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https://github.com/alliedmodders/amxmodx.git
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108 lines
1.7 KiB
Plaintext
108 lines
1.7 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CNodeViewer"
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{
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"Offsets"
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{
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"m_iBaseNode" // int
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{
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"type" "integer"
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"windows" "328"
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"linux" "344"
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"mac" "344"
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}
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"m_iDraw" // int
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{
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"type" "integer"
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"windows" "332"
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"linux" "348"
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"mac" "348"
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}
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"m_nVisited" // int
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{
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"type" "integer"
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"windows" "336"
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"linux" "352"
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"mac" "352"
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}
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"m_aFrom" // int[128]
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{
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"type" "integer"
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"size" "128"
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"windows" "340"
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"linux" "356"
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"mac" "356"
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}
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"m_aTo" // int[128]
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{
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"type" "integer"
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"size" "128"
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"windows" "852"
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"linux" "868"
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"mac" "868"
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}
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"m_iHull" // int
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{
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"type" "integer"
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"windows" "1364"
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"linux" "1380"
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"mac" "1380"
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}
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"m_afNodeType" // int
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{
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"type" "integer"
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"windows" "1368"
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"linux" "1384"
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"mac" "1384"
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}
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"m_vecColor" // Vector
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{
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"type" "vector"
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"windows" "1372"
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"linux" "1388"
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"mac" "1388"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CNodeViewer
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*/
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