diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..5e0c49c --- /dev/null +++ b/Makefile @@ -0,0 +1,70 @@ +#(C)2004-2005 AMX Mod X Development Team +# Makefile written by David "BAILOPAN" Anderson + +HLSDK = sdk/hlsdk +METAMOD = sdk/metamod +M_INCLUDE = include + +OPT_FLAGS = -O2 -funroll-loops -s -pipe -fomit-frame-pointer -fno-strict-aliasing +DEBUG_FLAGS = -g -ggdb3 +CPP = g++ +NAME = localizebugfix + +BIN_SUFFIX_32 = mm_i386.so +BIN_SUFFIX_64 = mm_amd64.so + +OBJECTS = main.cpp memory.cpp meta_api.cpp + +LINK = + +INCLUDE = -I. -I$(M_INCLUDE)/ -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/pm_shared -I$(METAMOD) + +GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1) + +ifeq "$(GCC_VERSION)" "4" + OPT_FLAGS += -fvisibility=hidden -fvisibility-inlines-hidden +endif + +ifeq "$(DEBUG)" "true" + BIN_DIR = Debug + CFLAGS = $(DEBUG_FLAGS) +else + BIN_DIR = Release + CFLAGS = $(OPT_FLAGS) +endif + +CFLAGS += -DNDEBUG -Wall -Wno-char-subscripts -Wno-unknown-pragmas -Wno-write-strings -Wno-deprecated -Wno-non-virtual-dtor -fno-exceptions -DHAVE_STDINT_H -fno-rtti -static-libgcc -m32 + +ifeq "$(AMD64)" "true" + BINARY = $(NAME)_$(BIN_SUFFIX_64) + CFLAGS += -DPAWN_CELL_SIZE=64 -DHAVE_I64 -m64 +else + BINARY = $(NAME)_$(BIN_SUFFIX_32) + CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32 + OPT_FLAGS += -march=i586 +endif + +OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o) + +$(BIN_DIR)/%.o: %.cpp + $(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $< + +all: + mkdir -p $(BIN_DIR) + $(MAKE) $(NAME) + +amd64: + $(MAKE) all AMD64=true + +$(NAME): $(OBJ_LINUX) + $(CPP) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -shared -ldl -lm -o$(BIN_DIR)/$(BINARY) + +debug: + $(MAKE) all DEBUG=true + +default: all + +clean: + rm -rf $(BIN_DIR)/*.o + rm -rf $(BIN_DIR)/$(NAME)_$(BIN_SUFFIX_32) + rm -rf $(BIN_DIR)/$(NAME)_$(BIN_SUFFIX_64) diff --git a/README.md b/README.md index 07c42ee..afc2a29 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,3 @@ -localizebugfix -============== - -Fix localization strings in nickname and chat +#localizebugfix + +Fix localization strings in nickname and chat diff --git a/bin/2.0/localizebugfix.dll b/bin/2.0/localizebugfix.dll new file mode 100644 index 0000000..505bc9f Binary files /dev/null and b/bin/2.0/localizebugfix.dll differ diff --git a/bin/2.0/localizebugfix.pdb b/bin/2.0/localizebugfix.pdb new file mode 100644 index 0000000..6766a24 Binary files /dev/null and b/bin/2.0/localizebugfix.pdb differ diff --git a/bin/2.0/localizebugfix_mm_i386.so b/bin/2.0/localizebugfix_mm_i386.so new file mode 100644 index 0000000..8dec3f8 Binary files /dev/null and b/bin/2.0/localizebugfix_mm_i386.so differ diff --git a/bin/2.3/localizebugfix.dll b/bin/2.3/localizebugfix.dll new file mode 100644 index 0000000..ad4472d Binary files /dev/null and b/bin/2.3/localizebugfix.dll differ diff --git a/bin/2.3/localizebugfix.pdb b/bin/2.3/localizebugfix.pdb new file mode 100644 index 0000000..3f0d812 Binary files /dev/null and b/bin/2.3/localizebugfix.pdb differ diff --git a/bin/2.3/localizebugfix_2_3.7z b/bin/2.3/localizebugfix_2_3.7z new file mode 100644 index 0000000..8172649 Binary files /dev/null and b/bin/2.3/localizebugfix_2_3.7z differ diff --git a/bin/2.3/localizebugfix_mm_i386.so b/bin/2.3/localizebugfix_mm_i386.so new file mode 100644 index 0000000..3acd4ec Binary files /dev/null and b/bin/2.3/localizebugfix_mm_i386.so differ diff --git a/include/CVector.h b/include/CVector.h new file mode 100644 index 0000000..1d733ab --- /dev/null +++ b/include/CVector.h @@ -0,0 +1,502 @@ +/* AMX Mod X +* +* by the AMX Mod X Development Team +* originally developed by OLO +* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +*/ + +#ifndef __CVECTOR_H__ +#define __CVECTOR_H__ + +#include + +// Vector +template class CVector +{ + bool Grow(size_t amount) + { + // automatic grow + size_t newSize = m_Size * 2; + + if (newSize == 0) + { + newSize = 8; + } + + while (m_CurrentUsedSize + amount > newSize) + { + newSize *= 2; + } + T *newData = new T[newSize]; + if (!newData) + return false; + if (m_Data) + { + for (size_t i=0; i= m_Size) + { + return Grow(amount); + } + else + { + return true; + } + } + + bool ChangeSize(size_t size) + { + // change size + if (size == m_Size) + return true; + + if (!size) + { + if (m_Data) + { + delete [] m_Data; + m_Data = NULL; + m_Size = 0; + } + return true; + } + + T *newData = new T[size]; + if (!newData) + return false; + if (m_Data) + { + size_t end = (m_CurrentUsedSize < size) ? (m_CurrentUsedSize) : size; + for (size_t i=0; i m_Size) + m_CurrentUsedSize = m_Size; + + return true; + } + + void FreeMemIfPossible() + { + if (!m_Data) + return; + + if (!m_CurrentUsedSize) + { + ChangeSize(0); + return; + } + + size_t newSize = m_Size; + while (m_CurrentUsedSize <= newSize / 2) + newSize /= 2; + + if (newSize != m_Size) + ChangeSize(newSize); + } +protected: + T *m_Data; + size_t m_Size; + size_t m_CurrentUsedSize; +public: + class iterator + { + protected: + T *m_Ptr; + public: + // constructors / destructors + iterator() + { + m_Ptr = NULL; + } + + iterator(T * ptr) + { + m_Ptr = ptr; + } + + // member functions + T * base() + { + return m_Ptr; + } + + const T * base() const + { + return m_Ptr; + } + + // operators + T & operator*() + { + return *m_Ptr; + } + + T * operator->() + { + return m_Ptr; + } + + iterator & operator++() // preincrement + { + ++m_Ptr; + return (*this); + } + + iterator operator++(int) // postincrement + { + iterator tmp = *this; + ++m_Ptr; + return tmp; + } + + iterator & operator--() // predecrement + { + --m_Ptr; + return (*this); + } + + iterator operator--(int) // postdecrememnt + { + iterator tmp = *this; + --m_Ptr; + return tmp; + } + + bool operator==(T * right) const + { + return (m_Ptr == right); + } + + bool operator==(const iterator & right) const + { + return (m_Ptr == right.m_Ptr); + } + + bool operator!=(T * right) const + { + return (m_Ptr != right); + } + + bool operator!=(const iterator & right) const + { + return (m_Ptr != right.m_Ptr); + } + + iterator & operator+=(size_t offset) + { + m_Ptr += offset; + return (*this); + } + + iterator & operator-=(size_t offset) + { + m_Ptr -= offset; + return (*this); + } + + iterator operator+(size_t offset) const + { + iterator tmp(*this); + tmp.m_Ptr += offset; + return tmp; + } + + iterator operator-(size_t offset) const + { + iterator tmp(*this); + tmp.m_Ptr -= offset; + return tmp; + } + + T & operator[](size_t offset) + { + return (*(*this + offset)); + } + + const T & operator[](size_t offset) const + { + return (*(*this + offset)); + } + + bool operator<(const iterator & right) const + { + return m_Ptr < right.m_Ptr; + } + + bool operator>(const iterator & right) const + { + return m_Ptr > right.m_Ptr; + } + + bool operator<=(const iterator & right) const + { + return m_Ptr <= right.m_Ptr; + } + + bool operator>=(const iterator & right) const + { + return m_Ptr >= right.m_Ptr; + } + + size_t operator-(const iterator & right) const + { + return m_Ptr - right.m_Ptr; + } + }; + + // constructors / destructors + CVector() + { + m_Size = 0; + m_CurrentUsedSize = 0; + m_Data = NULL; + } + + CVector(const CVector & other) + { + // copy data + m_Data = new T [other.m_CurrentUsedSize]; + m_Size = other.m_CurrentUsedSize; + m_CurrentUsedSize = other.m_CurrentUsedSize; + for (size_t i=0; i() + { + clear(); + } + + // interface + size_t size() const + { + return m_CurrentUsedSize; + } + + size_t capacity() const + { + return m_Size; + } + + iterator begin() const + { + return iterator(m_Data); + } + + iterator end() const + { + return iterator(m_Data + m_CurrentUsedSize); + } + + iterator iterAt(size_t pos) + { + if (pos > m_CurrentUsedSize) + assert(0); + return iterator(m_Data + pos); + } + + bool reserve(size_t newSize) + { + if (newSize > m_Size) + return ChangeSize(newSize); + return true; + } + + bool push_back(const T & elem) + { + if (!GrowIfNeeded(1)) + { + return false; + } + + m_Data[m_CurrentUsedSize++] = elem; + + return true; + } + + void pop_back() + { + --m_CurrentUsedSize; + if (m_CurrentUsedSize < 0) + m_CurrentUsedSize = 0; + + FreeMemIfPossible(); + } + + bool resize(size_t newSize) + { + if (!ChangeSize(newSize)) + return false; + m_CurrentUsedSize = newSize; + return true; + } + + bool empty() const + { + return (m_CurrentUsedSize == 0); + } + + T & at(size_t pos) + { + if (pos > m_CurrentUsedSize) + { + assert(0); + } + return m_Data[pos]; + } + + const T & at(size_t pos) const + { + if (pos > m_CurrentUsedSize) + { + assert(0); + } + return m_Data[pos]; + } + + T & operator[](size_t pos) + { + return at(pos); + } + + const T & operator[](size_t pos) const + { + return at(pos); + } + + T & front() + { + if (m_CurrentUsedSize < 1) + { + assert(0); + } + return m_Data[0]; + } + + const T & front() const + { + if (m_CurrentUsedSize < 1) + { + assert(0); + } + return m_Data[0]; + } + + T & back() + { + if (m_CurrentUsedSize < 1) + { + assert(0); + } + return m_Data[m_CurrentUsedSize - 1]; + } + + const T & back() const + { + if (m_CurrentUsedSize < 1) + { + assert(0); + } + return m_Data[m_CurrentUsedSize - 1]; + } + + iterator insert(iterator where, const T & value) + { + // validate iter + if (where < m_Data || where > (m_Data + m_CurrentUsedSize)) + return iterator(0); + + size_t ofs = where - begin(); + + if (!GrowIfNeeded(1)) + { + return false; + } + + ++m_CurrentUsedSize; + + where = begin() + ofs; + + // Move subsequent entries + for (T *ptr = m_Data + m_CurrentUsedSize - 2; ptr >= where.base(); --ptr) + *(ptr + 1) = *ptr; + + *where.base() = value; + + return where; + } + + iterator erase(iterator where) + { + // validate iter + if (where < m_Data || where >= (m_Data + m_CurrentUsedSize)) + return iterator(0); + + size_t ofs = where - begin(); + + if (m_CurrentUsedSize > 1) + { + // move + T *theend = m_Data + m_CurrentUsedSize; + for (T *ptr = where.base() + 1; ptr < theend; ++ptr) + *(ptr - 1) = *ptr; + } + + --m_CurrentUsedSize; + + FreeMemIfPossible(); + + return begin() + ofs; + } + + void clear() + { + m_Size = 0; + m_CurrentUsedSize = 0; + if (m_Data) + { + delete [] m_Data; + m_Data = NULL; + } + } +}; + +#endif // __CVECTOR_H__ + diff --git a/include/main.h b/include/main.h new file mode 100644 index 0000000..71d67a0 --- /dev/null +++ b/include/main.h @@ -0,0 +1,128 @@ +/* + * Localize Bug Fix + * Copyright (c) 2013 - 2014 AGHL.RU Dev Team + * + * http://aghl.ru/forum/ - Russian Half-Life and Adrenaline Gamer Community + * + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef _MAIN_H_ +#define _MAIN_H_ + +#include "memory.h" +#include "CVector.h" + +#include "extdll.h" +#include "meta_api.h" + +#define MAX_CLIENTS 32 + +#ifdef _WIN32 + #define SIZEOF_CLIENT_T 20504 + #define PLAYER_NAME_OFFSET 19720 +#else + #define SIZEOF_CLIENT_T 20212 + #define PLAYER_NAME_OFFSET 19432 +#endif + +typedef struct server_static_s +{ + int initialized; + int clients; + int maxclients; + //[..] +} server_static_t; + +const char *szLocalizeBuffer[] = +{ + "#GameUI_DetailTextures", + "#Team_Select","#Team_Select_Spect","#IG_Team_Select","#IG_Team_Select_Spect","#IG_VIP_Team_Select","#IG_VIP_Team_Select_Spect","#Terrorist_Select", + "#CT_Select","#Buy","#CT_BuyItem","#T_BuyItem","#DCT_BuyItem","#DT_BuyItem","#CT_BuyPistol","#T_BuyPistol","#AS_BuyShotgun","#BuyShotgun","#CT_BuySubMachineGun", + "#T_BuySubMachineGun","#AS_CT_BuySubMachineGun","#AS_T_BuySubMachineGun","#T_BuyRifle","#CT_BuyRifle","#AS_T_BuyRifle","#AS_CT_BuyRifle","#AS_T_BuyMachineGun", + "#BuyMachineGun","#RadioA","#RadioB","#RadioC","#AK47","#SG552","#M4A1","#Famas","#Galil","#Aug","#Scout","#ArcticWarfareMagnum","#G3SG1","#SG550","#USP45","#Glock18", + "#DesertEagle","#P228","#Beretta96G","#FiveSeven","#Super90","#XM1014","#mp5navy","#tmp","#FNP90","#Mac10","#UMP45","#M249","#Krieg552","#M4A1_Short","#Schmidt","#Magnum", + "#D3AU1","#Krieg550","#KM45Tactical","#Sidearm9X19mm","#NightHawk","#P228Compact","#Dual40","#ESFiveSeven","#Leone12","#AutoShotgun","#SubMachineGun","#SchmidtMP","#ESC90", + "#Mac10_Short","#KMUMP45","#ESM249","#TEAMS","#PLAYERS","#CLASS","#SCORE","#DEATHS","#LATENCY","#VOICE","#Menu_OK","#Menu_Cancel","#Menu_Spectate","#Team_AutoAssign", + "#Title_SelectYourTeam","#Target_Bombed","#VIP_Escaped","#VIP_Assassinated","#Terrorists_Escaped","#CTs_PreventEscape","#Escaping_Terrorists_Neutralized","#Bomb_Defused", + "#CTs_Win","#Terrorists_Win","#Round_Draw","#All_Hostages_Rescued","#Target_Saved","#Hostages_Not_Rescued","#Terrorists_Not_Escaped","#VIP_Not_Escaped","#Cannot_Buy_This", + "#Not_Enough_Money","#Weapon_Not_Available","#Already_Have_Kevlar","#Already_Have_Kevlar_Helmet","#Already_Have_Kevlar_Bought_Helmet","#Cannot_Carry_Anymore","#Already_Have_One", + "#Cannot_Switch_From_VIP","#All_Teams_Full","#Terrorists_Full","#CTs_Full","#Too_Many_Terrorists","#Too_Many_CTs","#Wait_3_Seconds","#Only_1_Team_Change","#Ignore_Broadcast_Messages", + "#Ignore_Broadcast_Team_Messages","#Accept_All_Messages","#Ignore_Radio","#Accept_Radio","#Command_Not_Available","#Defusing_Bomb_With_Defuse_Kit", + "#Defusing_Bomb_Without_Defuse_Kit","#Killed_Hostage","#Injured_Hostage","#Auto_Team_Balance_Next_Round","#All_VIP_Slots_Full","#Killed_Teammate", + "#Banned_For_Killing_Teammates","#Cannot_Vote_Map","#Weapon_Cannot_Be_Dropped","#Terrorist_Escaped","#C4_Plant_At_Bomb_Spot","#C4_Plant_Must_Be_On_Ground", + "#C4_Arming_Cancelled","#Bomb_Planted","#C4_Activated_At_Bomb_Spot","#Switch_To_BurstFire","#Switch_To_SemiAuto","#Switch_To_FullAuto","#TRAINING1","#TRAINING2","#TRAINING3", + "#TRAINING4","#TRAINING5","#TRAINING6","#TRAINING7","#GAMESAVED","#Game_Commencing","#Game_connected","#Game_disconnected","#Game_join_terrorist","#Game_join_ct", + "#Game_join_terrorist_auto","#Game_join_ct_auto","#Game_scoring","#Game_idle_kick","#Game_bomb_drop","#Game_bomb_pickup","#Game_no_timelimit","#Game_timelimit", + "#Game_unknown_command","#Game_in_position","#Game_added_position","#Game_teammate_kills","#Game_required_votes","#Game_radio","#Game_teammate_attack","#Game_kicked", + "#Game_vote_cast","#Game_vote_usage","#Game_vote_player_not_found","#Game_vote_players_on_your_team","#Game_vote_not_yourself","#Game_voted_for_map","#Game_votemap_usage", + "#Cannot_Vote_Need_More_People","#Map_Vote_Extend","#Cannot_Vote_With_Less_Than_Three","#Game_will_restart_in","#Game_will_restart_in_console","#Cover_me","#You_take_the_point", + "#Hold_this_position","#Regroup_team","#Follow_me","#Taking_fire","#Go_go_go","#Team_fall_back","#Stick_together_team","#Get_in_position_and_wait","#Storm_the_front","#Report_in_team", + "#Affirmative","#Roger_that","#Enemy_spotted","#Need_backup","#Sector_clear","#In_position","#Reporting_in","#Get_out_of_there","#Negative","#Enemy_down","#Hostage_down", + "#Fire_in_the_hole","#Cant_buy","#VIP_cant_buy","#CT_cant_buy","#Terrorist_cant_buy","#Vote","#Votes","#Hint_press_buy_to_purchase","#Hint_use_nightvision","#Hint_lost_money", + "#Hint_removed_for_next_hostage_killed","#Hint_careful_around_hostages","#Hint_careful_around_teammates","#Hint_reward_for_killing_vip","#Hint_win_round_by_killing_enemy", + "#Hint_try_not_to_injure_teammates","#Hint_you_are_in_targetzone","#Hint_hostage_rescue_zone","#Hint_terrorist_escape_zone","#Hint_ct_vip_zone","#Hint_terrorist_vip_zone", + "#Hint_cannot_play_because_tk","#Hint_use_hostage_to_stop_him","#Hint_lead_hostage_to_rescue_point","#Hint_you_have_the_bomb","#Hint_you_are_the_vip","#Hint_out_of_ammo", + "#Hint_spotted_a_friend","#Hint_spotted_an_enemy","#Hint_prevent_hostage_rescue","#Hint_rescue_the_hostages","#Hint_press_use_so_hostage_will_follow","#Friend","#Enemy","#Hostage", + "#Health","#Map_descr_not_avail","#Class_descr_not_avail","#Title_terrorist_model_selection","#Phoenix_Connexion","#L337_Krew","#Arctic_Avengers","#Guerilla_Warfare","#Auto_Select", + "#Title_ct_model_selection","#Seal_Team_6","#Title_seal_team","#GSG_9","#Title_gsg9","#SAS","#Title_sas","#GIGN","#Title_gign","#Title_select_category_of_purchase", + "#Title_equipment_selection","#Kevlar","#Kevlar_Vest","#Kevlar_Helmet","#Kevlar_Vest_Ballistic_Helmet","#Flashbang","#HE_Grenade","#High_Explosive_Grenade","#Smoke_Grenade", + "#Defusal_Kit","#Bomb_Defusal_Kit","#NightVision","#Nightvision_Goggles","#TactShield","#TactShield_Desc","#Title_pistol_selection","#Pistols","#Buy_pistols", + "#Title_shotgun_selection","#Shotguns","#Buy_shotguns","#Title_smg_selection","#SMGs","#Buy_smgs","#Title_rifle_selection","#Rifles","#Buy_rifles","#Title_machinegun_selection", + "#MachineGuns","#Buy_machineguns","#Prim_Ammo","#Buy_prim_ammo","#Sec_Ammo","#Buy_sec_ammo","#Equipment","#Buy_equipment","#Terrorist_Forces","#CT_Forces","#VIP","#WINS","#BOMB","#DEAD", + "#SCORES","#Player","#Player_plural","#Got_defuser","#Got_bomb","#Mic_Volume","#Speaker_Volume","#Voice_Properties","#Cannot_Be_Spectator","#Map_Description_not_available","#Muted", + "#Unmuted","#No_longer_hear_that_player","#OBS_NONE","#OBS_CHASE_LOCKED","#OBS_CHASE_FREE","#OBS_ROAMING","#OBS_IN_EYE","#OBS_MAP_FREE","#OBS_MAP_CHASE","#SPECT_OPTIONS","#CAM_OPTIONS", + "#Name_change_at_respawn","#C4_Defuse_Must_Be_On_Ground","#Spec_Mode1","#Spec_Mode2","#Spec_Mode3","#Spec_Mode4","#Spec_Mode5","#Spec_Mode6","#Spec_NoTarget","#Spec_Help_Title", + "#Spec_Help_Text","#Spec_Slow_Motion","#Spec_Replay","#Spec_Auto","#Spec_Time","#Spec_Map","#Spectators","#Unassigned","#Only_CT_Can_Move_Hostages","#Spec_Duck", + "#Spec_Not_Valid_Choice","#Spec_Not_In_Spectator_Mode","#Spec_NoPlayers","#Spec_ListPlayers","#Selection_Not_Available","#Alias_Not_Avail","#Spec_No_PIP" +}; + +extern DLL_FUNCTIONS *g_pFunctionTable; + +static server_static_t *global_svs; + +static CVector localize; + +static int localize_string(char *buf,bool apersand); + +static void (*pfnCmd_TokenizeString)(char *buf); + +static inline void localize_push() +{ + int j = (sizeof(szLocalizeBuffer) / sizeof(szLocalizeBuffer[0])); + + for(int i = 0; i < j; i++) + localize.push_back(szLocalizeBuffer[i]); +}; +static inline char *getClientName(edict_t *pEdict) +{ + unsigned int p = ENTINDEX(pEdict) - 1; + return (char *)(global_svs->clients + p * SIZEOF_CLIENT_T + PLAYER_NAME_OFFSET); +} + +#endif //_MAIN_H_ + diff --git a/include/memory.h b/include/memory.h new file mode 100644 index 0000000..095278a --- /dev/null +++ b/include/memory.h @@ -0,0 +1,85 @@ +/* + * Localize Bug Fix + * Copyright (c) 2013 - 2014 AGHL.RU Dev Team + * + * http://aghl.ru/forum/ - Russian Half-Life and Adrenaline Gamer Community + * + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef _MEMORY_H_ +#define _MEMORY_H_ + +#ifdef _WIN32 + #include + #include +#ifdef _MSC_VER <= 1600 + #define PSAPI_VERSION 1 +#endif +#else + #include + #include + #include + #include + #include + #include + #include + + #define Align(addr) ((void *)(((long)addr) & ~(sysconf(_SC_PAGESIZE) - 1))) +#endif + +#ifdef _MSC_VER + #pragma comment(lib,"psapi.lib") +#endif + +#ifndef dword + #define dword unsigned long +#endif + +struct lib_t +{ + char *base; + void *handle; + dword size; +}; + +int lib_load_info(void *addr,lib_t *lib); + +char *lib_find_pattern(lib_t *lib,const char *pattern,int len); +char *lib_find_pattern_fstr(lib_t *lib,const char *string,int range,const char *pattern,int len); + +char *mem_find_ref(char *start,int range,int opcode,dword ref,int relative); +char *mem_find_pattern(char *pos,int range,const char *pattern,int len); + +int mem_change_protection(void *addr,const char *patch,int len); + +#ifndef _WIN32 +char *lib_find_symbol(lib_t *lib,const char *symbol); +#endif + +#endif //_MEMORY_H_ + diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..bd9c81e --- /dev/null +++ b/main.cpp @@ -0,0 +1,251 @@ +/* + * Localize Bug Fix + * Copyright (c) 2013 - 2014 AGHL.RU Dev Team + * + * http://aghl.ru/forum/ - Russian Half-Life and Adrenaline Gamer Community + * + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#include "main.h" + +void Cmd_TokenizeString_Handler(char *buf) +{ + if(!strncmp(buf,"say ",4) || !strncmp(buf,"say_team ",9)) + { + localize_string(buf,true); + } + pfnCmd_TokenizeString(buf); +} +void OnMetaAttach() +{ + lib_t lib; + + char *addr; + char patch[4]; + +#ifdef _WIN32 + char p1[] = "\x55\x8B\x2A\xA1\x2A\x2A\x2A\x2A\x56\x33\x2A\x85\x2A\x7E\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x2A\x50"; + char p2[] = "\x56\xE8\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x50\xFF\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x5E\xC3"; +#endif + + lib_load_info((void *)gpGlobals,&lib); + +#ifdef _WIN32 + // * Cmd_TokenizeString | addr - 049A3FC0 + addr = lib_find_pattern(&lib,p1,sizeof(p1) - 1);//23 +#else + addr = lib_find_symbol(&lib,"Cmd_TokenizeString"); +#endif + if(!addr) + { + LOG_ERROR(PLID,"can't find \"Cmd_TokenizeString\""); + return; + } + + pfnCmd_TokenizeString = reinterpret_cast(addr); + +#ifdef _WIN32 + // * SV_ParseStringCommand | addr - 01DAB0AF + addr = lib_find_pattern(&lib,p2,sizeof(p2) - 1); + + if(!addr) + { + LOG_ERROR(PLID,"can't find \"Cmd_TokenizeString\" inside function \"SV_ParseStringCommand\""); + return; + } + // 01DAB0D8 56 push esi + // 01DAB0D9 E8 E2 8E F8 FF call Cmd_TokenizeString + + addr += 2;// 01DAB0D8 + 1 +#else + + addr = lib_find_symbol(&lib,"SV_ParseStringCommand"); + + if(!addr) + { + LOG_ERROR(PLID,"can't find \"SV_ParseStringCommand\""); + return; + } + + // 0009B1B0 53 push ebx + // 0009B1B1 E8 AA A5 FA FF call Cmd_TokenizeString + + addr = mem_find_ref(addr,200,'\xE8',(dword)pfnCmd_TokenizeString,1); + + if(!addr) + { + LOG_ERROR(PLID,"can't find \"Cmd_TokenizeString\" inside function \"SV_ParseStringCommand\""); + return; + } + + addr += 1; +#endif + *(dword *)patch = (dword)Cmd_TokenizeString_Handler - (dword)addr - 4; + + if(!mem_change_protection(addr,patch,sizeof(patch))) + { + LOG_ERROR(PLID,"patch failed."); + return; + } + +#ifdef _WIN32 + addr = lib_find_pattern_fstr(&lib,"# name userid uniqueid frag time ping loss adr\n",-12,"\x68\x2A\x2A\x2A\x2A\x53\x56",7); +#else + addr = lib_find_symbol(&lib,"svs"); +#endif + + if(!addr) + { + LOG_ERROR(PLID,"can't find \"svs\""); + return; + } + +#ifdef _WIN32 + addr += 25; + global_svs = (struct server_static_s *)(*(dword **)addr - 2); +#else + global_svs = (struct server_static_s *)addr; +#endif + + localize_push(); +}; +void ClientUserInfoChanged(edict_t *pEdict,char *infobuffer) +{ + if(!global_svs) + RETURN_META(MRES_IGNORED); + + char c; + char *s; + char *buf; + + int i = 0; + int j = 0; + + s = getClientName(pEdict); + buf = INFOKEY_VALUE(infobuffer,"name"); + + if(*s != '\0' && !strcmp(s,buf)) + RETURN_META(MRES_IGNORED); + + if(*s == '#') + *s = '*'; + + for(;*buf != '\0'; buf++, i++) + { + if(*buf != '+') + continue; + + c = *(buf + 1); + + if(!isspace(c) && (isdigit(c) || isalpha(c))) + { + *buf = '*'; + j++; + } + }; + + if(localize_string(buf -= i,false) || j) + { + SET_CLIENT_KEYVALUE(ENTINDEX(pEdict),infobuffer,"name",buf); + } + RETURN_META(MRES_IGNORED); +}; +#ifdef _WIN32 +static char *strcasestr(const char *phaystack,const char *pneedle) +{ + const char *a,*b; + for(;*phaystack; *phaystack++) + { + a = phaystack; + b = pneedle; + + while((*a++|32) == (*b++|32)) + { + if(!*b) + return (char *)phaystack; + } + } + return NULL; +}; +#endif +static int localize_string(char *buf,bool apersand) +{ + if(*buf == '\0') + { + return 0; + } + + int t = 0; + char *j,*a; + char *c = buf; + + if(apersand) + { + do { + if(*c == '%') + *c = ' '; + + t++; + + } while(*c++); + + c -= t; + } + + t = 0; + + while(1) + { + if(!c || !(j = strstr(c,"#"))) + break; + + c = j + 1; + + if(!isdigit(*c) && isalpha(*c) && !isspace(*c)) + { + CVector *p = &(localize); + for(CVector::iterator i = p->begin(); i != p->end(); i++) + { + while(1) + { + if(!(a = strcasestr(buf,(*i))) + && !(a = strcasestr(buf,"#CZero_")) + && !(a = strcasestr(buf,"#Cstrike_")) + && !(a = strcasestr(buf,"#Career_"))) + { + break; + } + + *a = '*'; + t++; + } + } + } + } + return (t > 0 && *buf != '\0'); +}; \ No newline at end of file diff --git a/memory.cpp b/memory.cpp new file mode 100644 index 0000000..d212f2c --- /dev/null +++ b/memory.cpp @@ -0,0 +1,194 @@ +/* + * Localize Bug Fix + * Copyright (c) 2013 - 2014 AGHL.RU Dev Team + * + * http://aghl.ru/forum/ - Russian Half-Life and Adrenaline Gamer Community + * + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#include "memory.h" + +#ifdef _WIN32 +int lib_load_info(void *addr,lib_t *lib) +{ + MEMORY_BASIC_INFORMATION mem; + VirtualQuery(addr,&mem,sizeof(mem)); + + IMAGE_DOS_HEADER *dos = (IMAGE_DOS_HEADER*)mem.AllocationBase; + IMAGE_NT_HEADERS *pe = (IMAGE_NT_HEADERS*)((dword)dos + (dword)dos->e_lfanew); + + if(pe->Signature != IMAGE_NT_SIGNATURE) + return 0; + + lib->base = (char *)mem.AllocationBase; + lib->size = (size_t)pe->OptionalHeader.SizeOfImage; + + return 1; +} +#else +char *lib_find_symbol(lib_t *lib,const char *symbol) +{ + return (char *)dlsym(lib->handle,symbol); +} +static ElfW(Addr) dlsize(void *base) +{ + int i; + ElfW(Ehdr) *ehdr; + ElfW(Phdr) *phdr; + ElfW(Addr) end; + + ehdr = (ElfW(Ehdr)*)base; + phdr = (ElfW(Phdr)*)((ElfW(Addr))ehdr + ehdr->e_phoff); + + for(i = 0; i < ehdr->e_phnum; ++i) + { + if(phdr[i].p_type == PT_LOAD) + end = phdr[i].p_vaddr + phdr[i].p_memsz; + } + return end; +} +int lib_load_info(void *addr,lib_t *lib) +{ + Dl_info info; + if(!dladdr(addr,&info) || !info.dli_fbase || !info.dli_fname) + return 0; + + lib->base = (char *)info.dli_fbase; + lib->size = dlsize(info.dli_fbase); + lib->handle = dlopen(info.dli_fname,RTLD_NOW); + + return 1; +} +#endif +static inline int mem_compare_c(const char *addr,const char *pattern,const char *pattern_end) +{ + const char *c; + for(c = pattern; c < pattern_end; ++c, ++addr) + { + if(*c == *addr || *c == '\x2A') + continue; + + return 0; + } + return 1; +} +static char *mem_find_ref_c(char *pos,char *end,int opcode,dword ref,int relative) +{ + for(; pos < end; ++pos) + { + if(*pos == opcode) + { + if(relative) + { + if((dword)pos + 5 + *(dword *)(pos + 1) == ref) + return pos; + } + else + { + if(*(dword *)(pos + 1) == ref) + return pos; + } + } + } + return NULL; +} +char *mem_find_pattern(char *pos,int range,const char *pattern,int len) +{ + char *end; + const char *pattern_end; + + pattern_end = pattern + len; + + for(end = pos + range - len; pos < end; ++pos) + { + if(mem_compare_c(pos,pattern,pattern_end)) + return pos; + } + return NULL; +} +static char *lib_find_string_push(lib_t *lib,const char *string) +{ + char *addr; + addr = mem_find_pattern(lib->base,lib->size,string,strlen(string) + 1); + return mem_find_ref_c(lib->base,lib->base + lib->size - 5,'\x68',(dword)addr,0); +} +char *mem_find_ref(char *start,int range,int opcode,dword ref,int relative) +{ + return mem_find_ref_c(start,start + range - 5,opcode,ref,relative); +} +char *lib_find_pattern(lib_t *lib,const char *pattern,int len) +{ + return mem_find_pattern(lib->base,lib->size,pattern,len); +} +char *lib_find_pattern_fstr(lib_t *lib,const char *string,int range,const char *pattern,int len) +{ + char *addr; + addr = lib_find_string_push(lib,string); + + if(addr) + { + if(range < 0) + { + addr += range; + range = -range; + } + return mem_find_pattern(addr,range,pattern,len); + } + return NULL; +} +int mem_change_protection(void *addr,const char *patch,int len) +{ +#ifdef _WIN32 + static HANDLE process = 0; + DWORD OldProtection,NewProtection = PAGE_EXECUTE_READWRITE; + + if(!process) + process = GetCurrentProcess(); + + FlushInstructionCache(process,addr,len); + if(VirtualProtect(addr,len,NewProtection,&OldProtection)) + { + memcpy(addr,patch,len); + return VirtualProtect(addr,len,OldProtection,&NewProtection); + } +#else + size_t size = sysconf(_SC_PAGESIZE); + void *alignedAddress = Align(addr); + + if(Align(addr + len - 1) != alignedAddress) + size *= 2; + + if(!mprotect(alignedAddress,size,(PROT_READ|PROT_WRITE|PROT_EXEC))) + { + memcpy(addr,patch,len); + return !mprotect(alignedAddress,size,(PROT_READ|PROT_EXEC)); + } +#endif + return 0; +} + diff --git a/meta_api.cpp b/meta_api.cpp new file mode 100644 index 0000000..6ef8582 --- /dev/null +++ b/meta_api.cpp @@ -0,0 +1,154 @@ +/* + * Localize Bug Fix + * Copyright (c) 2013 - 2014 AGHL.RU Dev Team + * + * http://aghl.ru/forum/ - Russian Half-Life and Adrenaline Gamer Community + * + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#include "extdll.h" +#include "meta_api.h" + +#undef C_DLLEXPORT + +#ifdef _WIN32 + #define C_DLLEXPORT extern "C" __declspec(dllexport) +#else + #include + #define C_DLLEXPORT extern "C" __attribute__((visibility("default"))) +#endif + +plugin_info_t Plugin_info = { + + META_INTERFACE_VERSION, + "LocalizeBug Fix", + "2.3", + "20/09/14", + "s1lent", + "http://www.aghl.ru/", + "LocalizeBug Fix", + PT_STARTUP, + PT_NEVER, +}; + +DLL_FUNCTIONS gpFunctionTable; +DLL_FUNCTIONS *g_pFunctionTable; +enginefuncs_t g_engfuncs; + +meta_globals_t *gpMetaGlobals; +gamedll_funcs_t *gpGamedllFuncs; +mutil_funcs_t *gpMetaUtilFuncs; + +globalvars_t *gpGlobals; +META_FUNCTIONS gMetaFunctionTable; + +void OnMetaAttach(); +void ClientCommand(edict_t *pEdict); +void ClientUserInfoChanged(edict_t *pEdict,char *infobuffer); + +C_DLLEXPORT int Meta_Query(char *,plugin_info_t **pPlugInfo,mutil_funcs_t *pMetaUtilFuncs) +{ + *pPlugInfo = &(Plugin_info); + gpMetaUtilFuncs = pMetaUtilFuncs; + return 1; +} +C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable,int *) +{ + memset(&gpFunctionTable,0,sizeof(DLL_FUNCTIONS)); + //gpFunctionTable.pfnClientCommand = ClientCommand; + gpFunctionTable.pfnClientUserInfoChanged = ClientUserInfoChanged; + memcpy(pFunctionTable,&gpFunctionTable,sizeof(DLL_FUNCTIONS)); + + g_pFunctionTable = pFunctionTable; + OnMetaAttach(); + + return 1; +} +C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now,META_FUNCTIONS *pFunctionTable,meta_globals_t *pMGlobals,gamedll_funcs_t *pGamedllFuncs) +{ + if(!pMGlobals || !pFunctionTable) + return 0; + + gpMetaGlobals = pMGlobals; + gpGamedllFuncs = pGamedllFuncs; + + gMetaFunctionTable.pfnGetEntityAPI2 = GetEntityAPI2; + memcpy(pFunctionTable,&gMetaFunctionTable,sizeof(META_FUNCTIONS)); + + return 1; +} +C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now,PL_UNLOAD_REASON reason) +{ + return 0; +} +#ifdef __linux__ + C_DLLEXPORT void GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine,globalvars_t *pGlobals) { +#else + #ifdef _MSC_VER + C_DLLEXPORT __declspec(naked) void GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine,globalvars_t *pGlobals) { + __asm { + push ebp + mov ebp,esp + sub esp,__LOCAL_SIZE + push ebx + push esi + push edi + } + #else // _MSC_VER + #ifdef __GNUC__ + C_DLLEXPORT void __stdcall GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine,globalvars_t *pGlobals) { + #else + #error There is no support (yet) for your compiler. Please use MSVC or GCC compilers. + #endif + #endif // _MSC_VER +#endif // __linux__ + memcpy(&g_engfuncs,pengfuncsFromEngine,sizeof(enginefuncs_t)); + gpGlobals = pGlobals; + #ifdef _MSC_VER + if(sizeof(int *) == 8) { + __asm { + pop edi + pop esi + pop ebx + mov esp,ebp + pop ebp + ret 16 + } + } + else { + __asm { + pop edi + pop esi + pop ebx + mov esp,ebp + pop ebp + ret 8 + } + } + #endif // #ifdef _MSC_VER +} diff --git a/msvc10/localizebugfix.sln b/msvc10/localizebugfix.sln new file mode 100644 index 0000000..af09dbf --- /dev/null +++ b/msvc10/localizebugfix.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "localizebugfix", "localizebugfix.vcxproj", "{933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}.Debug|Win32.ActiveCfg = Debug|Win32 + {933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}.Debug|Win32.Build.0 = Debug|Win32 + {933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}.Release|Win32.ActiveCfg = Release|Win32 + {933B0D94-C6EC-47FB-AE34-2DC9F2B6D851}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/msvc10/localizebugfix.suo b/msvc10/localizebugfix.suo new file mode 100644 index 0000000..9eb70fb Binary files /dev/null and b/msvc10/localizebugfix.suo differ diff --git a/msvc10/localizebugfix.vcxproj b/msvc10/localizebugfix.vcxproj new file mode 100644 index 0000000..6707ea1 --- /dev/null +++ b/msvc10/localizebugfix.vcxproj @@ -0,0 +1,142 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + + + + + + + + + + + {933B0D94-C6EC-47FB-AE34-2DC9F2B6D851} + Win32Proj + shdetect + localizebugfix + + + + DynamicLibrary + true + v110 + MultiByte + + + DynamicLibrary + false + v100 + MultiByte + true + + + + + + + + + + + + + false + + + false + + + + + + TurnOffAllWarnings + Full + WIN32;NDEBUG;%(PreprocessorDefinitions) + include\;sdk\metamod;sdk\hlsdk\common;sdk\hlsdk\engine;sdk\hlsdk\dlls;sdk\hlsdk\pm_shared + Default + MultiThreadedDebugDLL + ProgramDatabase + + + Windows + false + false + false + %(AdditionalLibraryDirectories) + + + + + TurnOffAllWarnings + NotUsing + Full + true + false + WIN32;%(PreprocessorDefinitions) + ..\include\;..\sdk\metamod;..\sdk\hlsdk\common;..\sdk\hlsdk\engine;..\sdk\hlsdk\dlls;..\sdk\hlsdk\pm_shared + OnlyExplicitInline + false + false + MultiThreaded + + + + + + + Windows + true + true + true + psapi.lib + %(AdditionalLibraryDirectories) + + + false + + + + + + + echo "LocalizeBugFix Compiling" + + + + +copy /Y "$(TargetDir)localizebugfix.dll" "D:\HLDS\cstrike\addons\localizebugfix\localizebugfix.dll" + + + + + +copy /Y "$(TargetDir)localizebugfix.dll" "C:\CrashDumps\localizebugfix.dll" + + +copy /Y "$(TargetDir)localizebugfix.pdb" "C:\CrashDumps\localizebugfix.pdb" + + + + + +rmdir /q /s Release + + +IF EXIST "$(ProjectDir)ServerStart.bat" (CALL "$(ProjectDir)ServerStart.bat" "$(ProjectDir)..\" "$(ProjectDir)..\") + + + + + + \ No newline at end of file diff --git a/msvc10/localizebugfix.vcxproj.filters b/msvc10/localizebugfix.vcxproj.filters new file mode 100644 index 0000000..62a4779 --- /dev/null +++ b/msvc10/localizebugfix.vcxproj.filters @@ -0,0 +1,39 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hpp;hxx;hm;inl;inc;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Файлы исходного кода + + + Файлы исходного кода + + + Файлы исходного кода + + + + + Заголовочные файлы + + + Заголовочные файлы + + + Заголовочные файлы + + + \ No newline at end of file diff --git a/sdk/hlsdk/common/beamdef.h b/sdk/hlsdk/common/beamdef.h new file mode 100644 index 0000000..e0d1096 --- /dev/null +++ b/sdk/hlsdk/common/beamdef.h @@ -0,0 +1,64 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined ( BEAMDEFH ) +#define BEAMDEFH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +#define FBEAM_STARTENTITY 0x00000001 +#define FBEAM_ENDENTITY 0x00000002 +#define FBEAM_FADEIN 0x00000004 +#define FBEAM_FADEOUT 0x00000008 +#define FBEAM_SINENOISE 0x00000010 +#define FBEAM_SOLID 0x00000020 +#define FBEAM_SHADEIN 0x00000040 +#define FBEAM_SHADEOUT 0x00000080 +#define FBEAM_STARTVISIBLE 0x10000000 // Has this client actually seen this beam's start entity yet? +#define FBEAM_ENDVISIBLE 0x20000000 // Has this client actually seen this beam's end entity yet? +#define FBEAM_ISACTIVE 0x40000000 +#define FBEAM_FOREVER 0x80000000 + +typedef struct beam_s BEAM; +struct beam_s +{ + BEAM *next; + int type; + int flags; + vec3_t source; + vec3_t target; + vec3_t delta; + float t; // 0 .. 