Refactoring.

Added more localization strings to check.
This commit is contained in:
s1lentq 2015-09-28 17:08:46 +06:00
parent f13d93cfdc
commit 319b444ba7
14 changed files with 443 additions and 354 deletions

63
.gitattributes vendored Normal file
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@ -0,0 +1,63 @@
###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto
###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
#*.DOT diff=astextplain
#*.pdf diff=astextplain
#*.PDF diff=astextplain
#*.rtf diff=astextplain
#*.RTF diff=astextplain

8
.gitignore vendored Normal file
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@ -0,0 +1,8 @@
**/msvc/Debug*
**/msvc/Release*
**/msvc/*.sdf
**/msvc/*.opensdf
**/msvc/*.user
**/msvc/*.suo
**/msvc/PublishPath*.txt
**/msvc/ipch

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@ -1,70 +1,49 @@
#(C)2004-2005 AMX Mod X Development Team
# Makefile written by David "BAILOPAN" Anderson
HLSDK = sdk/hlsdk
METAMOD = sdk/metamod
M_INCLUDE = include
OPT_FLAGS = -O2 -funroll-loops -s -pipe -fomit-frame-pointer -fno-strict-aliasing
DEBUG_FLAGS = -g -ggdb3
CPP = g++
NAME = localizebugfix
BIN_SUFFIX_32 = mm_i386.so
BIN_SUFFIX_64 = mm_amd64.so
COMPILER = /opt/intel/bin/icpc
OBJECTS = main.cpp memory.cpp meta_api.cpp
LINK =
LINK = -lm -ldl -static-intel -static-libgcc -no-intel-extensions
OPT_FLAGS = -O3 -msse3 -ipo -no-prec-div -fp-model fast=2 -funroll-loops -fomit-frame-pointer -fno-stack-protector
INCLUDE = -I. -I$(M_INCLUDE)/ -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/pm_shared -I$(METAMOD)
GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
BIN_DIR = Release
CFLAGS = $(OPT_FLAGS)
ifeq "$(GCC_VERSION)" "4"
OPT_FLAGS += -fvisibility=hidden -fvisibility-inlines-hidden
endif
CFLAGS += -g0 -fvisibility=hidden -fvisibility-inlines-hidden -DNDEBUG -Dlinux -std=c++0x -shared -wd147,274 -fasm-blocks
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS = $(DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS = $(OPT_FLAGS)
endif
OBJ_LINUX := $(OBJECTS:%.c=$(BIN_DIR)/%.o)
CFLAGS += -DNDEBUG -Wall -Wno-char-subscripts -Wno-unknown-pragmas -Wno-write-strings -Wno-deprecated -Wno-non-virtual-dtor -fno-exceptions -DHAVE_STDINT_H -fno-rtti -static-libgcc -m32
ifeq "$(AMD64)" "true"
BINARY = $(NAME)_$(BIN_SUFFIX_64)
CFLAGS += -DPAWN_CELL_SIZE=64 -DHAVE_I64 -m64
else
BINARY = $(NAME)_$(BIN_SUFFIX_32)
CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32
OPT_FLAGS += -march=i586
endif
OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
$(BIN_DIR)/%.o: %.c
$(COMPILER) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
$(MAKE) $(NAME)
mkdir -p $(BIN_DIR)/sdk
amd64:
$(MAKE) all AMD64=true
$(MAKE) $(NAME) && strip -x $(BIN_DIR)/$(NAME)_mm_i386.so
$(NAME): $(OBJ_LINUX)
$(CPP) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -shared -ldl -lm -o$(BIN_DIR)/$(BINARY)
$(COMPILER) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -o$(BIN_DIR)/$(NAME)_mm_i386.so
check:
cppcheck $(INCLUDE) --quiet --max-configs=100 -D__linux__ -DNDEBUG -DHAVE_STDINT_H .
debug:
$(MAKE) all DEBUG=true
$(MAKE) all DEBUG=false
default: all
clean:
rm -rf $(BIN_DIR)/*.o
rm -rf $(BIN_DIR)/$(NAME)_$(BIN_SUFFIX_32)
rm -rf $(BIN_DIR)/$(NAME)_$(BIN_SUFFIX_64)
rm -rf Release/sdk/*.o
rm -rf Release/*.o
rm -rf Release/$(NAME)_mm_i386.so
rm -rf Debug/sdk/*.o
rm -rf Debug/*.o
rm -rf Debug/$(NAME)_mm_i386.so

BIN
bin/2.4/localizebugfix.dll Normal file

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BIN
bin/2.4/localizebugfix.pdb Normal file

