mirror of
https://github.com/alliedmodders/amxmodx.git
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abba8f1a7c
`register_think` first parameter is `Classname[]`, but, it's written `Touched` on its description.
1344 lines
46 KiB
SourcePawn
Executable File
1344 lines
46 KiB
SourcePawn
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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// Special thanks to Vexd and mahnsawce.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Engine Functions
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//
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#if defined _engine_included
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#endinput
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#endif
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#define _engine_included
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#include <engine_const>
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#pragma reqlib engine
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#if !defined AMXMODX_NOAUTOLOAD
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#pragma loadlib engine
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#endif
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/**
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* Retrieves a result from the global engine module trace handle.
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*
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* @note For a list of trace results available see the TR_* constants in
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* engine_const.inc.
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* @note Usage examples:
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* value = traceresult(TR_AllSolid);
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* traceresult(TR_Fraction, floatvalue);
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* traceresult(TR_EndPos, vector);
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*
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* @param type Result to retrieve
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* @param ... Depending on the result type a different number of
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* additional parameters should be provided:
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* int - Returns the result integer value directly, no
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* additional parameters required
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* float - Stores the result float value into the
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* variable provided as the second parameter
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* vector - Copies the result vector to the Float:array[3]
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* provided in the second parameter
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*
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* @return Changes depending on the result type:
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* int - Returns the result integer value
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* float - Returns 1
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* vector - Returns 1
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*/
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native traceresult(type, any:...);
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/**
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* Registers a function to be called on a client impulse.
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*
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* @note The function will be called in the following manner:
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*
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* public impulse_handler(client, impulse)
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*
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* client - Client index
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* impulse - Impulse triggered by the client
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*
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* @note The callback should return PLUGIN_CONTINUE to ignore the impulse,
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* PLUGIN_HANDLED or higher to nullify it (CmdStart() is not blocked).
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* @note When returning PLUGIN_HANDLED or higher from the callback, Engine will
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* still fire other impulse functions. This includes the client_impulse()
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* and client_cmdStart() forwards.
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*
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* @param impulse Impulse to hook
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* @param function Name of callback function
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*
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* @return Impulse forward id
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*/
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native register_impulse(impulse, const function[]);
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/**
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* Registers a function to be called on a touch action between entities of
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* specified classes.
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*
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* @note The function will be called in the following manner:
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*
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* public touch_handler(touched, toucher)
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*
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* touched - Index of entity being touched
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* toucher - Index of entity touching
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*
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* @note The callback should return PLUGIN_CONTINUE to ignore the touch,
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* PLUGIN_HANDLED or higher to block it.
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* @note When returning PLUGIN_HANDLED from the callback, Engine will still fire
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* other touch functions like the pfn_touch() forward before actually
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* blocking the touch. To immediately block return PLUGIN_HANDLED_MAIN
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* instead.
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*
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* @param Touched Entity classname being touched, "*" or "" for any class
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* @param Toucher Entity classname touching, "*" or "" for any class
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* @param function Name of callback function
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*
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* @return Touch forward id
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*/
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native register_touch(const Touched[], const Toucher[], const function[]);
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/**
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* Registers a function to be called on entity think on all entities of a
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* specified class.
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*
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* @note The function will be called in the following manner:
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*
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* public think_handler(entity)
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*
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* entity - Index of entity thinking
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*
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* @note The callback should return PLUGIN_CONTINUE to ignore the think,
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* PLUGIN_HANDLED or higher to block it.
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* @note When returning PLUGIN_HANDLED from the callback, Engine will still fire
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* other think functions like the pfn_think() forward before actually
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* blocking the think. To immediately block return PLUGIN_HANDLED_MAIN
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* instead.
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*
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* @param Classname Entity classname to hook
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* @param function Name of callback function
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*
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* @return Think forward id
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*/
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native register_think(const Classname[], const function[]);
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/**
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* Removes a previously registered impulse hook.
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*
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* @param registerid Impulse forward id
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*
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* @return 1 on success, 0 if nothing was removed
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*/
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native unregister_impulse(registerid);
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/**
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* Removes a previously registered touch hook.
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*
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* @param registerid Touch forward id
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*
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* @return 1 on success, 0 if nothing was removed
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*/
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native unregister_touch(registerid);
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/**
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* Removes a previously registered think hook.
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*
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* @param registerid Think forward id
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*
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* @return 1 on success, 0 if nothing was removed
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*/
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native unregister_think(registerid);
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/**
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* Sets the engine module speak flags on a client.
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*
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* @note For a list of available flags see the SPEAK_* constants in
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* engine_const.inc
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*
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* @param iIndex Client index
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* @param iSpeakFlags New flags to set
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*
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* @noreturn
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* @error If the client index is not within the range of 1 to
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* MaxClients, or the client is not connected, an error
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* will be thrown.
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*/
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native set_speak(iIndex, iSpeakFlags);
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/**
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* Returns the engine module speak flags currently set on a client.
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*
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* @note For a list of available flags see the SPEAK_* constants in
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* engine_const.inc
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*
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* @param iIndex Client index
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*
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* @return Client speak flags
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* @error If the client index is not within the range of 1 to
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* MaxClients, or the client is not connected, an error will be
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* thrown.
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*/
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native get_speak(iIndex);
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/**
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* Uses the DROP_TO_FLOOR() engine function on an entity, which attempts to put
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* it down on the floor.
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*
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* @note This engine function traces 256 units straight downwards from the
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* entity origin. If the trace hits the floor, the origin is updated to
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* the end position of the trace, FL_ONGROUND is added to the flags and
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* EV_ENT_groundentity is updated. When the trace does not hit anything or
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* the entity would be stuck inside something, the function does nothing
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* and returns 0.
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*
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* @param entity Entity index
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*
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* @return 1 if entity is on the floor, 0 otherwise
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*/
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native drop_to_floor(entity);
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/**
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* Retrieves keyvalue buffer from a client or the server.