1 over lifetime of beam + float freq; + float die; + float width; + float amplitude; + float r, g, b; + float brightness; + float speed; + float frameRate; + float frame; + int segments; + int startEntity; + int endEntity; + int modelIndex; + int frameCount; + struct model_s *pFollowModel; + struct particle_s *particles; +}; + +#endif diff --git a/sdk/hlsdk/common/cl_entity.h b/sdk/hlsdk/common/cl_entity.h new file mode 100644 index 0000000..0371a68 --- /dev/null +++ b/sdk/hlsdk/common/cl_entity.h @@ -0,0 +1,117 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// cl_entity.h +#if !defined( CL_ENTITYH ) +#define CL_ENTITYH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +typedef struct efrag_s +{ + struct mleaf_s *leaf; + struct efrag_s *leafnext; + struct cl_entity_s *entity; + struct efrag_s *entnext; +} efrag_t; + +typedef struct +{ + byte mouthopen; // 0 = mouth closed, 255 = mouth agape + byte sndcount; // counter for running average + int sndavg; // running average +} mouth_t; + +typedef struct +{ + float prevanimtime; + float sequencetime; + byte prevseqblending[2]; + vec3_t prevorigin; + vec3_t prevangles; + + int prevsequence; + float prevframe; + + byte prevcontroller[4]; + byte prevblending[2]; +} latchedvars_t; + +typedef struct +{ + // Time stamp for this movement + float animtime; + + vec3_t origin; + vec3_t angles; +} position_history_t; + +typedef struct cl_entity_s cl_entity_t; + +#define HISTORY_MAX 64 // Must be power of 2 +#define HISTORY_MASK ( HISTORY_MAX - 1 ) + + +#if !defined( ENTITY_STATEH ) +#include "entity_state.h" +#endif + +#if !defined( PROGS_H ) +#include "progs.h" +#endif + +struct cl_entity_s +{ + int index; // Index into cl_entities ( should match actual slot, but not necessarily ) + + qboolean player; // True if this entity is a "player" + + entity_state_t baseline; // The original state from which to delta during an uncompressed message + entity_state_t prevstate; // The state information from the penultimate message received from the server + entity_state_t curstate; // The state information from the last message received from server + + int current_position; // Last received history update index + position_history_t ph[ HISTORY_MAX ]; // History of position and angle updates for this player + + mouth_t mouth; // For synchronizing mouth movements. + + latchedvars_t latched; // Variables used by studio model rendering routines + + // Information based on interplocation, extrapolation, prediction, or just copied from last msg received. + // + float lastmove; + + // Actual render position and angles + vec3_t origin; + vec3_t angles; + + // Attachment points + vec3_t attachment[4]; + + // Other entity local information + int trivial_accept; + + struct model_s *model; // cl.model_precache[ curstate.modelindes ]; all visible entities have a model + struct efrag_s *efrag; // linked list of efrags + struct mnode_s *topnode; // for bmodels, first world node that splits bmodel, or NULL if not split + + float syncbase; // for client-side animations -- used by obsolete alias animation system, remove? + int visframe; // last frame this entity was found in an active leaf + colorVec cvFloorColor; +}; + +#endif // !CL_ENTITYH diff --git a/sdk/hlsdk/common/com_model.h b/sdk/hlsdk/common/com_model.h new file mode 100644 index 0000000..c87c980 --- /dev/null +++ b/sdk/hlsdk/common/com_model.h @@ -0,0 +1,353 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// com_model.h +#if !defined( COM_MODEL_H ) +#define COM_MODEL_H +#if defined( _WIN32 ) +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +#define STUDIO_RENDER 1 +#define STUDIO_EVENTS 2 + +#define MAX_CLIENTS 32 +#define MAX_EDICTS 900 + +#define MAX_MODEL_NAME 64 +#define MAX_MAP_HULLS 4 +#define MIPLEVELS 4 +#define NUM_AMBIENTS 4 // automatic ambient sounds +#define MAXLIGHTMAPS 4 +#define PLANE_ANYZ 5 + +#define ALIAS_Z_CLIP_PLANE 5 + +// flags in finalvert_t.flags +#define ALIAS_LEFT_CLIP 0x0001 +#define ALIAS_TOP_CLIP 0x0002 +#define ALIAS_RIGHT_CLIP 0x0004 +#define ALIAS_BOTTOM_CLIP 0x0008 +#define ALIAS_Z_CLIP 0x0010 +#define ALIAS_ONSEAM 0x0020 +#define ALIAS_XY_CLIP_MASK 0x000F + +#define ZISCALE ((float)0x8000) + +#define CACHE_SIZE 32 // used to align key data structures + +typedef enum +{ + mod_brush, + mod_sprite, + mod_alias, + mod_studio +} modtype_t; + +// must match definition in modelgen.h +#ifndef SYNCTYPE_T +#define SYNCTYPE_T + +typedef enum +{ + ST_SYNC=0, + ST_RAND +} synctype_t; + +#endif + +typedef struct +{ + float mins[3], maxs[3]; + float origin[3]; + int headnode[MAX_MAP_HULLS]; + int visleafs; // not including the solid leaf 0 + int firstface, numfaces; +} dmodel_t; + +// plane_t structure +typedef struct mplane_s +{ + vec3_t normal; // surface normal + float dist; // closest appoach to origin + byte type; // for texture axis selection and fast side tests + byte signbits; // signx + signy<<1 + signz<<1 + byte pad[2]; +} mplane_t; + +typedef struct +{ + vec3_t position; +} mvertex_t; + +typedef struct +{ + unsigned short v[2]; + unsigned int cachededgeoffset; +} medge_t; + +typedef struct texture_s +{ + char name[16]; + unsigned width, height; + int anim_total; // total tenths in sequence ( 0 = no) + int anim_min, anim_max; // time for this frame min <=time< max + struct texture_s *anim_next; // in the animation sequence + struct texture_s *alternate_anims; // bmodels in frame 1 use these + unsigned offsets[MIPLEVELS]; // four mip maps stored + unsigned paloffset; +} texture_t; + +typedef struct +{ + float vecs[2][4]; // [s/t] unit vectors in world space. + // [i][3] is the s/t offset relative to the origin. + // s or t = dot(3Dpoint,vecs[i])+vecs[i][3] + float mipadjust; // ?? mipmap limits for very small surfaces + texture_t *texture; + int flags; // sky or slime, no lightmap or 256 subdivision +} mtexinfo_t; + +typedef struct mnode_s +{ +// common with leaf + int contents; // 0, to differentiate from leafs + int visframe; // node needs to be traversed if current + + short minmaxs[6]; // for bounding box culling + + struct mnode_s *parent; + +// node specific + mplane_t *plane; + struct mnode_s *children[2]; + + unsigned short firstsurface; + unsigned short numsurfaces; +} mnode_t; + +typedef struct msurface_s msurface_t; +typedef struct decal_s decal_t; + +// JAY: Compress this as much as possible +struct decal_s +{ + decal_t *pnext; // linked list for each surface + msurface_t *psurface; // Surface id for persistence / unlinking + short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats) + short dy; + short texture; // Decal texture + byte scale; // Pixel scale + byte flags; // Decal flags + + short entityIndex; // Entity this is attached to +}; + +typedef struct mleaf_s +{ +// common with node + int contents; // wil be a negative contents number + int visframe; // node needs to be traversed if current + + short minmaxs[6]; // for bounding box culling + + struct mnode_s *parent; + +// leaf specific + byte *compressed_vis; + struct efrag_s *efrags; + + msurface_t **firstmarksurface; + int nummarksurfaces; + int key; // BSP sequence number for leaf's contents + byte ambient_sound_level[NUM_AMBIENTS]; +} mleaf_t; + +struct msurface_s +{ + int visframe; // should be drawn when node is crossed + + int dlightframe; // last frame the surface was checked by an animated light + int dlightbits; // dynamically generated. Indicates if the surface illumination + // is modified by an animated light. + + mplane_t *plane; // pointer to shared plane + int flags; // see SURF_ #defines + + int firstedge; // look up in model->surfedges[], negative numbers + int numedges; // are backwards edges + +// surface generation data + struct surfcache_s *cachespots[MIPLEVELS]; + + short texturemins[2]; // smallest s/t position on the surface. + short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces + + mtexinfo_t *texinfo; + +// lighting info + byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights + // no one surface can be effected by more than 4 + // animated lights. + color24 *samples; + + decal_t *pdecals; +}; + +typedef struct +{ + int planenum; + short children[2]; // negative numbers are contents +} dclipnode_t; + +typedef struct hull_s +{ + dclipnode_t *clipnodes; + mplane_t *planes; + int firstclipnode; + int lastclipnode; + vec3_t clip_mins; + vec3_t clip_maxs; +} hull_t; + +#if !defined( CACHE_USER ) && !defined( QUAKEDEF_H ) +#define CACHE_USER +typedef struct cache_user_s +{ + void *data; +} cache_user_t; +#endif + +typedef struct model_s +{ + char name[ MAX_MODEL_NAME ]; + qboolean needload; // bmodels and sprites don't cache normally + + modtype_t type; + int numframes; + synctype_t synctype; + + int flags; + +// +// volume occupied by the model +// + vec3_t mins, maxs; + float radius; + +// +// brush model +// + int firstmodelsurface, nummodelsurfaces; + + int numsubmodels; + dmodel_t *submodels; + + int numplanes; + mplane_t *planes; + + int numleafs; // number of visible leafs, not counting 0 + struct mleaf_s *leafs; + + int numvertexes; + mvertex_t *vertexes; + + int numedges; + medge_t *edges; + + int numnodes; + mnode_t *nodes; + + int numtexinfo; + mtexinfo_t *texinfo; + + int numsurfaces; + msurface_t *surfaces; + + int numsurfedges; + int *surfedges; + + int numclipnodes; + dclipnode_t *clipnodes; + + int nummarksurfaces; + msurface_t **marksurfaces; + + hull_t hulls[MAX_MAP_HULLS]; + + int numtextures; + texture_t **textures; + + byte *visdata; + + color24 *lightdata; + + char *entities; + +// +// additional model data +// + cache_user_t cache; // only access through Mod_Extradata + +} model_t; + +typedef vec_t vec4_t[4]; + +typedef struct alight_s +{ + int ambientlight; // clip at 128 + int shadelight; // clip at 192 - ambientlight + vec3_t color; + float *plightvec; +} alight_t; + +typedef struct auxvert_s +{ + float fv[3]; // viewspace x, y +} auxvert_t; + +#include "custom.h" + +#define MAX_INFO_STRING 256 +#define MAX_SCOREBOARDNAME 32 +typedef struct player_info_s +{ + // User id on server + int userid; + + // User info string + char userinfo[ MAX_INFO_STRING ]; + + // Name + char name[ MAX_SCOREBOARDNAME ]; + + // Spectator or not, unused + int spectator; + + int ping; + int packet_loss; + + // skin information + char model[MAX_QPATH]; + int topcolor; + int bottomcolor; + + // last frame rendered + int renderframe; + + // Gait frame estimation + int gaitsequence; + float gaitframe; + float gaityaw; + vec3_t prevgaitorigin; + + customization_t customdata; +} player_info_t; + +#endif // #define COM_MODEL_H diff --git a/sdk/hlsdk/common/con_nprint.h b/sdk/hlsdk/common/con_nprint.h new file mode 100644 index 0000000..c563138 --- /dev/null +++ b/sdk/hlsdk/common/con_nprint.h @@ -0,0 +1,33 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( CON_NPRINTH ) +#define CON_NPRINTH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +typedef struct con_nprint_s +{ + int index; // Row # + float time_to_live; // # of seconds before it dissappears + float color[ 3 ]; // RGB colors ( 0.0 -> 1.0 scale ) +} con_nprint_t; + +void Con_NPrintf( int idx, char *fmt, ... ); +void Con_NXPrintf( struct con_nprint_s *info, char *fmt, ... ); + +#endif diff --git a/sdk/hlsdk/common/const.h b/sdk/hlsdk/common/const.h new file mode 100644 index 0000000..c9b26a8 --- /dev/null +++ b/sdk/hlsdk/common/const.h @@ -0,0 +1,776 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef CONST_H +#define CONST_H +// +// Constants shared by the engine and dlls +// This header file included by engine files and DLL files. +// Most came from server.h + +// edict->flags +#define FL_FLY (1<<0) // Changes the SV_Movestep() behavior to not need to be on ground +#define FL_SWIM (1<<1) // Changes the SV_Movestep() behavior to not need to be on ground (but stay in water) +#define FL_CONVEYOR (1<<2) +#define FL_CLIENT (1<<3) +#define FL_INWATER (1<<4) +#define FL_MONSTER (1<<5) +#define FL_GODMODE (1<<6) +#define FL_NOTARGET (1<<7) +#define FL_SKIPLOCALHOST (1<<8) // Don't send entity to local host, it's predicting this entity itself +#define FL_ONGROUND (1<<9) // At rest / on the ground +#define FL_PARTIALGROUND (1<<10) // not all corners are valid +#define FL_WATERJUMP (1<<11) // player jumping out of water +#define FL_FROZEN (1<<12) // Player is frozen for 3rd person camera +#define FL_FAKECLIENT (1<<13) // JAC: fake client, simulated server side; don't send network messages to them +#define FL_DUCKING (1<<14) // Player flag -- Player is fully crouched +#define FL_FLOAT (1<<15) // Apply floating force to this entity when in water +#define FL_GRAPHED (1<<16) // worldgraph has this ent listed as something that blocks a connection + +// UNDONE: Do we need these? +#define FL_IMMUNE_WATER (1<<17) +#define FL_IMMUNE_SLIME (1<<18) +#define FL_IMMUNE_LAVA (1<<19) + +#define FL_PROXY (1<<20) // This is a spectator proxy +#define FL_ALWAYSTHINK (1<<21) // Brush model flag -- call think every frame regardless of nextthink - ltime (for constantly changing velocity/path) +#define FL_BASEVELOCITY (1<<22) // Base velocity has been applied this frame (used to convert base velocity into momentum) +#define FL_MONSTERCLIP (1<<23) // Only collide in with monsters who have FL_MONSTERCLIP set +#define FL_ONTRAIN (1<<24) // Player is _controlling_ a train, so movement commands should be ignored on client during prediction. +#define FL_WORLDBRUSH (1<<25) // Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something) +#define FL_SPECTATOR (1<<26) // This client is a spectator, don't run touch functions, etc. +#define FL_CUSTOMENTITY (1<<29) // This is a custom entity +#define FL_KILLME (1<<30) // This entity is marked for death -- This allows the engine to kill ents at the appropriate time +#define FL_DORMANT (1<<31) // Entity is dormant, no updates to client + + +// Goes into globalvars_t.trace_flags +#define FTRACE_SIMPLEBOX (1<<0) // Traceline with a simple box + + +// walkmove modes +#define WALKMOVE_NORMAL 0 // normal walkmove +#define WALKMOVE_WORLDONLY 1 // doesn't hit ANY entities, no matter what the solid type +#define WALKMOVE_CHECKONLY 2 // move, but don't touch triggers + +// edict->movetype values +#define MOVETYPE_NONE 0 // never moves +//#define MOVETYPE_ANGLENOCLIP 1 +//#define MOVETYPE_ANGLECLIP 2 +#define MOVETYPE_WALK 3 // Player only - moving on the ground +#define MOVETYPE_STEP 4 // gravity, special edge handling -- monsters use this +#define MOVETYPE_FLY 5 // No gravity, but still collides with stuff +#define MOVETYPE_TOSS 6 // gravity/collisions +#define MOVETYPE_PUSH 7 // no clip to world, push and crush +#define MOVETYPE_NOCLIP 8 // No gravity, no collisions, still do velocity/avelocity +#define MOVETYPE_FLYMISSILE 9 // extra size to monsters +#define MOVETYPE_BOUNCE 10 // Just like Toss, but reflect velocity when contacting surfaces +#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity +#define MOVETYPE_FOLLOW 12 // track movement of aiment +#define MOVETYPE_PUSHSTEP 13 // BSP model that needs physics/world collisions (uses nearest hull for world collision) + +// edict->solid values +// NOTE: Some movetypes will cause collisions independent of SOLID_NOT/SOLID_TRIGGER when the entity moves +// SOLID only effects OTHER entities colliding with this one when they move - UGH! +#define SOLID_NOT 0 // no interaction with other objects +#define SOLID_TRIGGER 1 // touch on edge, but not blocking +#define SOLID_BBOX 2 // touch on edge, block +#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground +#define SOLID_BSP 4 // bsp clip, touch on edge, block + +// edict->deadflag values +#define DEAD_NO 0 // alive +#define DEAD_DYING 1 // playing death animation or still falling off of a ledge waiting to hit ground +#define DEAD_DEAD 2 // dead. lying still. +#define DEAD_RESPAWNABLE 3 +#define DEAD_DISCARDBODY 4 + +#define DAMAGE_NO 0 +#define DAMAGE_YES 1 +#define DAMAGE_AIM 2 + +// entity effects +#define EF_BRIGHTFIELD 1 // swirling cloud of particles +#define EF_MUZZLEFLASH 2 // single frame ELIGHT on entity attachment 0 +#define EF_BRIGHTLIGHT 4 // DLIGHT centered at entity origin +#define EF_DIMLIGHT 8 // player flashlight +#define EF_INVLIGHT 16 // get lighting from ceiling +#define EF_NOINTERP 32 // don't interpolate the next frame +#define EF_LIGHT 64 // rocket flare glow sprite +#define EF_NODRAW 128 // don't draw entity + +// entity flags +#define EFLAG_SLERP 1 // do studio interpolation of this entity + +// +// temp entity events +// +#define TE_BEAMPOINTS 0 // beam effect between two points +// coord coord coord (start position) +// coord coord coord (end position) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_BEAMENTPOINT 1 // beam effect between point and entity +// short (start entity) +// coord coord coord (end position) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_GUNSHOT 2 // particle effect plus ricochet sound +// coord coord coord (position) + +#define TE_EXPLOSION 3 // additive sprite, 2 dynamic lights, flickering particles, explosion sound, move vertically 8 pps +// coord coord coord (position) +// short (sprite index) +// byte (scale in 0.1's) +// byte (framerate) +// byte (flags) +// +// The Explosion effect has some flags to control performance/aesthetic features: +#define TE_EXPLFLAG_NONE 0 // all flags clear makes default Half-Life explosion +#define TE_EXPLFLAG_NOADDITIVE 1 // sprite will be drawn opaque (ensure that the sprite you send is a non-additive sprite) +#define TE_EXPLFLAG_NODLIGHTS 2 // do not render dynamic lights +#define TE_EXPLFLAG_NOSOUND 4 // do not play client explosion sound +#define TE_EXPLFLAG_NOPARTICLES 8 // do not draw particles + + +#define TE_TAREXPLOSION 4 // Quake1 "tarbaby" explosion with sound +// coord coord coord (position) + +#define TE_SMOKE 5 // alphablend sprite, move vertically 30 pps +// coord coord coord (position) +// short (sprite index) +// byte (scale in 0.1's) +// byte (framerate) + +#define TE_TRACER 6 // tracer effect from point to point +// coord, coord, coord (start) +// coord, coord, coord (end) + +#define TE_LIGHTNING 7 // TE_BEAMPOINTS with simplified parameters +// coord, coord, coord (start) +// coord, coord, coord (end) +// byte (life in 0.1's) +// byte (width in 0.1's) +// byte (amplitude in 0.01's) +// short (sprite model index) + +#define TE_BEAMENTS 8 +// short (start entity) +// short (end entity) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_SPARKS 9 // 8 random tracers with gravity, ricochet sprite +// coord coord coord (position) + +#define TE_LAVASPLASH 10 // Quake1 lava splash +// coord coord coord (position) + +#define TE_TELEPORT 11 // Quake1 teleport splash +// coord coord coord (position) + +#define TE_EXPLOSION2 12 // Quake1 colormaped (base palette) particle explosion with sound +// coord coord coord (position) +// byte (starting color) +// byte (num colors) + +#define TE_BSPDECAL 13 // Decal from the .BSP file +// coord, coord, coord (x,y,z), decal position (center of texture in world) +// short (texture index of precached decal texture name) +// short (entity index) +// [optional - only included if previous short is non-zero (not the world)] short (index of model of above entity) + +#define TE_IMPLOSION 14 // tracers moving toward a point +// coord, coord, coord (position) +// byte (radius) +// byte (count) +// byte (life in 0.1's) + +#define TE_SPRITETRAIL 15 // line of moving glow sprites with gravity, fadeout, and collisions +// coord, coord, coord (start) +// coord, coord, coord (end) +// short (sprite index) +// byte (count) +// byte (life in 0.1's) +// byte (scale in 0.1's) +// byte (velocity along vector in 10's) +// byte (randomness of velocity in 10's) + +#define TE_BEAM 16 // obsolete + +#define TE_SPRITE 17 // additive sprite, plays 1 cycle +// coord, coord, coord (position) +// short (sprite index) +// byte (scale in 0.1's) +// byte (brightness) + +#define TE_BEAMSPRITE 18 // A beam with a sprite at the end +// coord, coord, coord (start position) +// coord, coord, coord (end position) +// short (beam sprite index) +// short (end sprite index) + +#define TE_BEAMTORUS 19 // screen aligned beam ring, expands to max radius over lifetime +// coord coord coord (center position) +// coord coord coord (axis and radius) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_BEAMDISK 20 // disk that expands to max radius over lifetime +// coord coord coord (center position) +// coord coord coord (axis and radius) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_BEAMCYLINDER 21 // cylinder that expands to max radius over lifetime +// coord coord coord (center position) +// coord coord coord (axis and radius) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_BEAMFOLLOW 22 // create a line of decaying beam segments until entity stops moving +// short (entity:attachment to follow) +// short (sprite index) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte,byte,byte (color) +// byte (brightness) + +#define TE_GLOWSPRITE 23 +// coord, coord, coord (pos) short (model index) byte (scale / 10) + +#define TE_BEAMRING 24 // connect a beam ring to two entities +// short (start entity) +// short (end entity) +// short (sprite index) +// byte (starting frame) +// byte (frame rate in 0.1's) +// byte (life in 0.1's) +// byte (line width in 0.1's) +// byte (noise amplitude in 0.01's) +// byte,byte,byte (color) +// byte (brightness) +// byte (scroll speed in 0.1's) + +#define TE_STREAK_SPLASH 25 // oriented shower of tracers +// coord coord coord (start position) +// coord coord coord (direction vector) +// byte (color) +// short (count) +// short (base speed) +// short (ramdon velocity) + +#define TE_BEAMHOSE 26 // obsolete + +#define TE_DLIGHT 27 // dynamic light, effect world, minor entity effect +// coord, coord, coord (pos) +// byte (radius in 10's) +// byte byte byte (color) +// byte (brightness) +// byte (life in 10's) +// byte (decay rate in 10's) + +#define TE_ELIGHT 28 // point entity light, no world effect +// short (entity:attachment to follow) +// coord coord coord (initial position) +// coord (radius) +// byte byte byte (color) +// byte (life in 0.1's) +// coord (decay rate) + +#define TE_TEXTMESSAGE 29 +// short 1.2.13 x (-1 = center) +// short 1.2.13 y (-1 = center) +// byte Effect 0 = fade in/fade out + // 1 is flickery credits + // 2 is write out (training room) + +// 4 bytes r,g,b,a color1 (text color) +// 4 bytes r,g,b,a color2 (effect color) +// ushort 8.8 fadein time +// ushort 8.8 fadeout time +// ushort 8.8 hold time +// optional ushort 8.8 fxtime (time the highlight lags behing the leading text in effect 2) +// string text message (512 chars max sz string) +#define TE_LINE 30 +// coord, coord, coord startpos +// coord, coord, coord endpos +// short life in 0.1 s +// 3 bytes r, g, b + +#define TE_BOX 31 +// coord, coord, coord boxmins +// coord, coord, coord boxmaxs +// short life in 0.1 s +// 3 bytes r, g, b + +#define TE_KILLBEAM 99 // kill all beams attached to entity +// short (entity) + +#define TE_LARGEFUNNEL 100 +// coord coord coord (funnel position) +// short (sprite index) +// short (flags) + +#define TE_BLOODSTREAM 101 // particle spray +// coord coord coord (start position) +// coord coord coord (spray vector) +// byte (color) +// byte (speed) + +#define TE_SHOWLINE 102 // line of particles every 5 units, dies in 30 seconds +// coord coord coord (start position) +// coord coord coord (end position) + +#define TE_BLOOD 103 // particle spray +// coord coord coord (start position) +// coord coord coord (spray vector) +// byte (color) +// byte (speed) + +#define TE_DECAL 104 // Decal applied to a brush entity (not the world) +// coord, coord, coord (x,y,z), decal position (center of texture in world) +// byte (texture index of precached decal texture name) +// short (entity index) + +#define TE_FIZZ 105 // create alpha sprites inside of entity, float upwards +// short (entity) +// short (sprite index) +// byte (density) + +#define TE_MODEL 106 // create a moving model that bounces and makes a sound when it hits +// coord, coord, coord (position) +// coord, coord, coord (velocity) +// angle (initial yaw) +// short (model index) +// byte (bounce sound type) +// byte (life in 0.1's) + +#define TE_EXPLODEMODEL 107 // spherical shower of models, picks from set +// coord, coord, coord (origin) +// coord (velocity) +// short (model index) +// short (count) +// byte (life in 0.1's) + +#define TE_BREAKMODEL 108 // box of models or sprites +// coord, coord, coord (position) +// coord, coord, coord (size) +// coord, coord, coord (velocity) +// byte (random velocity in 10's) +// short (sprite or model index) +// byte (count) +// byte (life in 0.1 secs) +// byte (flags) + +#define TE_GUNSHOTDECAL 109 // decal and ricochet sound +// coord, coord, coord (position) +// short (entity index???) +// byte (decal???) + +#define TE_SPRITE_SPRAY 110 // spay of alpha sprites +// coord, coord, coord (position) +// coord, coord, coord (velocity) +// short (sprite index) +// byte (count) +// byte (speed) +// byte (noise) + +#define TE_ARMOR_RICOCHET 111 // quick spark sprite, client ricochet sound. +// coord, coord, coord (position) +// byte (scale in 0.1's) + +#define TE_PLAYERDECAL 112 // ??? +// byte (playerindex) +// coord, coord, coord (position) +// short (entity???) +// byte (decal number???) +// [optional] short (model index???) + +#define TE_BUBBLES 113 // create alpha sprites inside of box, float upwards +// coord, coord, coord (min start position) +// coord, coord, coord (max start position) +// coord (float height) +// short (model index) +// byte (count) +// coord (speed) + +#define TE_BUBBLETRAIL 114 // create alpha sprites along a line, float upwards +// coord, coord, coord (min start position) +// coord, coord, coord (max start position) +// coord (float height) +// short (model index) +// byte (count) +// coord (speed) + +#define TE_BLOODSPRITE 115 // spray of opaque sprite1's that fall, single sprite2 for 1..2 secs (this is a high-priority tent) +// coord, coord, coord (position) +// short (sprite1 index) +// short (sprite2 index) +// byte (color) +// byte (scale) + +#define TE_WORLDDECAL 116 // Decal applied to the world brush +// coord, coord, coord (x,y,z), decal position (center of texture in world) +// byte (texture index of precached decal texture name) + +#define TE_WORLDDECALHIGH 117 // Decal (with texture index > 256) applied to world brush +// coord, coord, coord (x,y,z), decal position (center of texture in world) +// byte (texture index of precached decal texture name - 256) + +#define TE_DECALHIGH 118 // Same as TE_DECAL, but the texture index was greater than 256 +// coord, coord, coord (x,y,z), decal position (center of texture in world) +// byte (texture index of precached decal texture name - 256) +// short (entity index) + +#define TE_PROJECTILE 119 // Makes a projectile (like a nail) (this is a high-priority tent) +// coord, coord, coord (position) +// coord, coord, coord (velocity) +// short (modelindex) +// byte (life) +// byte (owner) projectile won't collide with owner (if owner == 0, projectile will hit any client). + +#define TE_SPRAY 120 // Throws a shower of sprites or models +// coord, coord, coord (position) +// coord, coord, coord (direction) +// short (modelindex) +// byte (count) +// byte (speed) +// byte (noise) +// byte (rendermode) + +#define TE_PLAYERSPRITES 121 // sprites emit from a player's bounding box (ONLY use for players!) +// byte (playernum) +// short (sprite modelindex) +// byte (count) +// byte (variance) (0 = no variance in size) (10 = 10% variance in size) + +#define TE_PARTICLEBURST 122 // very similar to lavasplash. +// coord (origin) +// short (radius) +// byte (particle color) +// byte (duration * 10) (will be randomized a bit) + +#define TE_FIREFIELD 123 // makes a field of fire. +// coord (origin) +// short (radius) (fire is made in a square around origin. -radius, -radius to radius, radius) +// short (modelindex) +// byte (count) +// byte (flags) +// byte (duration (in seconds) * 10) (will be randomized a bit) +// +// to keep network traffic low, this message has associated flags that fit into a byte: +#define TEFIRE_FLAG_ALLFLOAT 1 // all sprites will drift upwards as they animate +#define TEFIRE_FLAG_SOMEFLOAT 2 // some of the sprites will drift upwards. (50% chance) +#define TEFIRE_FLAG_LOOP 4 // if set, sprite plays at 15 fps, otherwise plays at whatever rate stretches the animation over the sprite's duration. +#define TEFIRE_FLAG_ALPHA 8 // if set, sprite is rendered alpha blended at 50% else, opaque +#define TEFIRE_FLAG_PLANAR 16 // if set, all fire sprites have same initial Z instead of randomly filling a cube. + +#define TE_PLAYERATTACHMENT 124 // attaches a TENT to a player (this is a high-priority tent) +// byte (entity index of player) +// coord (vertical offset) ( attachment origin.z = player origin.z + vertical offset ) +// short (model index) +// short (life * 10 ); + +#define TE_KILLPLAYERATTACHMENTS 125 // will expire all TENTS attached to a player. +// byte (entity index of player) + +#define TE_MULTIGUNSHOT 126 // much more compact shotgun message +// This message is used to make a client approximate a 'spray' of gunfire. +// Any weapon that fires more than one bullet per frame and fires in a bit of a spread is +// a good candidate for MULTIGUNSHOT use. (shotguns) +// +// NOTE: This effect makes the client do traces for each bullet, these client traces ignore +// entities that have studio models.Traces are 4096 long. +// +// coord (origin) +// coord (origin) +// coord (origin) +// coord (direction) +// coord (direction) +// coord (direction) +// coord (x noise * 100) +// coord (y noise * 100) +// byte (count) +// byte (bullethole decal texture index) + +#define TE_USERTRACER 127 // larger message than the standard tracer, but allows some customization. +// coord (origin) +// coord (origin) +// coord (origin) +// coord (velocity) +// coord (velocity) +// coord (velocity) +// byte ( life * 10 ) +// byte ( color ) this is an index into an array of color vectors in the engine. (0 - ) +// byte ( length * 10 ) + + + +#define MSG_BROADCAST 0 // unreliable to all +#define MSG_ONE 1 // reliable to one (msg_entity) +#define MSG_ALL 2 // reliable to all +#define MSG_INIT 3 // write to the init string +#define MSG_PVS 4 // Ents in PVS of org +#define MSG_PAS 5 // Ents in PAS of org +#define MSG_PVS_R 6 // Reliable to PVS +#define MSG_PAS_R 7 // Reliable to PAS +#define MSG_ONE_UNRELIABLE 8 // Send to one client, but don't put in reliable stream, put in unreliable datagram ( could be dropped ) +#define MSG_SPEC 9 // Sends to all spectator proxies + +// contents of a spot in the world +#define CONTENTS_EMPTY -1 +#define CONTENTS_SOLID -2 +#define CONTENTS_WATER -3 +#define CONTENTS_SLIME -4 +#define CONTENTS_LAVA -5 +#define CONTENTS_SKY -6 +/* These additional contents constants are defined in bspfile.h +#define CONTENTS_ORIGIN -7 // removed at csg time +#define CONTENTS_CLIP -8 // changed to contents_solid +#define CONTENTS_CURRENT_0 -9 +#define CONTENTS_CURRENT_90 -10 +#define CONTENTS_CURRENT_180 -11 +#define CONTENTS_CURRENT_270 -12 +#define CONTENTS_CURRENT_UP -13 +#define CONTENTS_CURRENT_DOWN -14 + +#define CONTENTS_TRANSLUCENT -15 +*/ +#define CONTENTS_LADDER -16 + +#define CONTENT_FLYFIELD -17 +#define CONTENT_GRAVITY_FLYFIELD -18 +#define CONTENT_FOG -19 + +#define CONTENT_EMPTY -1 +#define CONTENT_SOLID -2 +#define CONTENT_WATER -3 +#define CONTENT_SLIME -4 +#define CONTENT_LAVA -5 +#define CONTENT_SKY -6 + +// channels +#define CHAN_AUTO 0 +#define CHAN_WEAPON 1 +#define CHAN_VOICE 2 +#define CHAN_ITEM 3 +#define CHAN_BODY 4 +#define CHAN_STREAM 5 // allocate stream channel from the static or dynamic area +#define CHAN_STATIC 6 // allocate channel from the static area +#define CHAN_NETWORKVOICE_BASE 7 // voice data coming across the network +#define CHAN_NETWORKVOICE_END 500 // network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END). + +// attenuation values +#define ATTN_NONE 0 +#define ATTN_NORM (float)0.8 +#define ATTN_IDLE (float)2 +#define ATTN_STATIC (float)1.25 + +// pitch values +#define PITCH_NORM 100 // non-pitch shifted +#define PITCH_LOW 95 // other values are possible - 0-255, where 255 is very high +#define PITCH_HIGH 120 + +// volume values +#define VOL_NORM 1.0 + +// plats +#define PLAT_LOW_TRIGGER 1 + +// Trains +#define SF_TRAIN_WAIT_RETRIGGER 1 +#define SF_TRAIN_START_ON 4 // Train is initially moving +#define SF_TRAIN_PASSABLE 8 // Train is not solid -- used to make water trains + +// buttons +#ifndef IN_BUTTONS_H +#include "in_buttons.h" +#endif + +// Break Model Defines + +#define BREAK_TYPEMASK 0x4F +#define BREAK_GLASS 0x01 +#define BREAK_METAL 0x02 +#define BREAK_FLESH 0x04 +#define BREAK_WOOD 0x08 + +#define BREAK_SMOKE 0x10 +#define BREAK_TRANS 0x20 +#define BREAK_CONCRETE 0x40 +#define BREAK_2 0x80 + +// Colliding temp entity sounds + +#define BOUNCE_GLASS BREAK_GLASS +#define BOUNCE_METAL BREAK_METAL +#define BOUNCE_FLESH BREAK_FLESH +#define BOUNCE_WOOD BREAK_WOOD +#define BOUNCE_SHRAP 0x10 +#define BOUNCE_SHELL 0x20 +#define BOUNCE_CONCRETE BREAK_CONCRETE +#define BOUNCE_SHOTSHELL 0x80 + +// Temp entity bounce sound types +#define TE_BOUNCE_NULL 0 +#define TE_BOUNCE_SHELL 1 +#define TE_BOUNCE_SHOTSHELL 2 + +// Rendering constants +enum +{ + kRenderNormal, // src + kRenderTransColor, // c*a+dest*(1-a) + kRenderTransTexture, // src*a+dest*(1-a) + kRenderGlow, // src*a+dest -- No Z buffer checks + kRenderTransAlpha, // src*srca+dest*(1-srca) + kRenderTransAdd, // src*a+dest +}; + +enum +{ + kRenderFxNone = 0, + kRenderFxPulseSlow, + kRenderFxPulseFast, + kRenderFxPulseSlowWide, + kRenderFxPulseFastWide, + kRenderFxFadeSlow, + kRenderFxFadeFast, + kRenderFxSolidSlow, + kRenderFxSolidFast, + kRenderFxStrobeSlow, + kRenderFxStrobeFast, + kRenderFxStrobeFaster, + kRenderFxFlickerSlow, + kRenderFxFlickerFast, + kRenderFxNoDissipation, + kRenderFxDistort, // Distort/scale/translate flicker + kRenderFxHologram, // kRenderFxDistort + distance fade + kRenderFxDeadPlayer, // kRenderAmt is the player index + kRenderFxExplode, // Scale up really big! + kRenderFxGlowShell, // Glowing Shell + kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!) +}; + + +typedef int func_t; +typedef int string_t; + +typedef unsigned char byte; +typedef unsigned short word; +#define _DEF_BYTE_ + +#undef true +#undef false + +#ifndef __cplusplus +typedef enum {false, true} qboolean; +#else +typedef int qboolean; +#endif + +typedef struct +{ + byte r, g, b; +} color24; + +typedef struct +{ + unsigned r, g, b, a; +} colorVec; + +#ifdef _WIN32 +#pragma pack(push,2) +#endif + +typedef struct +{ + unsigned short r, g, b, a; +} PackedColorVec; + +#ifdef _WIN32 +#pragma pack(pop) +#endif +typedef struct link_s +{ + struct link_s *prev, *next; +} link_t; + +typedef struct edict_s edict_t; + +typedef struct +{ + vec3_t normal; + float dist; +} plane_t; + +typedef struct +{ + qboolean allsolid; // if true, plane is not valid + qboolean startsolid; // if true, the initial point was in a solid area + qboolean inopen, inwater; + float fraction; // time completed, 1.0 = didn't hit anything + vec3_t endpos; // final position + plane_t plane; // surface normal at impact + edict_t *ent; // entity the surface is on + int hitgroup; // 0 == generic, non zero is specific body part +} trace_t; + +#endif + diff --git a/sdk/hlsdk/common/crc.h b/sdk/hlsdk/common/crc.h new file mode 100644 index 0000000..55cb234 --- /dev/null +++ b/sdk/hlsdk/common/crc.h @@ -0,0 +1,54 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +/* crc.h */ +#ifndef CRC_H +#define CRC_H +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +// MD5 Hash +typedef struct +{ + unsigned int buf[4]; + unsigned int bits[2]; + unsigned char in[64]; +} MD5Context_t; + + +typedef unsigned long CRC32_t; +void CRC32_Init(CRC32_t *pulCRC); +CRC32_t CRC32_Final(CRC32_t pulCRC); +void CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len); +void CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch); +int CRC_File(CRC32_t *crcvalue, char *pszFileName); + +unsigned char COM_BlockSequenceCRCByte (unsigned char *base, int length, int sequence); + +void MD5Init(MD5Context_t *context); +void MD5Update(MD5Context_t *context, unsigned char const *buf, + unsigned int len); +void MD5Final(unsigned char digest[16], MD5Context_t *context); +void Transform(unsigned int buf[4], unsigned int const in[16]); + +int MD5_Hash_File(unsigned char digest[16], char *pszFileName, int bUsefopen, int bSeed, unsigned int seed[4]); +char *MD5_Print(unsigned char hash[16]); +int MD5_Hash_CachedFile(unsigned char digest[16], unsigned char *pCache, int nFileSize, int bSeed, unsigned int seed[4]); + +int CRC_MapFile(CRC32_t *crcvalue, char *pszFileName); + +#endif diff --git a/sdk/hlsdk/common/cvardef.h b/sdk/hlsdk/common/cvardef.h new file mode 100644 index 0000000..8390134 --- /dev/null +++ b/sdk/hlsdk/common/cvardef.h @@ -0,0 +1,36 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef CVARDEF_H +#define CVARDEF_H + +#define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc +#define FCVAR_USERINFO (1<<1) // changes the client's info string +#define FCVAR_SERVER (1<<2) // notifies players when changed +#define FCVAR_EXTDLL (1<<3) // defined by external DLL +#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll +#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value +#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server. +#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). +#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log + +typedef struct cvar_s +{ + char *name; + char *string; + int flags; + float value; + struct cvar_s *next; +} cvar_t; +#endif diff --git a/sdk/hlsdk/common/demo_api.h b/sdk/hlsdk/common/demo_api.h new file mode 100644 index 0000000..0130679 --- /dev/null +++ b/sdk/hlsdk/common/demo_api.h @@ -0,0 +1,33 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined ( DEMO_APIH ) +#define DEMO_APIH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +typedef struct demo_api_s +{ + int ( *IsRecording ) ( void ); + int ( *IsPlayingback ) ( void ); + int ( *IsTimeDemo ) ( void ); + void ( *WriteBuffer ) ( int size, unsigned char *buffer ); +} demo_api_t; + +extern demo_api_t demoapi; + +#endif diff --git a/sdk/hlsdk/common/director_cmds.h b/sdk/hlsdk/common/director_cmds.h new file mode 100644 index 0000000..4c8fdd5 --- /dev/null +++ b/sdk/hlsdk/common/director_cmds.h @@ -0,0 +1,38 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// director_cmds.h +// sub commands for svc_director + +#define DRC_ACTIVE 0 // tells client that he's an