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@ -40,15 +40,13 @@
#include "extdll.h"
#include "meta_api.h"
#define MAX_CLIENTS 32
#ifdef _WIN32
#define SIZEOF_CLIENT_T 20504
#define PLAYER_NAME_OFFSET 19720
#else
#define SIZEOF_CLIENT_T 20212
#define PLAYER_NAME_OFFSET 19432
#endif
#endif // _WIN32
typedef struct server_static_s
{
@ -60,45 +58,35 @@ typedef struct server_static_s
const char *szLocalizeBuffer[] =
{
"#GameUI_DetailTextures",
"#Team_Select","#Team_Select_Spect","#IG_Team_Select","#IG_Team_Select_Spect","#IG_VIP_Team_Select","#IG_VIP_Team_Select_Spect","#Terrorist_Select",
"#CT_Select","#Buy","#CT_BuyItem","#T_BuyItem","#DCT_BuyItem","#DT_BuyItem","#CT_BuyPistol","#T_BuyPistol","#AS_BuyShotgun","#BuyShotgun","#CT_BuySubMachineGun",
"#T_BuySubMachineGun","#AS_CT_BuySubMachineGun","#AS_T_BuySubMachineGun","#T_BuyRifle","#CT_BuyRifle","#AS_T_BuyRifle","#AS_CT_BuyRifle","#AS_T_BuyMachineGun",
"#BuyMachineGun","#RadioA","#RadioB","#RadioC","#AK47","#SG552","#M4A1","#Famas","#Galil","#Aug","#Scout","#ArcticWarfareMagnum","#G3SG1","#SG550","#USP45","#Glock18",
"#DesertEagle","#P228","#Beretta96G","#FiveSeven","#Super90","#XM1014","#mp5navy","#tmp","#FNP90","#Mac10","#UMP45","#M249","#Krieg552","#M4A1_Short","#Schmidt","#Magnum",
"#D3AU1","#Krieg550","#KM45Tactical","#Sidearm9X19mm","#NightHawk","#P228Compact","#Dual40","#ESFiveSeven","#Leone12","#AutoShotgun","#SubMachineGun","#SchmidtMP","#ESC90",
"#Mac10_Short","#KMUMP45","#ESM249","#TEAMS","#PLAYERS","#CLASS","#SCORE","#DEATHS","#LATENCY","#VOICE","#Menu_OK","#Menu_Cancel","#Menu_Spectate","#Team_AutoAssign",
"#Title_SelectYourTeam","#Target_Bombed","#VIP_Escaped","#VIP_Assassinated","#Terrorists_Escaped","#CTs_PreventEscape","#Escaping_Terrorists_Neutralized","#Bomb_Defused",
"#CTs_Win","#Terrorists_Win","#Round_Draw","#All_Hostages_Rescued","#Target_Saved","#Hostages_Not_Rescued","#Terrorists_Not_Escaped","#VIP_Not_Escaped","#Cannot_Buy_This",
"#Not_Enough_Money","#Weapon_Not_Available","#Already_Have_Kevlar","#Already_Have_Kevlar_Helmet","#Already_Have_Kevlar_Bought_Helmet","#Cannot_Carry_Anymore","#Already_Have_One",
"#Cannot_Switch_From_VIP","#All_Teams_Full","#Terrorists_Full","#CTs_Full","#Too_Many_Terrorists","#Too_Many_CTs","#Wait_3_Seconds","#Only_1_Team_Change","#Ignore_Broadcast_Messages",
"#Ignore_Broadcast_Team_Messages","#Accept_All_Messages","#Ignore_Radio","#Accept_Radio","#Command_Not_Available","#Defusing_Bomb_With_Defuse_Kit",
"#Defusing_Bomb_Without_Defuse_Kit","#Killed_Hostage","#Injured_Hostage","#Auto_Team_Balance_Next_Round","#All_VIP_Slots_Full","#Killed_Teammate",
"#Banned_For_Killing_Teammates","#Cannot_Vote_Map","#Weapon_Cannot_Be_Dropped","#Terrorist_Escaped","#C4_Plant_At_Bomb_Spot","#C4_Plant_Must_Be_On_Ground",
"#C4_Arming_Cancelled","#Bomb_Planted","#C4_Activated_At_Bomb_Spot","#Switch_To_BurstFire","#Switch_To_SemiAuto","#Switch_To_FullAuto","#TRAINING1","#TRAINING2","#TRAINING3",
"#TRAINING4","#TRAINING5","#TRAINING6","#TRAINING7","#GAMESAVED","#Game_Commencing","#Game_connected","#Game_disconnected","#Game_join_terrorist","#Game_join_ct",