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*
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* @note There are three different types of keyvalue buffers, depending on the
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* index passed:
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* -1 - "local" buffer (various server information and config values)
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* 0 - server buffer (usually contains "*gamedir" only)
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* >0 - client buffer ("name", "rate" and other client info)
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* @note The buffer is formatted as "\key1\value1\key2\value2\...\keyN\valueN"
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*
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* @param id Server/client index
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* @param buffer Buffer to copy keybuffer to
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* @param length Maximum size of buffer
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*
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* @return Number of cells written to buffer
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* @error If an invalid entity index is provided or, if the index is a
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* client index, the client is not connected, an error will be
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* thrown.
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*/
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native get_info_keybuffer(id, buffer[], length);
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/**
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* Forces an entity (such as a player) to use another entity (such as a button).
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*
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* @param entUsed Index of entity being used
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* @param entUser Index of entity using
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*
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* @noreturn
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* @error If an invalid entity index is provided or, if either index
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* is a client index, that client is not connected, an error
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* will be thrown.
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*/
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native force_use(entUsed, entUser);
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/**
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* Returns a float type value from the server globals.
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*
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* @note For a list of valid float type entries, see the GL_* constants in
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* engine_const.inc under the "Float" section.
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*
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* @param variable Entry to retrieve from
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*
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* @return Value of specified entry
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* @error If an invalid entry is provided, an error will be thrown.
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*/
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native Float:get_global_float(variable);
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/**
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* Returns a integer type value from the server globals.
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*
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* @note For a list of valid integer type entries, see the GL_* constants in
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* engine_const.inc under the "Int" section.
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*
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* @param variable Entry to retrieve from
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*
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* @return Value of specified entry
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* @error If an invalid entry is provided, an error will be thrown.
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*/
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native get_global_int(variable);
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/**
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* Retrieves a global string type value from the server.
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*
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* @note For a list of valid string type entries, see the GL_* constants in
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* engine_const.inc under the "String" section.
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*
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* @param variable Entry to retrieve from
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* @param string Buffer to copy value to
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* @param maxlen Maximum size of buffer
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*
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* @return Number of cells written to buffer
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* @error If an invalid entry is provided, an error will be thrown.
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*/
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native get_global_string(variable, string[], maxlen);
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/**
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* Returns a vector type value from the server globals.
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*
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* @note For a list of valid vector type entries, see the GL_* constants in
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* engine_const.inc under the "Vector" section.
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*
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* @param variable Entry to retrieve from
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* @param vector Array to store vector in
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*
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* @noreturn
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* @error If an invalid entry is provided, an error will be thrown.
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*/
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native get_global_vector(variable, Float:vector[3]);
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/**
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* Returns a edict type value from the server globals.
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*
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* @note For a list of valid edict type entries, see the GL_* constants in
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* engine_const.inc under the "Edict" section.
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* @note This native returns 0 as an error value if the edict retrieved is an
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* invalid entity. As 0 is an entity index that is considered to be a
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* valid value for some globals ("worldspawn"), this native can
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* potentially return a misleading value. Use get_global_edict2() for a
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* safe version.
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*
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* @param variable Entry to retrieve from
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*
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* @return Value of specified entry
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* @error If an invalid entry is provided, an error will be thrown.
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*/
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native get_global_edict(variable);
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/**
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* Returns a edict type value from the server globals.
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*
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* @note For a list of valid edict type entries, see the GL_* constants in
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* engine_const.inc under the "Edict" section.
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* @note This native returns -1 as a safe error value if the edict retrieved is
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* an invalid entity. Otherwise it is identical to get_global_edict().
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*
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* @param variable Entry to retrieve from
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*
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* @return Value of specified entry
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* @error If an invalid entry is provided, an error will be thrown.
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*/
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native get_global_edict2(variable);
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/**
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* Sets the size of the entity bounding box, as described by the minimum and
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* maximum vectors relative to the origin.
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*
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* @param index Entity index
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* @param mins Vector containing the minimum point relative to the origin
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* @param maxs Vector containing the maximum point relative to the origin
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*
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* @noreturn
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* @error If an invalid entity index is provided, an error will be
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* thrown.
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*/
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native entity_set_size(index, const Float:mins[3], const Float:maxs[3]);
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/**
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* Returns the index of a decal.
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*
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* @param szDecalName Decal name
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*
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* @return Decal index >= 0, or -1 if decal was not found
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*/
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native get_decal_index(const szDecalName[]);
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/**
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* Returns the distance between two entities.
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*
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* @param ida Entity index 1
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* @param idb Entity index 2
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*
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* @return Distance between the entities
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* @error If an invalid entity index is provided or, if either index is a
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* client index, that client is not connected, an error will be
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* thrown.
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*/
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native Float:entity_range(ida, idb);
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/**
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* Returns if two entities bounding boxes intersect by comparing their absolute
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* minimum and maximum origins.
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*
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* @param entity Entity index 1
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* @param other Entity index 2
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*
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* @return True if entities intersect, false otherwise
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* @error If an invalid entity index is provided, an error will be
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* thrown.
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*/
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native bool:entity_intersects(entity, other);
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/**
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* Returns an integer type value from an entities entvar struct.
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*
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* @note For a list of valid integer type entries, see the EV_INT_* constants in
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* engine_const.inc
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*
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* @param iIndex Entity index
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* @param iKey Entry to retrieve from
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*
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* @return Value of specified entry
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* @error If an invalid entity index is provided, an error will be
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* thrown.
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*/
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native entity_get_int(iIndex, iKey);
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/**
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* Sets an integer type value in an entities entvar struct.
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*
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* @note For a list of valid integer type entries, see the EV_INT_* constants in
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* engine_const.inc
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*
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* @param iIndex Entity index
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* @param iKey Entry to write to
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* @param iVal Value to set
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*
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* @return 1 if value was sucessfully set, 0 if an invalid entry was
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* specified
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* @error If an invalid entity index is provided, an error will be
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* thrown.
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*/
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native entity_set_int(iIndex, iKey, iVal);
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/**
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* Returns a float type value from an entities entvar struct.