spectator and will get director command +#define DRC_STATUS 1 // send status infos about proxy +#define DRC_CAMERA 2 // set the actual director camera position +#define DRC_EVENT 3 // informs the dircetor about ann important game event + + +#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important) +#define DRC_FLAG_SIDE (1<<4) +#define DRC_FLAG_DRAMATIC (1<<5) + + + +// commands of the director API function CallDirectorProc(...) + +#define DRCAPI_NOP 0 // no operation +#define DRCAPI_ACTIVE 1 // de/acivates director mode in engine +#define DRCAPI_STATUS 2 // request proxy information +#define DRCAPI_SETCAM 3 // set camera n to given position and angle +#define DRCAPI_GETCAM 4 // request camera n position and angle +#define DRCAPI_DIRPLAY 5 // set director time and play with normal speed +#define DRCAPI_DIRFREEZE 6 // freeze directo at this time +#define DRCAPI_SETVIEWMODE 7 // overview or 4 cameras +#define DRCAPI_SETOVERVIEWPARAMS 8 // sets parameter for overview mode +#define DRCAPI_SETFOCUS 9 // set the camera which has the input focus +#define DRCAPI_GETTARGETS 10 // queries engine for player list +#define DRCAPI_SETVIEWPOINTS 11 // gives engine all waypoints + + diff --git a/sdk/hlsdk/common/dlight.h b/sdk/hlsdk/common/dlight.h new file mode 100644 index 0000000..6a4f5b3 --- /dev/null +++ b/sdk/hlsdk/common/dlight.h @@ -0,0 +1,35 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined ( DLIGHTH ) +#define DLIGHTH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +typedef struct dlight_s +{ + vec3_t origin; + float radius; + color24 color; + float die; // stop lighting after this time + float decay; // drop this each second + float minlight; // don't add when contributing less + int key; + qboolean dark; // subtracts light instead of adding +} dlight_t; + +#endif diff --git a/sdk/hlsdk/common/dll_state.h b/sdk/hlsdk/common/dll_state.h new file mode 100644 index 0000000..4065162 --- /dev/null +++ b/sdk/hlsdk/common/dll_state.h @@ -0,0 +1,23 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +//DLL State Flags + +#define DLL_INACTIVE 0 // no dll +#define DLL_ACTIVE 1 // dll is running +#define DLL_PAUSED 2 // dll is paused +#define DLL_CLOSE 3 // closing down dll +#define DLL_TRANS 4 // Level Transition + +// DLL Pause reasons + +#define DLL_NORMAL 0 // User hit Esc or something. +#define DLL_QUIT 4 // Quit now +#define DLL_RESTART 6 // Switch to launcher for linux, does a quit but returns 1 + +// DLL Substate info ( not relevant ) +#define ENG_NORMAL (1<<0) diff --git a/sdk/hlsdk/common/engine_launcher_api.h b/sdk/hlsdk/common/engine_launcher_api.h new file mode 100644 index 0000000..c669856 --- /dev/null +++ b/sdk/hlsdk/common/engine_launcher_api.h @@ -0,0 +1,112 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// engine/launcher interface +#if !defined( ENGINE_LAUNCHER_APIH ) +#define ENGINE_LAUNCHER_APIH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +//typedef void ( *xcommand_t ) ( void ); + +#define RENDERTYPE_UNDEFINED 0 +#define RENDERTYPE_SOFTWARE 1 +#define RENDERTYPE_HARDWARE 2 + +#define ENGINE_LAUNCHER_API_VERSION 1 + +typedef struct engine_api_s +{ + int version; + int rendertype; + int size; + + // Functions + int ( *GetEngineState ) ( void ); + void ( *Cbuf_AddText ) ( char *text ); // append cmd at end of buf + void ( *Cbuf_InsertText ) ( char *text ); // insert cmd at start of buf + void ( *Cmd_AddCommand ) ( char *cmd_name, void ( *funcname )( void ) ); + int ( *Cmd_Argc ) ( void ); + char *( *Cmd_Args ) ( void ); + char *( *Cmd_Argv ) ( int arg ); + void ( *Con_Printf ) ( char *, ... ); + void ( *Con_SafePrintf ) ( char *, ... ); + void ( *Cvar_Set ) ( char *var_name, char *value ); + void ( *Cvar_SetValue ) ( char *var_name, float value ); + int ( *Cvar_VariableInt ) ( char *var_name ); + char *( *Cvar_VariableString ) ( char *var_name ); + float ( *Cvar_VariableValue ) ( char *var_name ); + void ( *ForceReloadProfile ) ( void ); + int ( *GetGameInfo ) ( struct GameInfo_s *pGI, char *pszChannel ); + void ( *GameSetBackground ) ( int bBack ); + void ( *GameSetState ) ( int iState ); + void ( *GameSetSubState ) ( int iState ); + int ( *GetPauseState ) ( void ); + int ( *Host_Frame ) ( float time, int iState, int *stateInfo ); + void ( *Host_GetHostInfo ) ( float *fps, int *nActive, int *nSpectators, int *nMaxPlayers, char *pszMap ); + void ( *Host_Shutdown ) ( void ); + int ( *Game_Init ) ( char *lpCmdLine, unsigned char *pMem, int iSize, struct exefuncs_s *pef, void *, int ); + void ( *IN_ActivateMouse ) ( void ); + void ( *IN_ClearStates ) ( void ); + void ( *IN_DeactivateMouse ) ( void ); + void ( *IN_MouseEvent ) ( int mstate ); + void ( *Keyboard_ReturnToGame ) ( void ); + void ( *Key_ClearStates ) ( void ); + void ( *Key_Event ) ( int key, int down ); + int ( *LoadGame ) ( const char *pszSlot ); + void ( *S_BlockSound ) ( void ); + void ( *S_ClearBuffer ) ( void ); + void ( *S_GetDSPointer ) ( struct IDirectSound **lpDS, struct IDirectSoundBuffer **lpDSBuf ); + void *( *S_GetWAVPointer ) ( void ); + void ( *S_UnblockSound ) ( void ); + int ( *SaveGame ) ( const char *pszSlot, const char *pszComment ); + void ( *SetAuth ) ( void *pobj ); + void ( *SetMessagePumpDisableMode ) ( int bMode ); + void ( *SetPauseState ) ( int bPause ); + void ( *SetStartupMode ) ( int bMode ); + void ( *SNDDMA_Shutdown ) ( void ); + void ( *Snd_AcquireBuffer ) ( void ); + void ( *Snd_ReleaseBuffer ) ( void ); + void ( *StoreProfile ) ( void ); + double ( *Sys_FloatTime ) ( void ); + void ( *VID_UpdateWindowVars ) ( void *prc, int x, int y ); + void ( *VID_UpdateVID ) ( struct viddef_s *pvid ); + + // VGUI interfaces + void ( *VGui_CallEngineSurfaceProc ) ( void* hwnd, unsigned int msg, unsigned int wparam, long lparam ); + + // notifications that the launcher is taking/giving focus to the engine + void ( *EngineTakingFocus ) ( void ); + void ( *LauncherTakingFocus ) ( void ); + +#ifdef _WIN32 + // Only filled in by rendertype RENDERTYPE_HARDWARE + void ( *GL_Init ) ( void ); + int ( *GL_SetMode ) ( HWND hwndGame, HDC *pmaindc, HGLRC *pbaseRC, int fD3D, const char *p, const char *pszCmdLine ); + void ( *GL_Shutdown ) ( HWND hwnd, HDC hdc, HGLRC hglrc ); + + void ( *QGL_D3DShared ) ( struct tagD3DGlobals *d3dGShared ); + + int ( WINAPI *glSwapBuffers ) ( HDC dc ); + void ( *DirectorProc ) ( unsigned int cmd, void * params ); +#else + // NOT USED IN LINUX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! + void ( *GL_Init ) ( void ); + void ( *GL_SetMode ) ( void ); + void ( *GL_Shutdown ) ( void ); + void ( *QGL_D3DShared ) ( void ); + void ( *glSwapBuffers ) ( void ); + void ( *DirectorProc ) ( void ); + // LINUX +#endif + +} engine_api_t; + +#endif // ENGINE_LAUNCHER_APIH diff --git a/sdk/hlsdk/common/entity_state.h b/sdk/hlsdk/common/entity_state.h new file mode 100644 index 0000000..fe4c097 --- /dev/null +++ b/sdk/hlsdk/common/entity_state.h @@ -0,0 +1,195 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( ENTITY_STATEH ) +#define ENTITY_STATEH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +// For entityType below +#define ENTITY_NORMAL (1<<0) +#define ENTITY_BEAM (1<<1) + +// Entity state is used for the baseline and for delta compression of a packet of +// entities that is sent to a client. +typedef struct entity_state_s entity_state_t; + +struct entity_state_s +{ +// Fields which are filled in by routines outside of delta compression + int entityType; + // Index into cl_entities array for this entity. + int number; + float msg_time; + + // Message number last time the player/entity state was updated. + int messagenum; + + // Fields which can be transitted and reconstructed over the network stream + vec3_t origin; + vec3_t angles; + + int modelindex; + int sequence; + float frame; + int colormap; + short skin; + short solid; + int effects; + float scale; + + byte eflags; + + // Render information + int rendermode; + int renderamt; + color24 rendercolor; + int renderfx; + + int movetype; + float animtime; + float framerate; + int body; + byte controller[4]; + byte blending[4]; + vec3_t velocity; + + // Send bbox down to client for use during prediction. + vec3_t mins; + vec3_t maxs; + + int aiment; + // If owned by a player, the index of that player ( for projectiles ). + int owner; + + // Friction, for prediction. + float friction; + // Gravity multiplier + float gravity; + +// PLAYER SPECIFIC + int team; + int playerclass; + int health; + qboolean spectator; + int weaponmodel; + int gaitsequence; + // If standing on conveyor, e.g. + vec3_t basevelocity; + // Use the crouched hull, or the regular player hull. + int usehull; + // Latched buttons last time state updated. + int oldbuttons; + // -1 = in air, else pmove entity number + int onground; + int iStepLeft; + // How fast we are falling + float flFallVelocity; + + float fov; + int weaponanim; + + // Parametric movement overrides + vec3_t startpos; + vec3_t endpos; + float impacttime; + float starttime; + + // For mods + int iuser1; + int iuser2; + int iuser3; + int iuser4; + float fuser1; + float fuser2; + float fuser3; + float fuser4; + vec3_t vuser1; + vec3_t vuser2; + vec3_t vuser3; + vec3_t vuser4; +}; + +#include "pm_info.h" + +typedef struct clientdata_s +{ + vec3_t origin; + vec3_t velocity; + + int viewmodel; + vec3_t punchangle; + int flags; + int waterlevel; + int watertype; + vec3_t view_ofs; + float health; + + int bInDuck; + + int weapons; // remove? + + int flTimeStepSound; + int flDuckTime; + int flSwimTime; + int waterjumptime; + + float maxspeed; + + float fov; + int weaponanim; + + int m_iId; + int ammo_shells; + int ammo_nails; + int ammo_cells; + int ammo_rockets; + float m_flNextAttack; + + int tfstate; + + int pushmsec; + + int deadflag; + + char physinfo[ MAX_PHYSINFO_STRING ]; + + // For mods + int iuser1; + int iuser2; + int iuser3; + int iuser4; + float fuser1; + float fuser2; + float fuser3; + float fuser4; + vec3_t vuser1; + vec3_t vuser2; + vec3_t vuser3; + vec3_t vuser4; +} clientdata_t; + +#include "weaponinfo.h" + +typedef struct local_state_s +{ + entity_state_t playerstate; + clientdata_t client; + weapon_data_t weapondata[ 32 ]; +} local_state_t; + +#endif // !ENTITY_STATEH diff --git a/sdk/hlsdk/common/entity_types.h b/sdk/hlsdk/common/entity_types.h new file mode 100644 index 0000000..ff783df --- /dev/null +++ b/sdk/hlsdk/common/entity_types.h @@ -0,0 +1,26 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// entity_types.h +#if !defined( ENTITY_TYPESH ) +#define ENTITY_TYPESH + +#define ET_NORMAL 0 +#define ET_PLAYER 1 +#define ET_TEMPENTITY 2 +#define ET_BEAM 3 +// BMODEL or SPRITE that was split across BSP nodes +#define ET_FRAGMENTED 4 + +#endif // !ENTITY_TYPESH diff --git a/sdk/hlsdk/common/event_api.h b/sdk/hlsdk/common/event_api.h new file mode 100644 index 0000000..c49c25d --- /dev/null +++ b/sdk/hlsdk/common/event_api.h @@ -0,0 +1,53 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined ( EVENT_APIH ) +#define EVENT_APIH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +#define EVENT_API_VERSION 1 + +typedef struct event_api_s +{ + int version; + void ( *EV_PlaySound ) ( int ent, float *origin, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ); + void ( *EV_StopSound ) ( int ent, int channel, const char *sample ); + int ( *EV_FindModelIndex )( const char *pmodel ); + int ( *EV_IsLocal ) ( int playernum ); + int ( *EV_LocalPlayerDucking ) ( void ); + void ( *EV_LocalPlayerViewheight ) ( float * ); + void ( *EV_LocalPlayerBounds ) ( int hull, float *mins, float *maxs ); + int ( *EV_IndexFromTrace) ( struct pmtrace_s *pTrace ); + struct physent_s *( *EV_GetPhysent ) ( int idx ); + void ( *EV_SetUpPlayerPrediction ) ( int dopred, int bIncludeLocalClient ); + void ( *EV_PushPMStates ) ( void ); + void ( *EV_PopPMStates ) ( void ); + void ( *EV_SetSolidPlayers ) (int playernum); + void ( *EV_SetTraceHull ) ( int hull ); + void ( *EV_PlayerTrace ) ( float *start, float *end, int traceFlags, int ignore_pe, struct pmtrace_s *tr ); + void ( *EV_WeaponAnimation ) ( int sequence, int body ); + unsigned short ( *EV_PrecacheEvent ) ( int type, const char* psz ); + void ( *EV_PlaybackEvent ) ( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); + const char *( *EV_TraceTexture ) ( int ground, float *vstart, float *vend ); + void ( *EV_StopAllSounds ) ( int entnum, int entchannel ); + void ( *EV_KillEvents ) ( int entnum, const char *eventname ); +} event_api_t; + +extern event_api_t eventapi; + +#endif diff --git a/sdk/hlsdk/common/event_args.h b/sdk/hlsdk/common/event_args.h new file mode 100644 index 0000000..7d7d9b3 --- /dev/null +++ b/sdk/hlsdk/common/event_args.h @@ -0,0 +1,52 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( EVENT_ARGSH ) +#define EVENT_ARGSH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +// Event was invoked with stated origin +#define FEVENT_ORIGIN ( 1<<0 ) + +// Event was invoked with stated angles +#define FEVENT_ANGLES ( 1<<1 ) + +typedef struct event_args_s +{ + int flags; + + // Transmitted + int entindex; + + float origin[3]; + float angles[3]; + float velocity[3]; + + int ducking; + + float fparam1; + float fparam2; + + int iparam1; + int iparam2; + + int bparam1; + int bparam2; +} event_args_t; + +#endif diff --git a/sdk/hlsdk/common/event_flags.h b/sdk/hlsdk/common/event_flags.h new file mode 100644 index 0000000..fb19ae3 --- /dev/null +++ b/sdk/hlsdk/common/event_flags.h @@ -0,0 +1,49 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( EVENT_FLAGSH ) +#define EVENT_FLAGSH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +// Skip local host for event send. +#define FEV_NOTHOST (1<<0) + +// Send the event reliably. You must specify the origin and angles and use +// PLAYBACK_EVENT_FULL for this to work correctly on the server for anything +// that depends on the event origin/angles. I.e., the origin/angles are not +// taken from the invoking edict for reliable events. +#define FEV_RELIABLE (1<<1) + +// Don't restrict to PAS/PVS, send this event to _everybody_ on the server ( useful for stopping CHAN_STATIC +// sounds started by client event when client is not in PVS anymore ( hwguy in TFC e.g. ). +#define FEV_GLOBAL (1<<2) + +// If this client already has one of these events in its queue, just update the event instead of sending it as a duplicate +// +#define FEV_UPDATE (1<<3) + +// Only send to entity specified as the invoker +#define FEV_HOSTONLY (1<<4) + +// Only send if the event was created on the server. +#define FEV_SERVER (1<<5) + +// Only issue event client side ( from shared code ) +#define FEV_CLIENT (1<<6) + +#endif diff --git a/sdk/hlsdk/common/exefuncs.h b/sdk/hlsdk/common/exefuncs.h new file mode 100644 index 0000000..cf07310 --- /dev/null +++ b/sdk/hlsdk/common/exefuncs.h @@ -0,0 +1,50 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// exefuncs.h +#ifndef EXEFUNCS_H +#define EXEFUNCS_H + +// Engine hands this to DLLs for functionality callbacks +typedef struct exefuncs_s +{ + int fMMX; + int iCPUMhz; + void (*unused1)(void); + void (*unused2)(void); + void (*unused3)(void); + void (*unused4)(void); + void (*VID_ForceLockState)(int lk); + int (*VID_ForceUnlockedAndReturnState)(void); + void (*unused5)(void); + void (*unused6)(void); + void (*unused7)(void); + void (*unused8)(void); + void (*unused9)(void); + void (*unused10)(void); + void (*unused11)(void); + void (*unused12)(void); + void (*unused13)(void); + void (*unused14)(void); + void (*unused15)(void); + void (*ErrorMessage)(int nLevel, const char *pszErrorMessage); + void (*unused16)(void); + void (*Sys_Printf)(char *fmt, ...); + void (*unused17)(void); + void (*unused18)(void); + void (*unused19)(void); + void (*unused20)(void); + void (*unused21)(void); + void (*unused22)(void); + void (*unused23)(void); + void (*unused24)(void); + void (*unused25)(void); + void (*unused26)(void); + void (*unused27)(void); +} exefuncs_t; + +#endif diff --git a/sdk/hlsdk/common/hltv.h b/sdk/hlsdk/common/hltv.h new file mode 100644 index 0000000..4099b7e --- /dev/null +++ b/sdk/hlsdk/common/hltv.h @@ -0,0 +1,57 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// hltv.h +// all shared consts between server, clients and proxy + +#ifndef HLTV_H +#define HLTV_H + +#define TYPE_CLIENT 0 // client is a normal HL client (default) +#define TYPE_PROXY 1 // client is another proxy +#define TYPE_COMMENTATOR 3 // client is a commentator +#define TYPE_DEMO 4 // client is a demo file +// sub commands of svc_hltv: +#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands +#define HLTV_STATUS 1 // send status infos about proxy +#define HLTV_LISTEN 2 // tell client to listen to a multicast stream + +// sub commands of svc_director: +#define DRC_CMD_NONE 0 // NULL director command +#define DRC_CMD_START 1 // start director mode +#define DRC_CMD_EVENT 2 // informs about director command +#define DRC_CMD_MODE 3 // switches camera modes +#define DRC_CMD_CAMERA 4 // sets camera registers +#define DRC_CMD_TIMESCALE 5 // sets time scale +#define DRC_CMD_MESSAGE 6 // send HUD centerprint +#define DRC_CMD_SOUND 7 // plays a particular sound +#define DRC_CMD_STATUS 8 // status info about broadcast +#define DRC_CMD_BANNER 9 // banner file name for HLTV gui +#define DRC_CMD_FADE 10 // send screen fade command +#define DRC_CMD_SHAKE 11 // send screen shake command +#define DRC_CMD_STUFFTEXT 12 // like the normal svc_stufftext but as director command + +#define DRC_CMD_LAST 12 + + + +// HLTV_EVENT event flags +#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important) +#define DRC_FLAG_SIDE (1<<4) // +#define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene +#define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo +#define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc) +#define DRC_FLAG_INTRO (1<<8) // is a introduction scene +#define DRC_FLAG_FINAL (1<<9) // is a final scene +#define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data + + +#define MAX_DIRECTOR_CMD_PARAMETERS 4 +#define MAX_DIRECTOR_CMD_STRING 128 + + +#endif // HLTV_H diff --git a/sdk/hlsdk/common/in_buttons.h b/sdk/hlsdk/common/in_buttons.h new file mode 100644 index 0000000..77294ad --- /dev/null +++ b/sdk/hlsdk/common/in_buttons.h @@ -0,0 +1,40 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef IN_BUTTONS_H +#define IN_BUTTONS_H +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +#define IN_ATTACK (1 << 0) +#define IN_JUMP (1 << 1) +#define IN_DUCK (1 << 2) +#define IN_FORWARD (1 << 3) +#define IN_BACK (1 << 4) +#define IN_USE (1 << 5) +#define IN_CANCEL (1 << 6) +#define IN_LEFT (1 << 7) +#define IN_RIGHT (1 << 8) +#define IN_MOVELEFT (1 << 9) +#define IN_MOVERIGHT (1 << 10) +#define IN_ATTACK2 (1 << 11) +#define IN_RUN (1 << 12) +#define IN_RELOAD (1 << 13) +#define IN_ALT1 (1 << 14) +#define IN_SCORE (1 << 15) // Used by client.dll for when scoreboard is held down + +#endif // IN_BUTTONS_H diff --git a/sdk/hlsdk/common/interface.h b/sdk/hlsdk/common/interface.h new file mode 100644 index 0000000..b49d087 --- /dev/null +++ b/sdk/hlsdk/common/interface.h @@ -0,0 +1,129 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// This header defines the interface convention used in the valve engine. +// To make an interface and expose it: +// 1. Derive from IBaseInterface. +// 2. The interface must be ALL pure virtuals, and have no data members. +// 3. Define a name for it. +// 4. In its implementation file, use EXPOSE_INTERFACE or EXPOSE_SINGLE_INTERFACE. + +// Versioning +// There are two versioning cases that are handled by this: +// 1. You add functions to the end of an interface, so it is binary compatible with the previous interface. In this case, +// you need two EXPOSE_INTERFACEs: one to expose your class as the old interface and one to expose it as the new interface. +// 2. You update an interface so it's not compatible anymore (but you still want to be able to expose the old interface +// for legacy code). In this case, you need to make a new version name for your new interface, and make a wrapper interface and +// expose it for the old interface. + +#ifndef INTERFACE_H +#define INTERFACE_H + +#ifdef __cplusplus + +// All interfaces derive from this. +class IBaseInterface +{ +public: + + virtual ~IBaseInterface() {} +}; + + +#define CREATEINTERFACE_PROCNAME "CreateInterface" +typedef IBaseInterface* (*CreateInterfaceFn)(const char *pName, int *pReturnCode); + + +typedef IBaseInterface* (*InstantiateInterfaceFn)(); + + +// Used internally to register classes. +class InterfaceReg +{ +public: + InterfaceReg(InstantiateInterfaceFn fn, const char *pName); + +public: + + InstantiateInterfaceFn m_CreateFn; + const char *m_pName; + + InterfaceReg *m_pNext; // For the global list. + static InterfaceReg *s_pInterfaceRegs; +}; + + +// Use this to expose an interface that can have multiple instances. +// e.g.: +// EXPOSE_INTERFACE( CInterfaceImp, IInterface, "MyInterface001" ) +// This will expose a class called CInterfaceImp that implements IInterface (a pure class) +// clients can receive a pointer to this class by calling CreateInterface( "MyInterface001" ) +// +// In practice, the shared header file defines the interface (IInterface) and version name ("MyInterface001") +// so that each component can use these names/vtables to communicate +// +// A single class can support multiple interfaces through multiple inheritance +// +#define EXPOSE_INTERFACE_FN(functionName, interfaceName, versionName) \ + static InterfaceReg __g_Create##className##_reg(functionName, versionName); + +#define EXPOSE_INTERFACE(className, interfaceName, versionName) \ + static IBaseInterface* __Create##className##_interface() {return (interfaceName *)new className;}\ + static InterfaceReg __g_Create##className##_reg(__Create##className##_interface, versionName ); + +// Use this to expose a singleton interface with a global variable you've created. +#define EXPOSE_SINGLE_INTERFACE_GLOBALVAR(className, interfaceName, versionName, globalVarName) \ + static IBaseInterface* __Create##className##interfaceName##_interface() {return (interfaceName *)&globalVarName;}\ + static InterfaceReg __g_Create##className##interfaceName##_reg(__Create##className##interfaceName##_interface, versionName); + +// Use this to expose a singleton interface. This creates the global variable for you automatically. +#define EXPOSE_SINGLE_INTERFACE(className, interfaceName, versionName) \ + static className __g_##className##_singleton;\ + EXPOSE_SINGLE_INTERFACE_GLOBALVAR(className, interfaceName, versionName, __g_##className##_singleton) + + +#ifdef WIN32 + #define EXPORT_FUNCTION __declspec(dllexport) +#else + #define EXPORT_FUNCTION +#endif + + +// This function is automatically exported and allows you to access any interfaces exposed with the above macros. +// if pReturnCode is set, it will return one of the following values +// extend this for other error conditions/code +enum +{ + IFACE_OK = 0, + IFACE_FAILED +}; + + +extern "C" +{ + EXPORT_FUNCTION IBaseInterface* CreateInterface(const char *pName, int *pReturnCode); +}; + + +// Handle to an interface (HInterfaceModule_t* is just there for type safety). +typedef struct HInterfaceModule_t* HINTERFACEMODULE; + + +// Use these to load and unload a module. +extern HINTERFACEMODULE Sys_LoadModule(const char *pModuleName); +extern void Sys_FreeModule(HINTERFACEMODULE hModule); + +// Use these to get the factory function from either a loaded module or the current module. +extern CreateInterfaceFn Sys_GetFactory( HINTERFACEMODULE hModule ); +extern CreateInterfaceFn Sys_GetFactoryThis( void ); + +#endif // __cplusplus + +#endif + + + diff --git a/sdk/hlsdk/common/ivoicetweak.h b/sdk/hlsdk/common/ivoicetweak.h new file mode 100644 index 0000000..c5f3402 --- /dev/null +++ b/sdk/hlsdk/common/ivoicetweak.h @@ -0,0 +1,37 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#ifndef IVOICETWEAK_H +#define IVOICETWEAK_H +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +// These provide access to the voice controls. +typedef enum +{ + MicrophoneVolume=0, // values 0-1. + OtherSpeakerScale // values 0-1. Scales how loud other players are. +} VoiceTweakControl; + + +typedef struct IVoiceTweak_s +{ + // These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back + // without sending to the server. + int (*StartVoiceTweakMode)(); // Returns 0 on error. + void (*EndVoiceTweakMode)(); + + // Get/set control values. + void (*SetControlFloat)(VoiceTweakControl iControl, float value); + float (*GetControlFloat)(VoiceTweakControl iControl); +} IVoiceTweak; + + +#endif // IVOICETWEAK_H diff --git a/sdk/hlsdk/common/mathlib.h b/sdk/hlsdk/common/mathlib.h new file mode 100644 index 0000000..908e631 --- /dev/null +++ b/sdk/hlsdk/common/mathlib.h @@ -0,0 +1,156 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// mathlib.h + +typedef float vec_t; +typedef vec_t vec3_t[3]; +typedef vec_t vec4_t[4]; // x,y,z,w +typedef vec_t vec5_t[5]; + +typedef short vec_s_t; +typedef vec_s_t vec3s_t[3]; +typedef vec_s_t vec4s_t[4]; // x,y,z,w +typedef vec_s_t vec5s_t[5]; + +typedef int fixed4_t; +typedef int fixed8_t; +typedef int fixed16_t; + +#ifndef M_PI +#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h +#endif + +struct mplane_s; + +extern vec3_t vec3_origin; +extern int nanmask; + +#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask) + +#ifndef VECTOR_H + #define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2]) +#endif + +#define VectorSubtract(a,b,c) {(c)[0]=(a)[0]-(b)[0];(c)[1]=(a)[1]-(b)[1];(c)[2]=(a)[2]-(b)[2];} +#define VectorAdd(a,b,c) {(c)[0]=(a)[0]+(b)[0];(c)[1]=(a)[1]+(b)[1];(c)[2]=(a)[2]+(b)[2];} +#define VectorCopy(a,b) {(b)[0]=(a)[0];(b)[1]=(a)[1];(b)[2]=(a)[2];} +#define VectorClear(a) {(a)[0]=0.0;(a)[1]=0.0;(a)[2]=0.0;} + +void VectorMA (const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc); + +vec_t _DotProduct (vec3_t v1, vec3_t v2); +void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out); +void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out); +void _VectorCopy (vec3_t in, vec3_t out); + +int VectorCompare (const vec3_t v1, const vec3_t v2); +float Length (const vec3_t v); +void CrossProduct (const vec3_t v1, const vec3_t v2, vec3_t cross); +float VectorNormalize (vec3_t v); // returns vector length +void VectorInverse (vec3_t v); +void VectorScale (const vec3_t in, vec_t scale, vec3_t out); +int Q_log2(int val); + +void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]); +void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]); + +// Here are some "manual" INLINE routines for doing floating point to integer conversions +extern short new_cw, old_cw; + +typedef union DLONG { + int i[2]; + double d; + float f; + } DLONG; + +extern DLONG dlong; + +#ifdef _WIN32 +void __inline set_fpu_cw(void) +{ +_asm + { wait + fnstcw old_cw + wait + mov ax, word ptr old_cw + or ah, 0xc + mov word ptr new_cw,ax + fldcw new_cw + } +} + +int __inline quick_ftol(float f) +{ + _asm { + // Assumes that we are already in chop mode, and only need a 32-bit int + fld DWORD PTR f + fistp DWORD PTR dlong + } + return dlong.i[0]; +} + +void __inline restore_fpu_cw(void) +{ + _asm fldcw old_cw +} +#else +#define set_fpu_cw() /* */ +#define quick_ftol(f) ftol(f) +#define restore_fpu_cw() /* */ +#endif + +void FloorDivMod (double numer, double denom, int *quotient, + int *rem); +fixed16_t Invert24To16(fixed16_t val); +int GreatestCommonDivisor (int i1, int i2); + +void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); +void AngleVectorsTranspose (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); +#define AngleIVectors AngleVectorsTranspose + +void AngleMatrix (const vec3_t angles, float (*matrix)[4] ); +void AngleIMatrix (const vec3_t angles, float (*matrix)[4] ); +void VectorTransform (const vec3_t in1, float in2[3][4], vec3_t out); + +void NormalizeAngles( vec3_t angles ); +void InterpolateAngles( vec3_t start, vec3_t end, vec3_t output, float frac ); +float AngleBetweenVectors( const vec3_t v1, const vec3_t v2 ); + + +void VectorMatrix( vec3_t forward, vec3_t right, vec3_t up); +void VectorAngles( const vec3_t forward, vec3_t angles ); + +int InvertMatrix( const float * m, float *out ); + +int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane); +float anglemod(float a); + + + +#define BOX_ON_PLANE_SIDE(emins, emaxs, p) \ + (((p)->type < 3)? \ + ( \ + ((p)->dist <= (emins)[(p)->type])? \ + 1 \ + : \ + ( \ + ((p)->dist >= (emaxs)[(p)->type])?\ + 2 \ + : \ + 3 \ + ) \ + ) \ + : \ + BoxOnPlaneSide( (emins), (emaxs), (p))) diff --git a/sdk/hlsdk/common/net_api.h b/sdk/hlsdk/common/net_api.h new file mode 100644 index 0000000..df86cca --- /dev/null +++ b/sdk/hlsdk/common/net_api.h @@ -0,0 +1,101 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#if !defined( NET_APIH ) +#define NET_APIH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +#if !defined ( NETADRH ) +#include "netadr.h" +#endif + +#define NETAPI_REQUEST_SERVERLIST ( 0 ) // Doesn't need a remote address +#define NETAPI_REQUEST_PING ( 1 ) +#define NETAPI_REQUEST_RULES ( 2 ) +#define NETAPI_REQUEST_PLAYERS ( 3 ) +#define NETAPI_REQUEST_DETAILS ( 4 ) + +// Set this flag for things like broadcast requests, etc. where the engine should not +// kill the request hook after receiving the first response +#define FNETAPI_MULTIPLE_RESPONSE ( 1<<0 ) + +typedef void ( *net_api_response_func_t ) ( struct net_response_s *response ); + +#define NET_SUCCESS ( 0 ) +#define NET_ERROR_TIMEOUT ( 1<<0 ) +#define NET_ERROR_PROTO_UNSUPPORTED ( 1<<1 ) +#define NET_ERROR_UNDEFINED ( 1<<2 ) + +typedef struct net_adrlist_s +{ + struct net_adrlist_s *next; + netadr_t remote_address; +} net_adrlist_t; + +typedef struct net_response_s +{ + // NET_SUCCESS or an error code + int error; + + // Context ID + int context; + // Type + int type; + + // Server that is responding to the request + netadr_t remote_address; + + // Response RTT ping time + double ping; + // Key/Value pair string ( separated by backlash \ characters ) + // WARNING: You must copy this buffer in the callback function, because it is freed + // by the engine right after the call!!!! + // ALSO: For NETAPI_REQUEST_SERVERLIST requests, this will be a pointer to a linked list of net_adrlist_t's + void *response; +} net_response_t; + +typedef struct net_status_s +{ + // Connected to remote server? 1 == yes, 0 otherwise + int connected; + // Client's IP address + netadr_t local_address; + // Address of remote server + netadr_t remote_address; + // Packet Loss ( as a percentage ) + int packet_loss; + // Latency, in seconds ( multiply by 1000.0 to get milliseconds ) + double latency; + // Connection time, in seconds + double connection_time; + // Rate setting ( for incoming data ) + double rate; +} net_status_t; + +typedef struct net_api_s +{ + // APIs + void ( *InitNetworking )( void ); + void ( *Status ) ( struct net_status_s *status ); + void ( *SendRequest) ( int context, int request, int flags, double timeout, struct netadr_s *remote_address, net_api_response_func_t response ); + void ( *CancelRequest ) ( int context ); + void ( *CancelAllRequests ) ( void ); + char *( *AdrToString ) ( struct netadr_s *a ); + int ( *CompareAdr ) ( struct netadr_s *a, struct netadr_s *b ); + int ( *StringToAdr ) ( char *s, struct netadr_s *a ); + const char *( *ValueForKey ) ( const char *s, const char *key ); + void ( *RemoveKey ) ( char *s, const char *key ); + void ( *SetValueForKey ) (char *s, const char *key, const char *value, int maxsize ); +} net_api_t; + +extern net_api_t netapi; + +#endif // NET_APIH diff --git a/sdk/hlsdk/common/netadr.h b/sdk/hlsdk/common/netadr.h new file mode 100644 index 0000000..f320f93 --- /dev/null +++ b/sdk/hlsdk/common/netadr.h @@ -0,0 +1,42 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// netadr.h +#ifndef NETADR_H +#define NETADR_H +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +typedef enum +{ + NA_UNUSED, + NA_LOOPBACK, + NA_BROADCAST, + NA_IP, + NA_IPX, + NA_BROADCAST_IPX, +} netadrtype_t; + +typedef struct netadr_s +{ + netadrtype_t type; + unsigned char ip[4]; + unsigned char ipx[10]; + unsigned short port; +} netadr_t; + +#endif // NETADR_H diff --git a/sdk/hlsdk/common/nowin.h b/sdk/hlsdk/common/nowin.h new file mode 100644 index 0000000..fa9863a --- /dev/null +++ b/sdk/hlsdk/common/nowin.h @@ -0,0 +1,15 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#ifndef INC_NOWIN_H +#define INC_NOWIN_H +#ifndef _WIN32 + +#include + +#endif //!