mirror of
https://github.com/alliedmodders/amxmodx.git
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84 lines
1.4 KiB
Plaintext
84 lines
1.4 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CHandGrenade"
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{
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"Offsets"
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{
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"angThrow" // Vector
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{
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"type" "vector"
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"windows" "476"
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"linux" "492"
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"mac" "492"
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}
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"vecSrc" // Vector
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{
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"type" "vector"
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"windows" "488"
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"linux" "504"
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"mac" "504"
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}
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"vecThrow" // Vector
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{
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"type" "vector"
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"windows" "500"
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"linux" "516"
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"mac" "516"
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}
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"flVel" // float
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{
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"type" "float"
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"windows" "512"
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"linux" "528"
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"mac" "528"
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}
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"m_bUnderhand" // BOOL
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{
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"type" "integer"
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"windows" "516"
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"linux" "532"
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"mac" "532"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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* CDoDGrenade
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* CHandGrenade
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*/
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