"#Game_join_terrorist_auto","#Game_join_ct_auto","#Game_scoring","#Game_idle_kick","#Game_bomb_drop","#Game_bomb_pickup","#Game_no_timelimit","#Game_timelimit",
"#Game_unknown_command","#Game_in_position","#Game_added_position","#Game_teammate_kills","#Game_required_votes","#Game_radio","#Game_teammate_attack","#Game_kicked",
"#Game_vote_cast","#Game_vote_usage","#Game_vote_player_not_found","#Game_vote_players_on_your_team","#Game_vote_not_yourself","#Game_voted_for_map","#Game_votemap_usage",
"#Cannot_Vote_Need_More_People","#Map_Vote_Extend","#Cannot_Vote_With_Less_Than_Three","#Game_will_restart_in","#Game_will_restart_in_console","#Cover_me","#You_take_the_point",
"#Hold_this_position","#Regroup_team","#Follow_me","#Taking_fire","#Go_go_go","#Team_fall_back","#Stick_together_team","#Get_in_position_and_wait","#Storm_the_front","#Report_in_team",
"#Affirmative","#Roger_that","#Enemy_spotted","#Need_backup","#Sector_clear","#In_position","#Reporting_in","#Get_out_of_there","#Negative","#Enemy_down","#Hostage_down",
"#Fire_in_the_hole","#Cant_buy","#VIP_cant_buy","#CT_cant_buy","#Terrorist_cant_buy","#Vote","#Votes","#Hint_press_buy_to_purchase","#Hint_use_nightvision","#Hint_lost_money",
"#Hint_removed_for_next_hostage_killed","#Hint_careful_around_hostages","#Hint_careful_around_teammates","#Hint_reward_for_killing_vip","#Hint_win_round_by_killing_enemy",
"#Hint_try_not_to_injure_teammates","#Hint_you_are_in_targetzone","#Hint_hostage_rescue_zone","#Hint_terrorist_escape_zone","#Hint_ct_vip_zone","#Hint_terrorist_vip_zone",
"#Hint_cannot_play_because_tk","#Hint_use_hostage_to_stop_him","#Hint_lead_hostage_to_rescue_point","#Hint_you_have_the_bomb","#Hint_you_are_the_vip","#Hint_out_of_ammo",
"#Hint_spotted_a_friend","#Hint_spotted_an_enemy","#Hint_prevent_hostage_rescue","#Hint_rescue_the_hostages","#Hint_press_use_so_hostage_will_follow","#Friend","#Enemy","#Hostage",
"#Health","#Map_descr_not_avail","#Class_descr_not_avail","#Title_terrorist_model_selection","#Phoenix_Connexion","#L337_Krew","#Arctic_Avengers","#Guerilla_Warfare","#Auto_Select",
"#Title_ct_model_selection","#Seal_Team_6","#Title_seal_team","#GSG_9","#Title_gsg9","#SAS","#Title_sas","#GIGN","#Title_gign","#Title_select_category_of_purchase",
"#Title_equipment_selection","#Kevlar","#Kevlar_Vest","#Kevlar_Helmet","#Kevlar_Vest_Ballistic_Helmet","#Flashbang","#HE_Grenade","#High_Explosive_Grenade","#Smoke_Grenade",
"#Defusal_Kit","#Bomb_Defusal_Kit","#NightVision","#Nightvision_Goggles","#TactShield","#TactShield_Desc","#Title_pistol_selection","#Pistols","#Buy_pistols",
"#Title_shotgun_selection","#Shotguns","#Buy_shotguns","#Title_smg_selection","#SMGs","#Buy_smgs","#Title_rifle_selection","#Rifles","#Buy_rifles","#Title_machinegun_selection",
"#MachineGuns","#Buy_machineguns","#Prim_Ammo","#Buy_prim_ammo","#Sec_Ammo","#Buy_sec_ammo","#Equipment","#Buy_equipment","#Terrorist_Forces","#CT_Forces","#VIP","#WINS","#BOMB","#DEAD",
"#SCORES","#Player","#Player_plural","#Got_defuser","#Got_bomb","#Mic_Volume","#Speaker_Volume","#Voice_Properties","#Cannot_Be_Spectator","#Map_Description_not_available","#Muted",