_WIN32 +#endif //INC_NOWIN_H diff --git a/sdk/hlsdk/common/particledef.h b/sdk/hlsdk/common/particledef.h new file mode 100644 index 0000000..66fc920 --- /dev/null +++ b/sdk/hlsdk/common/particledef.h @@ -0,0 +1,59 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( PARTICLEDEFH ) +#define PARTICLEDEFH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +typedef enum { + pt_static, + pt_grav, + pt_slowgrav, + pt_fire, + pt_explode, + pt_explode2, + pt_blob, + pt_blob2, + pt_vox_slowgrav, + pt_vox_grav, + pt_clientcustom // Must have callback function specified +} ptype_t; + +// !!! if this is changed, it must be changed in d_ifacea.h too !!! +typedef struct particle_s +{ +// driver-usable fields + vec3_t org; + short color; + short packedColor; +// drivers never touch the following fields + struct particle_s *next; + vec3_t vel; + float ramp; + float die; + ptype_t type; + void (*deathfunc)( struct particle_s *particle ); + + // for pt_clientcusttom, we'll call this function each frame + void (*callback)( struct particle_s *particle, float frametime ); + + // For deathfunc, etc. + unsigned char context; +} particle_t; + +#endif diff --git a/sdk/hlsdk/common/pmtrace.h b/sdk/hlsdk/common/pmtrace.h new file mode 100644 index 0000000..24eb062 --- /dev/null +++ b/sdk/hlsdk/common/pmtrace.h @@ -0,0 +1,45 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( PMTRACEH ) +#define PMTRACEH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +typedef struct +{ + vec3_t normal; + float dist; +} pmplane_t; + +typedef struct pmtrace_s pmtrace_t; + +struct pmtrace_s +{ + qboolean allsolid; // if true, plane is not valid + qboolean startsolid; // if true, the initial point was in a solid area + qboolean inopen, inwater; // End point is in empty space or in water + float fraction; // time completed, 1.0 = didn't hit anything + vec3_t endpos; // final position + pmplane_t plane; // surface normal at impact + int ent; // entity at impact + vec3_t deltavelocity; // Change in player's velocity caused by impact. + // Only run on server. + int hitgroup; +}; + +#endif diff --git a/sdk/hlsdk/common/qfont.h b/sdk/hlsdk/common/qfont.h new file mode 100644 index 0000000..3866030 --- /dev/null +++ b/sdk/hlsdk/common/qfont.h @@ -0,0 +1,42 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( QFONTH ) +#define QFONTH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +// Font stuff + +#define NUM_GLYPHS 256 + +typedef struct +{ + short startoffset; + short charwidth; +} charinfo; + +typedef struct qfont_s +{ + int width, height; + int rowcount; + int rowheight; + charinfo fontinfo[ NUM_GLYPHS ]; + byte data[4]; +} qfont_t; + +#endif // qfont.h diff --git a/sdk/hlsdk/common/r_efx.h b/sdk/hlsdk/common/r_efx.h new file mode 100644 index 0000000..3b9aaf5 --- /dev/null +++ b/sdk/hlsdk/common/r_efx.h @@ -0,0 +1,199 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined ( R_EFXH ) +#define R_EFXH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +// particle_t +#if !defined( PARTICLEDEFH ) +#include "particledef.h" +#endif + +// BEAM +#if !defined( BEAMDEFH ) +#include "beamdef.h" +#endif + +// dlight_t +#if !defined ( DLIGHTH ) +#include "dlight.h" +#endif + +// cl_entity_t +#if !defined( CL_ENTITYH ) +#include "cl_entity.h" +#endif + +/* +// FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one +// that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings +color24 gTracerColors[] = +{ + { 255, 255, 255 }, // White + { 255, 0, 0 }, // Red + { 0, 255, 0 }, // Green + { 0, 0, 255 }, // Blue + { 0, 0, 0 }, // Tracer default, filled in from cvars, etc. + { 255, 167, 17 }, // Yellow-orange sparks + { 255, 130, 90 }, // Yellowish streaks (garg) + { 55, 60, 144 }, // Blue egon streak + { 255, 130, 90 }, // More Yellowish streaks (garg) + { 255, 140, 90 }, // More Yellowish streaks (garg) + { 200, 130, 90 }, // More red streaks (garg) + { 255, 120, 70 }, // Darker red streaks (garg) +}; +*/ + +// Temporary entity array +#define TENTPRIORITY_LOW 0 +#define TENTPRIORITY_HIGH 1 + +// TEMPENTITY flags +#define FTENT_NONE 0x00000000 +#define FTENT_SINEWAVE 0x00000001 +#define FTENT_GRAVITY 0x00000002 +#define FTENT_ROTATE 0x00000004 +#define FTENT_SLOWGRAVITY 0x00000008 +#define FTENT_SMOKETRAIL 0x00000010 +#define FTENT_COLLIDEWORLD 0x00000020 +#define FTENT_FLICKER 0x00000040 +#define FTENT_FADEOUT 0x00000080 +#define FTENT_SPRANIMATE 0x00000100 +#define FTENT_HITSOUND 0x00000200 +#define FTENT_SPIRAL 0x00000400 +#define FTENT_SPRCYCLE 0x00000800 +#define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes +#define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw +#define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything +#define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner) +#define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed +#define FTENT_SPARKSHOWER 0x00020000 +#define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things ) +#define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things ) + +typedef struct tempent_s TEMPENTITY; +typedef struct tempent_s +{ + int flags; + float die; + float frameMax; + float x; + float y; + float z; + float fadeSpeed; + float bounceFactor; + int hitSound; + void ( *hitcallback ) ( struct tempent_s *ent, struct pmtrace_s *ptr ); + void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ); + TEMPENTITY *next; + int priority; + short clientIndex; // if attached, this is the index of the client to stick to + // if COLLIDEALL, this is the index of the client to ignore + // TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex! + + vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin. + cl_entity_t entity; + + // baseline.origin - velocity + // baseline.renderamt - starting fadeout intensity + // baseline.angles - angle velocity +} TEMPENTITY; + +typedef struct efx_api_s efx_api_t; + +struct efx_api_s +{ + particle_t *( *R_AllocParticle ) ( void ( *callback ) ( struct particle_s *particle, float frametime ) ); + void ( *R_BlobExplosion ) ( float * org ); + void ( *R_Blood ) ( float * org, float * dir, int pcolor, int speed ); + void ( *R_BloodSprite ) ( float * org, int colorindex, int modelIndex, int modelIndex2, float size ); + void ( *R_BloodStream ) ( float * org, float * dir, int pcolor, int speed ); + void ( *R_BreakModel ) ( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags ); + void ( *R_Bubbles ) ( float * mins, float * maxs, float height, int modelIndex, int count, float speed ); + void ( *R_BubbleTrail ) ( float * start, float * end, float height, int modelIndex, int count, float speed ); + void ( *R_BulletImpactParticles ) ( float * pos ); + void ( *R_EntityParticles ) ( struct cl_entity_s *ent ); + void ( *R_Explosion ) ( float *pos, int model, float scale, float framerate, int flags ); + void ( *R_FizzEffect ) ( struct cl_entity_s *pent, int modelIndex, int density ); + void ( *R_FireField ) ( float * org, int radius, int modelIndex, int count, int flags, float life ); + void ( *R_FlickerParticles ) ( float * org ); + void ( *R_FunnelSprite ) ( float *org, int modelIndex, int reverse ); + void ( *R_Implosion ) ( float * end, float radius, int count, float life ); + void ( *R_LargeFunnel ) ( float * org, int reverse ); + void ( *R_LavaSplash ) ( float * org ); + void ( *R_MultiGunshot ) ( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices ); + void ( *R_MuzzleFlash ) ( float *pos1, int type ); + void ( *R_ParticleBox ) ( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life ); + void ( *R_ParticleBurst ) ( float * pos, int size, int color, float life ); + void ( *R_ParticleExplosion ) ( float * org ); + void ( *R_ParticleExplosion2 ) ( float * org, int colorStart, int colorLength ); + void ( *R_ParticleLine ) ( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life ); + void ( *R_PlayerSprites ) ( int client, int modelIndex, int count, int size ); + void ( *R_Projectile ) ( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) ); + void ( *R_RicochetSound ) ( float * pos ); + void ( *R_RicochetSprite ) ( float *pos, struct model_s *pmodel, float duration, float scale ); + void ( *R_RocketFlare ) ( float *pos ); + void ( *R_RocketTrail ) ( float * start, float * end, int type ); + void ( *R_RunParticleEffect ) ( float * org, float * dir, int color, int count ); + void ( *R_ShowLine ) ( float * start, float * end ); + void ( *R_SparkEffect ) ( float *pos, int count, int velocityMin, int velocityMax ); + void ( *R_SparkShower ) ( float *pos ); + void ( *R_SparkStreaks ) ( float * pos, int count, int velocityMin, int velocityMax ); + void ( *R_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode ); + void ( *R_Sprite_Explode ) ( TEMPENTITY *pTemp, float scale, int flags ); + void ( *R_Sprite_Smoke ) ( TEMPENTITY *pTemp, float scale ); + void ( *R_Sprite_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int iRand ); + void ( *R_Sprite_Trail ) ( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed ); + void ( *R_Sprite_WallPuff ) ( TEMPENTITY *pTemp, float scale ); + void ( *R_StreakSplash ) ( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax ); + void ( *R_TracerEffect ) ( float * start, float * end ); + void ( *R_UserTracerParticle ) ( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) ); + particle_t *( *R_TracerParticles ) ( float * org, float * vel, float life ); + void ( *R_TeleportSplash ) ( float * org ); + void ( *R_TempSphereModel ) ( float *pos, float speed, float life, int count, int modelIndex ); + TEMPENTITY *( *R_TempModel ) ( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype ); + TEMPENTITY *( *R_DefaultSprite ) ( float *pos, int spriteIndex, float framerate ); + TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags ); + int ( *Draw_DecalIndex ) ( int id ); + int ( *Draw_DecalIndexFromName ) ( char *name ); + void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags ); + void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life ); + void ( *R_KillAttachedTents ) ( int client ); + BEAM *( *R_BeamCirclePoints ) ( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); + BEAM *( *R_BeamEntPoint ) ( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); + BEAM *( *R_BeamEnts ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); + BEAM *( *R_BeamFollow ) ( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness ); + void ( *R_BeamKill ) ( int deadEntity ); + BEAM *( *R_BeamLightning ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed ); + BEAM *( *R_BeamPoints ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); + BEAM *( *R_BeamRing ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); + dlight_t *( *CL_AllocDlight ) ( int key ); + dlight_t *( *CL_AllocElight ) ( int key ); + TEMPENTITY *( *CL_TempEntAlloc ) ( float * org, struct model_s *model ); + TEMPENTITY *( *CL_TempEntAllocNoModel ) ( float * org ); + TEMPENTITY *( *CL_TempEntAllocHigh ) ( float * org, struct model_s *model ); + TEMPENTITY *( *CL_TentEntAllocCustom ) ( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) ); + void ( *R_GetPackedColor ) ( short *packed, short color ); + short ( *R_LookupColor ) ( unsigned char r, unsigned char g, unsigned char b ); + void ( *R_DecalRemoveAll ) ( int textureIndex ); //textureIndex points to the decal index in the array, not the actual texture index. +}; + +extern efx_api_t efx; + +#endif diff --git a/sdk/hlsdk/common/r_studioint.h b/sdk/hlsdk/common/r_studioint.h new file mode 100644 index 0000000..bcf2be7 --- /dev/null +++ b/sdk/hlsdk/common/r_studioint.h @@ -0,0 +1,149 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#if !defined( R_STUDIOINT_H ) +#define R_STUDIOINT_H +#if defined( _WIN32 ) +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +#define STUDIO_INTERFACE_VERSION 1 + +typedef struct engine_studio_api_s +{ + // Allocate number*size bytes and zero it + void *( *Mem_Calloc ) ( int number, size_t size ); + // Check to see if pointer is in the cache + void *( *Cache_Check ) ( struct cache_user_s *c ); + // Load file into cache ( can be swapped out on demand ) + void ( *LoadCacheFile ) ( char *path, struct cache_user_s *cu ); + // Retrieve model pointer for the named model + struct model_s *( *Mod_ForName ) ( const char *name, int crash_if_missing ); + // Retrieve pointer to studio model data block from a model + void *( *Mod_Extradata ) ( struct model_s *mod ); + // Retrieve indexed model from client side model precache list + struct model_s *( *GetModelByIndex ) ( int index ); + // Get entity that is set for rendering + struct cl_entity_s * ( *GetCurrentEntity ) ( void ); + // Get referenced player_info_t + struct player_info_s *( *PlayerInfo ) ( int index ); + // Get most recently received player state data from network system + struct entity_state_s *( *GetPlayerState ) ( int index ); + // Get viewentity + struct cl_entity_s * ( *GetViewEntity ) ( void ); + // Get current frame count, and last two timestampes on client + void ( *GetTimes ) ( int *framecount, double *current, double *old ); + // Get a pointer to a cvar by name + struct cvar_s *( *GetCvar ) ( const char *name ); + // Get current render origin and view vectors ( up, right and vpn ) + void ( *GetViewInfo ) ( float *origin, float *upv, float *rightv, float *vpnv ); + // Get sprite model used for applying chrome effect + struct model_s *( *GetChromeSprite ) ( void ); + // Get model counters so we can incement instrumentation + void ( *GetModelCounters ) ( int **s, int **a ); + // Get software scaling coefficients + void ( *GetAliasScale ) ( float *x, float *y ); + + // Get bone, light, alias, and rotation matrices + float ****( *StudioGetBoneTransform ) ( void ); + float ****( *StudioGetLightTransform )( void ); + float ***( *StudioGetAliasTransform ) ( void ); + float ***( *StudioGetRotationMatrix ) ( void ); + + // Set up body part, and get submodel pointers + void ( *StudioSetupModel ) ( int bodypart, void **ppbodypart, void **ppsubmodel ); + // Check if entity's bbox is in the view frustum + int ( *StudioCheckBBox ) ( void ); + // Apply lighting effects to model + void ( *StudioDynamicLight ) ( struct cl_entity_s *ent, struct alight_s *plight ); + void ( *StudioEntityLight ) ( struct alight_s *plight ); + void ( *StudioSetupLighting ) ( struct alight_s *plighting ); + + // Draw mesh vertices + void ( *StudioDrawPoints ) ( void ); + + // Draw hulls around bones + void ( *StudioDrawHulls ) ( void ); + // Draw bbox around studio models + void ( *StudioDrawAbsBBox ) ( void ); + // Draws bones + void ( *StudioDrawBones ) ( void ); + // Loads in appropriate texture for model + void ( *StudioSetupSkin ) ( void *ptexturehdr, int index ); + // Sets up for remapped colors + void ( *StudioSetRemapColors ) ( int top, int bottom ); + // Set's player model and returns model pointer + struct model_s *( *SetupPlayerModel ) ( int index ); + // Fires any events embedded in animation + void ( *StudioClientEvents ) ( void ); + // Retrieve/set forced render effects flags + int ( *GetForceFaceFlags ) ( void ); + void ( *SetForceFaceFlags ) ( int flags ); + // Tell engine the value of the studio model header + void ( *StudioSetHeader ) ( void *header ); + // Tell engine which model_t * is being renderered + void ( *SetRenderModel ) ( struct model_s *model ); + + // Final state setup and restore for rendering + void ( *SetupRenderer ) ( int rendermode ); + void ( *RestoreRenderer ) ( void ); + + // Set render origin for applying chrome effect + void ( *SetChromeOrigin ) ( void ); + + // True if using D3D/OpenGL + int ( *IsHardware ) ( void ); + + // Only called by hardware interface + void ( *GL_StudioDrawShadow ) ( void ); + void ( *GL_SetRenderMode ) ( int mode ); +} engine_studio_api_t; + +typedef struct server_studio_api_s +{ + // Allocate number*size bytes and zero it + void *( *Mem_Calloc ) ( int number, size_t size ); + // Check to see if pointer is in the cache + void *( *Cache_Check ) ( struct cache_user_s *c ); + // Load file into cache ( can be swapped out on demand ) + void ( *LoadCacheFile ) ( char *path, struct cache_user_s *cu ); + // Retrieve pointer to studio model data block from a model + void *( *Mod_Extradata ) ( struct model_s *mod ); +} server_studio_api_t; + + +// client blending +typedef struct r_studio_interface_s +{ + int version; + int ( *StudioDrawModel ) ( int flags ); + int ( *StudioDrawPlayer ) ( int flags, struct entity_state_s *pplayer ); +} r_studio_interface_t; + +extern r_studio_interface_t *pStudioAPI; + +// server blending +#define SV_BLENDING_INTERFACE_VERSION 1 + +typedef struct sv_blending_interface_s +{ + int version; + + void ( *SV_StudioSetupBones )( struct model_s *pModel, + float frame, + int sequence, + const vec3_t angles, + const vec3_t origin, + const byte *pcontroller, + const byte *pblending, + int iBone, + const edict_t *pEdict ); +} sv_blending_interface_t; + +#endif // R_STUDIOINT_H diff --git a/sdk/hlsdk/common/ref_params.h b/sdk/hlsdk/common/ref_params.h new file mode 100644 index 0000000..90eb03f --- /dev/null +++ b/sdk/hlsdk/common/ref_params.h @@ -0,0 +1,75 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( REF_PARAMSH ) +#define REF_PARAMSH + +typedef struct ref_params_s +{ + // Output + float vieworg[3]; + float viewangles[3]; + + float forward[3]; + float right[3]; + float up[3]; + + // Client frametime; + float frametime; + // Client time + float time; + + // Misc + int intermission; + int paused; + int spectator; + int onground; + int waterlevel; + + float simvel[3]; + float simorg[3]; + + float viewheight[3]; + float idealpitch; + + float cl_viewangles[3]; + + int health; + float crosshairangle[3]; + float viewsize; + + float punchangle[3]; + int maxclients; + int viewentity; + int playernum; + int max_entities; + int demoplayback; + int hardware; + + int smoothing; + + // Last issued usercmd + struct usercmd_s *cmd; + + // Movevars + struct movevars_s *movevars; + + int viewport[4]; // the viewport coordinates x ,y , width, height + + int nextView; // the renderer calls ClientDLL_CalcRefdef() and Renderview + // so long in cycles until this value is 0 (multiple views) + int onlyClientDraw; // if !=0 nothing is drawn by the engine except clientDraw functions +} ref_params_t; + +#endif // !REF_PARAMSH diff --git a/sdk/hlsdk/common/screenfade.h b/sdk/hlsdk/common/screenfade.h new file mode 100644 index 0000000..11223df --- /dev/null +++ b/sdk/hlsdk/common/screenfade.h @@ -0,0 +1,26 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#if !defined( SCREENFADEH ) +#define SCREENFADEH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +typedef struct screenfade_s +{ + float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out) + float fadeEnd; // When the fading hits maximum + float fadeTotalEnd; // Total End Time of the fade (used for FFADE_OUT) + float fadeReset; // When to reset to not fading (for fadeout and hold) + byte fader, fadeg, fadeb, fadealpha; // Fade color + int fadeFlags; // Fading flags +} screenfade_t; + +#endif // !SCREENFADEH diff --git a/sdk/hlsdk/common/studio_event.h b/sdk/hlsdk/common/studio_event.h new file mode 100644 index 0000000..0756c65 --- /dev/null +++ b/sdk/hlsdk/common/studio_event.h @@ -0,0 +1,31 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( STUDIO_EVENTH ) +#define STUDIO_EVENTH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +typedef struct mstudioevent_s +{ + int frame; + int event; + int type; + char options[64]; +} mstudioevent_t; + +#endif // STUDIO_EVENTH diff --git a/sdk/hlsdk/common/triangleapi.h b/sdk/hlsdk/common/triangleapi.h new file mode 100644 index 0000000..e984cf8 --- /dev/null +++ b/sdk/hlsdk/common/triangleapi.h @@ -0,0 +1,61 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( TRIANGLEAPIH ) +#define TRIANGLEAPIH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +typedef enum +{ + TRI_FRONT = 0, + TRI_NONE = 1, +} TRICULLSTYLE; + +#define TRI_API_VERSION 1 + +#define TRI_TRIANGLES 0 +#define TRI_TRIANGLE_FAN 1 +#define TRI_QUADS 2 +#define TRI_POLYGON 3 +#define TRI_LINES 4 +#define TRI_TRIANGLE_STRIP 5 +#define TRI_QUAD_STRIP 6 + +typedef struct triangleapi_s +{ + int version; + + void ( *RenderMode )( int mode ); + void ( *Begin )( int primitiveCode ); + void ( *End ) ( void ); + + void ( *Color4f ) ( float r, float g, float b, float a ); + void ( *Color4ub ) ( unsigned char r, unsigned char g, unsigned char b, unsigned char a ); + void ( *TexCoord2f ) ( float u, float v ); + void ( *Vertex3fv ) ( float *worldPnt ); + void ( *Vertex3f ) ( float x, float y, float z ); + void ( *Brightness ) ( float brightness ); + void ( *CullFace ) ( TRICULLSTYLE style ); + int ( *SpriteTexture ) ( struct model_s *pSpriteModel, int frame ); + int ( *WorldToScreen ) ( float *world, float *screen ); // Returns 1 if it's z clipped + void ( *Fog ) ( float flFogColor[3], float flStart, float flEnd, int bOn ); //Works just like GL_FOG, flFogColor is r/g/b. + void ( *ScreenToWorld ) ( float *screen, float *world ); + +} triangleapi_t; + +#endif // !TRIANGLEAPIH diff --git a/sdk/hlsdk/common/usercmd.h b/sdk/hlsdk/common/usercmd.h new file mode 100644 index 0000000..daf78c3 --- /dev/null +++ b/sdk/hlsdk/common/usercmd.h @@ -0,0 +1,43 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef USERCMD_H +#define USERCMD_H +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +typedef struct usercmd_s +{ + short lerp_msec; // Interpolation time on client + byte msec; // Duration in ms of command + vec3_t viewangles; // Command view angles. + +// intended velocities + float forwardmove; // Forward velocity. + float sidemove; // Sideways velocity. + float upmove; // Upward velocity. + byte lightlevel; // Light level at spot where we are standing. + unsigned short buttons; // Attack buttons + byte impulse; // Impulse command issued. + byte weaponselect; // Current weapon id + +// Experimental player impact stuff. + int impact_index; + vec3_t impact_position; +} usercmd_t; + +#endif // USERCMD_H diff --git a/sdk/hlsdk/common/weaponinfo.h b/sdk/hlsdk/common/weaponinfo.h new file mode 100644 index 0000000..4b6af25 --- /dev/null +++ b/sdk/hlsdk/common/weaponinfo.h @@ -0,0 +1,54 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined ( WEAPONINFOH ) +#define WEAPONINFOH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +// Info about weapons player might have in his/her possession +typedef struct weapon_data_s +{ + int m_iId; + int m_iClip; + + float m_flNextPrimaryAttack; + float m_flNextSecondaryAttack; + float m_flTimeWeaponIdle; + + int m_fInReload; + int m_fInSpecialReload; + float m_flNextReload; + float m_flPumpTime; + float m_fReloadTime; + + float m_fAimedDamage; + float m_fNextAimBonus; + int m_fInZoom; + int m_iWeaponState; + + int iuser1; + int iuser2; + int iuser3; + int iuser4; + float fuser1; + float fuser2; + float fuser3; + float fuser4; +} weapon_data_t; + +#endif diff --git a/sdk/hlsdk/dlls/activity.h b/sdk/hlsdk/dlls/activity.h new file mode 100644 index 0000000..6fd3a18 --- /dev/null +++ b/sdk/hlsdk/dlls/activity.h @@ -0,0 +1,109 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#ifndef ACTIVITY_H +#define ACTIVITY_H + + +typedef enum { + ACT_RESET = 0, // Set m_Activity to this invalid value to force a reset to m_IdealActivity + ACT_IDLE = 1, + ACT_GUARD, + ACT_WALK, + ACT_RUN, + ACT_FLY, // Fly (and flap if appropriate) + ACT_SWIM, + ACT_HOP, // vertical jump + ACT_LEAP, // long forward jump + ACT_FALL, + ACT_LAND, + ACT_STRAFE_LEFT, + ACT_STRAFE_RIGHT, + ACT_ROLL_LEFT, // tuck and roll, left + ACT_ROLL_RIGHT, // tuck and roll, right + ACT_TURN_LEFT, // turn quickly left (stationary) + ACT_TURN_RIGHT, // turn quickly right (stationary) + ACT_CROUCH, // the act of crouching down from a standing position + ACT_CROUCHIDLE, // holding body in crouched position (loops) + ACT_STAND, // the act of standing from a crouched position + ACT_USE, + ACT_SIGNAL1, + ACT_SIGNAL2, + ACT_SIGNAL3, + ACT_TWITCH, + ACT_COWER, + ACT_SMALL_FLINCH, + ACT_BIG_FLINCH, + ACT_RANGE_ATTACK1, + ACT_RANGE_ATTACK2, + ACT_MELEE_ATTACK1, + ACT_MELEE_ATTACK2, + ACT_RELOAD, + ACT_ARM, // pull out gun, for instance + ACT_DISARM, // reholster gun + ACT_EAT, // monster chowing on a large food item (loop) + ACT_DIESIMPLE, + ACT_DIEBACKWARD, + ACT_DIEFORWARD, + ACT_DIEVIOLENT, + ACT_BARNACLE_HIT, // barnacle tongue hits a monster + ACT_BARNACLE_PULL, // barnacle is lifting the monster ( loop ) + ACT_BARNACLE_CHOMP, // barnacle latches on to the monster + ACT_BARNACLE_CHEW, // barnacle is holding the monster in its mouth ( loop ) + ACT_SLEEP, + ACT_INSPECT_FLOOR, // for active idles, look at something on or near the floor + ACT_INSPECT_WALL, // for active idles, look at something directly ahead of you ( doesn't HAVE to be a wall or on a wall ) + ACT_IDLE_ANGRY, // alternate idle animation in which the monster is clearly agitated. (loop) + ACT_WALK_HURT, // limp (loop) + ACT_RUN_HURT, // limp (loop) + ACT_HOVER, // Idle while in flight + ACT_GLIDE, // Fly (don't flap) + ACT_FLY_LEFT, // Turn left in flight + ACT_FLY_RIGHT, // Turn right in flight + ACT_DETECT_SCENT, // this means the monster smells a scent carried by the air + ACT_SNIFF, // this is the act of actually sniffing an item in front of the monster + ACT_BITE, // some large monsters can eat small things in one bite. This plays one time, EAT loops. + ACT_THREAT_DISPLAY, // without attacking, monster demonstrates that it is angry. (Yell, stick out chest, etc ) + ACT_FEAR_DISPLAY, // monster just saw something that it is afraid of + ACT_EXCITED, // for some reason, monster is excited. Sees something he really likes to eat, or whatever. + ACT_SPECIAL_ATTACK1, // very monster specific special attacks. + ACT_SPECIAL_ATTACK2, + ACT_COMBAT_IDLE, // agitated idle. + ACT_WALK_SCARED, + ACT_RUN_SCARED, + ACT_VICTORY_DANCE, // killed a player, do a victory dance. + ACT_DIE_HEADSHOT, // die, hit in head. + ACT_DIE_CHESTSHOT, // die, hit in chest + ACT_DIE_GUTSHOT, // die, hit in gut + ACT_DIE_BACKSHOT, // die, hit in back + ACT_FLINCH_HEAD, + ACT_FLINCH_CHEST, + ACT_FLINCH_STOMACH, + ACT_FLINCH_LEFTARM, + ACT_FLINCH_RIGHTARM, + ACT_FLINCH_LEFTLEG, + ACT_FLINCH_RIGHTLEG, +} Activity; + + +typedef struct { + int type; + char *name; +} activity_map_t; + +extern activity_map_t activity_map[]; + + +#endif //ACTIVITY_H diff --git a/sdk/hlsdk/dlls/activitymap.h b/sdk/hlsdk/dlls/activitymap.h new file mode 100644 index 0000000..92cadae --- /dev/null +++ b/sdk/hlsdk/dlls/activitymap.h @@ -0,0 +1,97 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#define _A( a ) { a, #a } + +activity_map_t activity_map[] = +{ +_A( ACT_IDLE ), +_A( ACT_GUARD ), +_A( ACT_WALK ), +_A( ACT_RUN ), +_A( ACT_FLY ), +_A( ACT_SWIM ), +_A( ACT_HOP ), +_A( ACT_LEAP ), +_A( ACT_FALL ), +_A( ACT_LAND ), +_A( ACT_STRAFE_LEFT ), +_A( ACT_STRAFE_RIGHT ), +_A( ACT_ROLL_LEFT ), +_A( ACT_ROLL_RIGHT ), +_A( ACT_TURN_LEFT ), +_A( ACT_TURN_RIGHT ), +_A( ACT_CROUCH ), +_A( ACT_CROUCHIDLE ), +_A( ACT_STAND ), +_A( ACT_USE ), +_A( ACT_SIGNAL1 ), +_A( ACT_SIGNAL2 ), +_A( ACT_SIGNAL3 ), +_A( ACT_TWITCH ), +_A( ACT_COWER ), +_A( ACT_SMALL_FLINCH ), +_A( ACT_BIG_FLINCH ), +_A( ACT_RANGE_ATTACK1 ), +_A( ACT_RANGE_ATTACK2 ), +_A( ACT_MELEE_ATTACK1 ), +_A( ACT_MELEE_ATTACK2 ), +_A( ACT_RELOAD ), +_A( ACT_ARM ), +_A( ACT_DISARM ), +_A( ACT_EAT ), +_A( ACT_DIESIMPLE ), +_A( ACT_DIEBACKWARD ), +_A( ACT_DIEFORWARD ), +_A( ACT_DIEVIOLENT ), +_A( ACT_BARNACLE_HIT ), +_A( ACT_BARNACLE_PULL ), +_A( ACT_BARNACLE_CHOMP ), +_A( ACT_BARNACLE_CHEW ), +_A( ACT_SLEEP ), +_A( ACT_INSPECT_FLOOR ), +_A( ACT_INSPECT_WALL ), +_A( ACT_IDLE_ANGRY ), +_A( ACT_WALK_HURT ), +_A( ACT_RUN_HURT ), +_A( ACT_HOVER ), +_A( ACT_GLIDE ), +_A( ACT_FLY_LEFT ), +_A( ACT_FLY_RIGHT ), +_A( ACT_DETECT_SCENT ), +_A( ACT_SNIFF ), +_A( ACT_BITE ), +_A( ACT_THREAT_DISPLAY ), +_A( ACT_FEAR_DISPLAY ), +_A( ACT_EXCITED ), +_A( ACT_SPECIAL_ATTACK1 ), +_A( ACT_SPECIAL_ATTACK2 ), +_A( ACT_COMBAT_IDLE ), +_A( ACT_WALK_SCARED ), +_A( ACT_RUN_SCARED ), +_A( ACT_VICTORY_DANCE ), +_A( ACT_DIE_HEADSHOT ), +_A( ACT_DIE_CHESTSHOT ), +_A( ACT_DIE_GUTSHOT ), +_A( ACT_DIE_BACKSHOT ), +_A( ACT_FLINCH_HEAD ), +_A( ACT_FLINCH_CHEST ), +_A( ACT_FLINCH_STOMACH ), +_A( ACT_FLINCH_LEFTARM ), +_A( ACT_FLINCH_RIGHTARM ), +_A( ACT_FLINCH_LEFTLEG ), +_A( ACT_FLINCH_RIGHTLEG ), +0, NULL +}; diff --git a/sdk/hlsdk/dlls/animation.h b/sdk/hlsdk/dlls/animation.h new file mode 100644 index 0000000..174bd71 --- /dev/null +++ b/sdk/hlsdk/dlls/animation.h @@ -0,0 +1,47 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef ANIMATION_H +#define ANIMATION_H + +#define ACTIVITY_NOT_AVAILABLE -1 + +#ifndef MONSTEREVENT_H +#include "monsterevent.h" +#endif + +extern int IsSoundEvent( int eventNumber ); + +int LookupActivity( void *pmodel, entvars_t *pev, int activity ); +int LookupActivityHeaviest( void *pmodel, entvars_t *pev, int activity ); +int LookupSequence( void *pmodel, const char *label ); +void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed ); +int GetSequenceFlags( void *pmodel, entvars_t *pev ); +int LookupAnimationEvents( void *pmodel, entvars_t *pev, float flStart, float flEnd ); +float SetController( void *pmodel, entvars_t *pev, int iController, float flValue ); +float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue ); +void GetEyePosition( void *pmodel, float *vecEyePosition ); +void SequencePrecache( void *pmodel, const char *pSequenceName ); +int FindTransition( void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir ); +void SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue ); +int GetBodygroup( void *pmodel, entvars_t *pev, int iGroup ); + +int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index ); +int ExtractBbox( void *pmodel, int sequence, float *mins, float *maxs ); + +// From /engine/studio.h +#define STUDIO_LOOPING 0x0001 + + +#endif //ANIMATION_H diff --git a/sdk/hlsdk/dlls/basemonster.h b/sdk/hlsdk/dlls/basemonster.h new file mode 100644 index 0000000..43a2ed7 --- /dev/null +++ b/sdk/hlsdk/dlls/basemonster.h @@ -0,0 +1,94 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef BASEMONSTER_H +#define BASEMONSTER_H + +class CBaseMonster : public CBaseToggle +{ +public: + Activity m_Activity;// what the monster is doing (animation) + Activity m_IdealActivity;// monster should switch to this activity + int m_LastHitGroup; // the last body region that took damage + int m_bitsDamageType; // what types of damage has monster (player) taken + BYTE m_rgbTimeBasedDamage[CDMG_TIMEBASED]; + MONSTERSTATE m_MonsterState;// monster's current state + MONSTERSTATE m_IdealMonsterState;// monster should change to this state + int m_afConditions; + int m_afMemory; + float m_flNextAttack; // cannot attack again until this time + EHANDLE m_hEnemy; // the entity that the monster is fighting. + EHANDLE m_hTargetEnt; // the entity that the monster is trying to reach + float m_flFieldOfView;// width of monster's field of view ( dot product ) + int m_bloodColor; // color of blood particless + Vector m_HackedGunPos; // HACK until we can query end of gun + Vector m_vecEnemyLKP;// last known position of enemy. (enemy's origin) + + + void KeyValue( KeyValueData *pkvd ); + + void MakeIdealYaw( Vector vecTarget ); + virtual float ChangeYaw ( int speed ); + virtual BOOL HasHumanGibs( void ); + virtual BOOL HasAlienGibs( void ); + virtual void FadeMonster( void ); // Called instead of GibMonster() when gibs are disabled + virtual void GibMonster( void ); + virtual Activity GetDeathActivity ( void ); + Activity GetSmallFlinchActivity( void ); + virtual void BecomeDead( void ); + BOOL ShouldGibMonster( int iGib ); + void CallGibMonster( void ); + virtual BOOL ShouldFadeOnDeath( void ); + BOOL FCheckAITrigger( void );// checks and, if necessary, fires the monster's trigger target. + virtual int IRelationship ( CBaseEntity *pTarget ); + virtual int TakeHealth( float flHealth, int bitsDamageType ); + virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); + int DeadTakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); + float DamageForce( float damage ); + virtual void Killed( entvars_t *pevAttacker, int iGib ); + virtual void PainSound ( void ) { return; }; + + void RadiusDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ); + void RadiusDamage(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType ); + + inline void SetConditions( int iConditions ) { m_afConditions |= iConditions; } + inline void ClearConditions( int iConditions ) { m_afConditions &= ~iConditions; } + inline BOOL HasConditions( int iConditions ) { if ( m_afConditions & iConditions ) return TRUE; return FALSE; } + inline BOOL HasAllConditions( int iConditions ) { if ( (m_afConditions & iConditions) == iConditions ) return TRUE; return FALSE; } + + inline void Remember( int iMemory ) { m_afMemory |= iMemory; } + inline void Forget( int iMemory ) { m_afMemory &= ~iMemory; } + inline BOOL HasMemory( int iMemory ) { if ( m_afMemory & iMemory ) return TRUE; return FALSE; } + inline BOOL HasAllMemories( int iMemory ) { if ( (m_afMemory & iMemory) == iMemory ) return TRUE; return FALSE; } + + // This will stop animation until you call ResetSequenceInfo() at some point in the future + inline void StopAnimation( void ) { pev->framerate = 0; } + + virtual void ReportAIState( void ); + virtual void MonsterInitDead( void ); // Call after animation/pose is set up + void EXPORT CorpseFallThink( void ); + + virtual void Look ( int iDistance );// basic sight function for monsters + virtual CBaseEntity* BestVisibleEnemy ( void );// finds best visible enemy for attack + CBaseEntity *CheckTraceHullAttack( float flDist, int iDamage, int iDmgType ); + virtual BOOL FInViewCone ( CBaseEntity *pEntity );// see if pEntity is in monster's view cone + virtual BOOL FInViewCone ( Vector *pOrigin );// see if given location is in monster's view cone + void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); + void MakeDamageBloodDecal ( int cCount, float flNoise, TraceResult *ptr, const Vector &vecDir ); + virtual BOOL IsAlive( void ) { return (pev->deadflag != DEAD_DEAD); } + +}; + + +#endif diff --git a/sdk/hlsdk/dlls/cbase.h b/sdk/hlsdk/dlls/cbase.h new file mode 100644 index 0000000..0474df8 --- /dev/null +++ b/sdk/hlsdk/dlls/cbase.h @@ -0,0 +1,797 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +/* + +Class Hierachy + +CBaseEntity + CBaseDelay + CBaseToggle + CBaseItem + CBaseMonster + CBaseCycler + CBasePlayer + CBaseGroup +*/ + +#define MAX_PATH_SIZE 10 // max number of nodes available for a path. + +// These are caps bits to indicate what an object's capabilities (currently used for save/restore and level transitions) +#define FCAP_CUSTOMSAVE 0x00000001 +#define FCAP_ACROSS_TRANSITION 0x00000002 // should transfer between transitions +#define FCAP_MUST_SPAWN 0x00000004 // Spawn after restore +#define FCAP_DONT_SAVE 0x80000000 // Don't save this +#define FCAP_IMPULSE_USE 0x00000008 // can be used by the player +#define FCAP_CONTINUOUS_USE 0x00000010 // can be used by the player +#define FCAP_ONOFF_USE 0x00000020 // can be used by the player +#define FCAP_DIRECTIONAL_USE 0x00000040 // Player sends +/- 1 when using (currently only tracktrains) +#define FCAP_MASTER 0x00000080 // Can be used to "master" other entities (like multisource) + +// UNDONE: This will ignore transition volumes (trigger_transition), but not the PVS!!! +#define FCAP_FORCE_TRANSITION 0x00000080 // ALWAYS goes across transitions + +#include "saverestore.h" +#include "schedule.h" + +#ifndef MONSTEREVENT_H +#include "monsterevent.h" +#endif + +// C functions for external declarations that call the appropriate C++ methods + +#ifdef _WIN32 +#define EXPORT _declspec( dllexport ) +#else +#define EXPORT /* */ +#endif + +extern "C" EXPORT int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion ); +extern "C" EXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ); + +extern int DispatchSpawn( edict_t *pent ); +extern void DispatchKeyValue( edict_t *pentKeyvalue, KeyValueData *pkvd ); +extern void DispatchTouch( edict_t *pentTouched, edict_t *pentOther ); +extern void DispatchUse( edict_t *pentUsed, edict_t *pentOther ); +extern void DispatchThink( edict_t *pent ); +extern void DispatchBlocked( edict_t *pentBlocked, edict_t *pentOther ); +extern void DispatchSave( edict_t *pent, SAVERESTOREDATA *pSaveData ); +extern int DispatchRestore( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity ); +extern void DispatchObjectCollsionBox( edict_t *pent ); +extern void SaveWriteFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); +extern void SaveReadFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); +extern void SaveGlobalState( SAVERESTOREDATA *pSaveData ); +extern void RestoreGlobalState( SAVERESTOREDATA *pSaveData ); +extern void ResetGlobalState( void ); + +typedef enum { USE_OFF = 0, USE_ON = 1, USE_SET = 2, USE_TOGGLE = 3 } USE_TYPE; + +extern void FireTargets( const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + +typedef void (CBaseEntity::*BASEPTR)(void); +typedef void (CBaseEntity::*ENTITYFUNCPTR)(CBaseEntity *pOther ); +typedef void (CBaseEntity::*USEPTR)( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + +// For CLASSIFY +#define CLASS_NONE 0 +#define CLASS_MACHINE 1 +#define CLASS_PLAYER 2 +#define CLASS_HUMAN_PASSIVE 3 +#define CLASS_HUMAN_MILITARY 4 +#define CLASS_ALIEN_MILITARY 5 +#define CLASS_ALIEN_PASSIVE 6 +#define CLASS_ALIEN_MONSTER 7 +#define CLASS_ALIEN_PREY 8 +#define CLASS_ALIEN_PREDATOR 9 +#define CLASS_INSECT 10 +#define CLASS_PLAYER_ALLY 11 +#define CLASS_PLAYER_BIOWEAPON 12 // hornets and snarks.launched by players +#define CLASS_ALIEN_BIOWEAPON 13 // hornets and snarks.launched by the alien menace +#define CLASS_BARNACLE 99 // special because no one pays attention to it, and it eats a wide cross-section of creatures. + +class CBaseEntity; +class CBaseMonster; +class CBasePlayerItem; +class CSquadMonster; + + +#define SF_NORESPAWN ( 1 << 30 )// !!!set this bit on guns and stuff that should never respawn. + +// +// EHANDLE. Safe way to point to CBaseEntities who may die between frames +// +class EHANDLE +{ +private: + edict_t *m_pent; + int m_serialnumber; +public: + edict_t *Get( void ); + edict_t *Set( edict_t *pent ); + + operator int (); + + operator CBaseEntity *(); + + CBaseEntity * operator = (CBaseEntity *pEntity); + CBaseEntity * operator ->(); +}; + + +// +// Base Entity. All entity types derive from this +// +class CBaseEntity +{ +public: + // Constructor. Set engine to use C/C++ callback functions + // pointers to engine data + entvars_t *pev; // Don't need to save/restore this pointer, the engine resets it + + // path corners + CBaseEntity *m_pGoalEnt;// path corner we are heading towards + CBaseEntity *m_pLink;// used for temporary link-list operations. + + // initialization functions + virtual void Spawn( void ) { return; } + virtual void Precache( void ) { return; } + virtual void KeyValue( KeyValueData* pkvd) { pkvd->fHandled = FALSE; } + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + virtual int ObjectCaps( void ) { return FCAP_ACROSS_TRANSITION; } + virtual void Activate( void ) {} + + // Setup the object->object collision box (pev->mins / pev->maxs is the object->world collision box) + virtual void SetObjectCollisionBox( void ); + +// Classify - returns the type of group (i.e, "houndeye", or "human military" so that monsters with different classnames +// still realize that they are teammates. (overridden for monsters that form groups) + virtual int Classify ( void ) { return CLASS_NONE; }; + virtual void DeathNotice ( entvars_t *pevChild ) {}// monster maker children use this to tell the monster maker that they have died. + + + static TYPEDESCRIPTION m_SaveData[]; + + virtual void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); + virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); + virtual int TakeHealth( float flHealth, int bitsDamageType ); + virtual void Killed( entvars_t *pevAttacker, int iGib ); + virtual int BloodColor( void ) { return DONT_BLEED; } + virtual void TraceBleed( float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ); + virtual BOOL IsTriggered( CBaseEntity *pActivator ) {return TRUE;} + virtual CBaseMonster *MyMonsterPointer( void ) { return NULL;} + virtual CSquadMonster *MySquadMonsterPointer( void ) { return NULL;} + virtual int GetToggleState( void ) { return TS_AT_TOP; } + virtual void AddPoints( int score, BOOL bAllowNegativeScore ) {} + virtual void AddPointsToTeam( int score, BOOL bAllowNegativeScore ) {} + virtual BOOL AddPlayerItem( CBasePlayerItem *pItem ) { return 0; } + virtual BOOL RemovePlayerItem( CBasePlayerItem *pItem ) { return 0; } + virtual int GiveAmmo( int iAmount, char *szName, int iMax ) { return -1; }; + virtual float GetDelay( void ) { return 0; } + virtual int IsMoving( void ) { return pev->velocity != g_vecZero; } + virtual void OverrideReset( void ) {} + virtual int DamageDecal( int bitsDamageType ); + // This is ONLY used by the node graph to test movement through a door + virtual void SetToggleState( int state ) {} + virtual void StartSneaking( void ) {} + virtual void StopSneaking( void ) {} + virtual BOOL OnControls( entvars_t *onpev ) { return FALSE; } + virtual BOOL IsSneaking( void ) { return FALSE; } + virtual BOOL IsAlive( void ) { return (pev->deadflag == DEAD_NO) && pev->health > 0; } + virtual BOOL IsBSPModel( void ) { return pev->solid == SOLID_BSP || pev->movetype == MOVETYPE_PUSHSTEP; } + virtual BOOL ReflectGauss( void ) { return ( IsBSPModel() && !pev->takedamage ); } + virtual BOOL HasTarget( string_t targetname ) { return FStrEq(STRING(targetname), STRING(pev->targetname) ); } + virtual BOOL IsInWorld( void ); + virtual BOOL IsPlayer( void ) { return FALSE; } + virtual BOOL IsNetClient( void ) { return FALSE; } + virtual const char *TeamID( void ) { return ""; } + + +// virtual void SetActivator( CBaseEntity *pActivator ) {} + virtual CBaseEntity *GetNextTarget( void ); + + // fundamental callbacks + void (CBaseEntity ::*m_pfnThink)(void); + void (CBaseEntity ::*m_pfnTouch)( CBaseEntity *pOther ); + void (CBaseEntity ::*m_pfnUse)( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void (CBaseEntity ::*m_pfnBlocked)( CBaseEntity *pOther ); + + virtual void Think( void ) { if (m_pfnThink) (this->*m_pfnThink)(); }; + virtual void Touch( CBaseEntity *pOther ) { if (m_pfnTouch) (this->*m_pfnTouch)( pOther ); }; + virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) + { + if (m_pfnUse) + (this->*m_pfnUse)( pActivator, pCaller, useType, value ); + } + virtual void Blocked( CBaseEntity *pOther ) { if (m_pfnBlocked) (this->*m_pfnBlocked)( pOther ); }; + + // allow engine to allocate instance data + void *operator new( size_t stAllocateBlock, entvars_t *newpev ) + { + return (void *)ALLOC_PRIVATE(ENT(newpev), stAllocateBlock); + }; + + // don't use this. +#if defined(_MSC_VER) && _MSC_VER >= 1200 // only build this code if MSVC++ 6.0 or higher + void operator delete(void *pMem, entvars_t *pev) + { + pev->flags |= FL_KILLME; + }; +#endif + + void UpdateOnRemove( void ); + + // common member functions + void EXPORT SUB_Remove( void ); + void EXPORT SUB_DoNothing( void ); + void EXPORT SUB_StartFadeOut ( void ); + void EXPORT SUB_FadeOut ( void ); + void EXPORT SUB_CallUseToggle( void ) { this->Use( this, this, USE_TOGGLE, 0 ); } + int ShouldToggle( USE_TYPE useType, BOOL currentState ); + void FireBullets( ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq = 4, int iDamage = 0, entvars_t *pevAttacker = NULL ); + Vector FireBulletsPlayer( ULONG cShots, Vector vecSrc, Vector vecDirShooting, Vector vecSpread, float flDistance, int iBulletType, int iTracerFreq = 4, int iDamage = 0, entvars_t *pevAttacker = NULL, int shared_rand = 0 ); + + virtual CBaseEntity *Respawn( void ) { return NULL; } + + void SUB_UseTargets( CBaseEntity *pActivator, USE_TYPE useType, float value ); + // Do the bounding boxes of these two intersect? + int Intersects( CBaseEntity *pOther ); + void MakeDormant( void ); + int IsDormant( void ); + BOOL IsLockedByMaster( void ) { return FALSE; } + + static CBaseEntity *Instance( edict_t *pent ) + { + if ( !pent ) + pent = ENT(0); + CBaseEntity *pEnt = (CBaseEntity *)GET_PRIVATE(pent); + return pEnt; + } + + static CBaseEntity *Instance( entvars_t *instpev ) { return Instance( ENT( instpev ) ); } + static CBaseEntity *Instance( int inst_eoffset) { return Instance( ENT( inst_eoffset) ); } + + CBaseMonster *GetMonsterPointer( entvars_t *pevMonster ) + { + CBaseEntity *pEntity = Instance( pevMonster ); + if ( pEntity ) + return pEntity->MyMonsterPointer(); + return NULL; + } + CBaseMonster *GetMonsterPointer( edict_t *pentMonster ) + { + CBaseEntity *pEntity = Instance( pentMonster ); + if ( pEntity ) + return pEntity->MyMonsterPointer(); + return NULL; + } + + + // Ugly code to lookup all functions to make sure they are exported when set. +#ifdef _DEBUG + void FunctionCheck( void *pFunction, char *name ) + { + if (pFunction && !NAME_FOR_FUNCTION((unsigned long)(pFunction)) ) + ALERT( at_error, "No EXPORT: %s:%s (%08lx)\n", STRING(pev->classname), name, (unsigned long)pFunction ); + } + + BASEPTR ThinkSet( BASEPTR func, char *name ) + { + m_pfnThink = func; + FunctionCheck( (void *)*((int *)((char *)this + ( offsetof(CBaseEntity,m_pfnThink)))), name ); + return func; + } + ENTITYFUNCPTR TouchSet( ENTITYFUNCPTR func, char *name ) + { + m_pfnTouch = func; + FunctionCheck( (void *)*((int *)((char *)this + ( offsetof(CBaseEntity,m_pfnTouch)))), name ); + return func; + } + USEPTR UseSet( USEPTR func, char *name ) + { + m_pfnUse = func; + FunctionCheck( (void *)*((int *)((char *)this + ( offsetof(CBaseEntity,m_pfnUse)))), name ); + return func; + } + ENTITYFUNCPTR BlockedSet( ENTITYFUNCPTR func, char *name ) + { + m_pfnBlocked = func; + FunctionCheck( (void *)*((int *)((char *)this + ( offsetof(CBaseEntity,m_pfnBlocked)))), name ); + return func; + } + +#endif + + + // virtual functions used by a few classes + + // used by monsters that are created by the MonsterMaker + virtual void UpdateOwner( void ) { return; }; + + + // + static CBaseEntity *Create( char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner = NULL ); + + virtual BOOL FBecomeProne( void ) {return FALSE;}; + edict_t *edict() { return ENT( pev ); }; + EOFFSET eoffset( ) { return OFFSET( pev ); }; + int entindex( ) { return ENTINDEX( edict() ); }; + + virtual Vector Center( ) { return (pev->absmax + pev->absmin) * 0.5; }; // center point of entity + virtual Vector EyePosition( ) { return pev->origin + pev->view_ofs; }; // position of eyes + virtual Vector EarPosition( ) { return pev->origin + pev->view_ofs; }; // position of ears + virtual Vector BodyTarget( const Vector &posSrc ) { return Center( ); }; // position to shoot at + + virtual int Illumination( ) { return GETENTITYILLUM( ENT( pev ) ); }; + + virtual BOOL FVisible ( CBaseEntity *pEntity ); + virtual BOOL FVisible ( const Vector &vecOrigin ); + + //We use this variables to store each ammo count. + int ammo_9mm; + int ammo_357; + int ammo_bolts; + int ammo_buckshot; + int ammo_rockets; + int ammo_uranium; + int ammo_hornets; + int ammo_argrens; + //Special stuff for grenades and satchels. + float m_flStartThrow; + float m_flReleaseThrow; + int m_chargeReady; + int m_fInAttack; + + enum EGON_FIRESTATE { FIRE_OFF, FIRE_CHARGE }; + int m_fireState; +}; + + + +// Ugly technique to override base member functions +// Normally it's illegal to cast a pointer to a member function of a derived class to a pointer to a +// member function of a base class. static_cast is a sleezy way around that problem. + +#ifdef _DEBUG + +#define SetThink( a ) ThinkSet( static_cast (a), #a ) +#define SetTouch( a ) TouchSet( static_cast (a), #a ) +#define SetUse( a ) UseSet( static_cast (a), #a ) +#define SetBlocked( a ) BlockedSet( static_cast (a), #a ) + +#else + +#define SetThink( a ) m_pfnThink = static_cast (a) +#define SetTouch( a ) m_pfnTouch = static_cast (a) +#define SetUse( a ) m_pfnUse = static_cast (a) +#define SetBlocked( a ) m_pfnBlocked = static_cast (a) + +#endif + + +class CPointEntity : public CBaseEntity +{ +public: + void Spawn( void ); + virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } +private: +}; + + +typedef struct locksounds // sounds that doors and buttons make when locked/unlocked +{ + string_t sLockedSound; // sound a door makes when it's locked + string_t sLockedSentence; // sentence group played when door is locked + string_t sUnlockedSound; // sound a door makes when it's unlocked + string_t sUnlockedSentence; // sentence group played when door is unlocked + + int iLockedSentence; // which sentence in sentence group to play next + int iUnlockedSentence; // which sentence in sentence group to play next + + float flwaitSound; // time delay between playing consecutive 'locked/unlocked' sounds + float flwaitSentence; // time delay between playing consecutive sentences + BYTE bEOFLocked; // true if hit end of list of locked sentences + BYTE bEOFUnlocked; // true if hit end of list of unlocked sentences +} locksound_t; + +void PlayLockSounds(entvars_t *pev, locksound_t *pls, int flocked, int fbutton); + +// +// MultiSouce +// + +#define MAX_MULTI_TARGETS 16 // maximum number of targets a single multi_manager entity may be assigned. +#define MS_MAX_TARGETS 32 + +class CMultiSource : public CPointEntity +{ +public: + void Spawn( ); + void KeyValue( KeyValueData *pkvd ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + int ObjectCaps( void ) { return (CPointEntity::ObjectCaps() | FCAP_MASTER); } + BOOL IsTriggered( CBaseEntity *pActivator ); + void EXPORT Register( void ); + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + static TYPEDESCRIPTION m_SaveData[]; + + EHANDLE m_rgEntities[MS_MAX_TARGETS]; + int m_rgTriggered[MS_MAX_TARGETS]; + + int m_iTotal; + string_t m_globalstate; +}; + + +// +// generic Delay entity. +// +class CBaseDelay : public CBaseEntity +{ +public: + float m_flDelay; + int m_iszKillTarget; + + virtual void KeyValue( KeyValueData* pkvd); + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + static TYPEDESCRIPTION m_SaveData[]; + // common member functions + void SUB_UseTargets( CBaseEntity *pActivator, USE_TYPE useType, float value ); + void EXPORT DelayThink( void ); +}; + + +class CBaseAnimating : public CBaseDelay +{ +public: + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + static TYPEDESCRIPTION m_SaveData[]; + + // Basic Monster Animation functions + float StudioFrameAdvance( float flInterval = 0.0 ); // accumulate animation frame time from last time called until now + int GetSequenceFlags( void ); + int LookupActivity ( int activity ); + int LookupActivityHeaviest ( int activity ); + int LookupSequence ( const char *label ); + void ResetSequenceInfo ( ); + void DispatchAnimEvents ( float flFutureInterval = 0.1 ); // Handle events that have happend since last time called up until X seconds into the future + virtual void HandleAnimEvent( MonsterEvent_t *pEvent ) { return; }; + float SetBoneController ( int iController, float flValue ); + void InitBoneControllers ( void ); + float SetBlending ( int iBlender, float flValue ); + void GetBonePosition ( int iBone, Vector &origin, Vector &angles ); + void GetAutomovement( Vector &origin, Vector &angles, float flInterval = 0.1 ); + int FindTransition( int iEndingSequence, int iGoalSequence, int *piDir ); + void GetAttachment ( int iAttachment, Vector &origin, Vector &angles ); + void SetBodygroup( int iGroup, int iValue ); + int GetBodygroup( int iGroup ); + int ExtractBbox( int sequence, float *mins, float *maxs ); + void SetSequenceBox( void ); + + // animation needs + float m_flFrameRate; // computed FPS for current sequence + float m_flGroundSpeed; // computed linear movement rate for current sequence + float m_flLastEventCheck; // last time the event list was checked + BOOL m_fSequenceFinished;// flag set when StudioAdvanceFrame moves across a frame boundry + BOOL m_fSequenceLoops; // true if the sequence loops +}; + + +// +// generic Toggle entity. +// +#define SF_ITEM_USE_ONLY 256 // ITEM_USE_ONLY = BUTTON_USE_ONLY = DOOR_USE_ONLY!!! + +class CBaseToggle : public CBaseAnimating +{ +public: + void KeyValue( KeyValueData *pkvd ); + + TOGGLE_STATE m_toggle_state; + float m_flActivateFinished;//like attack_finished, but for doors + float m_flMoveDistance;// how far a door should slide or rotate + float m_flWait; + float m_flLip; + float m_flTWidth;// for plats + float m_flTLength;// for plats + + Vector m_vecPosition1; + Vector m_vecPosition2; + Vector m_vecAngle1; + Vector m_vecAngle2; + + int m_cTriggersLeft; // trigger_counter only, # of activations remaining + float m_flHeight; + EHANDLE m_hActivator; + void (CBaseToggle::*m_pfnCallWhenMoveDone)(void); + Vector m_vecFinalDest; + Vector m_vecFinalAngle; + + int m_bitsDamageInflict; // DMG_ damage type that the door or tigger does + + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + static TYPEDESCRIPTION m_SaveData[]; + + virtual int GetToggleState( void ) { return m_toggle_state; } + virtual float GetDelay( void ) { return m_flWait; } + + // common member functions + void LinearMove( Vector vecDest, float flSpeed ); + void EXPORT LinearMoveDone( void ); + void AngularMove( Vector vecDestAngle, float flSpeed ); + void EXPORT AngularMoveDone( void ); + BOOL IsLockedByMaster( void ); + + static float AxisValue( int flags, const Vector &angles ); + static void AxisDir( entvars_t *pev ); + static float AxisDelta( int flags, const Vector &angle1, const Vector &angle2 ); + + string_t m_sMaster; // If this button has a master switch, this is the targetname. + // A master switch must be of the multisource type. If all + // of the switches in the multisource have been triggered, then + // the button will be allowed to operate. Otherwise, it will be + // deactivated. +}; +#define SetMoveDone( a ) m_pfnCallWhenMoveDone = static_cast (a) + + +// people gib if their health is <= this at the time of death +#define GIB_HEALTH_VALUE -30 + +#define ROUTE_SIZE 8 // how many waypoints a monster can store at one time +#define MAX_OLD_ENEMIES 4 // how many old enemies to remember + +#define bits_CAP_DUCK ( 1 << 0 )// crouch +#define bits_CAP_JUMP ( 1 << 1 )// jump/leap +#define bits_CAP_STRAFE ( 1 << 2 )// strafe ( walk/run sideways) +#define bits_CAP_SQUAD ( 1 << 3 )// can form squads +#define bits_CAP_SWIM ( 1 << 4 )// proficiently navigate in water +#define bits_CAP_CLIMB ( 1 << 5 )// climb ladders/ropes +#define bits_CAP_USE ( 1 << 6 )// open doors/push buttons/pull levers +#define bits_CAP_HEAR ( 1 << 7 )// can hear forced sounds +#define bits_CAP_AUTO_DOORS ( 1 << 8 )// can trigger auto doors +#define bits_CAP_OPEN_DOORS ( 1 << 9 )// can open manual doors +#define bits_CAP_TURN_HEAD ( 1 << 10)// can turn head, always bone controller 0 + +#define bits_CAP_RANGE_ATTACK1 ( 1 << 11)// can do a range attack 1 +#define bits_CAP_RANGE_ATTACK2 ( 1 << 12)// can do a range attack 2 +#define bits_CAP_MELEE_ATTACK1 ( 1 << 13)// can do a melee attack 1 +#define bits_CAP_MELEE_ATTACK2 ( 1 << 14)// can do a melee attack 2 + +#define bits_CAP_FLY ( 1 << 15)// can fly, move all around + +#define bits_CAP_DOORS_GROUP (bits_CAP_USE | bits_CAP_AUTO_DOORS | bits_CAP_OPEN_DOORS) + +// used by suit voice to indicate damage sustained and repaired type to player + +// instant damage + +#define DMG_GENERIC 0 // generic damage was done +#define DMG_CRUSH (1 << 0) // crushed by falling or moving object +#define DMG_BULLET (1 << 1) // shot +#define DMG_SLASH (1 << 2) // cut, clawed, stabbed +#define DMG_BURN (1 << 3) // heat burned +#define DMG_FREEZE (1 << 4) // frozen +#define DMG_FALL (1 << 5) // fell too far +#define DMG_BLAST (1 << 6) // explosive blast damage +#define DMG_CLUB (1 << 7) // crowbar, punch, headbutt +#define DMG_SHOCK (1 << 8) // electric shock +#define DMG_SONIC (1 << 9) // sound pulse shockwave +#define DMG_ENERGYBEAM (1 << 10) // laser or other high energy beam +#define DMG_NEVERGIB (1 << 12) // with this bit OR'd in, no damage type will be able to gib victims upon death +#define DMG_ALWAYSGIB (1 << 13) // with this bit OR'd in, any damage type can be made to gib victims upon death. +#define DMG_DROWN (1 << 14) // Drowning +// time-based damage +#define DMG_TIMEBASED (~(0x3fff)) // mask for time-based damage + +#define DMG_PARALYZE (1 << 15) // slows affected creature down +#define DMG_NERVEGAS (1 << 16) // nerve toxins, very bad +#define DMG_POISON (1 << 17) // blood poisioning +#define DMG_RADIATION (1 << 18) // radiation exposure +#define DMG_DROWNRECOVER (1 << 19) // drowning recovery +#define DMG_ACID (1 << 20) // toxic chemicals or acid burns +#define DMG_SLOWBURN (1 << 21) // in an oven +#define DMG_SLOWFREEZE (1 << 22) // in a subzero freezer +#define DMG_MORTAR (1 << 23) // Hit by air raid (done to distinguish grenade from mortar) + +// these are the damage types that are allowed to gib corpses +#define DMG_GIB_CORPSE ( DMG_CRUSH | DMG_FALL | DMG_BLAST | DMG_SONIC | DMG_CLUB ) + +// these are the damage types that have client hud art +#define DMG_SHOWNHUD (DMG_POISON | DMG_ACID | DMG_FREEZE | DMG_SLOWFREEZE | DMG_DROWN | DMG_BURN | DMG_SLOWBURN | DMG_NERVEGAS | DMG_RADIATION | DMG_SHOCK) + +// NOTE: tweak these values based on gameplay feedback: + +#define PARALYZE_DURATION 2 // number of 2 second intervals to take damage +#define PARALYZE_DAMAGE 1.0 // damage to take each 2 second interval + +#define NERVEGAS_DURATION 2 +#define NERVEGAS_DAMAGE 5.0 + +#define POISON_DURATION 5 +#define POISON_DAMAGE 2.0 + +#define RADIATION_DURATION 2 +#define RADIATION_DAMAGE 1.0 + +#define ACID_DURATION 2 +#define ACID_DAMAGE 5.0 + +#define SLOWBURN_DURATION 2 +#define SLOWBURN_DAMAGE 1.0 + +#define SLOWFREEZE_DURATION 2 +#define SLOWFREEZE_DAMAGE 1.0 + + +#define itbd_Paralyze 0 +#define itbd_NerveGas 1 +#define itbd_Poison 2 +#define itbd_Radiation 3 +#define itbd_DrownRecover 4 +#define itbd_Acid 5 +#define itbd_SlowBurn 6 +#define itbd_SlowFreeze 7 +#define CDMG_TIMEBASED 8 + +// when calling KILLED(), a value that governs gib behavior is expected to be +// one of these three values +#define GIB_NORMAL 0// gib if entity was overkilled +#define GIB_NEVER 1// never gib, no matter how much death damage is done ( freezing, etc ) +#define GIB_ALWAYS 2// always gib ( Houndeye Shock, Barnacle Bite ) + +class CBaseMonster; +class CCineMonster; +class CSound; + +#include "basemonster.h" + + +char *ButtonSound( int sound ); // get string of button sound number + + +// +// Generic Button +// +class CBaseButton : public CBaseToggle +{ +public: + void Spawn( void ); + virtual void Precache( void ); + void RotSpawn( void ); + virtual void KeyValue( KeyValueData* pkvd); + + void ButtonActivate( ); + void SparkSoundCache( void ); + + void EXPORT ButtonShot( void ); + void EXPORT ButtonTouch( CBaseEntity *pOther ); + void EXPORT ButtonSpark ( void ); + void EXPORT TriggerAndWait( void ); + void EXPORT ButtonReturn( void ); + void EXPORT ButtonBackHome( void ); + void EXPORT ButtonUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + enum BUTTON_CODE { BUTTON_NOTHING, BUTTON_ACTIVATE, BUTTON_RETURN }; + BUTTON_CODE ButtonResponseToTouch( void ); + + static TYPEDESCRIPTION m_SaveData[]; + // Buttons that don't take damage can be IMPULSE used + virtual int ObjectCaps( void ) { return (CBaseToggle:: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | (pev->takedamage?0:FCAP_IMPULSE_USE); } + + BOOL m_fStayPushed; // button stays pushed in until touched again? + BOOL m_fRotating; // a rotating button? default is a sliding button. + + string_t m_strChangeTarget; // if this field is not null, this is an index into the engine string array. + // when this button is touched, it's target entity's TARGET field will be set + // to the button's ChangeTarget. This allows you to make a func_train switch paths, etc. + + locksound_t m_ls; // door lock sounds + + BYTE m_bLockedSound; // ordinals from entity selection + BYTE m_bLockedSentence; + BYTE m_bUnlockedSound; + BYTE m_bUnlockedSentence; + int m_sounds; +}; + +// +// Weapons +// + +#define BAD_WEAPON 0x00007FFF + +// +// Converts a entvars_t * to a class pointer +// It will allocate the class and entity if necessary +// +template T * GetClassPtr( T *a ) +{ + entvars_t *pev = (entvars_t *)a; + + // allocate entity if necessary + if (pev == NULL) + pev = VARS(CREATE_ENTITY()); + + // get the private data + a = (T *)GET_PRIVATE(ENT(pev)); + + if (a == NULL) + { + // allocate private data + a = new(pev) T; + a->pev = pev; + } + return a; +} + + +/* +bit_PUSHBRUSH_DATA | bit_TOGGLE_DATA +bit_MONSTER_DATA +bit_DELAY_DATA +bit_TOGGLE_DATA | bit_DELAY_DATA | bit_MONSTER_DATA +bit_PLAYER_DATA | bit_MONSTER_DATA +bit_MONSTER_DATA | CYCLER_DATA +bit_LIGHT_DATA +path_corner_data +bit_MONSTER_DATA | wildcard_data +bit_MONSTER_DATA | bit_GROUP_DATA +boid_flock_data +boid_data +CYCLER_DATA +bit_ITEM_DATA +bit_ITEM_DATA | func_hud_data +bit_TOGGLE_DATA | bit_ITEM_DATA +EOFFSET +env_sound_data +env_sound_data +push_trigger_data +*/ + +#define TRACER_FREQ 4 // Tracers fire every 4 bullets + +typedef struct _SelAmmo +{ + BYTE Ammo1Type; + BYTE Ammo1; + BYTE Ammo2Type; + BYTE Ammo2; +} SelAmmo; + + +// this moved here from world.cpp, to allow classes to be derived from it +//======================= +// CWorld +// +// This spawns first when each level begins. +//======================= +class CWorld : public CBaseEntity +{ +public: + void Spawn( void ); + void Precache( void ); + void KeyValue( KeyValueData *pkvd ); +}; diff --git a/sdk/hlsdk/dlls/cdll_dll.h b/sdk/hlsdk/dlls/cdll_dll.h new file mode 100644 index 0000000..72b79bd --- /dev/null +++ b/sdk/hlsdk/dlls/cdll_dll.h @@ -0,0 +1,45 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// +// cdll_dll.h + +// this file is included by both the game-dll and the client-dll, + +#ifndef CDLL_DLL_H +#define CDLL_DLL_H + +#define MAX_WEAPONS 32 // ??? + +#define MAX_WEAPON_SLOTS 5 // hud item selection slots +#define MAX_ITEM_TYPES 6 // hud item selection slots + +#define MAX_ITEMS 5 // hard coded item types + +#define HIDEHUD_WEAPONS ( 1<<0 ) +#define HIDEHUD_FLASHLIGHT ( 1<<1 ) +#define HIDEHUD_ALL ( 1<<2 ) +#define HIDEHUD_HEALTH ( 1<<3 ) + +#define MAX_AMMO_TYPES 32 // ??? +#define MAX_AMMO_SLOTS 32 // not really slots + +#define HUD_PRINTNOTIFY 1 +#define HUD_PRINTCONSOLE 2 +#define HUD_PRINTTALK 3 +#define HUD_PRINTCENTER 4 + +#define WEAPON_SUIT 31 + +#endif diff --git a/sdk/hlsdk/dlls/client.h b/sdk/hlsdk/dlls/client.h new file mode 100644 index 0000000..1e66cc8 --- /dev/null +++ b/sdk/hlsdk/dlls/client.h @@ -0,0 +1,65 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef CLIENT_H +#define CLIENT_H + +extern void respawn( entvars_t* pev, BOOL fCopyCorpse ); +extern BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); +extern void ClientDisconnect( edict_t *pEntity ); +extern void ClientKill( edict_t *pEntity ); +extern void ClientPutInServer( edict_t *pEntity ); +extern void ClientCommand( edict_t *pEntity ); +extern void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer ); +extern void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ); +extern void ServerDeactivate( void ); +extern void StartFrame( void ); +extern void PlayerPostThink( edict_t *pEntity ); +extern void PlayerPreThink( edict_t *pEntity ); +extern void ParmsNewLevel( void ); +extern void ParmsChangeLevel( void ); + +extern void ClientPrecache( void ); + +extern const char *GetGameDescription( void ); +extern void PlayerCustomization( edict_t *pEntity, customization_t *pCust ); + +extern void SpectatorConnect ( edict_t *pEntity ); +extern void SpectatorDisconnect ( edict_t *pEntity ); +extern void SpectatorThink ( edict_t *pEntity ); + +extern void Sys_Error( const char *error_string ); + +extern void SetupVisibility( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas ); +extern void UpdateClientData ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd ); +extern int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet ); +extern void CreateBaseline( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs ); +extern void RegisterEncoders( void ); + +extern int GetWeaponData( struct edict_s *player, struct weapon_data_s *info ); + +extern void CmdStart( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed ); +extern void CmdEnd ( const edict_t *player ); + +extern int ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); + +extern int GetHullBounds( int hullnumber, float *mins, float *maxs ); + +extern void CreateInstancedBaselines ( void ); + +extern int InconsistentFile( const edict_t *player, const char *filename, char *disconnect_message ); + +extern int AllowLagCompensation( void ); + +#endif // CLIENT_H diff --git a/sdk/hlsdk/dlls/decals.h b/sdk/hlsdk/dlls/decals.h new file mode 100644 index 0000000..95fa44f --- /dev/null +++ b/sdk/hlsdk/dlls/decals.h @@ -0,0 +1,75 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef DECALS_H +#define DECALS_H + +// +// Dynamic Decals +// +enum decal_e +{ + DECAL_GUNSHOT1 = 0, + DECAL_GUNSHOT2, + DECAL_GUNSHOT3, + DECAL_GUNSHOT4, + DECAL_GUNSHOT5, + DECAL_LAMBDA1, + DECAL_LAMBDA2, + DECAL_LAMBDA3, + DECAL_LAMBDA4, + DECAL_LAMBDA5, + DECAL_LAMBDA6, + DECAL_SCORCH1, + DECAL_SCORCH2, + DECAL_BLOOD1, + DECAL_BLOOD2, + DECAL_BLOOD3, + DECAL_BLOOD4, + DECAL_BLOOD5, + DECAL_BLOOD6, + DECAL_YBLOOD1, + DECAL_YBLOOD2, + DECAL_YBLOOD3, + DECAL_YBLOOD4, + DECAL_YBLOOD5, + DECAL_YBLOOD6, + DECAL_GLASSBREAK1, + DECAL_GLASSBREAK2, + DECAL_GLASSBREAK3, + DECAL_BIGSHOT1, + DECAL_BIGSHOT2, + DECAL_BIGSHOT3, + DECAL_BIGSHOT4, + DECAL_BIGSHOT5, + DECAL_SPIT1, + DECAL_SPIT2, + DECAL_BPROOF1, // Bulletproof glass decal + DECAL_GARGSTOMP1, // Gargantua stomp crack + DECAL_SMALLSCORCH1, // Small scorch mark + DECAL_SMALLSCORCH2, // Small scorch mark + DECAL_SMALLSCORCH3, // Small scorch mark + DECAL_MOMMABIRTH, // Big momma birth splatter + DECAL_MOMMASPLAT, +}; + +typedef struct +{ + char *name; + int index; +} DLL_DECALLIST; + +extern DLL_DECALLIST gDecals[]; + +#endif // DECALS_H diff --git a/sdk/hlsdk/dlls/doors.h b/sdk/hlsdk/dlls/doors.h new file mode 100644 index 0000000..8008861 --- /dev/null +++ b/sdk/hlsdk/dlls/doors.h @@ -0,0 +1,33 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef DOORS_H +#define DOORS_H + +// doors +#define SF_DOOR_ROTATE_Y 0 +#define SF_DOOR_START_OPEN 1 +#define SF_DOOR_ROTATE_BACKWARDS 2 +#define SF_DOOR_PASSABLE 8 +#define SF_DOOR_ONEWAY 16 +#define SF_DOOR_NO_AUTO_RETURN 32 +#define SF_DOOR_ROTATE_Z 64 +#define SF_DOOR_ROTATE_X 128 +#define SF_DOOR_USE_ONLY 256 // door must be opened by player's use button. +#define SF_DOOR_NOMONSTERS 512 // Monster can't open +#define SF_DOOR_SILENT 0x80000000 + + + +#endif //DOORS_H diff --git a/sdk/hlsdk/dlls/effects.h b/sdk/hlsdk/dlls/effects.h new file mode 100644 index 0000000..1467b2f --- /dev/null +++ b/sdk/hlsdk/dlls/effects.h @@ -0,0 +1,209 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef EFFECTS_H +#define EFFECTS_H + +#define SF_BEAM_STARTON 0x0001 +#define SF_BEAM_TOGGLE 0x0002 +#define SF_BEAM_RANDOM 0x0004 +#define SF_BEAM_RING 0x0008 +#define SF_BEAM_SPARKSTART 0x0010 +#define SF_BEAM_SPARKEND 0x0020 +#define SF_BEAM_DECALS 0x0040 +#define SF_BEAM_SHADEIN 0x0080 +#define SF_BEAM_SHADEOUT 0x0100 +#define SF_BEAM_TEMPORARY 0x8000 + +#define SF_SPRITE_STARTON 0x0001 +#define SF_SPRITE_ONCE 0x0002 +#define SF_SPRITE_TEMPORARY 0x8000 + +class CSprite : public CPointEntity +{ +public: + void Spawn( void ); + void Precache( void ); + + int ObjectCaps( void ) + { + int flags = 0; + if ( pev->spawnflags & SF_SPRITE_TEMPORARY ) + flags = FCAP_DONT_SAVE; + return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | flags; + } + void EXPORT AnimateThink( void ); + void EXPORT ExpandThink( void ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void Animate( float frames ); + void Expand( float scaleSpeed, float fadeSpeed ); + void SpriteInit( const char *pSpriteName, const Vector &origin ); + + inline void SetAttachment( edict_t *pEntity, int attachment ) + { + if ( pEntity ) + { + pev->skin = ENTINDEX(pEntity); + pev->body = attachment; + pev->aiment = pEntity; + pev->movetype = MOVETYPE_FOLLOW; + } + } + void TurnOff( void ); + void TurnOn( void ); + inline float Frames( void ) { return m_maxFrame; } + inline void SetTransparency( int rendermode, int r, int g, int b, int a, int fx ) + { + pev->rendermode = rendermode; + pev->rendercolor.x = r; + pev->rendercolor.y = g; + pev->rendercolor.z = b; + pev->renderamt = a; + pev->renderfx = fx; + } + inline void SetTexture( int spriteIndex ) { pev->modelindex = spriteIndex; } + inline void SetScale( float scale ) { pev->scale = scale; } + inline void SetColor( int r, int g, int b ) { pev->rendercolor.x = r; pev->rendercolor.y = g; pev->rendercolor.z = b; } + inline void SetBrightness( int brightness ) { pev->renderamt = brightness; } + + inline void AnimateAndDie( float framerate ) + { + SetThink(AnimateUntilDead); + pev->framerate = framerate; + pev->dmgtime = gpGlobals->time + (m_maxFrame / framerate); + pev->nextthink = gpGlobals->time; + } + + void EXPORT AnimateUntilDead( void ); + + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + static TYPEDESCRIPTION m_SaveData[]; + static CSprite *SpriteCreate( const char *pSpriteName, const Vector &origin, BOOL animate ); + +private: + + float m_lastTime; + float m_maxFrame; +}; + + +class CBeam : public CBaseEntity +{ +public: + void Spawn( void ); + void Precache( void ); + int ObjectCaps( void ) + { + int flags = 0; + if ( pev->spawnflags & SF_BEAM_TEMPORARY ) + flags = FCAP_DONT_SAVE; + return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | flags; + } + + void EXPORT TriggerTouch( CBaseEntity *pOther ); + + // These functions are here to show the way beams are encoded as entities. + // Encoding beams as entities simplifies their management in the client/server architecture + inline void SetType( int type ) { pev->rendermode = (pev->rendermode & 0xF0) | (type&0x0F); } + inline void SetFlags( int flags ) { pev->rendermode = (pev->rendermode & 0x0F) | (flags&0xF0); } + inline void SetStartPos( const Vector& pos ) { pev->origin = pos; } + inline void SetEndPos( const Vector& pos ) { pev->angles = pos; } + void SetStartEntity( int entityIndex ); + void SetEndEntity( int entityIndex ); + + inline void SetStartAttachment( int attachment ) { pev->sequence = (pev->sequence & 0x0FFF) | ((attachment&0xF)<<12); } + inline void SetEndAttachment( int attachment ) { pev->skin = (pev->skin & 0x0FFF) | ((attachment&0xF)<<12); } + + inline void SetTexture( int spriteIndex ) { pev->modelindex = spriteIndex; } + inline void SetWidth( int width ) { pev->scale = width; } + inline void SetNoise( int amplitude ) { pev->body = amplitude; } + inline void SetColor( int r, int g, int b ) { pev->rendercolor.x = r; pev->rendercolor.y = g; pev->rendercolor.z = b; } + inline void SetBrightness( int brightness ) { pev->renderamt = brightness; } + inline void SetFrame( float frame ) { pev->frame = frame; } + inline void SetScrollRate( int speed ) { pev->animtime = speed; } + + inline int GetType( void ) { return pev->rendermode & 0x0F; } + inline int GetFlags( void ) { return pev->rendermode & 0xF0; } + inline int GetStartEntity( void ) { return pev->sequence & 0xFFF; } + inline int GetEndEntity( void ) { return pev->skin & 0xFFF; } + + const Vector &GetStartPos( void ); + const Vector &GetEndPos( void ); + + Vector Center( void ) { return (GetStartPos() + GetEndPos()) * 0.5; }; // center point of beam + + inline int GetTexture( void ) { return pev->modelindex; } + inline int GetWidth( void ) { return pev->scale; } + inline int GetNoise( void ) { return pev->body; } + // inline void GetColor( int r, int g, int b ) { pev->rendercolor.x = r; pev->rendercolor.y = g; pev->rendercolor.z = b; } + inline int GetBrightness( void ) { return pev->renderamt; } + inline int GetFrame( void ) { return pev->frame; } + inline int GetScrollRate( void ) { return pev->animtime; } + + // Call after you change start/end positions + void RelinkBeam( void ); +// void SetObjectCollisionBox( void ); + + void DoSparks( const Vector &start, const Vector &end ); + CBaseEntity *RandomTargetname( const char *szName ); + void BeamDamage( TraceResult *ptr ); + // Init after BeamCreate() + void BeamInit( const char *pSpriteName, int width ); + void PointsInit( const Vector &start, const Vector &end ); + void PointEntInit( const Vector &start, int endIndex ); + void EntsInit( int startIndex, int endIndex ); + void HoseInit( const Vector &start, const Vector &direction ); + + static CBeam *BeamCreate( const char *pSpriteName, int width ); + + inline void LiveForTime( float time ) { SetThink(SUB_Remove); pev->nextthink = gpGlobals->time + time; } + inline void BeamDamageInstant( TraceResult *ptr, float damage ) + { + pev->dmg = damage; + pev->dmgtime = gpGlobals->time - 1; + BeamDamage(ptr); + } +}; + + +#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out +#define SF_MESSAGE_ALL 0x0002 // Send to all clients + + +class CLaser : public CBeam +{ +public: + void Spawn( void ); + void Precache( void ); + void KeyValue( KeyValueData *pkvd ); + + void TurnOn( void ); + void TurnOff( void ); + int IsOn( void ); + + void FireAtPoint( TraceResult &point ); + + void EXPORT StrikeThink( void ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + static TYPEDESCRIPTION m_SaveData[]; + + CSprite *m_pSprite; + int m_iszSpriteName; + Vector m_firePosition; +}; + +#endif //EFFECTS_H diff --git a/sdk/hlsdk/dlls/enginecallback.h b/sdk/hlsdk/dlls/enginecallback.h new file mode 100644 index 0000000..953bf5a --- /dev/null +++ b/sdk/hlsdk/dlls/enginecallback.h @@ -0,0 +1,162 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef ENGINECALLBACK_H +#define ENGINECALLBACK_H +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +#include "event_flags.h" + +// Must be provided by user of this code +extern enginefuncs_t g_engfuncs; + +// The actual engine callbacks +#define GETPLAYERUSERID (*g_engfuncs.pfnGetPlayerUserId) +#define PRECACHE_MODEL (*g_engfuncs.pfnPrecacheModel) +#define PRECACHE_SOUND (*g_engfuncs.pfnPrecacheSound) +#define PRECACHE_GENERIC (*g_engfuncs.pfnPrecacheGeneric) +#define SET_MODEL (*g_engfuncs.pfnSetModel) +#define MODEL_INDEX (*g_engfuncs.pfnModelIndex) +#define MODEL_FRAMES (*g_engfuncs.pfnModelFrames) +#define SET_SIZE (*g_engfuncs.pfnSetSize) +#define CHANGE_LEVEL (*g_engfuncs.pfnChangeLevel) +#define GET_SPAWN_PARMS (*g_engfuncs.pfnGetSpawnParms) +#define SAVE_SPAWN_PARMS (*g_engfuncs.pfnSaveSpawnParms) +#define VEC_TO_YAW (*g_engfuncs.pfnVecToYaw) +#define VEC_TO_ANGLES (*g_engfuncs.pfnVecToAngles) +#define MOVE_TO_ORIGIN (*g_engfuncs.pfnMoveToOrigin) +#define oldCHANGE_YAW (*g_engfuncs.pfnChangeYaw) +#define CHANGE_PITCH (*g_engfuncs.pfnChangePitch) +#define MAKE_VECTORS (*g_engfuncs.pfnMakeVectors) +#define CREATE_ENTITY (*g_engfuncs.pfnCreateEntity) +#define REMOVE_ENTITY (*g_engfuncs.pfnRemoveEntity) +#define CREATE_NAMED_ENTITY (*g_engfuncs.pfnCreateNamedEntity) +#define MAKE_STATIC (*g_engfuncs.pfnMakeStatic) +#define ENT_IS_ON_FLOOR (*g_engfuncs.pfnEntIsOnFloor) +#define DROP_TO_FLOOR (*g_engfuncs.pfnDropToFloor) +#define WALK_MOVE (*g_engfuncs.pfnWalkMove) +#define SET_ORIGIN (*g_engfuncs.pfnSetOrigin) +#define EMIT_SOUND_DYN2 (*g_engfuncs.pfnEmitSound) +#define BUILD_SOUND_MSG (*g_engfuncs.pfnBuildSoundMsg) +#define TRACE_LINE (*g_engfuncs.pfnTraceLine) +#define TRACE_TOSS (*g_engfuncs.pfnTraceToss) +#define TRACE_MONSTER_HULL (*g_engfuncs.pfnTraceMonsterHull) +#define TRACE_HULL (*g_engfuncs.pfnTraceHull) +#define GET_AIM_VECTOR (*g_engfuncs.pfnGetAimVector) +#define SERVER_COMMAND (*g_engfuncs.pfnServerCommand) +#define SERVER_EXECUTE (*g_engfuncs.pfnServerExecute) +#define CLIENT_COMMAND (*g_engfuncs.pfnClientCommand) +#define PARTICLE_EFFECT (*g_engfuncs.pfnParticleEffect) +#define LIGHT_STYLE (*g_engfuncs.pfnLightStyle) +#define DECAL_INDEX (*g_engfuncs.pfnDecalIndex) +#define POINT_CONTENTS (*g_engfuncs.pfnPointContents) +#define CRC32_INIT (*g_engfuncs.pfnCRC32_Init) +#define CRC32_PROCESS_BUFFER (*g_engfuncs.pfnCRC32_ProcessBuffer) +#define CRC32_PROCESS_BYTE (*g_engfuncs.pfnCRC32_ProcessByte) +#define CRC32_FINAL (*g_engfuncs.pfnCRC32_Final) +#define RANDOM_LONG (*g_engfuncs.pfnRandomLong) +#define RANDOM_FLOAT (*g_engfuncs.pfnRandomFloat) +#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) + +inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin = NULL, edict_t *ed = NULL ) { + (*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ed); +} +#define MESSAGE_END (*g_engfuncs.pfnMessageEnd) +#define WRITE_BYTE (*g_engfuncs.pfnWriteByte) +#define WRITE_CHAR (*g_engfuncs.pfnWriteChar) +#define WRITE_SHORT (*g_engfuncs.pfnWriteShort) +#define WRITE_LONG (*g_engfuncs.pfnWriteLong) +#define WRITE_ANGLE (*g_engfuncs.pfnWriteAngle) +#define WRITE_COORD (*g_engfuncs.pfnWriteCoord) +#define WRITE_STRING (*g_engfuncs.pfnWriteString) +#define WRITE_ENTITY (*g_engfuncs.pfnWriteEntity) +#define CVAR_REGISTER (*g_engfuncs.pfnCVarRegister) +#define CVAR_GET_FLOAT (*g_engfuncs.pfnCVarGetFloat) +#define CVAR_GET_STRING (*g_engfuncs.pfnCVarGetString) +#define CVAR_SET_FLOAT (*g_engfuncs.pfnCVarSetFloat) +#define CVAR_SET_STRING (*g_engfuncs.pfnCVarSetString) +#define CVAR_GET_POINTER (*g_engfuncs.pfnCVarGetPointer) +#define ALERT (*g_engfuncs.pfnAlertMessage) +#define ENGINE_FPRINTF (*g_engfuncs.pfnEngineFprintf) +#define ALLOC_PRIVATE (*g_engfuncs.pfnPvAllocEntPrivateData) +inline void *GET_PRIVATE( edict_t *pent ) +{ + if ( pent ) + return pent->pvPrivateData; + return NULL; +} + +#define FREE_PRIVATE (*g_engfuncs.pfnFreeEntPrivateData) +//#define STRING (*g_engfuncs.pfnSzFromIndex) +#define ALLOC_STRING (*g_engfuncs.pfnAllocString) +#define FIND_ENTITY_BY_STRING (*g_engfuncs.pfnFindEntityByString) +#define GETENTITYILLUM (*g_engfuncs.pfnGetEntityIllum) +#define FIND_ENTITY_IN_SPHERE (*g_engfuncs.pfnFindEntityInSphere) +#define FIND_CLIENT_IN_PVS (*g_engfuncs.pfnFindClientInPVS) +#define EMIT_AMBIENT_SOUND (*g_engfuncs.pfnEmitAmbientSound) +#define GET_MODEL_PTR (*g_engfuncs.pfnGetModelPtr) +#define REG_USER_MSG (*g_engfuncs.pfnRegUserMsg) +#define GET_BONE_POSITION (*g_engfuncs.pfnGetBonePosition) +#define FUNCTION_FROM_NAME (*g_engfuncs.pfnFunctionFromName) +#define NAME_FOR_FUNCTION (*g_engfuncs.pfnNameForFunction) +#define TRACE_TEXTURE (*g_engfuncs.pfnTraceTexture) +#define