mirror of
https://github.com/alliedmodders/amxmodx.git
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87 lines
1.5 KiB
Plaintext
87 lines
1.5 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CHeadCrab"
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{
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"Offsets"
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{
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"m_scheduleList" // Schedule_t*[2]
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{
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"windows" "-20"
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"linux" "0"
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"mac" "0"
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}
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"pIdleSounds" // const char*[3]
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{
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"windows" "-20"
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"linux" "0"
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"mac" "0"
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}
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"pAlertSounds" // const char*[1]
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{
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"windows" "-20"
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"linux" "0"
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"mac" "0"
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}
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"pPainSounds" // const char*[3]
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{
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"windows" "-20"
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"linux" "0"
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"mac" "0"
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}
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"pAttackSounds" // const char*[3]
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{
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"windows" "-20"
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"linux" "0"
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"mac" "0"
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}
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"pDeathSounds" // const char*[2]
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{
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"windows" "-20"
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"linux" "0"
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"mac" "0"
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}
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"pBiteSounds" // const char*[1]
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{
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"windows" "-20"
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"linux" "0"
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"mac" "0"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CHeadCrab
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*/
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