"#Unmuted","#No_longer_hear_that_player","#OBS_NONE","#OBS_CHASE_LOCKED","#OBS_CHASE_FREE","#OBS_ROAMING","#OBS_IN_EYE","#OBS_MAP_FREE","#OBS_MAP_CHASE","#SPECT_OPTIONS","#CAM_OPTIONS",
"#Name_change_at_respawn","#C4_Defuse_Must_Be_On_Ground","#Spec_Mode1","#Spec_Mode2","#Spec_Mode3","#Spec_Mode4","#Spec_Mode5","#Spec_Mode6","#Spec_NoTarget","#Spec_Help_Title",
"#Spec_Help_Text","#Spec_Slow_Motion","#Spec_Replay","#Spec_Auto","#Spec_Time","#Spec_Map","#Spectators","#Unassigned","#Only_CT_Can_Move_Hostages","#Spec_Duck",
"#Spec_Not_Valid_Choice","#Spec_Not_In_Spectator_Mode","#Spec_NoPlayers","#Spec_ListPlayers","#Selection_Not_Available","#Alias_Not_Avail","#Spec_No_PIP"
"#Team_Select", "#Team_Select_Spect", "#IG_Team_Select", "#IG_Team_Select_Spect", "#IG_VIP_Team_Select", "#IG_VIP_Team_Select_Spect", "#Terrorist_Select",
"#CT_Select", "#Buy", "#CT_BuyItem", "#T_BuyItem", "#DCT_BuyItem", "#DT_BuyItem", "#CT_BuyPistol", "#T_BuyPistol", "#AS_BuyShotgun", "#BuyShotgun",
"#CT_BuySubMachineGun", "#T_BuySubMachineGun", "#AS_CT_BuySubMachineGun", "#AS_T_BuySubMachineGun", "#T_BuyRifle", "#CT_BuyRifle", "#AS_T_BuyRifle",
"#AS_CT_BuyRifle", "#AS_T_BuyMachineGun", "#BuyMachineGun", "#RadioA", "#RadioB", "#RadioC", "#AK47", "#SG552", "#M4A1", "#Famas", "#Galil", "#Aug", "#Scout",
"#ArcticWarfareMagnum", "#G3SG1", "#SG550", "#USP45", "#Glock18", "#DesertEagle", "#P228", "#Beretta96G", "#FiveSeven", "#Super90", "#XM1014", "#mp5navy", "#tmp",
"#FNP90", "#Mac10", "#UMP45", "#M249", "#Krieg552", "#M4A1_Short", "#Schmidt", "#Magnum", "#D3AU1", "#Krieg550", "#KM45Tactical", "#Sidearm9X19mm", "#NightHawk",
"#P228Compact", "#Dual40", "#ESFiveSeven", "#Leone12", "#AutoShotgun", "#SubMachineGun", "#SchmidtMP", "#ESC90", "#Mac10_Short", "#KMUMP45", "#ESM249", "#TEAMS",
"#PLAYERS", "#CLASS", "#SCORE", "#DEATHS", "#LATENCY", "#VOICE", "#Menu_OK", "#Menu_Cancel", "#Menu_Spectate", "#Team_AutoAssign", "#Target_Bombed", "#VIP_Escaped",
"#VIP_Assassinated", "#Terrorists_Escaped", "#CTs_PreventEscape", "#Escaping_Terrorists_Neutralized", "#Bomb_Defused", "#CTs_Win", "#Terrorists_Win", "#Round_Draw",
"#All_Hostages_Rescued", "#Target_Saved", "#Hostages_Not_Rescued", "#Terrorists_Not_Escaped", "#VIP_Not_Escaped", "#Cannot_Buy_This", "#Not_Enough_Money", "#Weapon_Not_Available",
"#Already_Have_Kevlar", "#Already_Have_Kevlar_Helmet", "#Already_Have_Kevlar_Bought_Helmet", "#Cannot_Carry_Anymore", "#Already_Have_One", "#Cannot_Switch_From_VIP", "#All_Teams_Full",
"#Terrorists_Full", "#CTs_Full", "#Too_Many_Terrorists", "#Too_Many_CTs", "#Wait_3_Seconds", "#Only_1_Team_Change", "#Ignore_Broadcast_Messages", "#Ignore_Broadcast_Team_Messages",
"#Accept_All_Messages", "#Ignore_Radio", "#Accept_Radio", "#Command_Not_Available", "#Defusing_Bomb_With_Defuse_Kit", "#Defusing_Bomb_Without_Defuse_Kit", "#Killed_Hostage",
"#Injured_Hostage", "#Auto_Team_Balance_Next_Round", "#All_VIP_Slots_Full", "#Killed_Teammate", "#Banned_For_Killing_Teammates", "#Cannot_Vote_Map", "#Weapon_Cannot_Be_Dropped",