CLIENT_PRINTF (*g_engfuncs.pfnClientPrintf) +#define CMD_ARGS (*g_engfuncs.pfnCmd_Args) +#define CMD_ARGC (*g_engfuncs.pfnCmd_Argc) +#define CMD_ARGV (*g_engfuncs.pfnCmd_Argv) +#define GET_ATTACHMENT (*g_engfuncs.pfnGetAttachment) +#define SET_VIEW (*g_engfuncs.pfnSetView) +#define SET_CROSSHAIRANGLE (*g_engfuncs.pfnCrosshairAngle) +#define LOAD_FILE_FOR_ME (*g_engfuncs.pfnLoadFileForMe) +#define FREE_FILE (*g_engfuncs.pfnFreeFile) +#define COMPARE_FILE_TIME (*g_engfuncs.pfnCompareFileTime) +#define GET_GAME_DIR (*g_engfuncs.pfnGetGameDir) +#define IS_MAP_VALID (*g_engfuncs.pfnIsMapValid) +#define NUMBER_OF_ENTITIES (*g_engfuncs.pfnNumberOfEntities) +#define IS_DEDICATED_SERVER (*g_engfuncs.pfnIsDedicatedServer) + +#define PRECACHE_EVENT (*g_engfuncs.pfnPrecacheEvent) +#define PLAYBACK_EVENT_FULL (*g_engfuncs.pfnPlaybackEvent) + +#define ENGINE_SET_PVS (*g_engfuncs.pfnSetFatPVS) +#define ENGINE_SET_PAS (*g_engfuncs.pfnSetFatPAS) + +#define ENGINE_CHECK_VISIBILITY (*g_engfuncs.pfnCheckVisibility) + +#define DELTA_SET ( *g_engfuncs.pfnDeltaSetField ) +#define DELTA_UNSET ( *g_engfuncs.pfnDeltaUnsetField ) +#define DELTA_ADDENCODER ( *g_engfuncs.pfnDeltaAddEncoder ) +#define ENGINE_CURRENT_PLAYER ( *g_engfuncs.pfnGetCurrentPlayer ) + +#define ENGINE_CANSKIP ( *g_engfuncs.pfnCanSkipPlayer ) + +#define DELTA_FINDFIELD ( *g_engfuncs.pfnDeltaFindField ) +#define DELTA_SETBYINDEX ( *g_engfuncs.pfnDeltaSetFieldByIndex ) +#define DELTA_UNSETBYINDEX ( *g_engfuncs.pfnDeltaUnsetFieldByIndex ) + +#define ENGINE_GETPHYSINFO ( *g_engfuncs.pfnGetPhysicsInfoString ) + +#define ENGINE_SETGROUPMASK ( *g_engfuncs.pfnSetGroupMask ) + +#define ENGINE_INSTANCE_BASELINE ( *g_engfuncs.pfnCreateInstancedBaseline ) + +#define ENGINE_FORCE_UNMODIFIED ( *g_engfuncs.pfnForceUnmodified ) + +#define PLAYER_CNX_STATS ( *g_engfuncs.pfnGetPlayerStats ) + +#endif //ENGINECALLBACK_H diff --git a/sdk/hlsdk/dlls/explode.h b/sdk/hlsdk/dlls/explode.h new file mode 100644 index 0000000..3feb011 --- /dev/null +++ b/sdk/hlsdk/dlls/explode.h @@ -0,0 +1,32 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef EXPLODE_H +#define EXPLODE_H + + +#define SF_ENVEXPLOSION_NODAMAGE ( 1 << 0 ) // when set, ENV_EXPLOSION will not actually inflict damage +#define SF_ENVEXPLOSION_REPEATABLE ( 1 << 1 ) // can this entity be refired? +#define SF_ENVEXPLOSION_NOFIREBALL ( 1 << 2 ) // don't draw the fireball +#define SF_ENVEXPLOSION_NOSMOKE ( 1 << 3 ) // don't draw the smoke +#define SF_ENVEXPLOSION_NODECAL ( 1 << 4 ) // don't make a scorch mark +#define SF_ENVEXPLOSION_NOSPARKS ( 1 << 5 ) // don't make a scorch mark + +extern DLL_GLOBAL short g_sModelIndexFireball; +extern DLL_GLOBAL short g_sModelIndexSmoke; + + +extern void ExplosionCreate( const Vector ¢er, const Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage ); + +#endif //EXPLODE_H diff --git a/sdk/hlsdk/dlls/extdll.h b/sdk/hlsdk/dlls/extdll.h new file mode 100644 index 0000000..48c7239 --- /dev/null +++ b/sdk/hlsdk/dlls/extdll.h @@ -0,0 +1,88 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef EXTDLL_H +#define EXTDLL_H + + +// +// Global header file for extension DLLs +// + +// Allow "DEBUG" in addition to default "_DEBUG" +#ifdef _DEBUG +#define DEBUG 1 +#endif + +#ifdef _WIN32 +// Silence certain warnings +#pragma warning(disable : 4244) // int or float down-conversion +#pragma warning(disable : 4305) // int or float data truncation +#pragma warning(disable : 4201) // nameless struct/union +#pragma warning(disable : 4514) // unreferenced inline function removed +#pragma warning(disable : 4100) // unreferenced formal parameter + +// Prevent tons of unused windows definitions +#define WIN32_LEAN_AND_MEAN +#define NOWINRES +#define NOSERVICE +#define NOMCX +#define NOIME +#include "windows.h" +#else // _WIN32 +#define FALSE 0 +#define TRUE (!FALSE) +typedef unsigned long ULONG; +typedef unsigned char BYTE; +typedef int BOOL; +#define MAX_PATH PATH_MAX +#include +#include +#ifndef min +#define min(a,b) (((a) < (b)) ? (a) : (b)) +#endif +#ifndef max +#define max(a,b) (((a) > (b)) ? (a) : (b)) +#define _vsnprintf(a,b,c,d) vsnprintf(a,b,c,d) +#endif +#endif //_WIN32 + +// Misc C-runtime library headers +#include "stdio.h" +#include "stdlib.h" +#include "math.h" + +// Header file containing definition of globalvars_t and entvars_t +typedef int func_t; // +typedef int string_t; // from engine's pr_comp.h; +typedef float vec_t; // needed before including progdefs.h + +// Vector class +#include "vector.h" + +// Defining it as a (bogus) struct helps enforce type-checking +#define vec3_t Vector + +// Shared engine/DLL constants +#include "const.h" +#include "progdefs.h" +#include "edict.h" + +// Shared header describing protocol between engine and DLLs +#include "eiface.h" + +// Shared header between the client DLL and the game DLLs +#include "cdll_dll.h" + +#endif //EXTDLL_H diff --git a/sdk/hlsdk/dlls/func_break.h b/sdk/hlsdk/dlls/func_break.h new file mode 100644 index 0000000..9bb281d --- /dev/null +++ b/sdk/hlsdk/dlls/func_break.h @@ -0,0 +1,74 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef FUNC_BREAK_H +#define FUNC_BREAK_H + +typedef enum { expRandom, expDirected} Explosions; +typedef enum { matGlass = 0, matWood, matMetal, matFlesh, matCinderBlock, matCeilingTile, matComputer, matUnbreakableGlass, matRocks, matNone, matLastMaterial } Materials; + +#define NUM_SHARDS 6 // this many shards spawned when breakable objects break; + +class CBreakable : public CBaseDelay +{ +public: + // basic functions + void Spawn( void ); + void Precache( void ); + void KeyValue( KeyValueData* pkvd); + void EXPORT BreakTouch( CBaseEntity *pOther ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void DamageSound( void ); + + // breakables use an overridden takedamage + virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); + // To spark when hit + void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ); + + BOOL IsBreakable( void ); + BOOL SparkWhenHit( void ); + + int DamageDecal( int bitsDamageType ); + + void EXPORT Die( void ); + virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + inline BOOL Explodable( void ) { return ExplosionMagnitude() > 0; } + inline int ExplosionMagnitude( void ) { return pev->impulse; } + inline void ExplosionSetMagnitude( int magnitude ) { pev->impulse = magnitude; } + + static void MaterialSoundPrecache( Materials precacheMaterial ); + static void MaterialSoundRandom( edict_t *pEdict, Materials soundMaterial, float volume ); + static const char **MaterialSoundList( Materials precacheMaterial, int &soundCount ); + + static const char *pSoundsWood[]; + static const char *pSoundsFlesh[]; + static const char *pSoundsGlass[]; + static const char *pSoundsMetal[]; + static const char *pSoundsConcrete[]; + static const char *pSpawnObjects[]; + + static TYPEDESCRIPTION m_SaveData[]; + + Materials m_Material; + Explosions m_Explosion; + int m_idShard; + float m_angle; + int m_iszGibModel; + int m_iszSpawnObject; +}; + +#endif // FUNC_BREAK_H diff --git a/sdk/hlsdk/dlls/game.h b/sdk/hlsdk/dlls/game.h new file mode 100644 index 0000000..58e7e75 --- /dev/null +++ b/sdk/hlsdk/dlls/game.h @@ -0,0 +1,45 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#ifndef GAME_H +#define GAME_H + +extern void GameDLLInit( void ); + + +extern cvar_t displaysoundlist; + +// multiplayer server rules +extern cvar_t teamplay; +extern cvar_t fraglimit; +extern cvar_t timelimit; +extern cvar_t friendlyfire; +extern cvar_t falldamage; +extern cvar_t weaponstay; +extern cvar_t forcerespawn; +extern cvar_t flashlight; +extern cvar_t aimcrosshair; +extern cvar_t decalfrequency; +extern cvar_t teamlist; +extern cvar_t teamoverride; +extern cvar_t defaultteam; +extern cvar_t allowmonsters; + +// Engine Cvars +extern cvar_t *g_psv_gravity; +extern cvar_t *g_psv_aim; +extern cvar_t *g_footsteps; + +#endif // GAME_H diff --git a/sdk/hlsdk/dlls/gamerules.h b/sdk/hlsdk/dlls/gamerules.h new file mode 100644 index 0000000..76b3515 --- /dev/null +++ b/sdk/hlsdk/dlls/gamerules.h @@ -0,0 +1,360 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +//========================================================= +// GameRules +//========================================================= + +//#include "weapons.h" +//#include "items.h" +class CBasePlayerItem; +class CBasePlayer; +class CItem; +class CBasePlayerAmmo; + +// weapon respawning return codes +enum +{ + GR_NONE = 0, + + GR_WEAPON_RESPAWN_YES, + GR_WEAPON_RESPAWN_NO, + + GR_AMMO_RESPAWN_YES, + GR_AMMO_RESPAWN_NO, + + GR_ITEM_RESPAWN_YES, + GR_ITEM_RESPAWN_NO, + + GR_PLR_DROP_GUN_ALL, + GR_PLR_DROP_GUN_ACTIVE, + GR_PLR_DROP_GUN_NO, + + GR_PLR_DROP_AMMO_ALL, + GR_PLR_DROP_AMMO_ACTIVE, + GR_PLR_DROP_AMMO_NO, +}; + +// Player relationship return codes +enum +{ + GR_NOTTEAMMATE = 0, + GR_TEAMMATE, + GR_ENEMY, + GR_ALLY, + GR_NEUTRAL, +}; + +class CGameRules +{ +public: + virtual void RefreshSkillData( void );// fill skill data struct with proper values + virtual void Think( void ) = 0;// GR_Think - runs every server frame, should handle any timer tasks, periodic events, etc. + virtual BOOL IsAllowedToSpawn( CBaseEntity *pEntity ) = 0; // Can this item spawn (eg monsters don't spawn in deathmatch). + + virtual BOOL FAllowFlashlight( void ) = 0;// Are players allowed to switch on their flashlight? + virtual BOOL FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ) = 0;// should the player switch to this weapon? + virtual BOOL GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ) = 0;// I can't use this weapon anymore, get me the next best one. + +// Functions to verify the single/multiplayer status of a game + virtual BOOL IsMultiplayer( void ) = 0;// is this a multiplayer game? (either coop or deathmatch) + virtual BOOL IsDeathmatch( void ) = 0;//is this a deathmatch game? + virtual BOOL IsTeamplay( void ) { return FALSE; };// is this deathmatch game being played with team rules? + virtual BOOL IsCoOp( void ) = 0;// is this a coop game? + virtual const char *GetGameDescription( void ) { return "Half-Life"; } // this is the game name that gets seen in the server browser + +// Client connection/disconnection + virtual BOOL ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ) = 0;// a client just connected to the server (player hasn't spawned yet) + virtual void InitHUD( CBasePlayer *pl ) = 0; // the client dll is ready for updating + virtual void ClientDisconnected( edict_t *pClient ) = 0;// a client just disconnected from the server + virtual void UpdateGameMode( CBasePlayer *pPlayer ) {} // the client needs to be informed of the current game mode + +// Client damage rules + virtual float FlPlayerFallDamage( CBasePlayer *pPlayer ) = 0;// this client just hit the ground after a fall. How much damage? + virtual BOOL FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ) {return TRUE;};// can this player take damage from this attacker? + virtual BOOL ShouldAutoAim( CBasePlayer *pPlayer, edict_t *target ) { return TRUE; } + +// Client spawn/respawn control + virtual void PlayerSpawn( CBasePlayer *pPlayer ) = 0;// called by CBasePlayer::Spawn just before releasing player into the game + virtual void PlayerThink( CBasePlayer *pPlayer ) = 0; // called by CBasePlayer::PreThink every frame, before physics are run and after keys are accepted + virtual BOOL FPlayerCanRespawn( CBasePlayer *pPlayer ) = 0;// is this player allowed to respawn now? + virtual float FlPlayerSpawnTime( CBasePlayer *pPlayer ) = 0;// When in the future will this player be able to spawn? + virtual edict_t *GetPlayerSpawnSpot( CBasePlayer *pPlayer );// Place this player on their spawnspot and face them the proper direction. + + virtual BOOL AllowAutoTargetCrosshair( void ) { return TRUE; }; + virtual BOOL ClientCommand( CBasePlayer *pPlayer, const char *pcmd ) { return FALSE; }; // handles the user commands; returns TRUE if command handled properly + virtual void ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer ) {} // the player has changed userinfo; can change it now + +// Client kills/scoring + virtual int IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ) = 0;// how many points do I award whoever kills this player? + virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ) = 0;// Called each time a player dies + virtual void DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor )= 0;// Call this from within a GameRules class to report an obituary. +// Weapon retrieval + virtual BOOL CanHavePlayerItem( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon );// The player is touching an CBasePlayerItem, do I give it to him? + virtual void PlayerGotWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ) = 0;// Called each time a player picks up a weapon from the ground + +// Weapon spawn/respawn control + virtual int WeaponShouldRespawn( CBasePlayerItem *pWeapon ) = 0;// should this weapon respawn? + virtual float FlWeaponRespawnTime( CBasePlayerItem *pWeapon ) = 0;// when may this weapon respawn? + virtual float FlWeaponTryRespawn( CBasePlayerItem *pWeapon ) = 0; // can i respawn now, and if not, when should i try again? + virtual Vector VecWeaponRespawnSpot( CBasePlayerItem *pWeapon ) = 0;// where in the world should this weapon respawn? + +// Item retrieval + virtual BOOL CanHaveItem( CBasePlayer *pPlayer, CItem *pItem ) = 0;// is this player allowed to take this item? + virtual void PlayerGotItem( CBasePlayer *pPlayer, CItem *pItem ) = 0;// call each time a player picks up an item (battery, healthkit, longjump) + +// Item spawn/respawn control + virtual int ItemShouldRespawn( CItem *pItem ) = 0;// Should this item respawn? + virtual float FlItemRespawnTime( CItem *pItem ) = 0;// when may this item respawn? + virtual Vector VecItemRespawnSpot( CItem *pItem ) = 0;// where in the world should this item respawn? + +// Ammo retrieval + virtual BOOL CanHaveAmmo( CBasePlayer *pPlayer, const char *pszAmmoName, int iMaxCarry );// can this player take more of this ammo? + virtual void PlayerGotAmmo( CBasePlayer *pPlayer, char *szName, int iCount ) = 0;// called each time a player picks up some ammo in the world + +// Ammo spawn/respawn control + virtual int AmmoShouldRespawn( CBasePlayerAmmo *pAmmo ) = 0;// should this ammo item respawn? + virtual float FlAmmoRespawnTime( CBasePlayerAmmo *pAmmo ) = 0;// when should this ammo item respawn? + virtual Vector VecAmmoRespawnSpot( CBasePlayerAmmo *pAmmo ) = 0;// where in the world should this ammo item respawn? + // by default, everything spawns + +// Healthcharger respawn control + virtual float FlHealthChargerRechargeTime( void ) = 0;// how long until a depleted HealthCharger recharges itself? + virtual float FlHEVChargerRechargeTime( void ) { return 0; }// how long until a depleted HealthCharger recharges itself? + +// What happens to a dead player's weapons + virtual int DeadPlayerWeapons( CBasePlayer *pPlayer ) = 0;// what do I do with a player's weapons when he's killed? + +// What happens to a dead player's ammo + virtual int DeadPlayerAmmo( CBasePlayer *pPlayer ) = 0;// Do I drop ammo when the player dies? How much? + +// Teamplay stuff + virtual const char *GetTeamID( CBaseEntity *pEntity ) = 0;// what team is this entity on? + virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ) = 0;// What is the player's relationship with this entity? + virtual int GetTeamIndex( const char *pTeamName ) { return -1; } + virtual const char *GetIndexedTeamName( int teamIndex ) { return ""; } + virtual BOOL IsValidTeam( const char *pTeamName ) { return TRUE; } + virtual void ChangePlayerTeam( CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib ) {} + virtual const char *SetDefaultPlayerTeam( CBasePlayer *pPlayer ) { return ""; } + +// Sounds + virtual BOOL PlayTextureSounds( void ) { return TRUE; } + virtual BOOL PlayFootstepSounds( CBasePlayer *pl, float fvol ) { return TRUE; } + +// Monsters + virtual BOOL FAllowMonsters( void ) = 0;//are monsters allowed + + // Immediately end a multiplayer game + virtual void EndMultiplayerGame( void ) {} +}; + +extern CGameRules *InstallGameRules( void ); + + +//========================================================= +// CHalfLifeRules - rules for the single player Half-Life +// game. +//========================================================= +class CHalfLifeRules : public CGameRules +{ +public: + CHalfLifeRules ( void ); + +// GR_Think + virtual void Think( void ); + virtual BOOL IsAllowedToSpawn( CBaseEntity *pEntity ); + virtual BOOL FAllowFlashlight( void ) { return TRUE; }; + + virtual BOOL FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ); + virtual BOOL GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ); + +// Functions to verify the single/multiplayer status of a game + virtual BOOL IsMultiplayer( void ); + virtual BOOL IsDeathmatch( void ); + virtual BOOL IsCoOp( void ); + +// Client connection/disconnection + virtual BOOL ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); + virtual void InitHUD( CBasePlayer *pl ); // the client dll is ready for updating + virtual void ClientDisconnected( edict_t *pClient ); + +// Client damage rules + virtual float FlPlayerFallDamage( CBasePlayer *pPlayer ); + +// Client spawn/respawn control + virtual void PlayerSpawn( CBasePlayer *pPlayer ); + virtual void PlayerThink( CBasePlayer *pPlayer ); + virtual BOOL FPlayerCanRespawn( CBasePlayer *pPlayer ); + virtual float FlPlayerSpawnTime( CBasePlayer *pPlayer ); + + virtual BOOL AllowAutoTargetCrosshair( void ); + +// Client kills/scoring + virtual int IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ); + virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); + virtual void DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); + +// Weapon retrieval + virtual void PlayerGotWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ); + +// Weapon spawn/respawn control + virtual int WeaponShouldRespawn( CBasePlayerItem *pWeapon ); + virtual float FlWeaponRespawnTime( CBasePlayerItem *pWeapon ); + virtual float FlWeaponTryRespawn( CBasePlayerItem *pWeapon ); + virtual Vector VecWeaponRespawnSpot( CBasePlayerItem *pWeapon ); + +// Item retrieval + virtual BOOL CanHaveItem( CBasePlayer *pPlayer, CItem *pItem ); + virtual void PlayerGotItem( CBasePlayer *pPlayer, CItem *pItem ); + +// Item spawn/respawn control + virtual int ItemShouldRespawn( CItem *pItem ); + virtual float FlItemRespawnTime( CItem *pItem ); + virtual Vector VecItemRespawnSpot( CItem *pItem ); + +// Ammo retrieval + virtual void PlayerGotAmmo( CBasePlayer *pPlayer, char *szName, int iCount ); + +// Ammo spawn/respawn control + virtual int AmmoShouldRespawn( CBasePlayerAmmo *pAmmo ); + virtual float FlAmmoRespawnTime( CBasePlayerAmmo *pAmmo ); + virtual Vector VecAmmoRespawnSpot( CBasePlayerAmmo *pAmmo ); + +// Healthcharger respawn control + virtual float FlHealthChargerRechargeTime( void ); + +// What happens to a dead player's weapons + virtual int DeadPlayerWeapons( CBasePlayer *pPlayer ); + +// What happens to a dead player's ammo + virtual int DeadPlayerAmmo( CBasePlayer *pPlayer ); + +// Monsters + virtual BOOL FAllowMonsters( void ); + +// Teamplay stuff + virtual const char *GetTeamID( CBaseEntity *pEntity ) {return "";}; + virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ); +}; + +//========================================================= +// CHalfLifeMultiplay - rules for the basic half life multiplayer +// competition +//========================================================= +class CHalfLifeMultiplay : public CGameRules +{ +public: + CHalfLifeMultiplay(); + +// GR_Think + virtual void Think( void ); + virtual void RefreshSkillData( void ); + virtual BOOL IsAllowedToSpawn( CBaseEntity *pEntity ); + virtual BOOL FAllowFlashlight( void ); + + virtual BOOL FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ); + virtual BOOL GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ); + +// Functions to verify the single/multiplayer status of a game + virtual BOOL IsMultiplayer( void ); + virtual BOOL IsDeathmatch( void ); + virtual BOOL IsCoOp( void ); + +// Client connection/disconnection + // If ClientConnected returns FALSE, the connection is rejected and the user is provided the reason specified in + // svRejectReason + // Only the client's name and remote address are provided to the dll for verification. + virtual BOOL ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); + virtual void InitHUD( CBasePlayer *pl ); // the client dll is ready for updating + virtual void ClientDisconnected( edict_t *pClient ); + virtual void UpdateGameMode( CBasePlayer *pPlayer ); // the client needs to be informed of the current game mode + +// Client damage rules + virtual float FlPlayerFallDamage( CBasePlayer *pPlayer ); + virtual BOOL FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ); + +// Client spawn/respawn control + virtual void PlayerSpawn( CBasePlayer *pPlayer ); + virtual void PlayerThink( CBasePlayer *pPlayer ); + virtual BOOL FPlayerCanRespawn( CBasePlayer *pPlayer ); + virtual float FlPlayerSpawnTime( CBasePlayer *pPlayer ); + virtual edict_t *GetPlayerSpawnSpot( CBasePlayer *pPlayer ); + + virtual BOOL AllowAutoTargetCrosshair( void ); + virtual BOOL ClientCommand( CBasePlayer *pPlayer, const char *pcmd ); + +// Client kills/scoring + virtual int IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ); + virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); + virtual void DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); + +// Weapon retrieval + virtual void PlayerGotWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ); + virtual BOOL CanHavePlayerItem( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon );// The player is touching an CBasePlayerItem, do I give it to him? + +// Weapon spawn/respawn control + virtual int WeaponShouldRespawn( CBasePlayerItem *pWeapon ); + virtual float FlWeaponRespawnTime( CBasePlayerItem *pWeapon ); + virtual float FlWeaponTryRespawn( CBasePlayerItem *pWeapon ); + virtual Vector VecWeaponRespawnSpot( CBasePlayerItem *pWeapon ); + +// Item retrieval + virtual BOOL CanHaveItem( CBasePlayer *pPlayer, CItem *pItem ); + virtual void PlayerGotItem( CBasePlayer *pPlayer, CItem *pItem ); + +// Item spawn/respawn control + virtual int ItemShouldRespawn( CItem *pItem ); + virtual float FlItemRespawnTime( CItem *pItem ); + virtual Vector VecItemRespawnSpot( CItem *pItem ); + +// Ammo retrieval + virtual void PlayerGotAmmo( CBasePlayer *pPlayer, char *szName, int iCount ); + +// Ammo spawn/respawn control + virtual int AmmoShouldRespawn( CBasePlayerAmmo *pAmmo ); + virtual float FlAmmoRespawnTime( CBasePlayerAmmo *pAmmo ); + virtual Vector VecAmmoRespawnSpot( CBasePlayerAmmo *pAmmo ); + +// Healthcharger respawn control + virtual float FlHealthChargerRechargeTime( void ); + virtual float FlHEVChargerRechargeTime( void ); + +// What happens to a dead player's weapons + virtual int DeadPlayerWeapons( CBasePlayer *pPlayer ); + +// What happens to a dead player's ammo + virtual int DeadPlayerAmmo( CBasePlayer *pPlayer ); + +// Teamplay stuff + virtual const char *GetTeamID( CBaseEntity *pEntity ) {return "";} + virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ); + + virtual BOOL PlayTextureSounds( void ) { return FALSE; } + virtual BOOL PlayFootstepSounds( CBasePlayer *pl, float fvol ); + +// Monsters + virtual BOOL FAllowMonsters( void ); + + // Immediately end a multiplayer game + virtual void EndMultiplayerGame( void ) { GoToIntermission(); } + +protected: + virtual void ChangeLevel( void ); + virtual void GoToIntermission( void ); + float m_flIntermissionEndTime; + BOOL m_iEndIntermissionButtonHit; + void SendMOTDToClient( edict_t *client ); +}; + +extern DLL_GLOBAL CGameRules* g_pGameRules; diff --git a/sdk/hlsdk/dlls/hornet.h b/sdk/hlsdk/dlls/hornet.h new file mode 100644 index 0000000..98d1710 --- /dev/null +++ b/sdk/hlsdk/dlls/hornet.h @@ -0,0 +1,58 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +//========================================================= +// Hornets +//========================================================= + +//========================================================= +// Hornet Defines +//========================================================= +#define HORNET_TYPE_RED 0 +#define HORNET_TYPE_ORANGE 1 +#define HORNET_RED_SPEED (float)600 +#define HORNET_ORANGE_SPEED (float)800 +#define HORNET_BUZZ_VOLUME (float)0.8 + +extern int iHornetPuff; + +//========================================================= +// Hornet - this is the projectile that the Alien Grunt fires. +//========================================================= +class CHornet : public CBaseMonster +{ +public: + void Spawn( void ); + void Precache( void ); + int Classify ( void ); + int IRelationship ( CBaseEntity *pTarget ); + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + static TYPEDESCRIPTION m_SaveData[]; + + void IgniteTrail( void ); + void EXPORT StartTrack ( void ); + void EXPORT StartDart ( void ); + void EXPORT TrackTarget ( void ); + void EXPORT TrackTouch ( CBaseEntity *pOther ); + void EXPORT DartTouch( CBaseEntity *pOther ); + void EXPORT DieTouch ( CBaseEntity *pOther ); + + int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); + + float m_flStopAttack; + int m_iHornetType; + float m_flFlySpeed; +}; + diff --git a/sdk/hlsdk/dlls/items.h b/sdk/hlsdk/dlls/items.h new file mode 100644 index 0000000..e985296 --- /dev/null +++ b/sdk/hlsdk/dlls/items.h @@ -0,0 +1,29 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef ITEMS_H +#define ITEMS_H + + +class CItem : public CBaseEntity +{ +public: + void Spawn( void ); + CBaseEntity* Respawn( void ); + void EXPORT ItemTouch( CBaseEntity *pOther ); + void EXPORT Materialize( void ); + virtual BOOL MyTouch( CBasePlayer *pPlayer ) { return FALSE; }; +}; + +#endif // ITEMS_H diff --git a/sdk/hlsdk/dlls/maprules.h b/sdk/hlsdk/dlls/maprules.h new file mode 100644 index 0000000..57f9939 --- /dev/null +++ b/sdk/hlsdk/dlls/maprules.h @@ -0,0 +1,22 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#ifndef MAPRULES_H +#define MAPRULES_H + + + +#endif // MAPRULES_H + diff --git a/sdk/hlsdk/dlls/monsterevent.h b/sdk/hlsdk/dlls/monsterevent.h new file mode 100644 index 0000000..46c5624 --- /dev/null +++ b/sdk/hlsdk/dlls/monsterevent.h @@ -0,0 +1,34 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef MONSTEREVENT_H +#define MONSTEREVENT_H + +typedef struct +{ + int event; + char *options; +} MonsterEvent_t; + +#define EVENT_SPECIFIC 0 +#define EVENT_SCRIPTED 1000 +#define EVENT_SHARED 2000 +#define EVENT_CLIENT 5000 + +#define MONSTER_EVENT_BODYDROP_LIGHT 2001 +#define MONSTER_EVENT_BODYDROP_HEAVY 2002 + +#define MONSTER_EVENT_SWISHSOUND 2010 + +#endif // MONSTEREVENT_H diff --git a/sdk/hlsdk/dlls/monsters.h b/sdk/hlsdk/dlls/monsters.h new file mode 100644 index 0000000..a0a8da6 --- /dev/null +++ b/sdk/hlsdk/dlls/monsters.h @@ -0,0 +1,88 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef MONSTERS_H +#include "skill.h" +#define MONSTERS_H + +/* + +===== monsters.h ======================================================== + + Header file for monster-related utility code + +*/ + +// Hit Group standards +#define HITGROUP_GENERIC 0 +#define HITGROUP_HEAD 1 +#define HITGROUP_CHEST 2 +#define HITGROUP_STOMACH 3 +#define HITGROUP_LEFTARM 4 +#define HITGROUP_RIGHTARM 5 +#define HITGROUP_LEFTLEG 6 +#define HITGROUP_RIGHTLEG 7 + + +// spawn flags 256 and above are already taken by the engine +extern void UTIL_MoveToOrigin( edict_t* pent, const Vector &vecGoal, float flDist, int iMoveType ); + +Vector VecCheckToss ( entvars_t *pev, const Vector &vecSpot1, Vector vecSpot2, float flGravityAdj = 1.0 ); +Vector VecCheckThrow ( entvars_t *pev, const Vector &vecSpot1, Vector vecSpot2, float flSpeed, float flGravityAdj = 1.0 ); +extern DLL_GLOBAL Vector g_vecAttackDir; +extern DLL_GLOBAL CONSTANT float g_flMeleeRange; +extern DLL_GLOBAL CONSTANT float g_flMediumRange; +extern DLL_GLOBAL CONSTANT float g_flLongRange; +extern void EjectBrass (const Vector &vecOrigin, const Vector &vecVelocity, float rotation, int model, int soundtype ); +extern void ExplodeModel( const Vector &vecOrigin, float speed, int model, int count ); + +BOOL FBoxVisible ( entvars_t *pevLooker, entvars_t *pevTarget ); +BOOL FBoxVisible ( entvars_t *pevLooker, entvars_t *pevTarget, Vector &vecTargetOrigin, float flSize = 0.0 ); + +// monster to monster relationship types +#define R_AL -2 // (ALLY) pals. Good alternative to R_NO when applicable. +#define R_FR -1// (FEAR)will run +#define R_NO 0// (NO RELATIONSHIP) disregard +#define R_DL 1// (DISLIKE) will attack +#define R_HT 2// (HATE)will attack this character instead of any visible DISLIKEd characters +#define R_NM 3// (NEMESIS) A monster Will ALWAYS attack its nemsis, no matter what + + +#define bits_MEMORY_KILLED ( 1 << 7 )// HACKHACK -- remember that I've already called my Killed() + +// +// A gib is a chunk of a body, or a piece of wood/metal/rocks/etc. +// +class CGib : public CBaseEntity +{ +public: + void Spawn( const char *szGibModel ); + void EXPORT BounceGibTouch ( CBaseEntity *pOther ); + void EXPORT StickyGibTouch ( CBaseEntity *pOther ); + void EXPORT WaitTillLand( void ); + void LimitVelocity( void ); + + virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE; } + static void SpawnHeadGib( entvars_t *pevVictim ); + static void SpawnRandomGibs( entvars_t *pevVictim, int cGibs, int human ); + static void SpawnStickyGibs( entvars_t *pevVictim, Vector vecOrigin, int cGibs ); + + int m_bloodColor; + int m_cBloodDecals; + int m_material; + float m_lifeTime; +}; + + +#endif //MONSTERS_H diff --git a/sdk/hlsdk/dlls/nodes.h b/sdk/hlsdk/dlls/nodes.h new file mode 100644 index 0000000..b1a5d13 --- /dev/null +++ b/sdk/hlsdk/dlls/nodes.h @@ -0,0 +1,54 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +//========================================================= +// nodes.h +//========================================================= + +#ifndef NODES_H +#define NODES_H + +#define bits_NODE_GROUP_REALM 1 + +class CLink +{ +public: + entvars_t *m_pLinkEnt;// the entity that blocks this connection (doors, etc) +}; + + +class CGraph +{ +public: + BOOL m_fGraphPresent;// is the graph in memory? + BOOL m_fGraphPointersSet;// are the entity pointers for the graph all set? + + int m_cLinks;// total number of links + CLink *m_pLinkPool;// big list of all node connections + + void InitGraph( void ); + int AllocNodes ( void ); + + int CheckNODFile(char *szMapName); + int FLoadGraph(char *szMapName); + int FSetGraphPointers(void); + void ShowNodeConnections ( int iNode ); + int FindNearestNode ( const Vector &vecOrigin, CBaseEntity *pEntity ); + int FindNearestNode ( const Vector &vecOrigin, int afNodeTypes ); + +}; + +extern CGraph WorldGraph; + +#endif // NODES_H \ No newline at end of file diff --git a/sdk/hlsdk/dlls/plane.h b/sdk/hlsdk/dlls/plane.h new file mode 100644 index 0000000..af70f1c --- /dev/null +++ b/sdk/hlsdk/dlls/plane.h @@ -0,0 +1,43 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef PLANE_H +#define PLANE_H + +//========================================================= +// Plane +//========================================================= +class CPlane +{ +public: + CPlane ( void ); + + //========================================================= + // InitializePlane - Takes a normal for the plane and a + // point on the plane and + //========================================================= + void InitializePlane ( const Vector &vecNormal, const Vector &vecPoint ); + + //========================================================= + // PointInFront - determines whether the given vector is + // in front of the plane. + //========================================================= + BOOL PointInFront ( const Vector &vecPoint ); + + Vector m_vecNormal; + float m_flDist; + BOOL m_fInitialized; +}; + +#endif // PLANE_H diff --git a/sdk/hlsdk/dlls/player.h b/sdk/hlsdk/dlls/player.h new file mode 100644 index 0000000..439058f --- /dev/null +++ b/sdk/hlsdk/dlls/player.h @@ -0,0 +1,324 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef PLAYER_H +#define PLAYER_H + + +#include "pm_materials.h" + + +#define PLAYER_FATAL_FALL_SPEED 1024// approx 60 feet +#define PLAYER_MAX_SAFE_FALL_SPEED 580// approx 20 feet +#define DAMAGE_FOR_FALL_SPEED (float) 100 / ( PLAYER_FATAL_FALL_SPEED - PLAYER_MAX_SAFE_FALL_SPEED )// damage per unit per second. +#define PLAYER_MIN_BOUNCE_SPEED 200 +#define PLAYER_FALL_PUNCH_THRESHHOLD (float)350 // won't punch player's screen/make scrape noise unless player falling at least this fast. + +// +// Player PHYSICS FLAGS bits +// +#define PFLAG_ONLADDER ( 1<<0 ) +#define PFLAG_ONSWING ( 1<<0 ) +#define PFLAG_ONTRAIN ( 1<<1 ) +#define PFLAG_ONBARNACLE ( 1<<2 ) +#define PFLAG_DUCKING ( 1<<3 ) // In the process of ducking, but totally squatted yet +#define PFLAG_USING ( 1<<4 ) // Using a continuous entity +#define PFLAG_OBSERVER ( 1<<5 ) // player is locked in stationary cam mode. Spectators can move, observers can't. + +// +// generic player +// +//----------------------------------------------------- +//This is Half-Life player entity +//----------------------------------------------------- +#define CSUITPLAYLIST 4 // max of 4 suit sentences queued up at any time + +#define SUIT_GROUP TRUE +#define SUIT_SENTENCE FALSE + +#define SUIT_REPEAT_OK 0 +#define SUIT_NEXT_IN_30SEC 30 +#define SUIT_NEXT_IN_1MIN 60 +#define SUIT_NEXT_IN_5MIN 300 +#define SUIT_NEXT_IN_10MIN 600 +#define SUIT_NEXT_IN_30MIN 1800 +#define SUIT_NEXT_IN_1HOUR 3600 + +#define CSUITNOREPEAT 32 + +#define SOUND_FLASHLIGHT_ON "items/flashlight1.wav" +#define SOUND_FLASHLIGHT_OFF "items/flashlight1.wav" + +#define TEAM_NAME_LENGTH 16 + +typedef enum +{ + PLAYER_IDLE, + PLAYER_WALK, + PLAYER_JUMP, + PLAYER_SUPERJUMP, + PLAYER_DIE, + PLAYER_ATTACK1, +} PLAYER_ANIM; + +#define MAX_ID_RANGE 2048 +#define SBAR_STRING_SIZE 128 + +enum sbar_data +{ + SBAR_ID_TARGETNAME = 1, + SBAR_ID_TARGETHEALTH, + SBAR_ID_TARGETARMOR, + SBAR_END, +}; + +#define CHAT_INTERVAL 1.0f + +class CBasePlayer : public CBaseMonster +{ +public: + int random_seed; // See that is shared between client & server for shared weapons code + + int m_iPlayerSound;// the index of the sound list slot reserved for this player + int m_iTargetVolume;// ideal sound volume. + int m_iWeaponVolume;// how loud the player's weapon is right now. + int m_iExtraSoundTypes;// additional classification for this weapon's sound + int m_iWeaponFlash;// brightness of the weapon flash + float m_flStopExtraSoundTime; + + float m_flFlashLightTime; // Time until next battery draw/Recharge + int m_iFlashBattery; // Flashlight Battery Draw + + int m_afButtonLast; + int m_afButtonPressed; + int m_afButtonReleased; + + edict_t *m_pentSndLast; // last sound entity to modify player room type + float m_flSndRoomtype; // last roomtype set by sound entity + float m_flSndRange; // dist from player to sound entity + + float m_flFallVelocity; + + int m_rgItems[MAX_ITEMS]; + int m_fKnownItem; // True when a new item needs to be added + int m_fNewAmmo; // True when a new item has been added + + unsigned int m_afPhysicsFlags; // physics flags - set when 'normal' physics should be revisited or overriden + float m_fNextSuicideTime; // the time after which the player can next use the suicide command + + +// these are time-sensitive things that we keep track of + float m_flTimeStepSound; // when the last stepping sound was made + float m_flTimeWeaponIdle; // when to play another weapon idle animation. + float m_flSwimTime; // how long player has been underwater + float m_flDuckTime; // how long we've been ducking + float m_flWallJumpTime; // how long until next walljump + + float m_flSuitUpdate; // when to play next suit update + int m_rgSuitPlayList[CSUITPLAYLIST];// next sentencenum to play for suit update + int m_iSuitPlayNext; // next sentence slot for queue storage; + int m_rgiSuitNoRepeat[CSUITNOREPEAT]; // suit sentence no repeat list + float m_rgflSuitNoRepeatTime[CSUITNOREPEAT]; // how long to wait before allowing repeat + int m_lastDamageAmount; // Last damage taken + float m_tbdPrev; // Time-based damage timer + + float m_flgeigerRange; // range to nearest radiation source + float m_flgeigerDelay; // delay per update of range msg to client + int m_igeigerRangePrev; + int m_iStepLeft; // alternate left/right foot stepping sound + char m_szTextureName[CBTEXTURENAMEMAX]; // current texture name we're standing on + char m_chTextureType; // current texture type + + int m_idrowndmg; // track drowning damage taken + int m_idrownrestored; // track drowning damage restored + + int m_bitsHUDDamage; // Damage bits for the current fame. These get sent to + // the hude via the DAMAGE message + BOOL m_fInitHUD; // True when deferred HUD restart msg needs to be sent + BOOL m_fGameHUDInitialized; + int m_iTrain; // Train control position + BOOL m_fWeapon; // Set this to FALSE to force a