mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 07:15:37 +03:00
336 lines
5.7 KiB
C++
Executable File
336 lines
5.7 KiB
C++
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#ifndef CMISC_H
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#define CMISC_H
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#include "CList.h"
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#include "sh_list.h"
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// *****************************************************
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// class CPlayer
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// *****************************************************
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struct ClientCvarQuery_Info
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{
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int resultFwd;
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int requestId;
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int paramLen;
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cell *params;
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};
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class CPlayer
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{
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public:
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edict_t* pEdict;
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String name;
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String ip;
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String team;
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bool initialized;
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bool ingame;
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bool authorized;
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bool vgui;
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bool teamIdsInitialized;
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float time;
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float playtime;
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float menuexpire;
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struct
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{
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int ammo;
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int clip;
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} weapons[MAX_WEAPONS];
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int current;
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int teamId;
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int deaths;
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int aiming;
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int menu;
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int keys;
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int index;
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int flags[32];
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int death_headshot;
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int death_killer;
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int death_victim;
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bool death_tk;
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String death_weapon;
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int newmenu;
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int page;
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float channels[5];
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cell hudmap[5];
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Vector lastTrace;
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Vector lastHit;
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List<ClientCvarQuery_Info *> queries;
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void Init(edict_t* e, int i);
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void Disconnect();
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void PutInServer();
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bool Connect(const char* connectname, const char* ipaddress);
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inline bool IsBot()
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{
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if ((pEdict->v.flags & FL_FAKECLIENT) == FL_FAKECLIENT)
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{
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return true;
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}
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const char *auth = GETPLAYERAUTHID(pEdict);
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if (auth && (strcmp(auth, "BOT") == 0))
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{
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return true;
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}
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return false;
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}
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inline bool IsAlive()
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{
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return ((pEdict->v.deadflag == DEAD_NO) && (pEdict->v.health > 0));
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}
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inline void Authorize() { authorized = true; }
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int NextHUDChannel();
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};
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// *****************************************************
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// class Grenades
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// *****************************************************
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class Grenades
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{
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struct Obj
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{
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CPlayer* player;
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edict_t* grenade;
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float time;
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int type;
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Obj* next;
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} *head;
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public:
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Grenades() { head = 0; }
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~Grenades() { clear(); }
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void put(edict_t* grenade, float time, int type, CPlayer* player);
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bool find(edict_t* enemy, CPlayer** p, int& type);
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void clear();
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};
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// *****************************************************
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// class ForceObject
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// *****************************************************
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class ForceObject
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{
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String filename;
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FORCE_TYPE type;
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Vector mins;
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Vector maxs;
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AMX* amx;
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public:
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ForceObject(const char* n, FORCE_TYPE c, Vector& mi, Vector& ma, AMX* a) : filename(n), type(c), mins(mi), maxs(ma), amx(a) {}
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inline const char* getFilename() { return filename.c_str(); }
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inline AMX* getAMX() { return amx; }
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Vector& getMin() { return mins; }
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Vector& getMax() { return maxs; }
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inline FORCE_TYPE getForceType() { return type; }
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};
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// *****************************************************
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// class XVars
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// *****************************************************
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class XVars
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{
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struct XVarEle
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{
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AMX* amx;
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cell* value;
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};
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XVarEle* head;
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int size;
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int num;
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int realloc_array(int nsize);
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public:
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XVars() { num = 0; size = 0; head = 0; }
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~XVars() { clear(); }
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void clear();
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int put(AMX* a, cell* v);
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inline cell getValue(int a)
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{
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return (a >= 0 && a < num) ? *(head[a].value) : 0;
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}
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inline int setValue(int a, cell v)
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{
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if (a >= 0 && a < num)
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{
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*(head[a].value) = v;
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return 0;
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}
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return 1;
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}
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};
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// *****************************************************
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// class CScript
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// *****************************************************
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class CScript
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{
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String filename;
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AMX* amx;
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void* code;
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public:
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CScript(AMX* aa, void* cc, const char* ff) : filename(ff), amx(aa), code(cc) {}
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inline AMX* getAMX() { return amx; }
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inline const char* getName() { return filename.c_str(); }
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inline bool operator==(void* a) { return (amx == (AMX*)a); }
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inline void* getCode() { return code; }
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};
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// *****************************************************
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// class TeamIds
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// *****************************************************
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class TeamIds
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{
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struct TeamEle
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{
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String name;
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int id;
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char tid;
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static char uid;
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TeamEle* next;
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TeamEle(const char* n, int& i) : name(n), id(i), next(0)
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{
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tid = uid++;
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}
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~TeamEle() { --uid; }
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} *head;
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int newTeam;
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public:
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TeamIds();
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~TeamIds();
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void registerTeam(const char* n, int s);
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int findTeamId(const char* n);
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int findTeamIdCase(const char* n);
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inline bool isNewTeam() { return newTeam ? true : false; }
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};
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class CAdminData
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{
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private:
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cell m_AuthData[44];
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cell m_Password[32];
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cell m_Flags;
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cell m_Access;
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public:
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CAdminData()
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{
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m_AuthData[0]=0;
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m_Password[0]=0;
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m_Flags=0;
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m_Access=0;
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};
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void SetAccess(cell Access)
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{
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m_Access=Access;
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};
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cell GetAccess(void) const
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{
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return m_Access;
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};
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void SetFlags(cell Flags)
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{
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m_Flags=Flags;
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};
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cell GetFlags(void) const
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{
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return m_Flags;
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};
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void SetAuthID(const cell *Input)
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{
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unsigned int i=0;
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while (i<sizeof(m_AuthData)-1)
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{
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if ((m_AuthData[i++]=*Input++)==0)
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{
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return;
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}
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}
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m_AuthData[arraysize(m_AuthData)-1]=0;
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};
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const cell *GetAuthID(void) const
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{
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return &m_AuthData[0];
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};
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void SetPass(const cell *Input)
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{
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unsigned int i=0;
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while (i<sizeof(m_Password)-1)
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{
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if ((m_Password[i++]=*Input++)==0)
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{
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return;
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}
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}
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m_Password[arraysize(m_Password)-1]=0;
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};
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const cell *GetPass(void) const
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{
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return &m_Password[0];
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};
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CAdminData & operator = (const CAdminData &src)
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{
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this->SetAccess(src.GetAccess());
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this->SetFlags(src.GetFlags());
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this->SetAuthID(src.GetAuthID());
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this->SetPass(src.GetPass());
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return *this;
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}
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};
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#endif //CMISC_H
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