"#Terrorist_Escaped", "#C4_Plant_At_Bomb_Spot", "#C4_Plant_Must_Be_On_Ground", "#C4_Arming_Cancelled", "#Bomb_Planted", "#C4_Activated_At_Bomb_Spot", "#Switch_To_BurstFire",
"#Switch_To_SemiAuto", "#Switch_To_FullAuto", "#TRAINING1", "#TRAINING2", "#TRAINING3", "#TRAINING4", "#TRAINING5", "#TRAINING6", "#TRAINING7", "#GAMESAVED", "#Cannot_Vote_Need_More_People",
"#Map_Vote_Extend", "#Cannot_Vote_With_Less_Than_Three", "#Cover_me", "#You_take_the_point", "#Hold_this_position", "#Regroup_team", "#Follow_me", "#Taking_fire", "#Go_go_go", "#Team_fall_back",
"#Stick_together_team", "#Get_in_position_and_wait", "#Storm_the_front", "#Report_in_team", "#Affirmative", "#Roger_that", "#Enemy_spotted", "#Need_backup", "#Sector_clear", "#In_position",
"#Reporting_in", "#Get_out_of_there", "#Negative", "#Enemy_down", "#Hostage_down", "#Fire_in_the_hole", "#Cant_buy", "#VIP_cant_buy", "#CT_cant_buy", "#Terrorist_cant_buy", "#Vote", "#Votes",
"#Friend", "#Enemy", "#Hostage", "#Health", "#Map_descr_not_avail", "#Class_descr_not_avail", "#Phoenix_Connexion", "#L337_Krew", "#Arctic_Avengers", "#Guerilla_Warfare", "#Auto_Select",
"#Seal_Team_6", "#GSG_9", "#SAS", "#GIGN", "#Kevlar", "#Kevlar_Vest", "#Kevlar_Helmet", "#Kevlar_Vest_Ballistic_Helmet", "#Flashbang", "#HE_Grenade", "#High_Explosive_Grenade", "#Smoke_Grenade",
"#Defusal_Kit", "#Bomb_Defusal_Kit", "#NightVision", "#Nightvision_Goggles", "#TactShield", "#TactShield_Desc", "#Pistols", "#Buy_pistols", "#Shotguns", "#Buy_shotguns", "#SMGs", "#Buy_smgs",
"#Rifles", "#Buy_rifles", "#MachineGuns", "#Buy_machineguns", "#Prim_Ammo", "#Buy_prim_ammo", "#Sec_Ammo", "#Buy_sec_ammo", "#Equipment", "#Buy_equipment", "#Terrorist_Forces", "#CT_Forces",
"#VIP", "#WINS", "#BOMB", "#DEAD", "#SCORES", "#Player", "#Player_plural", "#Got_defuser", "#Got_bomb", "#Mic_Volume", "#Speaker_Volume", "#Voice_Properties", "#Cannot_Be_Spectator",
"#Map_Description_not_available", "#Muted", "#Unmuted", "#No_longer_hear_that_player", "#OBS_NONE", "#OBS_CHASE_LOCKED", "#OBS_CHASE_FREE", "#OBS_ROAMING", "#OBS_IN_EYE", "#OBS_MAP_FREE",
"#OBS_MAP_CHASE", "#SPECT_OPTIONS", "#CAM_OPTIONS", "#Name_change_at_respawn", "#C4_Defuse_Must_Be_On_Ground", "#Spectators", "#Unassigned", "#Only_CT_Can_Move_Hostages", "#Selection_Not_Available",
"#Alias_Not_Avail", "T0A0TITLE", "C0A0TITLE", "C0A1TITLE", "C1A1TITLE", "C1A2TITLE", "C1A3TITLE", "C1A4TITLE", "C2A1TITLE", "C2A2TITLE", "C2A3TITLE", "C2A4TITLE1", "C2A4TITLE2", "C2A5TITLE",
"C3A1TITLE", "C3A2TITLE", "C4A1TITLE", "C4A1ATITLE", "C4A2TITLE", "C4A3TITLE", "C5TITLE",
};
extern DLL_FUNCTIONS *g_pFunctionTable;
@ -107,7 +95,7 @@ static server_static_t *global_svs;
static CVector<const char *> localize;
static int localize_string(char *buf,bool apersand);
static int localize_string(char *buf, bool apersand);
static void (*pfnCmd_TokenizeString)(char *buf);
@ -117,12 +105,12 @@ static inline void localize_push()
for(int i = 0; i < j; i++)
localize.push_back(szLocalizeBuffer[i]);
};
}
static inline char *getClientName(edict_t *pEdict)
{
unsigned int p = ENTINDEX(pEdict) - 1;
return (char *)(global_svs->clients + p * SIZEOF_CLIENT_T + PLAYER_NAME_OFFSET);
}
#endif //_MAIN_H_
#endif // _MAIN_H_