reset of the current weapon HUD info + + EHANDLE m_pTank; // the tank which the player is currently controlling, NULL if no tank + float m_fDeadTime; // the time at which the player died (used in PlayerDeathThink()) + + BOOL m_fNoPlayerSound; // a debugging feature. Player makes no sound if this is true. + BOOL m_fLongJump; // does this player have the longjump module? + + float m_tSneaking; + int m_iUpdateTime; // stores the number of frame ticks before sending HUD update messages + int m_iClientHealth; // the health currently known by the client. If this changes, send a new + int m_iClientBattery; // the Battery currently known by the client. If this changes, send a new + int m_iHideHUD; // the players hud weapon info is to be hidden + int m_iClientHideHUD; + int m_iFOV; // field of view + int m_iClientFOV; // client's known FOV + // usable player items + CBasePlayerItem *m_rgpPlayerItems[MAX_ITEM_TYPES]; + CBasePlayerItem *m_pActiveItem; + CBasePlayerItem *m_pClientActiveItem; // client version of the active item + CBasePlayerItem *m_pLastItem; + // shared ammo slots + int m_rgAmmo[MAX_AMMO_SLOTS]; + int m_rgAmmoLast[MAX_AMMO_SLOTS]; + + Vector m_vecAutoAim; + BOOL m_fOnTarget; + int m_iDeaths; + float m_iRespawnFrames; // used in PlayerDeathThink() to make sure players can always respawn + + int m_lastx, m_lasty; // These are the previous update's crosshair angles, DON"T SAVE/RESTORE + + int m_nCustomSprayFrames;// Custom clan logo frames for this player + float m_flNextDecalTime;// next time this player can spray a decal + + char m_szTeamName[TEAM_NAME_LENGTH]; + + virtual void Spawn( void ); + void Pain( void ); + +// virtual void Think( void ); + virtual void Jump( void ); + virtual void Duck( void ); + virtual void PreThink( void ); + virtual void PostThink( void ); + virtual Vector GetGunPosition( void ); + virtual int TakeHealth( float flHealth, int bitsDamageType ); + virtual void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); + virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); + virtual void Killed( entvars_t *pevAttacker, int iGib ); + virtual Vector BodyTarget( const Vector &posSrc ) { return Center( ) + pev->view_ofs * RANDOM_FLOAT( 0.5, 1.1 ); }; // position to shoot at + virtual void StartSneaking( void ) { m_tSneaking = gpGlobals->time - 1; } + virtual void StopSneaking( void ) { m_tSneaking = gpGlobals->time + 30; } + virtual BOOL IsSneaking( void ) { return m_tSneaking <= gpGlobals->time; } + virtual BOOL IsAlive( void ) { return (pev->deadflag == DEAD_NO) && pev->health > 0; } + virtual BOOL ShouldFadeOnDeath( void ) { return FALSE; } + virtual BOOL IsPlayer( void ) { return TRUE; } // Spectators should return FALSE for this, they aren't "players" as far as game logic is concerned + + virtual BOOL IsNetClient( void ) { return TRUE; } // Bots should return FALSE for this, they can't receive NET messages + // Spectators should return TRUE for this + virtual const char *TeamID( void ); + + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + void RenewItems(void); + void PackDeadPlayerItems( void ); + void RemoveAllItems( BOOL removeSuit ); + BOOL SwitchWeapon( CBasePlayerItem *pWeapon ); + + // JOHN: sends custom messages if player HUD data has changed (eg health, ammo) + virtual void UpdateClientData( void ); + + static TYPEDESCRIPTION m_playerSaveData[]; + + // Player is moved across the transition by other means + virtual int ObjectCaps( void ) { return CBaseMonster :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } + virtual void Precache( void ); + BOOL IsOnLadder( void ); + BOOL FlashlightIsOn( void ); + void FlashlightTurnOn( void ); + void FlashlightTurnOff( void ); + + void UpdatePlayerSound ( void ); + void DeathSound ( void ); + + int Classify ( void ); + void SetAnimation( PLAYER_ANIM playerAnim ); + void SetWeaponAnimType( const char *szExtention ); + char m_szAnimExtention[32]; + + // custom player functions + virtual void ImpulseCommands( void ); + void CheatImpulseCommands( int iImpulse ); + + void StartDeathCam( void ); + void StartObserver( Vector vecPosition, Vector vecViewAngle ); + + void AddPoints( int score, BOOL bAllowNegativeScore ); + void AddPointsToTeam( int score, BOOL bAllowNegativeScore ); + BOOL AddPlayerItem( CBasePlayerItem *pItem ); + BOOL RemovePlayerItem( CBasePlayerItem *pItem ); + void DropPlayerItem ( char *pszItemName ); + BOOL HasPlayerItem( CBasePlayerItem *pCheckItem ); + BOOL HasNamedPlayerItem( const char *pszItemName ); + BOOL HasWeapons( void );// do I have ANY weapons? + void SelectPrevItem( int iItem ); + void SelectNextItem( int iItem ); + void SelectLastItem(void); + void SelectItem(const char *pstr); + void ItemPreFrame( void ); + void ItemPostFrame( void ); + void GiveNamedItem( const char *szName ); + void EnableControl(BOOL fControl); + + int GiveAmmo( int iAmount, char *szName, int iMax ); + void SendAmmoUpdate(void); + + void WaterMove( void ); + void EXPORT PlayerDeathThink( void ); + void PlayerUse( void ); + + void CheckSuitUpdate(); + void SetSuitUpdate(char *name, int fgroup, int iNoRepeat); + void UpdateGeigerCounter( void ); + void CheckTimeBasedDamage( void ); + + BOOL FBecomeProne ( void ); + void BarnacleVictimBitten ( entvars_t *pevBarnacle ); + void BarnacleVictimReleased ( void ); + static int GetAmmoIndex(const char *psz); + int AmmoInventory( int iAmmoIndex ); + int Illumination( void ); + + void ResetAutoaim( void ); + Vector GetAutoaimVector( float flDelta ); + Vector AutoaimDeflection( Vector &vecSrc, float flDist, float flDelta ); + + void ForceClientDllUpdate( void ); // Forces all client .dll specific data to be resent to client. + + void DeathMessage( entvars_t *pevKiller ); + + void SetCustomDecalFrames( int nFrames ); + int GetCustomDecalFrames( void ); + + void CBasePlayer::TabulateAmmo( void ); + + float m_flStartCharge; + float m_flAmmoStartCharge; + float m_flPlayAftershock; + float m_flNextAmmoBurn;// while charging, when to absorb another unit of player's ammo? + + //Player ID + void InitStatusBar( void ); + void UpdateStatusBar( void ); + int m_izSBarState[ SBAR_END ]; + float m_flNextSBarUpdateTime; + float m_flStatusBarDisappearDelay; + char m_SbarString0[ SBAR_STRING_SIZE ]; + char m_SbarString1[ SBAR_STRING_SIZE ]; + + float m_flNextChatTime; + +}; + +#define AUTOAIM_2DEGREES 0.0348994967025 +#define AUTOAIM_5DEGREES 0.08715574274766 +#define AUTOAIM_8DEGREES 0.1391731009601 +#define AUTOAIM_10DEGREES 0.1736481776669 + + +extern int gmsgHudText; +extern BOOL gInitHUD; + +#endif // PLAYER_H diff --git a/sdk/hlsdk/dlls/saverestore.h b/sdk/hlsdk/dlls/saverestore.h new file mode 100644 index 0000000..f1cd418 --- /dev/null +++ b/sdk/hlsdk/dlls/saverestore.h @@ -0,0 +1,176 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// Implementation in UTIL.CPP +#ifndef SAVERESTORE_H +#define SAVERESTORE_H + +class CBaseEntity; + +class CSaveRestoreBuffer +{ +public: + CSaveRestoreBuffer( void ); + CSaveRestoreBuffer( SAVERESTOREDATA *pdata ); + virtual ~CSaveRestoreBuffer( void ); + + int EntityIndex( entvars_t *pevLookup ); + int EntityIndex( edict_t *pentLookup ); + int EntityIndex( EOFFSET eoLookup ); + int EntityIndex( CBaseEntity *pEntity ); + + int EntityFlags( int entityIndex, int flags ) { return EntityFlagsSet( entityIndex, 0 ); } + int EntityFlagsSet( int entityIndex, int flags ); + + edict_t *EntityFromIndex( int entityIndex ); + + unsigned short TokenHash( const char *pszToken ); + +protected: + SAVERESTOREDATA *m_pdata; + void BufferRewind( int size ); + unsigned int HashString( const char *pszToken ); +private: + // effc++ rule 11 + void operator=(CSaveRestoreBuffer&); + CSaveRestoreBuffer(const CSaveRestoreBuffer&); +}; + + +class CSave : public CSaveRestoreBuffer +{ +public: + CSave( SAVERESTOREDATA *pdata ) : CSaveRestoreBuffer( pdata ) {}; + + void WriteShort( const char *pname, const short *value, int count ); + void WriteInt( const char *pname, const int *value, int count ); // Save an int + void WriteFloat( const char *pname, const float *value, int count ); // Save a float + void WriteTime( const char *pname, const float *value, int count ); // Save a float (timevalue) + void WriteData( const char *pname, int size, const char *pdata ); // Save a binary data block + void WriteString( const char *pname, const char *pstring ); // Save a null-terminated string + void WriteString( const char *pname, const int *stringId, int count ); // Save a null-terminated string (engine string) + void WriteVector( const char *pname, const Vector &value ); // Save a vector + void WriteVector( const char *pname, const float *value, int count ); // Save a vector + void WritePositionVector( const char *pname, const Vector &value ); // Offset for landmark if necessary + void WritePositionVector( const char *pname, const float *value, int count ); // array of pos vectors + void WriteFunction( const char *pname, const int *value, int count ); // Save a function pointer + int WriteEntVars( const char *pname, entvars_t *pev ); // Save entvars_t (entvars_t) + int WriteFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); + +private: + int DataEmpty( const char *pdata, int size ); + void BufferField( const char *pname, int size, const char *pdata ); + void BufferString( char *pdata, int len ); + void BufferData( const char *pdata, int size ); + void BufferHeader( const char *pname, int size ); +}; + +typedef struct +{ + unsigned short size; + unsigned short token; + char *pData; +} HEADER; + +class CRestore : public CSaveRestoreBuffer +{ +public: + CRestore( SAVERESTOREDATA *pdata ) : CSaveRestoreBuffer( pdata ), m_global(0), m_precache(TRUE) { } + int ReadEntVars( const char *pname, entvars_t *pev ); // entvars_t + int ReadFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); + int ReadField( void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData ); + int ReadInt( void ); + short ReadShort( void ); + int ReadNamedInt( const char *pName ); + char *ReadNamedString( const char *pName ); + int Empty( void ) { return (m_pdata == NULL) || ((m_pdata->pCurrentData-m_pdata->pBaseData)>=m_pdata->bufferSize); } + inline void SetGlobalMode( int global ) { m_global = global; } + void PrecacheMode( BOOL mode ) { m_precache = mode; } + +private: + char *BufferPointer( void ); + void BufferReadBytes( char *pOutput, int size ); + void BufferSkipBytes( int bytes ); + int BufferSkipZString( void ); + int BufferCheckZString( const char *string ); + + void BufferReadHeader( HEADER *pheader ); + + int m_global; // Restoring a global entity? + BOOL m_precache; +}; + +#define MAX_ENTITYARRAY 64 + +//#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0])) + +#define IMPLEMENT_SAVERESTORE(derivedClass,baseClass) \ + int derivedClass::Save( CSave &save )\ + {\ + if ( !baseClass::Save(save) )\ + return 0;\ + return save.WriteFields( #derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData) );\ + }\ + int derivedClass::Restore( CRestore &restore )\ + {\ + if ( !baseClass::Restore(restore) )\ + return 0;\ + return restore.ReadFields( #derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData) );\ + } + + +typedef enum { GLOBAL_OFF = 0, GLOBAL_ON = 1, GLOBAL_DEAD = 2 } GLOBALESTATE; + +typedef struct globalentity_s globalentity_t; + +struct globalentity_s +{ + char name[64]; + char levelName[32]; + GLOBALESTATE state; + globalentity_t *pNext; +}; + +class CGlobalState +{ +public: + CGlobalState(); + void Reset( void ); + void ClearStates( void ); + void EntityAdd( string_t globalname, string_t mapName, GLOBALESTATE state ); + void EntitySetState( string_t globalname, GLOBALESTATE state ); + void EntityUpdate( string_t globalname, string_t mapname ); + const globalentity_t *EntityFromTable( string_t globalname ); + GLOBALESTATE EntityGetState( string_t globalname ); + int EntityInTable( string_t globalname ) { return (Find( globalname ) != NULL) ? 1 : 0; } + int Save( CSave &save ); + int Restore( CRestore &restore ); + static TYPEDESCRIPTION m_SaveData[]; + +//#ifdef _DEBUG + void DumpGlobals( void ); +//#endif + +private: + globalentity_t *Find( string_t globalname ); + globalentity_t *m_pList; + int m_listCount; + // effc++ rule 11 + void operator=(CGlobalState&); + CGlobalState(const CGlobalState&); +}; + +extern CGlobalState gGlobalState; + +#endif //SAVERESTORE_H diff --git a/sdk/hlsdk/dlls/schedule.h b/sdk/hlsdk/dlls/schedule.h new file mode 100644 index 0000000..52ea044 --- /dev/null +++ b/sdk/hlsdk/dlls/schedule.h @@ -0,0 +1,31 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +//========================================================= +// Scheduling +//========================================================= +#ifndef SCHEDULE_H +#define SCHEDULE_H + +#define bits_COND_SEE_HATE ( 1 << 1 ) // see something that you hate +#define bits_COND_SEE_FEAR ( 1 << 2 ) // see something that you are afraid of +#define bits_COND_SEE_DISLIKE ( 1 << 3 ) // see something that you dislike +#define bits_COND_SEE_ENEMY ( 1 << 4 ) // target entity is in full view. +#define bits_COND_LIGHT_DAMAGE ( 1 << 8 ) // hurt a little +#define bits_COND_HEAVY_DAMAGE ( 1 << 9 ) // hurt a lot +#define bits_COND_SEE_CLIENT ( 1 << 21) // see a client +#define bits_COND_SEE_NEMESIS ( 1 << 22) // see my nemesis + + +#endif // SCHEDULE_H diff --git a/sdk/hlsdk/dlls/scriptevent.h b/sdk/hlsdk/dlls/scriptevent.h new file mode 100644 index 0000000..42377cf --- /dev/null +++ b/sdk/hlsdk/dlls/scriptevent.h @@ -0,0 +1,29 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef SCRIPTEVENT_H +#define SCRIPTEVENT_H + +#define SCRIPT_EVENT_DEAD 1000 // character is now dead +#define SCRIPT_EVENT_NOINTERRUPT 1001 // does not allow interrupt +#define SCRIPT_EVENT_CANINTERRUPT 1002 // will allow interrupt +#define SCRIPT_EVENT_FIREEVENT 1003 // event now fires +#define SCRIPT_EVENT_SOUND 1004 // Play named wave file (on CHAN_BODY) +#define SCRIPT_EVENT_SENTENCE 1005 // Play named sentence +#define SCRIPT_EVENT_INAIR 1006 // Leave the character in air at the end of the sequence (don't find the floor) +#define SCRIPT_EVENT_ENDANIMATION 1007 // Set the animation by name after the sequence completes +#define SCRIPT_EVENT_SOUND_VOICE 1008 // Play named wave file (on CHAN_VOICE) +#define SCRIPT_EVENT_SENTENCE_RND1 1009 // Play sentence group 25% of the time +#define SCRIPT_EVENT_NOT_DEAD 1010 // Bring back to life (for life/death sequences) +#endif //SCRIPTEVENT_H diff --git a/sdk/hlsdk/dlls/skill.h b/sdk/hlsdk/dlls/skill.h new file mode 100644 index 0000000..5ec320c --- /dev/null +++ b/sdk/hlsdk/dlls/skill.h @@ -0,0 +1,147 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +//========================================================= +// skill.h - skill level concerns +//========================================================= + +struct skilldata_t +{ + + int iSkillLevel; // game skill level + +// Monster Health & Damage + float agruntHealth; + float agruntDmgPunch; + + float apacheHealth; + + float barneyHealth; + + float bigmommaHealthFactor; // Multiply each node's health by this + float bigmommaDmgSlash; // melee attack damage + float bigmommaDmgBlast; // mortar attack damage + float bigmommaRadiusBlast; // mortar attack radius + + float bullsquidHealth; + float bullsquidDmgBite; + float bullsquidDmgWhip; + float bullsquidDmgSpit; + + float gargantuaHealth; + float gargantuaDmgSlash; + float gargantuaDmgFire; + float gargantuaDmgStomp; + + float hassassinHealth; + + float headcrabHealth; + float headcrabDmgBite; + + float hgruntHealth; + float hgruntDmgKick; + float hgruntShotgunPellets; + float hgruntGrenadeSpeed; + + float houndeyeHealth; + float houndeyeDmgBlast; + + float slaveHealth; + float slaveDmgClaw; + float slaveDmgClawrake; + float slaveDmgZap; + + float ichthyosaurHealth; + float ichthyosaurDmgShake; + + float leechHealth; + float leechDmgBite; + + float controllerHealth; + float controllerDmgZap; + float controllerSpeedBall; + float controllerDmgBall; + + float nihilanthHealth; + float nihilanthZap; + + float scientistHealth; + + float snarkHealth; + float snarkDmgBite; + float snarkDmgPop; + + float zombieHealth; + float zombieDmgOneSlash; + float zombieDmgBothSlash; + + float turretHealth; + float miniturretHealth; + float sentryHealth; + + +// Player Weapons + float plrDmgCrowbar; + float plrDmg9MM; + float plrDmg357; + float plrDmgMP5; + float plrDmgM203Grenade; + float plrDmgBuckshot; + float plrDmgCrossbowClient; + float plrDmgCrossbowMonster; + float plrDmgRPG; + float plrDmgGauss; + float plrDmgEgonNarrow; + float plrDmgEgonWide; + float plrDmgHornet; + float plrDmgHandGrenade; + float plrDmgSatchel; + float plrDmgTripmine; + +// weapons shared by monsters + float monDmg9MM; + float monDmgMP5; + float monDmg12MM; + float monDmgHornet; + +// health/suit charge + float suitchargerCapacity; + float batteryCapacity; + float healthchargerCapacity; + float healthkitCapacity; + float scientistHeal; + +// monster damage adj + float monHead; + float monChest; + float monStomach; + float monLeg; + float monArm; + +// player damage adj + float plrHead; + float plrChest; + float plrStomach; + float plrLeg; + float plrArm; +}; + +extern DLL_GLOBAL skilldata_t gSkillData; +float GetSkillCvar( char *pName ); + +extern DLL_GLOBAL int g_iSkillLevel; + +#define SKILL_EASY 1 +#define SKILL_MEDIUM 2 +#define SKILL_HARD 3 diff --git a/sdk/hlsdk/dlls/soundent.h b/sdk/hlsdk/dlls/soundent.h new file mode 100644 index 0000000..150daac --- /dev/null +++ b/sdk/hlsdk/dlls/soundent.h @@ -0,0 +1,95 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +//========================================================= +// Soundent.h - the entity that spawns when the world +// spawns, and handles the world's active and free sound +// lists. +//========================================================= + +#define MAX_WORLD_SOUNDS 64 // maximum number of sounds handled by the world at one time. + +#define bits_SOUND_NONE 0 +#define bits_SOUND_COMBAT ( 1 << 0 )// gunshots, explosions +#define bits_SOUND_WORLD ( 1 << 1 )// door opening/closing, glass breaking +#define bits_SOUND_PLAYER ( 1 << 2 )// all noises generated by player. walking, shooting, falling, splashing +#define bits_SOUND_CARCASS ( 1 << 3 )// dead body +#define bits_SOUND_MEAT ( 1 << 4 )// gib or pork chop +#define bits_SOUND_DANGER ( 1 << 5 )// pending danger. Grenade that is about to explode, explosive barrel that is damaged, falling crate +#define bits_SOUND_GARBAGE ( 1 << 6 )// trash cans, banana peels, old fast food bags. + +#define bits_ALL_SOUNDS 0xFFFFFFFF + +#define SOUNDLIST_EMPTY -1 + +#define SOUNDLISTTYPE_FREE 1// identifiers passed to functions that can operate on either list, to indicate which list to operate on. +#define SOUNDLISTTYPE_ACTIVE 2 + +#define SOUND_NEVER_EXPIRE -1 // with this set as a sound's ExpireTime, the sound will never expire. + +//========================================================= +// CSound - an instance of a sound in the world. +//========================================================= +class CSound +{ +public: + + void Clear ( void ); + void Reset ( void ); + + Vector m_vecOrigin; // sound's location in space + int m_iType; // what type of sound this is + int m_iVolume; // how loud the sound is + float m_flExpireTime; // when the sound should be purged from the list + int m_iNext; // index of next sound in this list ( Active or Free ) + int m_iNextAudible; // temporary link that monsters use to build a list of audible sounds + + BOOL FIsSound( void ); + BOOL FIsScent( void ); +}; + +//========================================================= +// CSoundEnt - a single instance of this entity spawns when +// the world spawns. The SoundEnt's job is to update the +// world's Free and Active sound lists. +//========================================================= +class CSoundEnt : public CBaseEntity +{ +public: + + void Precache ( void ); + void Spawn( void ); + void Think( void ); + void Initialize ( void ); + + static void InsertSound ( int iType, const Vector &vecOrigin, int iVolume, float flDuration ); + static void FreeSound ( int iSound, int iPrevious ); + static int ActiveList( void );// return the head of the active list + static int FreeList( void );// return the head of the free list + static CSound* SoundPointerForIndex( int iIndex );// return a pointer for this index in the sound list + static int ClientSoundIndex ( edict_t *pClient ); + + BOOL IsEmpty( void ) { return m_iActiveSound == SOUNDLIST_EMPTY; } + int ISoundsInList ( int iListType ); + int IAllocSound ( void ); + virtual int ObjectCaps( void ) { return FCAP_DONT_SAVE; } + + int m_iFreeSound; // index of the first sound in the free sound list + int m_iActiveSound; // indes of the first sound in the active sound list + int m_cLastActiveSounds; // keeps track of the number of active sounds at the last update. (for diagnostic work) + BOOL m_fShowReport; // if true, dump information about free/active sounds. + +private: + CSound m_SoundPool[ MAX_WORLD_SOUNDS ]; +}; diff --git a/sdk/hlsdk/dlls/spectator.h b/sdk/hlsdk/dlls/spectator.h new file mode 100644 index 0000000..2f755d6 --- /dev/null +++ b/sdk/hlsdk/dlls/spectator.h @@ -0,0 +1,27 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// Spectator.h + +class CBaseSpectator : public CBaseEntity +{ +public: + void Spawn(); + void SpectatorConnect(void); + void SpectatorDisconnect(void); + void SpectatorThink(void); + +private: + void SpectatorImpulseCommand(void); +}; diff --git a/sdk/hlsdk/dlls/talkmonster.h b/sdk/hlsdk/dlls/talkmonster.h new file mode 100644 index 0000000..25c1fc6 --- /dev/null +++ b/sdk/hlsdk/dlls/talkmonster.h @@ -0,0 +1,26 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +#ifndef TALKMONSTER_H +#define TALKMONSTER_H + +class CTalkMonster : public CBaseMonster +{ +public: + static float g_talkWaitTime; + +}; + +#endif //TALKMONSTER_H diff --git a/sdk/hlsdk/dlls/teamplay_gamerules.h b/sdk/hlsdk/dlls/teamplay_gamerules.h new file mode 100644 index 0000000..5d4246b --- /dev/null +++ b/sdk/hlsdk/dlls/teamplay_gamerules.h @@ -0,0 +1,57 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// +// teamplay_gamerules.h +// + +#define MAX_TEAMNAME_LENGTH 16 +#define MAX_TEAMS 32 + +#define TEAMPLAY_TEAMLISTLENGTH MAX_TEAMS*MAX_TEAMNAME_LENGTH + +class CHalfLifeTeamplay : public CHalfLifeMultiplay +{ +public: + CHalfLifeTeamplay(); + + virtual BOOL ClientCommand( CBasePlayer *pPlayer, const char *pcmd ); + virtual void ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer ); + virtual BOOL IsTeamplay( void ); + virtual BOOL FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ); + virtual int PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ); + virtual const char *GetTeamID( CBaseEntity *pEntity ); + virtual BOOL ShouldAutoAim( CBasePlayer *pPlayer, edict_t *target ); + virtual int IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ); + virtual void InitHUD( CBasePlayer *pl ); + virtual void DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor ); + virtual const char *GetGameDescription( void ) { return "HL Teamplay"; } // this is the game name that gets seen in the server browser + virtual void UpdateGameMode( CBasePlayer *pPlayer ); // the client needs to be informed of the current game mode + virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); + virtual void Think ( void ); + virtual int GetTeamIndex( const char *pTeamName ); + virtual const char *GetIndexedTeamName( int teamIndex ); + virtual BOOL IsValidTeam( const char *pTeamName ); + const char *SetDefaultPlayerTeam( CBasePlayer *pPlayer ); + virtual void ChangePlayerTeam( CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib ); + +private: + void RecountTeams( bool bResendInfo = FALSE ); + const char *TeamWithFewestPlayers( void ); + + BOOL m_DisableDeathMessages; + BOOL m_DisableDeathPenalty; + BOOL m_teamLimit; // This means the server set only some teams as valid + char m_szTeamList[TEAMPLAY_TEAMLISTLENGTH]; +}; diff --git a/sdk/hlsdk/dlls/trains.h b/sdk/hlsdk/dlls/trains.h new file mode 100644 index 0000000..87aec76 --- /dev/null +++ b/sdk/hlsdk/dlls/trains.h @@ -0,0 +1,127 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef TRAINS_H +#define TRAINS_H + +// Tracktrain spawn flags +#define SF_TRACKTRAIN_NOPITCH 0x0001 +#define SF_TRACKTRAIN_NOCONTROL 0x0002 +#define SF_TRACKTRAIN_FORWARDONLY 0x0004 +#define SF_TRACKTRAIN_PASSABLE 0x0008 + +// Spawnflag for CPathTrack +#define SF_PATH_DISABLED 0x00000001 +#define SF_PATH_FIREONCE 0x00000002 +#define SF_PATH_ALTREVERSE 0x00000004 +#define SF_PATH_DISABLE_TRAIN 0x00000008 +#define SF_PATH_ALTERNATE 0x00008000 + +// Spawnflags of CPathCorner +#define SF_CORNER_WAITFORTRIG 0x001 +#define SF_CORNER_TELEPORT 0x002 +#define SF_CORNER_FIREONCE 0x004 + +//#define PATH_SPARKLE_DEBUG 1 // This makes a particle effect around path_track entities for debugging +class CPathTrack : public CPointEntity +{ +public: + void Spawn( void ); + void Activate( void ); + void KeyValue( KeyValueData* pkvd); + + void SetPrevious( CPathTrack *pprevious ); + void Link( void ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + + CPathTrack *ValidPath( CPathTrack *ppath, int testFlag ); // Returns ppath if enabled, NULL otherwise + void Project( CPathTrack *pstart, CPathTrack *pend, Vector *origin, float dist ); + + static CPathTrack *Instance( edict_t *pent ); + + CPathTrack *LookAhead( Vector *origin, float dist, int move ); + CPathTrack *Nearest( Vector origin ); + + CPathTrack *GetNext( void ); + CPathTrack *GetPrevious( void ); + + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + static TYPEDESCRIPTION m_SaveData[]; +#if PATH_SPARKLE_DEBUG + void EXPORT Sparkle(void); +#endif + + float m_length; + string_t m_altName; + CPathTrack *m_pnext; + CPathTrack *m_pprevious; + CPathTrack *m_paltpath; +}; + + +class CFuncTrackTrain : public CBaseEntity +{ +public: + void Spawn( void ); + void Precache( void ); + + void Blocked( CBaseEntity *pOther ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void KeyValue( KeyValueData* pkvd ); + + void EXPORT Next( void ); + void EXPORT Find( void ); + void EXPORT NearestPath( void ); + void EXPORT DeadEnd( void ); + + void NextThink( float thinkTime, BOOL alwaysThink ); + + void SetTrack( CPathTrack *track ) { m_ppath = track->Nearest(pev->origin); } + void SetControls( entvars_t *pevControls ); + BOOL OnControls( entvars_t *pev ); + + void StopSound ( void ); + void UpdateSound ( void ); + + static CFuncTrackTrain *Instance( edict_t *pent ); + + virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + + static TYPEDESCRIPTION m_SaveData[]; + virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; } + + virtual void OverrideReset( void ); + + CPathTrack *m_ppath; + float m_length; + float m_height; + float m_speed; + float m_dir; + float m_startSpeed; + Vector m_controlMins; + Vector m_controlMaxs; + int m_soundPlaying; + int m_sounds; + float m_flVolume; + float m_flBank; + float m_oldSpeed; + +private: + unsigned short m_usAdjustPitch; +}; + +#endif diff --git a/sdk/hlsdk/dlls/util.h b/sdk/hlsdk/dlls/util.h new file mode 100644 index 0000000..ddda087 --- /dev/null +++ b/sdk/hlsdk/dlls/util.h @@ -0,0 +1,541 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// +// Misc utility code +// +#include +#ifndef ACTIVITY_H +#include "activity.h" +#endif + +#ifndef ENGINECALLBACK_H +#include "enginecallback.h" +#endif +inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent ); // implementation later in this file + +extern globalvars_t *gpGlobals; + +// Use this instead of ALLOC_STRING on constant strings +#define STRING(offset) (const char *)(gpGlobals->pStringBase + (int)offset) +#define MAKE_STRING(str) ((int)str - (int)STRING(0)) + +inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName) +{ + return FIND_ENTITY_BY_STRING(entStart, "classname", pszName); +} + +inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName) +{ + return FIND_ENTITY_BY_STRING(entStart, "targetname", pszName); +} + +// for doing a reverse lookup. Say you have a door, and want to find its button. +inline edict_t *FIND_ENTITY_BY_TARGET(edict_t *entStart, const char *pszName) +{ + return FIND_ENTITY_BY_STRING(entStart, "target", pszName); +} + +// Keeps clutter down a bit, when writing key-value pairs +#define WRITEKEY_INT(pf, szKeyName, iKeyValue) ENGINE_FPRINTF(pf, "\"%s\" \"%d\"\n", szKeyName, iKeyValue) +#define WRITEKEY_FLOAT(pf, szKeyName, flKeyValue) \ + ENGINE_FPRINTF(pf, "\"%s\" \"%f\"\n", szKeyName, flKeyValue) +#define WRITEKEY_STRING(pf, szKeyName, szKeyValue) \ + ENGINE_FPRINTF(pf, "\"%s\" \"%s\"\n", szKeyName, szKeyValue) +#define WRITEKEY_VECTOR(pf, szKeyName, flX, flY, flZ) \ + ENGINE_FPRINTF(pf, "\"%s\" \"%f %f %f\"\n", szKeyName, flX, flY, flZ) + +// Keeps clutter down a bit, when using a float as a bit-vector +#define SetBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) | (bits)) +#define ClearBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) & ~(bits)) +#define FBitSet(flBitVector, bit) ((int)(flBitVector) & (bit)) + +// Makes these more explicit, and easier to find +#define FILE_GLOBAL static +#define DLL_GLOBAL + +// Until we figure out why "const" gives the compiler problems, we'll just have to use +// this bogus "empty" define to mark things as constant. +#define CONSTANT + +// More explicit than "int" +typedef int EOFFSET; + +// In case it's not alread defined +typedef int BOOL; + +// In case this ever changes +#define M_PI 3.14159265358979323846 + +// Keeps clutter down a bit, when declaring external entity/global method prototypes +#define DECLARE_GLOBAL_METHOD(MethodName) extern void DLLEXPORT MethodName( void ) +#define GLOBAL_METHOD(funcname) void DLLEXPORT funcname(void) + +// This is the glue that hooks .MAP entity class names to our CPP classes +// The _declspec forces them to be exported by name so we can do a lookup with GetProcAddress() +// The function is used to intialize / allocate the object for the entity +#ifdef _WIN32 +#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) \ + extern "C" _declspec( dllexport ) void mapClassName( entvars_t *pev ); \ + void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); } +#else +#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) extern "C" void mapClassName( entvars_t *pev ); void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); } +#endif + + +// +// Conversion among the three types of "entity", including identity-conversions. +// +#ifdef DEBUG + extern edict_t *DBG_EntOfVars(const entvars_t *pev); + inline edict_t *ENT(const entvars_t *pev) { return DBG_EntOfVars(pev); } +#else + inline edict_t *ENT(const entvars_t *pev) { return pev->pContainingEntity; } +#endif +inline edict_t *ENT(edict_t *pent) { return pent; } +inline edict_t *ENT(EOFFSET eoffset) { return (*g_engfuncs.pfnPEntityOfEntOffset)(eoffset); } +inline EOFFSET OFFSET(EOFFSET eoffset) { return eoffset; } +inline EOFFSET OFFSET(const edict_t *pent) +{ +#ifdef _DEBUG + if ( !pent ) + ALERT( at_error, "Bad ent in OFFSET()\n" ); +#endif + return (*g_engfuncs.pfnEntOffsetOfPEntity)(pent); +} +inline EOFFSET OFFSET(entvars_t *pev) +{ +#ifdef _DEBUG + if ( !pev ) + ALERT( at_error, "Bad pev in OFFSET()\n" ); +#endif + return OFFSET(ENT(pev)); +} +inline entvars_t *VARS(entvars_t *pev) { return pev; } + +inline entvars_t *VARS(edict_t *pent) +{ + if ( !pent ) + return NULL; + + return &pent->v; +} + +inline entvars_t* VARS(EOFFSET eoffset) { return VARS(ENT(eoffset)); } +inline int ENTINDEX(edict_t *pEdict) { return (*g_engfuncs.pfnIndexOfEdict)(pEdict); } +inline edict_t* INDEXENT( int iEdictNum ) { return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum); } +inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent ) { + (*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ENT(ent)); +} + +// Testing the three types of "entity" for nullity +#define eoNullEntity 0 +inline BOOL FNullEnt(EOFFSET eoffset) { return eoffset == 0; } +inline BOOL FNullEnt(const edict_t* pent) { return pent == NULL || FNullEnt(OFFSET(pent)); } +inline BOOL FNullEnt(entvars_t* pev) { return pev == NULL || FNullEnt(OFFSET(pev)); } + +// Testing strings for nullity +#define iStringNull 0 +inline BOOL FStringNull(int iString) { return iString == iStringNull; } + +#define cchMapNameMost 32 + +// Dot products for view cone checking +#define VIEW_FIELD_FULL (float)-1.0 // +-180 degrees +#define VIEW_FIELD_WIDE (float)-0.7 // +-135 degrees 0.1 // +-85 degrees, used for full FOV checks +#define VIEW_FIELD_NARROW (float)0.7 // +-45 degrees, more narrow check used to set up ranged attacks +#define VIEW_FIELD_ULTRA_NARROW (float)0.9 // +-25 degrees, more narrow check used to set up ranged attacks + +// All monsters need this data +#define DONT_BLEED -1 +#define BLOOD_COLOR_RED (BYTE)247 +#define BLOOD_COLOR_YELLOW (BYTE)195 +#define BLOOD_COLOR_GREEN BLOOD_COLOR_YELLOW + +typedef enum +{ + + MONSTERSTATE_NONE = 0, + MONSTERSTATE_IDLE, + MONSTERSTATE_COMBAT, + MONSTERSTATE_ALERT, + MONSTERSTATE_HUNT, + MONSTERSTATE_PRONE, + MONSTERSTATE_SCRIPT, + MONSTERSTATE_PLAYDEAD, + MONSTERSTATE_DEAD + +} MONSTERSTATE; + + + +// Things that toggle (buttons/triggers/doors) need this +typedef enum + { + TS_AT_TOP, + TS_AT_BOTTOM, + TS_GOING_UP, + TS_GOING_DOWN + } TOGGLE_STATE; + +// Misc useful +inline BOOL FStrEq(const char*sz1, const char*sz2) + { return (strcmp(sz1, sz2) == 0); } +inline BOOL FClassnameIs(edict_t* pent, const char* szClassname) + { return FStrEq(STRING(VARS(pent)->classname), szClassname); } +inline BOOL FClassnameIs(entvars_t* pev, const char* szClassname) + { return FStrEq(STRING(pev->classname), szClassname); } + +class CBaseEntity; + +// Misc. Prototypes +extern void UTIL_SetSize (entvars_t* pev, const Vector &vecMin, const Vector &vecMax); +extern float UTIL_VecToYaw (const Vector &vec); +extern Vector UTIL_VecToAngles (const Vector &vec); +extern float UTIL_AngleMod (float a); +extern float UTIL_AngleDiff ( float destAngle, float srcAngle ); + +extern CBaseEntity *UTIL_FindEntityInSphere(CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius); +extern CBaseEntity *UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue ); +extern CBaseEntity *UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, const char *szName ); +extern CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName ); +extern CBaseEntity *UTIL_FindEntityGeneric(const char *szName, Vector &vecSrc, float flRadius ); + +// returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected +// otherwise returns NULL +// Index is 1 based +extern CBaseEntity *UTIL_PlayerByIndex( int playerIndex ); + +#define UTIL_EntitiesInPVS(pent) (*g_engfuncs.pfnEntitiesInPVS)(pent) +extern void UTIL_MakeVectors (const Vector &vecAngles); + +// Pass in an array of pointers and an array size, it fills the array and returns the number inserted +extern int UTIL_MonstersInSphere( CBaseEntity **pList, int listMax, const Vector ¢er, float radius ); +extern int UTIL_EntitiesInBox( CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask ); + +inline void UTIL_MakeVectorsPrivate( const Vector &vecAngles, float *p_vForward, float *p_vRight, float *p_vUp ) +{ + g_engfuncs.pfnAngleVectors( vecAngles, p_vForward, p_vRight, p_vUp ); +} + +extern void UTIL_MakeAimVectors ( const Vector &vecAngles ); // like MakeVectors, but assumes pitch isn't inverted +extern void UTIL_MakeInvVectors ( const Vector &vec, globalvars_t *pgv ); + +extern void UTIL_SetOrigin ( entvars_t* pev, const Vector &vecOrigin ); +extern void UTIL_EmitAmbientSound ( edict_t *entity, const Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch ); +extern void UTIL_ParticleEffect ( const Vector &vecOrigin, const Vector &vecDirection, ULONG ulColor, ULONG ulCount ); +extern void UTIL_ScreenShake ( const Vector ¢er, float amplitude, float frequency, float duration, float radius ); +extern void UTIL_ScreenShakeAll ( const Vector ¢er, float amplitude, float frequency, float duration ); +extern void UTIL_ShowMessage ( const char *pString, CBaseEntity *pPlayer ); +extern void UTIL_ShowMessageAll ( const char *pString ); +extern void UTIL_ScreenFadeAll ( const Vector &color, float fadeTime, float holdTime, int alpha, int flags ); +extern void UTIL_ScreenFade ( CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags ); + +typedef enum { ignore_monsters=1, dont_ignore_monsters=0, missile=2 } IGNORE_MONSTERS; +typedef enum { ignore_glass=1, dont_ignore_glass=0 } IGNORE_GLASS; +extern void UTIL_TraceLine (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr); +extern void UTIL_TraceLine (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr); +typedef enum { point_hull=0, human_hull=1, large_hull=2, head_hull=3 } __HLSDK_HULL_TYPE; +extern void UTIL_TraceHull (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr); +extern TraceResult UTIL_GetGlobalTrace (void); +extern void UTIL_TraceModel (const Vector &vecStart, const Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr); +extern