mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 23:35:36 +03:00
95 lines
1.9 KiB
C++
95 lines
1.9 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
|
|
//
|
|
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
|
// Copyright (C) The AMX Mod X Development Team.
|
|
// Copyright (C) 2004 Lukasz Wlasinski.
|
|
//
|
|
// This software is licensed under the GNU General Public License, version 3 or higher.
|
|
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
|
// https://alliedmods.net/amxmodx-license
|
|
|
|
//
|
|
// DoD Fun Module
|
|
//
|
|
|
|
#include "amxxmodule.h"
|
|
#include "dodfun.h"
|
|
|
|
void Client_CurWeapon(void* mValue){
|
|
static int iState;
|
|
static int iId;
|
|
switch (mState++){
|
|
case 0:
|
|
iState = *(int*)mValue;
|
|
break;
|
|
case 1:
|
|
if (!iState) break;
|
|
iId = *(int*)mValue;
|
|
mPlayer->current = iId;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Client_InitObj(void* mValue){
|
|
static int num;
|
|
|
|
if ( mDest != MSG_ALL )
|
|
return;
|
|
|
|
switch (mState++){
|
|
case 0:
|
|
num = 0;
|
|
mObjects.count = *(int*)mValue;
|
|
if ( mObjects.count == 0 )
|
|
mObjects.Clear();
|
|
break;
|
|
case 1:
|
|
mObjects.obj[num].pEdict = INDEXENT(*(int*)mValue);
|
|
break;
|
|
case 2:
|
|
mObjects.obj[num].index = *(int*)mValue;
|
|
break;
|
|
case 3:
|
|
mObjects.obj[num].default_owner = *(int*)mValue;
|
|
mObjects.obj[num].owner = mObjects.obj[num].default_owner;
|
|
break;
|
|
case 4:
|
|
mObjects.obj[num].visible = *(int*)mValue;
|
|
break;
|
|
case 5:
|
|
mObjects.obj[num].icon_neutral = *(int*)mValue;
|
|
break;
|
|
case 6:
|
|
mObjects.obj[num].icon_allies = *(int*)mValue;
|
|
break;
|
|
case 7:
|
|
mObjects.obj[num].icon_axis = *(int*)mValue;
|
|
break;
|
|
case 8:
|
|
mObjects.obj[num].origin_x = *(float*)mValue;
|
|
break;
|
|
case 9: // 8,9 coord
|
|
mObjects.obj[num].origin_y = *(float*)mValue;
|
|
mState = 1;
|
|
num++;
|
|
if ( num == mObjects.count ){
|
|
mObjects.Sort();
|
|
MF_ExecuteForward( iFInitCP );
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Client_SetObj(void* mValue){
|
|
static int id;
|
|
switch (mState++){
|
|
case 0:
|
|
id = *(int*)mValue;
|
|
break;
|
|
case 1:
|
|
mObjects.obj[id].owner = *(int*)mValue;
|
|
break;
|
|
}
|
|
}
|