138
main.cpp
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@ -35,12 +35,14 @@
void Cmd_TokenizeString_Handler(char *buf)
{
if(!strncmp(buf,"say ",4) || !strncmp(buf,"say_team ",9))
if (!strncmp(buf, "say ", 4) || !strncmp(buf, "say_team ", 9))
{
localize_string(buf,true);
localize_string(buf, true);
}
pfnCmd_TokenizeString(buf);
}
void OnMetaAttach()
{
lib_t lib;
@ -51,19 +53,20 @@ void OnMetaAttach()
#ifdef _WIN32
char p1[] = "\x55\x8B\x2A\xA1\x2A\x2A\x2A\x2A\x56\x33\x2A\x85\x2A\x7E\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x2A\x50";
char p2[] = "\x56\xE8\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x50\xFF\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x5E\xC3";
#endif
#endif // _WIN32
lib_load_info((void *)gpGlobals,&lib);
lib_load_info((void *)gpGlobals, &lib);
#ifdef _WIN32
// * Cmd_TokenizeString | addr - 049A3FC0
addr = lib_find_pattern(&lib,p1,sizeof(p1) - 1);//23
addr = lib_find_pattern(&lib, p1, sizeof(p1) - 1);//23
#else
addr = lib_find_symbol(&lib,"Cmd_TokenizeString");
#endif
if(!addr)
addr = lib_find_symbol(&lib, "Cmd_TokenizeString");
#endif // _WIN32
if (!addr)
{
LOG_ERROR(PLID,"can't find \"Cmd_TokenizeString\"");
LOG_ERROR(PLID, "can't find \"Cmd_TokenizeString\"");
return;
}
@ -71,11 +74,11 @@ void OnMetaAttach()
#ifdef _WIN32
// * SV_ParseStringCommand | addr - 01DAB0AF
addr = lib_find_pattern(&lib,p2,sizeof(p2) - 1);
addr = lib_find_pattern(&lib, p2, sizeof(p2) - 1);
if(!addr)
if (!addr)
{
LOG_ERROR(PLID,"can't find \"Cmd_TokenizeString\" inside function \"SV_ParseStringCommand\"");
LOG_ERROR(PLID, "can't find \"Cmd_TokenizeString\" inside function \"SV_ParseStringCommand\"");
return;
}
// 01DAB0D8 56 push esi
@ -84,44 +87,45 @@ void OnMetaAttach()
addr += 2;// 01DAB0D8 + 1
#else
addr = lib_find_symbol(&lib,"SV_ParseStringCommand");
addr = lib_find_symbol(&lib, "SV_ParseStringCommand");
if(!addr)
if (!addr)
{
LOG_ERROR(PLID,"can't find \"SV_ParseStringCommand\"");
LOG_ERROR(PLID, "can't find \"SV_ParseStringCommand\"");
return;
}
// 0009B1B0 53 push ebx
// 0009B1B1 E8 AA A5 FA FF call Cmd_TokenizeString
addr = mem_find_ref(addr,200,'\xE8',(dword)pfnCmd_TokenizeString,1);
addr = mem_find_ref(addr, 200, '\xE8', (dword)pfnCmd_TokenizeString, 1);
if(!addr)
if (!addr)
{
LOG_ERROR(PLID,"can't find \"Cmd_TokenizeString\" inside function \"SV_ParseStringCommand\"");
LOG_ERROR(PLID, "can't find \"Cmd_TokenizeString\" inside function \"SV_ParseStringCommand\"");
return;
}
addr += 1;
#endif
#endif // _WIN32
*(dword *)patch = (dword)Cmd_TokenizeString_Handler - (dword)addr - 4;
if(!mem_change_protection(addr,patch,sizeof(patch)))
if (!mem_change_protection(addr, patch, sizeof(patch)))
{
LOG_ERROR(PLID,"patch failed.");
LOG_ERROR(PLID, "patch failed.");
return;
}
#ifdef _WIN32
addr = lib_find_pattern_fstr(&lib,"# name userid uniqueid frag time ping loss adr\n",-12,"\x68\x2A\x2A\x2A\x2A\x53\x56",7);
addr = lib_find_pattern_fstr(&lib, "# name userid uniqueid frag time ping loss adr\n", -12, "\x68\x2A\x2A\x2A\x2A\x53\x56", 7);
#else
addr = lib_find_symbol(&lib,"svs");
#endif
addr = lib_find_symbol(&lib, "svs");
#endif // _WIN32
if(!addr)
if (!addr)
{