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*
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* @note For a list of valid float type entries, see the EV_FL_* constants in
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* engine_const.inc
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*
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* @param iIndex Entity index
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* @param iKey Entry to retrieve from
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*
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* @return Value of specified entry, or 0 if an invalid entry was
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* specified
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* @error If an invalid entity index is provided, an error will be
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* thrown.
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*/
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native Float:entity_get_float(iIndex, iKey);
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/**
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* Sets a float type value in an entities entvar struct.
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*
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* @note For a list of valid float type entries, see the EV_FL_* constants in
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* engine_const.inc
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*
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* @param iIndex Entity index
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* @param iKey Entry to write to
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* @param iVal Value to set
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*
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* @return 1 if value was sucessfully set, 0 if an invalid entry was
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* specified
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* @error If an invalid entity index is provided, an error will be
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* thrown.
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*/
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native entity_set_float(iIndex, iKey, Float:iVal);
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/**
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* Retrieves a vector type value from an entities entvar struct.
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*
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* @note For a list of valid vector type entries, see the EV_VEC_* constants in
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* engine_const.inc
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*
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* @param iIndex Entity index
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* @param iKey Entry to retrieve from
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* @param vRetVector Array to store vector in
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*
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* @return 1 if value was sucessfully retrieved, 0 if an invalid
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* entry was specified
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* @error If an invalid entity index is provided, an error will be
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* thrown.
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*/
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native entity_get_vector(iIndex, iKey, Float:vRetVector[3]);
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/**
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* Sets a vector type value in an entities entvar struct.
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*
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* @note For a list of valid vector type entries, see the EV_VEC_* constants in
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* engine_const.inc
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*
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* @param iIndex Entity index
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* @param iKey Entry to write to
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* @param vNewVector Array to copy to the entity
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*
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* @return 1 if value was sucessfully set, 0 if an invalid entry
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* was specified
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* @error If an invalid entity index is provided, an error will be
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* thrown.
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*/
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native entity_set_vector(iIndex, iKey, const Float:vNewVector[3]);
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|
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/**
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* Returns an edict type value from an entities entvar struct.
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*
|
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* @note For a list of valid edict type entries, see the EV_ENT_* constants in
|
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* engine_const.inc
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* @note This native returns 0 as an error value if the edict retrieved from the
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* entvar is an invalid entity. As 0 is an entity index that is
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* considered to be a valid value for some entvars ("worldspawn"), this
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* native can potentially return a misleading value. Use
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* entity_get_edict2() for a safe version.
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*
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* @param iIndex Entity index
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* @param iKey Entry to retrieve from
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*
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* @return Entity index in specified entry, 0 if the edict in the
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* entvar is not a valid entity or an invalid entry was
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* specified
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* @error If an invalid entity index is provided, an error will be
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* thrown.
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*/
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native entity_get_edict(iIndex, iKey);
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/**
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* Returns an edict type value from an entities entvar struct.
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*
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* @note For a list of valid edict type entries, see the EV_ENT_* constants in
|
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* engine_const.inc
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* @note This native returns -1 as a safe error value if the edict retrieved
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* from the entvar is an invalid entity. Otherwise it is identical to
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* entity_get_edict().
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*
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* @param iIndex Entity index
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* @param iKey Entry to retrieve from
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*
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* @return Entity index in specified entry, -1 if the edict in the
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* entvar is not a valid entity or an invalid entry was
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* specified
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* @error If an invalid entity index is provided, an error will be
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* thrown.
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*/
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native entity_get_edict2(iIndex, iKey);
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/**
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* Sets an edict type value in an entities entvar struct.
|
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*
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* @note For a list of valid edict type entries, see the EV_ENT_* constants in
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* engine_const.inc
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* @note This native will crash the server if an invalid entity index is
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* provided in iNewIndex.
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*
|
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* @param iIndex Entity index
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* @param iKey Entry to write to
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* @param iNewIndex Entity index to set
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*
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* @return 1 if value was sucessfully set, 0 if an invalid entry
|
|
* was specified
|
|
* @error If an invalid entity index is provided, an error will be
|
|
* thrown.
|
|
*/
|
|
native entity_set_edict(iIndex, iKey, iNewIndex);
|
|
|
|
/**
|
|
* Retrieves a string type value from an entities entvar struct.
|
|
*
|
|
* @note For a list of valid string type entries, see the EV_SZ_* constants in
|
|
* engine_const.inc
|
|
*
|
|
* @param iIndex Entity index
|
|
* @param iKey Entry to retrieve from
|
|
* @param szReturn Buffer to copy value to
|
|
* @param iRetLen Maximum size of buffer
|
|
*
|
|
* @return Number of cells written to buffer, 0 if an invalid entry
|
|
* was specified
|
|
* @error If an invalid entity index is provided, an error will be
|
|
* thrown.
|
|
*/
|
|
native entity_get_string(iIndex, iKey, szReturn[], iRetLen);
|
|
|
|
/**
|
|
* Sets a string type value in an entities entvar struct.
|
|
*
|
|
* @note For a list of valid string type entries, see the EV_SZ_* constants in
|
|
* engine_const.inc
|
|
*
|
|
* @param iIndex Entity index
|
|
* @param iKey Entry to retrieve from
|
|
* @param szNewVal String to copy to the entity
|
|
*
|
|
* @return 1 if value was sucessfully set, 0 if an invalid entry was
|
|
* specified
|
|
* @error If an invalid entity index is provided, an error will be
|
|
* thrown.
|
|
*/
|
|
native entity_set_string(iIndex, iKey, const szNewVal[]);
|
|
|
|
/**
|
|
* Returns a bytearray type value from an entities entvar struct.
|
|
*
|
|
* @note For a list of valid bytearray type entries, see the EV_BYTE_* constants
|
|
* in engine_const.inc
|
|
*
|
|
* @param iIndex Entity index
|
|
* @param iKey Entry to retrieve from
|
|
*
|
|
* @return Value of specified entry, 0 if an invalid entry was
|
|
* specified
|
|
* @error If an invalid entity index is provided, an error will be
|
|
* thrown.
