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https://github.com/alliedmodders/amxmodx.git
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8aeefc3fca
* Add constants for stats functions * Changed STATS_ to STATSX_ and added 2 more defines * Added constants for all games * Add csstats_const.inc and add _MAX_ constats to enum * Change bodyhits
66 lines
2.6 KiB
SourcePawn
Executable File
66 lines
2.6 KiB
SourcePawn
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// TSX Stats Functions
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//
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#if defined _tsstats_included
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#endinput
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#endif
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#define _tsstats_included
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/* Gets stats from given weapon index. If wpnindex is 0
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* then the stats are from all weapons. If weapon has not been used function
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* returns 0 in other case 1. Fields in stats are:
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* 0 - kills
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* 1 - deaths
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* 2 - headshots
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* 3 - teamkilling
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* 4 - shots
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* 5 - hits
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* 6 - damage
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* For body hits fields see amxconst.inc. */
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native get_user_wstats(index,wpnindex,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
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/* Gets round stats from given weapon index.*/
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native get_user_wrstats(index,wpnindex,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
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/* Gets life (from spawn to spawn) stats from given weapon index.*/
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native get_user_wlstats(index,wpnindex,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
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/* Gets overall stats which are stored in file on server
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* and updated on every respawn or user disconnect.
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* Function returns the position in stats by diff. kills to deaths. */
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native get_user_stats(index,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
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/* Gets round stats of player. */
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native get_user_rstats(index,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
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/* Gets stats with which user have killed/hurt his victim. If victim is 0
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* then stats are from all victims. If victim has not been hurt, function
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* returns 0 in other case 1. User stats are reset on his respawn. */
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native get_user_vstats(index,victim,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS],wpnname[]="",len=0);
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/* Gets stats with which user have been killed/hurt. If killer is 0
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* then stats are from all attacks. If killer has not hurt user, function
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* returns 0 in other case 1. User stats are reset on his respawn. */
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native get_user_astats(index,wpnindex,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS],wpnname[]="",len=0);
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/* Resets life, weapon, victims and attackers user stats. */
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native reset_user_wstats(index);
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/* Gets overall stats which stored in stats.dat file in amx folder
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* and updated on every mapchange or user disconnect.
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* Function returns next index of stats entry or 0 if no more exists. */
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native get_stats(index,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS],name[],len);
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/* Returns number of all entries in stats. */
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native get_statsnum();
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