mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-27 07:15:37 +03:00
69 lines
1.6 KiB
C++
Executable File
69 lines
1.6 KiB
C++
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#ifndef __MODULES_H__
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#define __MODULES_H__
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#include "amx.h"
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#undef DLLEXPORT
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#if defined(_WIN32)
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#define DLLEXPORT __declspec(dllexport)
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#else
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#define DLLEXPORT __attribute__((visibility("default")))
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#define WINAPI
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#endif
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#undef C_DLLEXPORT
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#define C_DLLEXPORT extern "C" DLLEXPORT
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#define RELOAD_MODULE 0
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#define STATIC_MODULE 1
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typedef enum
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{
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Player_Name, //String
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Player_Ip, //String
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Player_Team, //String
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Player_Ingame, //bool
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Player_Authorized, //bool
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Player_Vgui, //bool
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Player_Time, //float
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Player_Playtime, //float
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Player_MenuExpire, //float
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Player_Weapons, //struct{int,int}[32]
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Player_CurrentWeapon, //int
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Player_TeamID, //int
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Player_Deaths, //int
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Player_Aiming, //int
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Player_Menu, //int
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Player_Keys, //int
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Player_Flags, //int[32]
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Player_Newmenu, //int
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Player_NewmenuPage, //int
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} PlayerProp;
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int CheckModules(AMX *amx, char error[128]);
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bool LoadModule(const char *shortname, PLUG_LOADTIME now, bool simplify=true, bool noFileBail=false);
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const char *StrCaseStr(const char *as, const char *bs);
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class Debugger;
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Debugger *DisableDebugHandler(AMX *amx);
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void EnableDebugHandler(AMX *amx, Debugger *pd);
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const char* GetFileName(AMX *amx);
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inline cell FloatToCell(float input)
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{
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REAL output = input;
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return *(cell *)&output;
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}
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#endif // __MODULES_H__
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