|
|
*/
|
|
native entity_get_byte(iIndex, iKey);
|
|
|
|
/**
|
|
* Sets a bytearray type value in an entities entvar struct.
|
|
*
|
|
* @note For a list of valid bytearray type entries, see the EV_BYTE_* constants
|
|
* in engine_const.inc
|
|
* @note The value is automatically clamped to [0,255].
|
|
*
|
|
* @param iIndex Entity index
|
|
* @param iKey Entry to write to
|
|
* @param iVal Value to set
|
|
*
|
|
* @return 1 if value was sucessfully set, 0 if an invalid entry was
|
|
* specified
|
|
* @error If an invalid entity index is provided, an error will be
|
|
* thrown.
|
|
*/
|
|
native entity_set_byte(iIndex, iKey, iVal);
|
|
|
|
/**
|
|
* Creates an entity.
|
|
*
|
|
* @note When creating an entity the classname has to be valid in the mod, as
|
|
* the engine needs to link the entity to an existing class internally.
|
|
* The classname string that is stored in the entvar struct
|
|
* (EV_SZ_classname) is separate from this association and can later be
|
|
* freely changed to serve other purposes.
|
|
*
|
|
* @param szClassname Entity classname
|
|
*
|
|
* @return Entity index > 0 on success, 0 otherwise
|
|
*/
|
|
native create_entity(const szClassname[]);
|
|
|
|
/**
|
|
* Removes an entity from the world.
|
|
*
|
|
* @param iIndex Entity index
|
|
*
|
|
* @return 1 if entity was sucessfully removed, 0 if an invalid entity
|
|
* was provided
|
|
* @error If an entity index in the range of 0 to MaxClients is
|
|
* provided, an error will be thrown.
|
|
*/
|
|
native remove_entity(iIndex);
|
|
|
|
/**
|
|
* Returns the current number of entities in the world.
|
|
*
|
|
* @return Number of entities
|
|
*/
|
|
native entity_count();
|
|
|
|
/**
|
|
* Returns if an entity index is valid (as required by other engine natives).
|
|
*
|
|
* @note Engine considers an entity index valid if it is in the range between 1
|
|
* and the maximum number of entities possible. The index also has to
|
|
* point to an existing entity or, if it is a client index, the client has
|
|
* to be connected.
|
|
*
|
|
* @param iIndex Entity index
|
|
*
|
|
* @return 1 if entity is valid, 0 otherwise
|
|
*/
|
|
native is_valid_ent(iIndex);
|
|
|
|
/**
|
|
* Searches entities in the world, starting at a specified index and matching by
|
|
* classname.
|
|
*
|
|
* @param iIndex Entity index to start from
|
|
* @param szClass Classname to match
|
|
*
|
|
* @return Entity index if an entity was found, 0 otherwise
|
|
*/
|
|
native find_ent_by_class(iIndex, const szClass[]);
|
|
|
|
/**
|
|
* Searches entities in the world, starting at a specified index, matching by
|
|
* owner and a configurable entity field.
|
|
*
|
|
* @param iIndex Entity index to start from
|
|
* @param szClass String to match
|
|
* @param iOwner Owner entity index to match
|
|
* @param iJghgType Entity field to match string against:
|
|
* 0 - Classname
|
|
* 1 - Target
|
|
* 2 - Targetname
|
|
*
|
|
* @return Entity index if an entity was found, 0 otherwise
|
|
*/
|
|
native find_ent_by_owner(iIndex, const szClass[], iOwner, iJghgType = 0);
|
|
|
|
/**
|
|
* Searches entities in the world, starting at a specified index and matching by
|
|
* target.
|
|
*
|
|
* @param iIndex Entity index to start from
|
|
* @param szClass Target to match
|
|
*
|
|
* @return Entity index if an entity was found, 0 otherwise
|
|
*/
|
|
native find_ent_by_target(iIndex, const szClass[]);
|
|
|
|
/**
|
|
* Searches entities in the world, starting at a specified index and matching by
|
|
* targetname.
|
|
*
|
|
* @param iIndex Entity index to start from
|
|
* @param szClass Targetname to match
|
|
*
|
|
* @return Entity index if an entity was found, 0 otherwise
|
|
*/
|
|
native find_ent_by_tname(iIndex, const szClass[]);
|
|
|
|
/**
|
|
* Searches entities in the world, starting at a specified index and matching by
|
|
* classname and model.
|
|
*
|
|
* @param iIndex Entity index to start from
|
|
* @param szClass Classname to match
|
|
* @param szModel Model to match
|
|
*
|
|
* @return Entity index if an entity was found, 0 otherwise
|
|
*/
|
|
native find_ent_by_model(iIndex, const szClass[], const szModel[]);
|
|
|
|
/**
|
|
* Searches for entities inside a sphere, starting at a specified index.
|
|
*
|
|
* @param start_from_ent Entity index to start from
|
|
* @param origin Center of sphere
|
|
* @param radius Sphere radius
|
|
*
|
|
* @return Entity index if an entity was found, 0 otherwise
|
|
*/
|
|
native find_ent_in_sphere(start_from_ent, const Float:origin[3], Float:radius);
|
|
|
|
/**
|
|
* Searches for entities inside a sphere around a specified entity or origin,
|
|
* matching by classname.
|
|
*
|
|
* @note This native always starts searching from entity index 0, there is no
|
|
* way to specify the starting point. If the entlist array is not big
|
|
* enough to accomodate all entities, the results will be truncated.
|
|
*
|
|
* @param aroundent Entity index to center sphere around, < 1 to use
|
|
* origin
|
|
* @param _lookforclassname Classname to match
|
|
* @param radius Sphere radius
|
|
* @param entlist Array to store entities in
|
|
* @param maxents Maximum size of array
|
|
* @param origin Center of sphere, used if aroundent < 1
|
|
*
|
|
* @return Number of entities stored in entlist
|
|
* @error If an invalid entity index is provided or, if
|
|
* the index is a client index, the client is not
|
|
* connected, an error will be thrown.
