amxmodx/dlls/dod2/dodx/NBase.cpp
2004-08-04 15:46:31 +00:00

237 lines
6.3 KiB
C++
Executable File

/*
* DoDX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "dodx.h"
static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params){ // from id to name 3 params id, name, len
int id = params[1];
if (id<0 || id>=DODMAX_WEAPONS){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
}
static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params){ // from log to name
int iLen;
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
int i;
for ( i=0; i<DODMAX_WEAPONS; i++ ){
if ( strcmp(log,weaponData[i].logname ) == 0 )
return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
}
return 0;
}
static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params){ // from log to id
int iLen;
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
int i;
for ( i=0; i<DODMAX_WEAPONS; i++ ){
if ( strcmp(log,weaponData[i].logname) == 0 )
return i;
}
return 0;
}
static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params){ // from id to log
int id = params[1];
if (id<0 || id>=DODMAX_WEAPONS){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
}
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
int id = params[1];
if (id<0 || id>=DODMAX_WEAPONS){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
return weaponData[id].melee;
}
static cell AMX_NATIVE_CALL get_team_score(AMX *amx, cell *params){
int index = params[1];
switch ( index ){
case 1:
return AlliesScore;
break;
case 2:
return AxisScore;
break;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_score(AMX *amx, cell *params){
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return -1;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
return pPlayer->savedScore;
return -1;
}
static cell AMX_NATIVE_CALL get_user_class(AMX *amx, cell *params){
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
return pPlayer->pEdict->v.playerclass;
return 0;
}
static cell AMX_NATIVE_CALL user_kill(AMX *amx, cell *params){
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame && pPlayer->IsAlive() ){
pPlayer->killPlayer();
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_map_info(AMX *amx, cell *params){
switch( params[1] ){
case 0:
return g_map.detect_allies_country;
break;
case 1:
return g_map.detect_allies_paras;
break;
case 2:
return g_map.detect_axis_paras;
break;
default:
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
break;
}
return -1;
}
static cell AMX_NATIVE_CALL get_user_pronestate(AMX *amx, cell *params){
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
return pPlayer->pEdict->v.iuser3;
return 0;
}
static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params){
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
int wpn = pPlayer->current;
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->weapons[wpn].clip;
cpTemp = MF_GetAmxAddr(amx,params[3]);
*cpTemp = pPlayer->weapons[wpn].ammo;
return wpn;
}
return 0;
}
static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params){ // forward
#ifdef FORWARD_OLD_SYSTEM
int iFunctionIndex;
switch( params[1] ){
case 0:
if( MF_AmxFindPublic(amx, "client_damage", &iFunctionIndex) == AMX_ERR_NONE )
g_damage_info.put( amx , iFunctionIndex );
else
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
break;
case 1:
if( MF_AmxFindPublic(amx, "client_death", &iFunctionIndex) == AMX_ERR_NONE )
g_death_info.put( amx , iFunctionIndex );
else
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
break;
default:
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
#endif
return 1;
}
AMX_NATIVE_INFO base_Natives[] = {
{ "dod_get_wpnname", get_weapon_name },
{ "dod_get_wpnlogname", get_weapon_logname },
{ "dod_wpnlog_to_name", wpnlog_to_name },
{ "dod_wpnlog_to_id", wpnlog_to_id },
{ "dod_is_melee", is_melee },
{ "dod_get_team_score", get_team_score },
{ "dod_get_user_score", get_user_score },
{ "dod_get_user_class", get_user_class },
{ "dod_get_user_weapon", get_user_weapon },
{ "dod_get_map_info", get_map_info },
{ "dod_user_kill", user_kill },
{ "dod_get_pronestate", get_user_pronestate },
{"register_statsfwd",register_forward },
///*******************
{ NULL, NULL }
};