LOG_ERROR(PLID,"can't find \"svs\"");
LOG_ERROR(PLID, "can't find \"svs\"");
return;
}
@ -130,13 +134,14 @@ void OnMetaAttach()
global_svs = (struct server_static_s *)(*(dword **)addr - 2);
#else
global_svs = (struct server_static_s *)addr;
#endif
#endif // _WIN32
localize_push();
};
void ClientUserInfoChanged(edict_t *pEdict,char *infobuffer)
}
void ClientUserInfoChanged(edict_t *pEdict, char *infobuffer)
{
if(!global_svs)
if (!global_svs)
RETURN_META(MRES_IGNORED);
char c;
@ -147,55 +152,60 @@ void ClientUserInfoChanged(edict_t *pEdict,char *infobuffer)
int j = 0;
s = getClientName(pEdict);
buf = INFOKEY_VALUE(infobuffer,"name");
buf = INFOKEY_VALUE(infobuffer, "name");
if(*s != '\0' && !strcmp(s,buf))
if (*s != '\0' && !strcmp(s, buf))
{
RETURN_META(MRES_IGNORED);
}
if(*s == '#')
if (*s == '#')
*s = '*';
for(;*buf != '\0'; buf++, i++)
for (;*buf != '\0'; buf++, i++)
{
if(*buf != '+')
if (*buf != '+')
continue;
c = *(buf + 1);
if(!isspace(c) && (isdigit(c) || isalpha(c)))
if (!isspace(c) && (isdigit(c) || isalpha(c)))
{
*buf = '*';
j++;
}
};
if(localize_string(buf -= i,false) || j)
if (localize_string(buf -= i, false) || j)
{
SET_CLIENT_KEYVALUE(ENTINDEX(pEdict),infobuffer,"name",buf);
SET_CLIENT_KEYVALUE(ENTINDEX(pEdict), infobuffer, "name", buf);
}
RETURN_META(MRES_IGNORED);
};
}
#ifdef _WIN32
static char *strcasestr(const char *phaystack,const char *pneedle)
static char *strcasestr(const char *phaystack, const char *pneedle)
{
const char *a,*b;
for(;*phaystack; *phaystack++)
for (;*phaystack; *phaystack++)
{
a = phaystack;
b = pneedle;
while((*a++|32) == (*b++|32))
while ((*a++|32) == (*b++|32))
{
if(!*b)
if (!*b)
return (char *)phaystack;
}
}
return NULL;
};
#endif
static int localize_string(char *buf,bool apersand)
}
#endif // _WIN32
static int localize_string(char *buf, bool apersand)
{
if(*buf == '\0')
if (*buf == '\0')
{
return 0;
}
@ -204,39 +214,44 @@ static int localize_string(char *buf,bool apersand)
char *j,*a;
char *c = buf;
if(apersand)
if (apersand)
{
do {
if(*c == '%')
if (*c == '%')
*c = ' ';
t++;
} while(*c++);
} while (*c++);
c -= t;
}
t = 0;
while(1)
while (true)
{
if(!c || !(j = strstr(c,"#")))
if (!c || !(j = strstr(c, "#")))
break;
c = j + 1;
if(!isdigit(*c) && isalpha(*c) && !isspace(*c))
if (!isdigit(*c) && isalpha(*c) && !isspace(*c))
{
CVector<const char *> *p = &(localize);
for(CVector<const char *>::iterator i = p->begin(); i != p->end(); i++)
for (CVector<const char *>::iterator i = localize.begin(); i != localize.end(); i++)
{
while(1)
while (true)
{
if(!(a = strcasestr(buf,(*i)))
&& !(a = strcasestr(buf,"#CZero_"))
&& !(a = strcasestr(buf,"#Cstrike_"))
&& !(a = strcasestr(buf,"#Career_")))
if (!(a = strcasestr(buf, (*i)))
&& !(a = strcasestr(buf, "#CZero_"))
&& !(a = strcasestr(buf, "#Cstrike_"))
&& !(a = strcasestr(buf, "#Career_"))
&& !(a = strcasestr(buf, "#GameUI_"))
&& !(a = strcasestr(buf, "#Hint_"))
&& !(a = strcasestr(buf, "#Spec_"))
&& !(a = strcasestr(buf, "#Game_"))
&& !(a = strcasestr(buf, "#Title_"))
&& !(a = strcasestr(buf, "#Valve_")))
{
break;
}
@ -247,5 +262,6 @@ static int localize_string(char *buf,bool apersand)
}
}
}
return (t > 0 && *buf != '\0');
};
}