|
|
*/
|
|
native find_sphere_class(aroundent, const _lookforclassname[], Float:radius, entlist[], maxents, const Float:origin[3] = {0.0, 0.0, 0.0});
|
|
|
|
/**
|
|
* Sets the origin of an entity.
|
|
*
|
|
* @note This native uses engine functions to set the origin, keeping it
|
|
* properly updated with the game. Directly writing to EV_VEC_origin is an
|
|
* error and will cause problems.
|
|
*
|
|
* @param iIndex Entity index
|
|
* @param fNewOrigin New origin
|
|
*
|
|
* @noreturn
|
|
* @error If an invalid entity index is provided, an error will be
|
|
* thrown.
|
|
*/
|
|
native entity_set_origin(iIndex, const Float:fNewOrigin[3]);
|
|
|
|
/**
|
|
* Sets the model of an entity.
|
|
*
|
|
* @note This native uses an engine function to set the model, keeping it
|
|
* properly updated with the game. Simply writing to EV_SZ_model is an
|
|
* error and will cause problems.
|
|
*
|
|
* @param iIndex Entity index
|
|
* @param szModel Model to set
|
|
*
|
|
* @noreturn
|
|
* @error If an invalid entity index is provided, an error will be
|
|
* thrown.
|
|
*/
|
|
native entity_set_model(iIndex, const szModel[]);
|
|
|
|
/**
|
|
* Sets rendering options of an entity.
|
|
*
|
|
* @note For a list of valid rendering effects see the kRenderFx* constants in
|
|
* amxconst.inc
|
|
* @note For a list of valid rendering modes see the kRender* constants in
|
|
* amxconst.inc
|
|
* @note Rendering amount has different meanings depending on the rendering
|
|
* effect and mode used on the entity.
|
|
*
|
|
* @param index Entity index
|
|
* @param fx Rendering effect
|
|
* @param r Red component of rendering color
|
|
* @param g Green component of rendering color
|
|
* @param b Blue component of rendering color
|
|
* @param render Rendering mode
|
|
* @param amount Rendering amount
|
|
*
|
|
* @noreturn
|
|
* @error If an invalid entity index is provided, an error will be
|
|
* thrown.
|
|
*/
|
|
native set_ent_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0, render = kRenderNormal, amount = 0);
|
|
|
|
/**
|
|
* Calls the DispatchThink() game DLL function on an entity, triggering it to
|
|
* think if applicable.
|
|
*
|
|
* @note DispatchThink() checks the entity for the FL_DORMANT flag - if it is
|
|
* set, the entity will not proceed to think. It will first call the
|
|
* class-specific think function and eventually CBaseEntity::Think(), thus
|
|
* triggering other think hooks and forwards.
|
|
*
|
|
* @param entity Entity index
|
|
*
|
|
* @noreturn
|
|
* @error If an invalid entity index is provided, an error will be
|
|
* thrown.
|
|
*/
|
|
native call_think(entity);
|
|
|
|
/**
|
|
* Forces an entity to touch another entity.
|
|
*
|
|
* @note This calls the game touch function even when the entities do not
|
|
* intersect. It doesn't change their origins and/or bounding boxes.
|
|
*
|
|
* @param entTouched Index of entity being touched
|
|
* @param entToucher Index of entity touching
|
|
*
|
|
* @noreturn
|
|
* @error If an invalid entity index is provided or, if the index
|
|
* is a client index, the client is not connected, an error
|
|
* will be thrown.
|
|
*/
|
|
native fake_touch(entTouched, entToucher);
|
|
|
|
/**
|
|
* Calls the spawn function on an entity.
|
|
*
|
|
* @param iIndex Entity index
|
|
*
|
|
* @noreturn
|
|
* @error If an invalid entity index is provided or, if the index is a
|
|
* client index, the client is not connected, an error will be
|
|
* thrown.
|
|
*/
|
|
native DispatchSpawn(iIndex);
|
|
|
|
/**
|
|
* Fires/sets a keyvalue on an entity.
|
|
*
|
|
* @param ... (1) To fire a new keyvalue struct, three parameters should be
|
|
* provided in the following manner:
|
|
* DispatchKeyValue(entity, "KeyName", "Value");
|
|
* The "szClassName" value will automatically use the classname
|
|
* of the specified entity, "fHandled" will be set to 0.
|
|
* (2) Inside the pfn_keyvalue() forward this native can be used to
|
|
* modify the keyvalue struct inline, two parameters should be
|
|
* provided in the following manner:
|
|
* DispatchKeyValue("KeyName", "Value");
|
|
* The "szClassName" or "fHandled" values can not be changed.
|
|
*
|
|
* @noreturn
|
|
* @error For variant (1), if an invalid entity index is provided, an
|
|
* error will be thrown. For variant (2), if it is used outside of
|
|
* the pfn_keyvalue() forward, an error will be thrown.
|
|
*/
|
|
native DispatchKeyValue(...);
|
|
|
|
/**
|
|
* Retrieves a value from an entities keyvalues.
|
|
*
|
|
* @param entity Entity index
|
|
* @param szKey Key to retrieve value of
|
|
* @param value Buffer to copy value to
|
|
* @param maxLength Maximum size of buffer
|
|
*
|
|
* @return Number of cells written to buffer
|
|
* @error If an invalid entity index is provided or, if the index
|
|
* is a client index, the client is not connected, an error
|
|
* will be thrown.
|
|
*/
|
|
native get_keyvalue(entity, const szKey[], value[], maxLength);
|
|
|
|
/**
|
|
* Retrieves buffers from the keyvalue structure.
|
|
*
|
|
* @note Can only be used inside the pfn_keyvalue() forward.
|
|
*
|
|
* @param szClassName Buffer to copy classname to
|
|
* @param sizea Maximum size of classname buffer
|
|
* @param szKeyName Buffer to copy keyname to
|
|
* @param sizeb Maximum size of keyname buffer
|
|
* @param szVlaue Buffer to copy value to
|
|
* @param sizec Maximum size of value buffer
|
|
*
|
|
* @return 1 on success, 0 if used outside the pfn_keyvalue()
|
|
* forward
|
|
*/
|
|
native copy_keyvalue(szClassName[], sizea, szKeyName[], sizeb, szValue[], sizec);
|
|
|
|
/**
|
|
* Hurts (and kills, if applicable) players in a sphere.
|
|
*
|
|
* @note Players that have the DAMAGE_NO flag set in EV_INT_flags will be
|
|
* ignored.
|
|
* @note The sphere has four different damage zones. Below is pseudo-code of the
|
|
* algorithm, indicating how damage will be dealt to players:
|
|
* if (distance <= 5 * radius) damage(10 + random(1 * dmg_multi))
|
|
* if (distance <= 4 * radius) damage(25 + random(2 * dmg_multi))
|
|
* if (distance <= 3 * radius) damage(50 + random(3 * dmg_multi))
|
|
* if (distance <= 2 * radius) kill()
|
|
*
|
|
* @param fExplodeAt Center origin of sphere
|
|
* @param iDamageMultiplier Damage multiplier
|
|
* @param iRadiusMultiplier Sphere radius
|
|
*
|
|
* @noreturn
|
|
*/
|
|
native radius_damage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier);
|
|
|
|
/**
|
|
* Returns the contents value of an origin.
|
|
*
|
|
* @note For a list of valid contents values see the CONTENTS_* constants in
|
|
* hlsdk_const.inc
|
|
*
|
|
* @param fCheckAt Origin to retrieve contents of
|
|
*
|
|
* @return Contents value
|
|
*/
|
|
native point_contents(const Float:fCheckAt[3]);
|
|
|
|
/**
|
|
* Returns if an origin is in an entities view cone. Derived from SDK.
|
|
*
|
|
* @note This uses the entities EV_FL_fov value in the calculations and applies
|
|
* it on all axes. It might be unreliable depending on the use-case.
|
|
*
|
|
* @param entity Entity index
|
|
* @param origin Origin
|
|
* @param use3d If zero the calculation will ignore the z axis (height), if
|
|
* nonzero it is done in 3D
|
|
*
|
|
* @return 1 if origin is in view code, 0 otherwise
|
|
*/
|
|
native is_in_viewcone(entity, const Float:origin[3], use3d = 0);
|
|
|
|
/**
|
|
* Returns if an entity is visible to another entity. Derived from SDK.
|
|
*
|
|
* @note If the target entity has the FL_NOTARGET flag set, this native always
|
|
* returns 0.
|
|
* @note This native fires a traceline between the view-offset origins of the
|
|
* entities. If the traceline is unobstructed it returns true. This is not
|
|
* a full 3D visibility check.
|
|
*
|
|
* @param entity Entity index
|
|
* @param target Target entity index
|
|
*
|
|
* @return 1 if entity is visible, 0 otherwise
|
|
* @error If an invalid entity index is provided or, if the index is a
|
|
* client index, the client is not connected, an error will be
|
|
* thrown.
|
|
*/
|
|
native is_visible(entity, target);
|
|
|
|
/**
|
|
* Fires a trace line between two origins, retrieving the end point and entity
|
|
* hit.
|
|
*
|
|
* @note This native writes to the global engine module trace handle. Additional
|
|
* trace results can be retrieved using traceresult().
|
|
* @note This native returns 0 if the trace did not hit anything. As 0 is an
|
|
* entity index that is considered to be a valid value for a trace hit
|
|
* ("worldspawn"), this native can potentially return a misleading value.
|
|
* Check other components of the trace result to verify the entity index.
|
|
*
|
|
* @param iIgnoreEnt Entity index that trace will ignore, -1 if trace should
|
|
* not ignore any entities
|
|
* @param fStart Trace starting point
|
|
* @param fEnd Trace target point
|
|
* @param vReturn Vector to copy trace end point to
|
|
*
|
|
* @return Entity index if trace hit an entity, 0 otherwise
|
|
*/
|
|
native trace_line(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Float:vReturn[3]);
|
|
|
|
/**
|
|
* Fires a trace line between two origins, retrieving the trace normal.
|
|
*
|
|
* @note This native writes to the global engine module trace handle. Additional
|
|
* trace results can be retrieved using traceresult().
|
|
*
|
|
* @param iIgnoreEnt Entity index that trace will ignore, -1 if trace should
|
|
* not ignore any entities
|
|
* @param fStart Trace starting point
|
|
* @param fEnd Trace target point
|
|
* @param vReturn Vector to copy trace normal to
|
|
*
|
|
* @return 1 if a normal is available (trace hit something), 0
|
|
* otherwise
|
|
*/
|
|
native trace_normal(iIgnoreEnt, const Float:fStart[3], const Float:fEnd[3], Float:vReturn[3]);
|
|
|
|
/**
|
|
* Fires a trace hull on a specified origin or between two origins.
|
|
*
|
|
* @note This native writes to the global engine module trace handle. Additional
|
|
* trace results can be retrieved using traceresult().
|
|
* @note For a list of valid hull types see the HULL_* constants in
|
|
* hlsdk_const.inc
|
|
* @note For a list of valid ignore types see the *IGNORE_* constants in
|
|
* hlsdk_const.inc
|
|
*
|
|
* @param origin Trace start point (and end point if not specified)
|
|
* @param hull Hull type
|
|
* @param ignoredent Entity index that trace will ignore
|
|
* @param ignoremonsters Entity ignore type
|
|
* @param end Trace end point, pass NULL_VECTOR to use start point
|
|
*
|
|
* @return Custom bitflag sum of relevant trace results
|
|
* StartSolid (1), AllSolid (2) and InOpen (4)
|
|
*/
|
|
native trace_hull(const Float:origin[3], hull, ignoredent = 0, ignoremonsters = 0, const Float:end[3] = NULL_VECTOR);
|
|
|
|
/**
|
|
* Attempts to describe an obstacle by firing trace lines in a specified
|
|
* direction, offset on the z-axis around an origin.