View File

@ -35,19 +35,17 @@
#include "meta_api.h"
#undef C_DLLEXPORT
#ifdef _WIN32
#define C_DLLEXPORT extern "C" __declspec(dllexport)
#else
#include <sys/mman.h>
#define C_DLLEXPORT extern "C" __attribute__((visibility("default")))
#endif
#endif // _WIN32
plugin_info_t Plugin_info = {
META_INTERFACE_VERSION,
"LocalizeBug Fix",
"2.3",
"2.4",
"20/09/14",
"s1lent",
"http://www.aghl.ru/",

39
msvc/PostBuild.bat Normal file
View File

@ -0,0 +1,39 @@
@echo OFF
::
:: Post-build auto-deploy script
:: Create and fill PublishPath.txt file with path to deployment folder
:: I.e. PublishPath.txt should contain one line with a folder path
:: Call it so:
:: IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
::
SET targetDir=%~1
SET targetName=%~2
SET targetExt=%~3
SET projectDir=%~4
SET destination=
IF NOT EXIST "%projectDir%\PublishPath.txt" (
ECHO No deployment path specified. Create PublishPath.txt near PostBuild.bat with paths on separate lines for auto deployment.
exit /B 0
)
FOR /f "tokens=* delims= usebackq" %%a IN ("%projectDir%\PublishPath.txt") DO (
ECHO Deploying to: %%a
IF NOT "%%a" == "" (
copy /Y "%targetDir%%targetName%%targetExt%" "%%a"
IF NOT ERRORLEVEL 1 (
IF EXIST "%targetDir%%targetName%.pdb" (
copy /Y "%targetDir%%targetName%.pdb" "%%a"
)
) ELSE (
ECHO PostBuild.bat ^(27^) : warning : Can't copy '%targetName%%targetExt%' to deploy path '%%a'
)
)
)
IF "%%a" == "" (
ECHO No deployment path specified.
)
exit /B 0

View File

@ -1,20 +1,22 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "localizebugfix", "localizebugfix.vcxproj", "{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}.Debug|Win32.ActiveCfg = Debug|Win32
{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}.Debug|Win32.Build.0 = Debug|Win32
{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}.Release|Win32.ActiveCfg = Release|Win32
{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "localizebugfix", "localizebugfix.vcxproj", "{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}.Debug|Win32.ActiveCfg = Debug|Win32
{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}.Debug|Win32.Build.0 = Debug|Win32
{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}.Release|Win32.ActiveCfg = Release|Win32
{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,142 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\main.cpp" />
<ClCompile Include="..\memory.cpp" />
<ClCompile Include="..\meta_api.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\CVector.h" />
<ClInclude Include="..\include\main.h" />
<ClInclude Include="..\include\memory.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>shdetect</RootNamespace>
<ProjectName>localizebugfix</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v100</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<Optimization>Full</Optimization>
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>include\;sdk\metamod;sdk\hlsdk\common;sdk\hlsdk\engine;sdk\hlsdk\dlls;sdk\hlsdk\pm_shared</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>false</DataExecutionPrevention>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>false</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\include\;..\sdk\metamod;..\sdk\hlsdk\common;..\sdk\hlsdk\engine;..\sdk\hlsdk\dlls;..\sdk\hlsdk\pm_shared</AdditionalIncludeDirectories>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>false</StringPooling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>psapi.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<Bscmake>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Bscmake>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>echo "LocalizeBugFix Compiling"
copy /Y "$(TargetDir)localizebugfix.dll" "D:\HLDS\cstrike\addons\localizebugfix\localizebugfix.dll"
copy /Y "$(TargetDir)localizebugfix.dll" "C:\CrashDumps\localizebugfix.dll"
copy /Y "$(TargetDir)localizebugfix.pdb" "C:\CrashDumps\localizebugfix.pdb"
rmdir /q /s Release
IF EXIST "$(ProjectDir)ServerStart.bat" (CALL "$(ProjectDir)ServerStart.bat" "$(ProjectDir)..\" "$(ProjectDir)..\")</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\main.cpp" />
<ClCompile Include="..\memory.cpp" />
<ClCompile Include="..\meta_api.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\CVector.h" />
<ClInclude Include="..\include\main.h" />
<ClInclude Include="..\include\memory.h" />
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<PropertyGroup Label="Globals">
<ProjectGuid>{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>localizebugfix</RootNamespace>
<ProjectName>localizebugfix</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<PreBuildEventUseInBuild>true</PreBuildEventUseInBuild>
<PostBuildEventUseInBuild>true</PostBuildEventUseInBuild>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<Optimization>Full</Optimization>
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>include\;sdk\metamod;sdk\hlsdk\common;sdk\hlsdk\engine;sdk\hlsdk\dlls;sdk\hlsdk\pm_shared</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>false</DataExecutionPrevention>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>false</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\include\;..\sdk\metamod;..\sdk\hlsdk\common;..\sdk\hlsdk\engine;..\sdk\hlsdk\dlls;..\sdk\hlsdk\pm_shared</AdditionalIncludeDirectories>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>false</StringPooling>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>
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<SDLCheck>
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<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<Bscmake>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Bscmake>
<PreBuildEvent>
<Command>
</Command>
<Message>
</Message>
</PreBuildEvent>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
</CustomBuildStep>
<CustomBuildStep>
<Message>Force build to run Pre-Build event</Message>
</CustomBuildStep>
<CustomBuildStep>
<Outputs>subversion.always.run</Outputs>
</CustomBuildStep>
<CustomBuildStep>
<Inputs>subversion.always.run</Inputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,39 +1,39 @@
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<ClCompile Include="..\meta_api.cpp">
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<Filter>Заголовочные файлы</Filter>
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<ClInclude Include="..\include\CVector.h">
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<Filter>Заголовочные файлы</Filter>
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<ClInclude Include="..\include\CVector.h">
<Filter>Заголовочные файлы</Filter>
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<ClInclude Include="..\include\memory.h">
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</ItemGroup>
</Project>

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