|
|
*
|
|
* @note The functionality of this native can mostly be replaced by a single
|
|
* hull trace. This native does not write to the global engine module
|
|
* trace handle.
|
|
* @note This native is intended to examine an obstacle in front of a standing
|
|
* player. Start should usually be the origin of a client while angle
|
|
* should be its forward angle vector. 73 traces are fired, each offset by
|
|
* one unit on the z-axis from the last, starting at -36 and moving up to
|
|
* +36. This is because a standing player model is 72 units high, so 73
|
|
* units of clearance are required to fit them. The values stored in the
|
|
* various parameters then attempt to describe the obstacle.
|
|
* @note To fully understand the nuances of the algorithm it is necessary to
|
|
* view its source code located in engine.cpp of the engine module.
|
|
*
|
|
* @param start Starting origin
|
|
* @param angle Trace line direction
|
|
* @param give Units that a trace line can be longer than the
|
|
* shortest trace line to still be considered hitting
|
|
* the same obstacle
|
|
* @param ignoreEnt Entity index that traces will ignore, -1 if traces
|
|
* should not ignore any entities
|
|
* @param hitX Variable to store X axis value of shortest trace
|
|
* line endpoint in
|
|
* @param hitY Variable to store Y axis value of shortest trace
|
|
* line endpoint in
|
|
* @param shortestDistance Variable to store length of shortest trace line in
|
|
* @param shortestDistLow Variable to store Z axis offset of shortest trace
|
|
* line in
|
|
* @param shortestDistHigh Variable to store Z axis offset of highest trace
|
|
* line that satisfies "give" condition in
|
|
*
|
|
* @noreturn
|
|
*/
|
|
native trace_forward(const Float:start[3], const Float:angle[3], Float:give, ignoreEnt, &Float:hitX, &Float:hitY, &Float:shortestDistance, &Float:shortestDistLow, &Float:shortestDistHigh);
|
|
|
|
/**
|
|
* Finds a grenade entity, matching by owner.
|
|
*
|
|
* @param id Owner entity index to match
|
|
* @param model Buffer to copy grenade model to
|
|
* @param len Maximum length of buffer
|
|
* @param grenadeid Entity index to start searching from
|
|
*
|
|
* @return Grenade entity index > 0 if found, 0 otherwise
|
|
* @error If an invalid entity index is provided, an error will be
|
|
* thrown.
|
|
*/
|
|
native get_grenade_id(id, model[], len, grenadeid = 0);
|
|
|
|
/**
|
|
* Returns the game time based on the game tick.
|
|
*
|
|
* @note This time is counted up from map start. If the engine is not processing
|
|
* this function will return the same value between calls, which makes it
|
|
* unusable for profiling purposes.
|
|
*
|
|
* @return Game time, in seconds
|
|
*/
|
|
native Float:halflife_time();
|
|
|
|
/**
|
|
* Sets the map lighting level.
|
|
*
|
|
* @note After setting the map lighting level, the engine module enforces it by
|
|
* continuously re-applying it until it is reset.
|
|
*
|
|
* @param Lighting Map lighting level (described by a character a-z), #OFF to
|
|
* reset
|
|
*
|
|
* @noreturn
|
|
*/
|
|
native set_lights(const Lighting[]);
|
|
|
|
/**
|
|
* Attaches a clients viewport to an entity.
|
|
*
|
|
* @note To reset the clients viewport, call this function with the client index
|
|
* as the target entity.
|
|
*
|
|
* @param iIndex Client index
|
|
* @param iTargetIndex Index of entity to attach to
|
|
*
|
|
*
|
|
* @error If the client index is not within the range of 1 to
|
|
* MaxClients, or the client is not connected, an error
|
|
* will be thrown.
|
|
*/
|
|
native attach_view(iIndex, iTargetIndex);
|
|
|
|
/**
|
|
* Sets the engine module view mode on a client.
|
|
*
|
|
* @note For a list of valid view modes see the CAMERA_* constants in
|
|
* engine_const.inc
|
|
* @note The engine module uses a custom entity to achieve the camera effects
|
|
* and requires "models/rpgrocket.mdl" to be precached by the plugin.
|
|
*
|
|
* @param iIndex Client index
|
|
* @param ViewType View mode
|
|
*/
|
|
native set_view(iIndex, ViewType);
|
|
|
|
/**
|
|
* Plays back an event on the client. Most prominently used for gun firing
|
|
* animations.
|
|
*
|
|
* @note Event indexes can be acquired using precache_event() with the sc dummy
|
|
* files in the events folder.
|
|
*
|
|
* @param flags Event flags
|
|
* @param invoker Index of entity to invoke event on
|
|
* @param eventindex Index of event in the precache table
|
|
* @param delay Time until the event is played
|
|
* @param origin Origin to play event from
|
|
* @param angles Angles to play event with
|
|
* @param fparam1 Float parameter 1 to pass along into/with the event
|
|
* @param fparam2 Float parameter 2 to pass along into/with the event
|
|
* @param iparam1 Integer parameter 1 to pass along into/with the event
|
|
* @param iparam2 Integer parameter 2 to pass along into/with the event
|
|
* @param bparam1 Boolean parameter 1 to pass along into/with the event
|
|
* @param bparam2 Boolean parameter 2 to pass along into/with the event
|
|
*
|
|
* @noreturn
|
|
*/
|
|
native playback_event(flags, invoker, eventindex, Float:delay, const Float:origin[3], const Float:angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2);
|
|
|
|
/**
|
|
* Retrieves a value from a usercmd struct.
|
|
*
|
|
* @note This native can only be used inside the client_cmdStart() forward. If
|
|
* it is used outside this forward it will not retrieve any results and
|
|
* always return 0.
|
|
* @note For a list of valid usercmd entries see the usercmd_* constants in
|
|
* engine_const.inc
|
|
*
|
|
* @param type Entry to retrieve from
|
|
* @param ... Depending on the entry type a different number of
|
|
* additional parameters should be provided:
|
|
* int - Returns the entry integer value directly, no
|
|
* additional parameters required
|
|
* float - Stores the entry float value into the
|
|
* variable provided as the second parameter
|
|
* vector - Copies the entry vector to the Float:array[3]
|
|
* provided in the second parameter
|
|
*
|
|
* @return Changes depending on the entry type:
|
|
* int - Returns the entry integer value
|
|
* float - Returns 1
|
|
* vector - Returns 1
|
|
*/
|
|
native get_usercmd(type, any:...);
|
|
|
|
/**
|
|
* Sets a value in a usercmd struct.
|
|
*
|
|
* @note This native can only be used inside the client_cmdStart() forward.
|
|
* @note For a list of valid usercmd entries see the usercmd_* constants in
|
|
* engine_const.inc
|
|
* @note Changes will be immediately reflected in get_usercmd() for all plugins.
|
|
*
|
|
* @param type Entry to write to
|
|
* @param ... Depending on the entry type a different additional parameter
|
|
* should be provided:
|
|
* int - Second parameter should be an integer variable
|
|
* float - Second parameter should be a float variable
|
|
* vector - Second parameter should be a Float:array[3]
|
|
*
|
|
* @noreturn
|
|
*/
|
|
native set_usercmd(type, any:...);
|
|
|
|
/**
|
|
* Retrieves a string from the engine string table.
|
|
*
|
|
* @param _string String table index
|
|
* @param _returnString Buffer to copy string to
|
|
* @param _len Maximum size of buffer
|
|
*
|
|
* @return Number of cells written to buffer
|
|
*/
|
|
native eng_get_string(_string, _returnString[], _len);
|
|
|
|
/**
|
|
* @section Forwards
|
|
*/
|
|
|
|
/**
|
|
* Called when two entities touch.
|
|
*
|
|
* @param ptr Index of entity being touched
|
|
* @param ptd Index of entity touching
|
|
*
|
|
* @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block
|
|
*/
|
|
forward pfn_touch(ptr, ptd);
|
|
|
|
/**
|
|
* Called at the start of every server frame.
|
|
*
|
|
* @note Using his forward can easily become performance-critical. More specific
|
|
* hooks and forwards should be used whenever possible.
|
|
*
|
|
* @noreturn
|
|
*/
|
|
forward server_frame();
|
|
|
|
/**
|
|
* Called when a client types kill in console.
|
|
*
|
|
* @param id Client index
|
|
*
|
|
* @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block
|
|
*/
|
|
forward client_kill(id);
|
|
|
|
/**
|
|
* Called at the start of each client think.
|
|
*
|
|
* @note Using his forward can easily become performance-critical. More specific
|
|
* hooks and forwards should be used whenever possible.
|
|
*
|
|
* @param id Client index
|
|
*
|
|
* @noreturn
|
|
*/
|
|
forward client_PreThink(id);
|
|
|
|
/**
|
|
* Called after each client think.
|
|
*
|
|
* @note Using his forward can easily become performance-critical. More specific
|
|
* hooks and forwards should be used whenever possible.
|
|
*
|
|
* @param id Client index
|
|
*
|
|
* @noreturn
|
|
*/
|
|
forward client_PostThink(id);
|
|
|
|
/**
|
|
* Called when a client triggers an impulse.
|
|
*
|
|
* @param id Client index
|
|
* @param impulse Impulse triggered by client
|
|
*
|
|
* @param PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to
|
|
* nullify impulse (CmdStart() is not blocked)
|
|
*/
|
|
forward client_impulse(id, impulse);
|
|
|
|
/**
|
|
* Called for CmdStart() on a client.
|
|
*
|
|
* @note Use [get|set]_usercmd() to read and modify information in the usercmd
|
|
* struct.
|
|
*
|
|
* @param id Client index
|
|
*
|
|
* @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block
|
|
*/
|
|
forward client_cmdStart(id);
|
|
|
|
/**
|
|
* Called when an entity thinks.
|
|
*
|
|
* @param entid Entity index
|
|
*
|
|
* @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block
|
|
*/
|
|
forward pfn_think(entid);
|
|
|
|
/**
|
|
* Called when an event is played.
|
|
*
|
|
* @param flags Event flags
|
|
* @param entid Index of entity to invoke event on
|
|
* @param eventid Index of event in the precache table
|
|
* @param delay Time until the event is played
|
|
* @param Origin Origin to play event from
|
|
* @param Angles Angles to play event with
|
|
* @param fparam1 Float parameter 1 to pass along into/with the event
|
|
* @param fparam2 Float parameter 2 to pass along into/with the event
|
|
* @param iparam1 Integer parameter 1 to pass along into/with the event
|
|
* @param iparam2 Integer parameter 2 to pass along into/with the event
|
|
* @param bparam1 Boolean parameter 1 to pass along into/with the event
|
|
* @param bparam2 Boolean parameter 2 to pass along into/with the event
|
|
*
|
|
* @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block
|
|
*/
|
|
forward pfn_playbackevent(flags, entid, eventid, Float:delay, Float:Origin[3], Float:Angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2);
|
|
|
|
/**
|
|
* Called when a keyvalue pair is sent to an entity.
|
|
*
|
|
* @note Use copy_keyvalue() to retrieve the keyvalue information, and
|
|
* DispatchKeyVaue() to modify it.
|
|
*
|
|
* @param entid Entity index
|
|
*
|
|
* @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block
|
|
*/
|
|
forward pfn_keyvalue(entid);
|
|
|
|
/**
|
|
* Called when an entity is spawned.
|
|
*
|
|
* @param entid Entity index
|
|
*
|
|
* @return PLUGIN_CONTINUE to ignore, PLUGIN_HANDLED or higher to block
|
|
*/
|
|
forward pfn_spawn(entid);
|
|
|
|
/**
|
|
* @endsection
|
|
*/
|
|
|
|
#include <engine_stocks>
|