Vector UTIL_GetAimVector (edict_t* pent, float flSpeed); +extern int UTIL_PointContents (const Vector &vec); + +extern int UTIL_IsMasterTriggered (string_t sMaster, CBaseEntity *pActivator); +extern void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color, int amount ); +extern void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount ); +extern Vector UTIL_RandomBloodVector( void ); +extern BOOL UTIL_ShouldShowBlood( int bloodColor ); +extern void UTIL_BloodDecalTrace( TraceResult *pTrace, int bloodColor ); +extern void UTIL_DecalTrace( TraceResult *pTrace, int decalNumber ); +extern void UTIL_PlayerDecalTrace( TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom ); +extern void UTIL_GunshotDecalTrace( TraceResult *pTrace, int decalNumber ); +extern void UTIL_Sparks( const Vector &position ); +extern void UTIL_Ricochet( const Vector &position, float scale ); +extern void UTIL_StringToVector( float *pVector, const char *pString ); +extern void UTIL_StringToIntArray( int *pVector, int count, const char *pString ); +extern Vector UTIL_ClampVectorToBox( const Vector &input, const Vector &clampSize ); +extern float UTIL_Approach( float target, float value, float speed ); +extern float UTIL_ApproachAngle( float target, float value, float speed ); +extern float UTIL_AngleDistance( float next, float cur ); + +extern char *UTIL_VarArgs( char *format, ... ); +extern void UTIL_Remove( CBaseEntity *pEntity ); +extern BOOL UTIL_IsValidEntity( edict_t *pent ); +extern BOOL UTIL_TeamsMatch( const char *pTeamName1, const char *pTeamName2 ); + +// Use for ease-in, ease-out style interpolation (accel/decel) +extern float UTIL_SplineFraction( float value, float scale ); + +// Search for water transition along a vertical line +extern float UTIL_WaterLevel( const Vector &position, float minz, float maxz ); +extern void UTIL_Bubbles( Vector mins, Vector maxs, int count ); +extern void UTIL_BubbleTrail( Vector from, Vector to, int count ); + +// allows precacheing of other entities +extern void UTIL_PrecacheOther( const char *szClassname ); + +// prints a message to each client +extern void UTIL_ClientPrintAll( int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ); +inline void UTIL_CenterPrintAll( const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ) +{ + UTIL_ClientPrintAll( HUD_PRINTCENTER, msg_name, param1, param2, param3, param4 ); +} + +class CBasePlayerItem; +class CBasePlayer; +extern BOOL UTIL_GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ); + +// prints messages through the HUD +extern void ClientPrint( entvars_t *client, int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ); + +// prints a message to the HUD say (chat) +extern void UTIL_SayText( const char *pText, CBaseEntity *pEntity ); +extern void UTIL_SayTextAll( const char *pText, CBaseEntity *pEntity ); + + +typedef struct hudtextparms_s +{ + float x; + float y; + int effect; + byte r1, g1, b1, a1; + byte r2, g2, b2, a2; + float fadeinTime; + float fadeoutTime; + float holdTime; + float fxTime; + int channel; +} hudtextparms_t; + +// prints as transparent 'title' to the HUD +extern void UTIL_HudMessageAll( const hudtextparms_t &textparms, const char *pMessage ); +extern void UTIL_HudMessage( CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage ); + +// for handy use with ClientPrint params +extern char *UTIL_dtos1( int d ); +extern char *UTIL_dtos2( int d ); +extern char *UTIL_dtos3( int d ); +extern char *UTIL_dtos4( int d ); + +// Writes message to console with timestamp and FragLog header. +extern void UTIL_LogPrintf( char *fmt, ... ); + +// Sorta like FInViewCone, but for nonmonsters. +extern float UTIL_DotPoints ( const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir ); + +extern void UTIL_StripToken( const char *pKey, char *pDest );// for redundant keynames + +// Misc functions +extern void SetMovedir(entvars_t* pev); +extern Vector VecBModelOrigin( entvars_t* pevBModel ); +extern int BuildChangeList( LEVELLIST *pLevelList, int maxList ); + +// +// How did I ever live without ASSERT? +// +#ifdef DEBUG +void DBG_AssertFunction(BOOL fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage); +#define ASSERT(f) DBG_AssertFunction(f, #f, __FILE__, __LINE__, NULL) +#define ASSERTSZ(f, sz) DBG_AssertFunction(f, #f, __FILE__, __LINE__, sz) +#else // !DEBUG +#define ASSERT(f) +#define ASSERTSZ(f, sz) +#endif // !DEBUG + + +extern DLL_GLOBAL const Vector g_vecZero; + +// +// Constants that were used only by QC (maybe not used at all now) +// +// Un-comment only as needed +// +#define LANGUAGE_ENGLISH 0 +#define LANGUAGE_GERMAN 1 +#define LANGUAGE_FRENCH 2 +#define LANGUAGE_BRITISH 3 + +extern DLL_GLOBAL int g_Language; + +#define AMBIENT_SOUND_STATIC 0 // medium radius attenuation +#define AMBIENT_SOUND_EVERYWHERE 1 +#define AMBIENT_SOUND_SMALLRADIUS 2 +#define AMBIENT_SOUND_MEDIUMRADIUS 4 +#define AMBIENT_SOUND_LARGERADIUS 8 +#define AMBIENT_SOUND_START_SILENT 16 +#define AMBIENT_SOUND_NOT_LOOPING 32 + +#define SPEAKER_START_SILENT 1 // wait for trigger 'on' to start announcements + +#define SND_SPAWNING (1<<8) // duplicated in protocol.h we're spawing, used in some cases for ambients +#define SND_STOP (1<<5) // duplicated in protocol.h stop sound +#define SND_CHANGE_VOL (1<<6) // duplicated in protocol.h change sound vol +#define SND_CHANGE_PITCH (1<<7) // duplicated in protocol.h change sound pitch + +#define LFO_SQUARE 1 +#define LFO_TRIANGLE 2 +#define LFO_RANDOM 3 + +// func_rotating +#define SF_BRUSH_ROTATE_Y_AXIS 0 +#define SF_BRUSH_ROTATE_INSTANT 1 +#define SF_BRUSH_ROTATE_BACKWARDS 2 +#define SF_BRUSH_ROTATE_Z_AXIS 4 +#define SF_BRUSH_ROTATE_X_AXIS 8 +#define SF_PENDULUM_AUTO_RETURN 16 +#define SF_PENDULUM_PASSABLE 32 + + +#define SF_BRUSH_ROTATE_SMALLRADIUS 128 +#define SF_BRUSH_ROTATE_MEDIUMRADIUS 256 +#define SF_BRUSH_ROTATE_LARGERADIUS 512 + +#define PUSH_BLOCK_ONLY_X 1 +#define PUSH_BLOCK_ONLY_Y 2 + +#define VEC_HULL_MIN Vector(-16, -16, -36) +#define VEC_HULL_MAX Vector( 16, 16, 36) +#define VEC_HUMAN_HULL_MIN Vector( -16, -16, 0 ) +#define VEC_HUMAN_HULL_MAX Vector( 16, 16, 72 ) +#define VEC_HUMAN_HULL_DUCK Vector( 16, 16, 36 ) + +#define VEC_VIEW Vector( 0, 0, 28 ) + +#define VEC_DUCK_HULL_MIN Vector(-16, -16, -18 ) +#define VEC_DUCK_HULL_MAX Vector( 16, 16, 18) +#define VEC_DUCK_VIEW Vector( 0, 0, 12 ) + +#define SVC_TEMPENTITY 23 +#define SVC_INTERMISSION 30 +#define SVC_CDTRACK 32 +#define SVC_WEAPONANIM 35 +#define SVC_ROOMTYPE 37 +#define SVC_DIRECTOR 51 + + + +// triggers +#define SF_TRIGGER_ALLOWMONSTERS 1// monsters allowed to fire this trigger +#define SF_TRIGGER_NOCLIENTS 2// players not allowed to fire this trigger +#define SF_TRIGGER_PUSHABLES 4// only pushables can fire this trigger + +// func breakable +#define SF_BREAK_TRIGGER_ONLY 1// may only be broken by trigger +#define SF_BREAK_TOUCH 2// can be 'crashed through' by running player (plate glass) +#define SF_BREAK_PRESSURE 4// can be broken by a player standing on it +#define SF_BREAK_CROWBAR 256// instant break if hit with crowbar + +// func_pushable (it's also func_breakable, so don't collide with those flags) +#define SF_PUSH_BREAKABLE 128 + +#define SF_LIGHT_START_OFF 1 + +#define SPAWNFLAG_NOMESSAGE 1 +#define SPAWNFLAG_NOTOUCH 1 +#define SPAWNFLAG_DROIDONLY 4 + +#define SPAWNFLAG_USEONLY 1 // can't be touched, must be used (buttons) + +#define TELE_PLAYER_ONLY 1 +#define TELE_SILENT 2 + +#define SF_TRIG_PUSH_ONCE 1 + + +// Sound Utilities + +// sentence groups +#define CBSENTENCENAME_MAX 16 +#define CVOXFILESENTENCEMAX 1536 // max number of sentences in game. NOTE: this must match + // CVOXFILESENTENCEMAX in engine\sound.h!!! + +extern char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX]; +extern int gcallsentences; + +int USENTENCEG_Pick(int isentenceg, char *szfound); +int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset); +void USENTENCEG_InitLRU(unsigned char *plru, int count); + +void SENTENCEG_Init(); +void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick); +int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch); +int SENTENCEG_PlayRndSz(edict_t *entity, const char *szrootname, float volume, float attenuation, int flags, int pitch); +int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szrootname, float volume, float attenuation, int flags, int pitch, int ipick, int freset); +int SENTENCEG_GetIndex(const char *szrootname); +int SENTENCEG_Lookup(const char *sample, char *sentencenum); + +void TEXTURETYPE_Init(); +char TEXTURETYPE_Find(char *name); +float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType); + +// NOTE: use EMIT_SOUND_DYN to set the pitch of a sound. Pitch of 100 +// is no pitch shift. Pitch > 100 up to 255 is a higher pitch, pitch < 100 +// down to 1 is a lower pitch. 150 to 70 is the realistic range. +// EMIT_SOUND_DYN with pitch != 100 should be used sparingly, as it's not quite as +// fast as EMIT_SOUND (the pitchshift mixer is not native coded). + +void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, + int flags, int pitch); + + +inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation) +{ + EMIT_SOUND_DYN(entity, channel, sample, volume, attenuation, 0, PITCH_NORM); +} + +inline void STOP_SOUND(edict_t *entity, int channel, const char *sample) +{ + EMIT_SOUND_DYN(entity, channel, sample, 0, 0, SND_STOP, PITCH_NORM); +} + +void EMIT_SOUND_SUIT(edict_t *entity, const char *sample); +void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg); +void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname); + +#define PRECACHE_SOUND_ARRAY( a ) \ + { for (int i = 0; i < ARRAYSIZE( a ); i++ ) PRECACHE_SOUND((char *) a [i]); } + +#define EMIT_SOUND_ARRAY_DYN( chan, array ) \ + EMIT_SOUND_DYN ( ENT(pev), chan , array [ RANDOM_LONG(0,ARRAYSIZE( array )-1) ], 1.0, ATTN_NORM, 0, RANDOM_LONG(95,105) ); + +#define RANDOM_SOUND_ARRAY( array ) (array) [ RANDOM_LONG(0,ARRAYSIZE( (array) )-1) ] + +#define PLAYBACK_EVENT( flags, who, index ) PLAYBACK_EVENT_FULL( flags, who, index, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); +#define PLAYBACK_EVENT_DELAY( flags, who, index, delay ) PLAYBACK_EVENT_FULL( flags, who, index, delay, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); + +#define GROUP_OP_AND 0 +#define GROUP_OP_NAND 1 + +extern int g_groupmask; +extern int g_groupop; + +class UTIL_GroupTrace +{ +public: + UTIL_GroupTrace( int groupmask, int op ); + ~UTIL_GroupTrace( void ); + +private: + int m_oldgroupmask, m_oldgroupop; +}; + +void UTIL_SetGroupTrace( int groupmask, int op ); +void UTIL_UnsetGroupTrace( void ); + +int UTIL_SharedRandomLong( unsigned int seed, int low, int high ); +float UTIL_SharedRandomFloat( unsigned int seed, float low, float high ); + +float UTIL_WeaponTimeBase( void ); diff --git a/sdk/hlsdk/dlls/vector.h b/sdk/hlsdk/dlls/vector.h new file mode 100644 index 0000000..e51c859 --- /dev/null +++ b/sdk/hlsdk/dlls/vector.h @@ -0,0 +1,112 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef VECTOR_H +#define VECTOR_H + +//========================================================= +// 2DVector - used for many pathfinding and many other +// operations that are treated as planar rather than 3d. +//========================================================= +class Vector2D +{ +public: + inline Vector2D(void): x(0.0), y(0.0) { } + inline Vector2D(float X, float Y): x(0.0), y(0.0) { x = X; y = Y; } + inline Vector2D operator+(const Vector2D& v) const { return Vector2D(x+v.x, y+v.y); } + inline Vector2D operator-(const Vector2D& v) const { return Vector2D(x-v.x, y-v.y); } + inline Vector2D operator*(float fl) const { return Vector2D(x*fl, y*fl); } + inline Vector2D operator/(float fl) const { return Vector2D(x/fl, y/fl); } + + inline float Length(void) const { return sqrt(x*x + y*y ); } + + inline Vector2D Normalize ( void ) const + { + // Vector2D vec2; + + float flLen = Length(); + if ( flLen == 0 ) + { + return Vector2D( 0, 0 ); + } + else + { + flLen = 1 / flLen; + return Vector2D( x * flLen, y * flLen ); + } + } + + vec_t x, y; +}; + +inline float DotProduct(const Vector2D& a, const Vector2D& b) { return( a.x*b.x + a.y*b.y ); } +inline Vector2D operator*(float fl, const Vector2D& v) { return v * fl; } + +//========================================================= +// 3D Vector +//========================================================= +class Vector // same data-layout as engine's vec3_t, +{ // which is a vec_t[3] +public: + // Construction/destruction + inline Vector(void): x(0.0), y(0.0), z(0.0) { } + inline Vector(float X, float Y, float Z): x(0.0), y(0.0), z(0.0) { x = X; y = Y; z = Z; } + //inline Vector(double X, double Y, double Z) { x = (float)X; y = (float)Y; z = (float)Z; } + //inline Vector(int X, int Y, int Z) { x = (float)X; y = (float)Y; z = (float)Z; } + inline Vector(const Vector& v): x(0.0), y(0.0), z(0.0) { x = v.x; y = v.y; z = v.z; } + inline Vector(float rgfl[3]): x(0.0), y(0.0), z(0.0) { x = rgfl[0]; y = rgfl[1]; z = rgfl[2]; } + + // Operators + inline Vector operator-(void) const { return Vector(-x,-y,-z); } + inline int operator==(const Vector& v) const { return x==v.x && y==v.y && z==v.z; } + inline int operator!=(const Vector& v) const { return !(*this==v); } + inline Vector operator+(const Vector& v) const { return Vector(x+v.x, y+v.y, z+v.z); } + inline Vector operator-(const Vector& v) const { return Vector(x-v.x, y-v.y, z-v.z); } + inline Vector operator*(float fl) const { return Vector(x*fl, y*fl, z*fl); } + inline Vector operator/(float fl) const { return Vector(x/fl, y/fl, z/fl); } + + // Methods + inline void CopyToArray(float* rgfl) const { rgfl[0] = x, rgfl[1] = y, rgfl[2] = z; } + inline float Length(void) const { return sqrt(x*x + y*y + z*z); } + operator float *() { return &x; } // Vectors will now automatically convert to float * when needed + operator const float *() const { return &x; } // Vectors will now automatically convert to float * when needed + inline Vector Normalize(void) const + { + float flLen = Length(); + if (flLen == 0) return Vector(0,0,1); // ???? + flLen = 1 / flLen; + return Vector(x * flLen, y * flLen, z * flLen); + } + + inline Vector2D Make2D ( void ) const + { + Vector2D Vec2; + + Vec2.x = x; + Vec2.y = y; + + return Vec2; + } + inline float Length2D(void) const { return sqrt(x*x + y*y); } + + // Members + vec_t x, y, z; +}; +inline Vector operator*(float fl, const Vector& v) { return v * fl; } +inline float DotProduct(const Vector& a, const Vector& b) { return(a.x*b.x+a.y*b.y+a.z*b.z); } +inline Vector CrossProduct(const Vector& a, const Vector& b) { return Vector( a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x ); } + + + +#endif diff --git a/sdk/hlsdk/dlls/weapons.h b/sdk/hlsdk/dlls/weapons.h new file mode 100644 index 0000000..8194a4d --- /dev/null +++ b/sdk/hlsdk/dlls/weapons.h @@ -0,0 +1,1015 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef WEAPONS_H +#define WEAPONS_H + +#include "effects.h" + +class CBasePlayer; +extern int gmsgWeapPickup; + +void DeactivateSatchels( CBasePlayer *pOwner ); + +// Contact Grenade / Timed grenade / Satchel Charge +class CGrenade : public CBaseMonster +{ +public: + void Spawn( void ); + + typedef enum { SATCHEL_DETONATE = 0, SATCHEL_RELEASE } SATCHELCODE; + + static CGrenade *ShootTimed( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time ); + static CGrenade *ShootContact( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity ); + static CGrenade *ShootSatchelCharge( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity ); + static void UseSatchelCharges( entvars_t *pevOwner, SATCHELCODE code ); + + void Explode( Vector vecSrc, Vector vecAim ); + void Explode( TraceResult *pTrace, int bitsDamageType ); + void EXPORT Smoke( void ); + + void EXPORT BounceTouch( CBaseEntity *pOther ); + void EXPORT SlideTouch( CBaseEntity *pOther ); + void EXPORT ExplodeTouch( CBaseEntity *pOther ); + void EXPORT DangerSoundThink( void ); + void EXPORT PreDetonate( void ); + void EXPORT Detonate( void ); + void EXPORT DetonateUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void EXPORT TumbleThink( void ); + + virtual void BounceSound( void ); + virtual int BloodColor( void ) { return DONT_BLEED; } + virtual void Killed( entvars_t *pevAttacker, int iGib ); + + BOOL m_fRegisteredSound;// whether or not this grenade has issued its DANGER sound to the world sound list yet. +}; + + +// constant items +#define ITEM_HEALTHKIT 1 +#define ITEM_ANTIDOTE 2 +#define ITEM_SECURITY 3 +#define ITEM_BATTERY 4 + +#define WEAPON_NONE 0 +#define WEAPON_CROWBAR 1 +#define WEAPON_GLOCK 2 +#define WEAPON_PYTHON 3 +#define WEAPON_MP5 4 +#define WEAPON_CHAINGUN 5 +#define WEAPON_CROSSBOW 6 +#define WEAPON_SHOTGUN 7 +#define WEAPON_RPG 8 +#define WEAPON_GAUSS 9 +#define WEAPON_EGON 10 +#define WEAPON_HORNETGUN 11 +#define WEAPON_HANDGRENADE 12 +#define WEAPON_TRIPMINE 13 +#define WEAPON_SATCHEL 14 +#define WEAPON_SNARK 15 + +#define WEAPON_ALLWEAPONS (~(1<absmin = pev->origin + Vector(-16, -16, -5); + pev->absmax = pev->origin + Vector(16, 16, 28); + } + + void PrimaryAttack( void ); + BOOL Deploy( void ); + void Holster( int skiplocal = 0 ); + void WeaponIdle( void ); + + virtual BOOL UseDecrement( void ) + { +#if defined( CLIENT_WEAPONS ) + return TRUE; +#else + return FALSE; +#endif + } + +private: + unsigned short m_usTripFire; + +}; + +class CSqueak : public CBasePlayerWeapon +{ +public: + void Spawn( void ); + void Precache( void ); + int iItemSlot( void ) { return 5; } + int GetItemInfo(ItemInfo *p); + + void PrimaryAttack( void ); + void SecondaryAttack( void ); + BOOL Deploy( void ); + void Holster( int skiplocal = 0 ); + void WeaponIdle( void ); + int m_fJustThrown; + + virtual BOOL UseDecrement( void ) + { +#if defined( CLIENT_WEAPONS ) + return TRUE; +#else + return FALSE; +#endif + } + +private: + unsigned short m_usSnarkFire; +}; + + +#endif // WEAPONS_H diff --git a/sdk/hlsdk/engine/Sequence.h b/sdk/hlsdk/engine/Sequence.h new file mode 100644 index 0000000..6253018 --- /dev/null +++ b/sdk/hlsdk/engine/Sequence.h @@ -0,0 +1,201 @@ +//--------------------------------------------------------------------------- +// +// S c r i p t e d S e q u e n c e s +// +//--------------------------------------------------------------------------- +#ifndef _INCLUDE_SEQUENCE_H_ +#define _INCLUDE_SEQUENCE_H_ + + +#ifndef _DEF_BYTE_ +typedef unsigned char byte; +#endif + +//--------------------------------------------------------------------------- +// client_textmessage_t +//--------------------------------------------------------------------------- +typedef struct client_textmessage_s +{ + int effect; + byte r1, g1, b1, a1; // 2 colors for effects + byte r2, g2, b2, a2; + float x; + float y; + float fadein; + float fadeout; + float holdtime; + float fxtime; + const char *pName; + const char *pMessage; +} client_textmessage_t; + + +//-------------------------------------------------------------------------- +// sequenceDefaultBits_e +// +// Enumerated list of possible modifiers for a command. This enumeration +// is used in a bitarray controlling what modifiers are specified for a command. +//--------------------------------------------------------------------------- +enum sequenceModifierBits +{ + SEQUENCE_MODIFIER_EFFECT_BIT = (1 << 1), + SEQUENCE_MODIFIER_POSITION_BIT = (1 << 2), + SEQUENCE_MODIFIER_COLOR_BIT = (1 << 3), + SEQUENCE_MODIFIER_COLOR2_BIT = (1 << 4), + SEQUENCE_MODIFIER_FADEIN_BIT = (1 << 5), + SEQUENCE_MODIFIER_FADEOUT_BIT = (1 << 6), + SEQUENCE_MODIFIER_HOLDTIME_BIT = (1 << 7), + SEQUENCE_MODIFIER_FXTIME_BIT = (1 << 8), + SEQUENCE_MODIFIER_SPEAKER_BIT = (1 << 9), + SEQUENCE_MODIFIER_LISTENER_BIT = (1 << 10), + SEQUENCE_MODIFIER_TEXTCHANNEL_BIT = (1 << 11), +}; +typedef enum sequenceModifierBits sequenceModifierBits_e ; + + +//--------------------------------------------------------------------------- +// sequenceCommandEnum_e +// +// Enumerated sequence command types. +//--------------------------------------------------------------------------- +enum sequenceCommandEnum_ +{ + SEQUENCE_COMMAND_ERROR = -1, + SEQUENCE_COMMAND_PAUSE = 0, + SEQUENCE_COMMAND_FIRETARGETS, + SEQUENCE_COMMAND_KILLTARGETS, + SEQUENCE_COMMAND_TEXT, + SEQUENCE_COMMAND_SOUND, + SEQUENCE_COMMAND_GOSUB, + SEQUENCE_COMMAND_SENTENCE, + SEQUENCE_COMMAND_REPEAT, + SEQUENCE_COMMAND_SETDEFAULTS, + SEQUENCE_COMMAND_MODIFIER, + SEQUENCE_COMMAND_POSTMODIFIER, + SEQUENCE_COMMAND_NOOP, + + SEQUENCE_MODIFIER_EFFECT, + SEQUENCE_MODIFIER_POSITION, + SEQUENCE_MODIFIER_COLOR, + SEQUENCE_MODIFIER_COLOR2, + SEQUENCE_MODIFIER_FADEIN, + SEQUENCE_MODIFIER_FADEOUT, + SEQUENCE_MODIFIER_HOLDTIME, + SEQUENCE_MODIFIER_FXTIME, + SEQUENCE_MODIFIER_SPEAKER, + SEQUENCE_MODIFIER_LISTENER, + SEQUENCE_MODIFIER_TEXTCHANNEL, +}; +typedef enum sequenceCommandEnum_ sequenceCommandEnum_e; + + +//--------------------------------------------------------------------------- +// sequenceCommandType_e +// +// Typeerated sequence command types. +//--------------------------------------------------------------------------- +enum sequenceCommandType_ +{ + SEQUENCE_TYPE_COMMAND, + SEQUENCE_TYPE_MODIFIER, +}; +typedef enum sequenceCommandType_ sequenceCommandType_e; + + +//--------------------------------------------------------------------------- +// sequenceCommandMapping_s +// +// A mapping of a command enumerated-value to its name. +//--------------------------------------------------------------------------- +typedef struct sequenceCommandMapping_ sequenceCommandMapping_s; +struct sequenceCommandMapping_ +{ + sequenceCommandEnum_e commandEnum; + const char* commandName; + sequenceCommandType_e commandType; +}; + + +//--------------------------------------------------------------------------- +// sequenceCommandLine_s +// +// Structure representing a single command (usually 1 line) from a +// .SEQ file entry. +//--------------------------------------------------------------------------- +typedef struct sequenceCommandLine_ sequenceCommandLine_s; +struct sequenceCommandLine_ +{ + int commandType; // Specifies the type of command + client_textmessage_t clientMessage; // Text HUD message struct + char* speakerName; // Targetname of speaking entity + char* listenerName; // Targetname of entity being spoken to + char* soundFileName; // Name of sound file to play + char* sentenceName; // Name of sentences.txt to play + char* fireTargetNames; // List of targetnames to fire + char* killTargetNames; // List of targetnames to remove + float delay; // Seconds 'till next command + int repeatCount; // If nonzero, reset execution pointer to top of block (N times, -1 = infinite) + int textChannel; // Display channel on which text message is sent + int modifierBitField; // Bit field to specify what clientmessage fields are valid + sequenceCommandLine_s* nextCommandLine; // Next command (linked list) +}; + + +//--------------------------------------------------------------------------- +// sequenceEntry_s +// +// Structure representing a single command (usually 1 line) from a +// .SEQ file entry. +//--------------------------------------------------------------------------- +typedef struct sequenceEntry_ sequenceEntry_s; +struct sequenceEntry_ +{ + char* fileName; // Name of sequence file without .SEQ extension + char* entryName; // Name of entry label in file + sequenceCommandLine_s* firstCommand; // Linked list of commands in entry + sequenceEntry_s* nextEntry; // Next loaded entry + qboolean isGlobal; // Is entry retained over level transitions? +}; + + + +//--------------------------------------------------------------------------- +// sentenceEntry_s +// Structure representing a single sentence of a group from a .SEQ +// file entry. Sentences are identical to entries in sentences.txt, but +// can be unique per level and are loaded/unloaded with the level. +//--------------------------------------------------------------------------- +typedef struct sentenceEntry_ sentenceEntry_s; +struct sentenceEntry_ +{ + char* data; // sentence data (ie "We have hostiles" ) + sentenceEntry_s* nextEntry; // Next loaded entry + qboolean isGlobal; // Is entry retained over level transitions? + unsigned int index; // this entry's position in the file. +}; + +//-------------------------------------------------------------------------- +// sentenceGroupEntry_s +// Structure representing a group of sentences found in a .SEQ file. +// A sentence group is defined by all sentences with the same name, ignoring +// the number at the end of the sentence name. Groups enable a sentence +// to be picked at random across a group. +//-------------------------------------------------------------------------- +typedef struct sentenceGroupEntry_ sentenceGroupEntry_s; +struct sentenceGroupEntry_ +{ + char* groupName; // name of the group (ie CT_ALERT ) + unsigned int numSentences; // number of sentences in group + sentenceEntry_s* firstSentence; // head of linked list of sentences in group + sentenceGroupEntry_s* nextEntry; // next loaded group +}; + +//--------------------------------------------------------------------------- +// Function declarations +//--------------------------------------------------------------------------- +sequenceEntry_s* SequenceGet( const char* fileName, const char* entryName ); +void Sequence_ParseFile( const char* fileName, qboolean isGlobal ); +void Sequence_OnLevelLoad( const char* mapName ); +sentenceEntry_s* SequencePickSentence( const char *groupName, int pickMethod, int *picked ); + +#endif /* _INCLUDE_SEQUENCE_H_ */ diff --git a/sdk/hlsdk/engine/anorms.h b/sdk/hlsdk/engine/anorms.h new file mode 100644 index 0000000..d147aea --- /dev/null +++ b/sdk/hlsdk/engine/anorms.h @@ -0,0 +1,177 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +{-0.525731, 0.000000, 0.850651}, +{-0.442863, 0.238856, 0.864188}, +{-0.295242, 0.000000, 0.955423}, +{-0.309017, 0.500000, 0.809017}, +{-0.162460, 0.262866, 0.951056}, +{0.000000, 0.000000, 1.000000}, +{0.000000, 0.850651, 0.525731}, +{-0.147621, 0.716567, 0.681718}, +{0.147621, 0.716567, 0.681718}, +{0.000000, 0.525731, 0.850651}, +{0.309017, 0.500000, 0.809017}, +{0.525731, 0.000000, 0.850651}, +{0.295242, 0.000000, 0.955423}, +{0.442863, 0.238856, 0.864188}, +{0.162460, 0.262866, 0.951056}, +{-0.681718, 0.147621, 0.716567}, +{-0.809017, 0.309017, 0.500000}, +{-0.587785, 0.425325, 0.688191}, +{-0.850651, 0.525731, 0.000000}, +{-0.864188, 0.442863, 0.238856}, +{-0.716567, 0.681718, 0.147621}, +{-0.688191, 0.587785, 0.425325}, +{-0.500000, 0.809017, 0.309017}, +{-0.238856, 0.864188, 0.442863}, +{-0.425325, 0.688191, 0.587785}, +{-0.716567, 0.681718, -0.147621}, 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-0.864188, -0.442863}, +{-0.500000, -0.809017, -0.309017}, +{-0.262866, -0.951056, -0.162460}, +{-0.850651, -0.525731, 0.000000}, +{-0.716567, -0.681718, -0.147621}, +{-0.716567, -0.681718, 0.147621}, +{-0.525731, -0.850651, 0.000000}, +{-0.500000, -0.809017, 0.309017}, +{-0.238856, -0.864188, 0.442863}, +{-0.262866, -0.951056, 0.162460}, +{-0.864188, -0.442863, 0.238856}, +{-0.809017, -0.309017, 0.500000}, +{-0.688191, -0.587785, 0.425325}, +{-0.681718, -0.147621, 0.716567}, +{-0.442863, -0.238856, 0.864188}, +{-0.587785, -0.425325, 0.688191}, +{-0.309017, -0.500000, 0.809017}, +{-0.147621, -0.716567, 0.681718}, +{-0.425325, -0.688191, 0.587785}, +{-0.162460, -0.262866, 0.951056}, +{0.442863, -0.238856, 0.864188}, +{0.162460, -0.262866, 0.951056}, +{0.309017, -0.500000, 0.809017}, +{0.147621, -0.716567, 0.681718}, +{0.000000, -0.525731, 0.850651}, +{0.425325, -0.688191, 0.587785}, +{0.587785, -0.425325, 0.688191}, +{0.688191, -0.587785, 0.425325}, +{-0.955423, 0.295242, 0.000000}, +{-0.951056, 0.162460, 0.262866}, +{-1.000000, 0.000000, 0.000000}, +{-0.850651, 0.000000, 0.525731}, +{-0.955423, -0.295242, 0.000000}, +{-0.951056, -0.162460, 0.262866}, +{-0.864188, 0.442863, -0.238856}, +{-0.951056, 0.162460, -0.262866}, +{-0.809017, 0.309017, -0.500000}, +{-0.864188, -0.442863, -0.238856}, +{-0.951056, -0.162460, -0.262866}, +{-0.809017, -0.309017, -0.500000}, +{-0.681718, 0.147621, -0.716567}, +{-0.681718, -0.147621, -0.716567}, +{-0.850651, 0.000000, -0.525731}, +{-0.688191, 0.587785, -0.425325}, +{-0.587785, 0.425325, -0.688191}, +{-0.425325, 0.688191, -0.587785}, +{-0.425325, -0.688191, -0.587785}, +{-0.587785, -0.425325, -0.688191}, +{-0.688191, -0.587785, -0.425325}, diff --git a/sdk/hlsdk/engine/archtypes.h b/sdk/hlsdk/engine/archtypes.h new file mode 100644 index 0000000..3315135 --- /dev/null +++ b/sdk/hlsdk/engine/archtypes.h @@ -0,0 +1,41 @@ +// +// Word size dependent definitions +// DAL 1/03 +// +#ifndef ARCHTYPES_H +#define ARCHTYPES_H + +#ifdef __x86_64__ +#define X64BITS +#endif + +#if defined( _WIN32 ) && (! defined( __MINGW32__ )) + +typedef __int16 int16; +typedef unsigned __int16 uint16; +typedef __int32 int32; +typedef unsigned __int32 uint32; +typedef __int64 int64; +typedef unsigned __int64 uint64; +typedef __int32 intp; // intp is an integer that can accomodate a pointer +typedef unsigned __int32 uintp; // (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *) + +#else /* _WIN32 */ + +typedef short int16; +typedef unsigned short uint16; +typedef int int32; +typedef unsigned int uint32; +typedef long long int64; +typedef unsigned long long uint64; +#ifdef X64BITS +typedef long long intp; +typedef unsigned long long uintp; +#else +typedef int intp; +typedef unsigned int uintp; +#endif + +#endif /* else _WIN32 */ + +#endif /* ARCHTYPES_H */ diff --git a/sdk/hlsdk/engine/cdll_int.h b/sdk/hlsdk/engine/cdll_int.h new file mode 100644 index 0000000..18db1f7 --- /dev/null +++ b/sdk/hlsdk/engine/cdll_int.h @@ -0,0 +1,311 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// +// cdll_int.h +// +// 4-23-98 +// JOHN: client dll interface declarations +// + +#ifndef CDLL_INT_H +#define CDLL_INT_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include "const.h" + + +// this file is included by both the engine and the client-dll, +// so make sure engine declarations aren't done twice + +typedef int HSPRITE; // handle to a graphic + +#define SCRINFO_SCREENFLASH 1 +#define SCRINFO_STRETCHED 2 + +typedef struct SCREENINFO_s +{ + int iSize; + int iWidth; + int iHeight; + int iFlags; + int iCharHeight; + short charWidths[256]; +} SCREENINFO; + + +typedef struct client_data_s +{ + // fields that cannot be modified (ie. have no effect if changed) + vec3_t origin; + + // fields that can be changed by the cldll + vec3_t viewangles; + int iWeaponBits; + float fov; // field of view +} client_data_t; + +typedef struct client_sprite_s +{ + char szName[64]; + char szSprite[64]; + int hspr; + int iRes; + wrect_t rc; +} client_sprite_t; + +typedef struct client_textmessage_s +{ + int effect; + byte r1, g1, b1, a1; // 2 colors for effects + byte r2, g2, b2, a2; + float x; + float y; + float fadein; + float fadeout; + float holdtime; + float fxtime; + const char *pName; + const char *pMessage; +} client_textmessage_t; + +typedef struct hud_player_info_s +{ + char *name; + short ping; + byte thisplayer; // TRUE if this is the calling player + + // stuff that's unused at the moment, but should be done + byte spectator; + byte packetloss; + + char *model; + short topcolor; + short bottomcolor; + +} hud_player_info_t; + + +typedef struct cl_enginefuncs_s +{ + // sprite handlers + HSPRITE ( *pfnSPR_Load ) ( const char *szPicName ); + int ( *pfnSPR_Frames ) ( HSPRITE hPic ); + int ( *pfnSPR_Height ) ( HSPRITE hPic, int frame ); + int ( *pfnSPR_Width ) ( HSPRITE hPic, int frame ); + void ( *pfnSPR_Set ) ( HSPRITE hPic, int r, int g, int b ); + void ( *pfnSPR_Draw ) ( int frame, int x, int y, const wrect_t *prc ); + void ( *pfnSPR_DrawHoles ) ( int frame, int x, int y, const wrect_t *prc ); + void ( *pfnSPR_DrawAdditive ) ( int frame, int x, int y, const wrect_t *prc ); + void ( *pfnSPR_EnableScissor ) ( int x, int y, int width, int height ); + void ( *pfnSPR_DisableScissor ) ( void ); + client_sprite_t *( *pfnSPR_GetList ) ( char *psz, int *piCount ); + + // screen handlers + void ( *pfnFillRGBA ) ( int x, int y, int width, int height, int r, int g, int b, int a ); + int ( *pfnGetScreenInfo ) ( SCREENINFO *pscrinfo ); + void ( *pfnSetCrosshair ) ( HSPRITE hspr, wrect_t rc, int r, int g, int b ); + + // cvar handlers + struct cvar_s *( *pfnRegisterVariable ) ( char *szName, char *szValue, int flags ); + float ( *pfnGetCvarFloat ) ( char *szName ); + char* ( *pfnGetCvarString ) ( char *szName ); + + // command handlers + int ( *pfnAddCommand ) ( char *cmd_name, void (*function)(void) ); + int ( *pfnHookUserMsg ) ( char *szMsgName, pfnUserMsgHook pfn ); + int ( *pfnServerCmd ) ( char *szCmdString ); + int ( *pfnClientCmd ) ( char *szCmdString ); + + void ( *pfnGetPlayerInfo ) ( int ent_num, hud_player_info_t *pinfo ); + + // sound handlers + void ( *pfnPlaySoundByName ) ( char *szSound, float volume ); + void ( *pfnPlaySoundByIndex ) ( int iSound, float volume ); + + // vector helpers + void ( *pfnAngleVectors ) ( const float * vecAngles, float * forward, float * right, float * up ); + + // text message system + client_textmessage_t *( *pfnTextMessageGet ) ( const char *pName ); + int ( *pfnDrawCharacter ) ( int x, int y, int number, int r, int g, int b ); + int ( *pfnDrawConsoleString ) ( int x, int y, char *string ); + void ( *pfnDrawSetTextColor ) ( float r, float g, float b ); + void ( *pfnDrawConsoleStringLen )( const char *string, int *length, int *height ); + + void ( *pfnConsolePrint ) ( const char *string ); + void ( *pfnCenterPrint ) ( const char *string ); + + +// Added for user input processing + int ( *GetWindowCenterX ) ( void ); + int ( *GetWindowCenterY ) ( void ); + void ( *GetViewAngles ) ( float * ); + void ( *SetViewAngles ) ( float * ); + int ( *GetMaxClients ) ( void ); + void ( *Cvar_SetValue ) ( char *cvar, float value ); + + int (*Cmd_Argc) (void); + char *( *Cmd_Argv ) ( int arg ); + void ( *Con_Printf ) ( char *fmt, ... ); + void ( *Con_DPrintf ) ( char *fmt, ... ); + void ( *Con_NPrintf ) ( int pos, char *fmt, ... ); + void ( *Con_NXPrintf ) ( struct con_nprint_s *info, char *fmt, ... ); + + const char *( *PhysInfo_ValueForKey ) ( const char *key ); + const char *( *ServerInfo_ValueForKey )( const char *key ); + float ( *GetClientMaxspeed ) ( void ); + int ( *CheckParm ) ( char *parm, char **ppnext ); + void ( *Key_Event ) ( int key, int down ); + void ( *GetMousePosition ) ( int *mx, int *my ); + int ( *IsNoClipping ) ( void ); + + struct cl_entity_s *( *GetLocalPlayer ) ( void ); + struct cl_entity_s *( *GetViewModel ) ( void ); + struct cl_entity_s *( *GetEntityByIndex ) ( int idx ); + + float ( *GetClientTime ) ( void ); + void ( *V_CalcShake ) ( void ); + void ( *V_ApplyShake ) ( float *origin, float *angles, float factor ); + + int ( *PM_PointContents ) ( float *point, int *truecontents ); + int ( *PM_WaterEntity ) ( float *p ); + struct pmtrace_s *( *PM_TraceLine ) ( float *start, float *end, int flags, int usehull, int ignore_pe ); + + struct model_s *( *CL_LoadModel ) ( const char *modelname, int *index ); + int ( *CL_CreateVisibleEntity ) ( int type, struct cl_entity_s *ent ); + + const struct model_s * ( *GetSpritePointer ) ( HSPRITE hSprite ); + void ( *pfnPlaySoundByNameAtLocation ) ( char *szSound, float volume, float *origin ); + + unsigned short ( *pfnPrecacheEvent ) ( int type, const char* psz ); + void ( *pfnPlaybackEvent ) ( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); + void ( *pfnWeaponAnim ) ( int iAnim, int body ); + float ( *pfnRandomFloat ) ( float flLow, float flHigh ); + long ( *pfnRandomLong ) ( long lLow, long lHigh ); + void ( *pfnHookEvent ) ( char *name, void ( *pfnEvent )( struct event_args_s *args ) ); + int (*Con_IsVisible) (); + const char *( *pfnGetGameDirectory ) ( void ); + struct cvar_s *( *pfnGetCvarPointer ) ( const char *szName ); + const char *( *Key_LookupBinding ) ( const char *pBinding ); + const char *( *pfnGetLevelName ) ( void ); + void ( *pfnGetScreenFade ) ( struct screenfade_s *fade ); + void ( *pfnSetScreenFade ) ( struct screenfade_s *fade ); + void *( *VGui_GetPanel ) ( ); + void ( *VGui_ViewportPaintBackground ) (int extents[4]); + + byte* (*COM_LoadFile) ( char *path, int usehunk, int *pLength ); + char* (*COM_ParseFile) ( char *data, char *token ); + void (*COM_FreeFile) ( void *buffer ); + + struct triangleapi_s *pTriAPI; + struct efx_api_s *pEfxAPI; + struct event_api_s *pEventAPI; + struct demo_api_s *pDemoAPI; + struct net_api_s *pNetAPI; + struct IVoiceTweak_s *pVoiceTweak; + + // returns 1 if the client is a spectator only (connected to a proxy), 0 otherwise or 2 if in dev_overview mode + int ( *IsSpectateOnly ) ( void ); + struct model_s *( *LoadMapSprite ) ( const char *filename ); + + // file search functions + void ( *COM_AddAppDirectoryToSearchPath ) ( const char *pszBaseDir, const char *appName ); + int ( *COM_ExpandFilename) ( const char *fileName, char *nameOutBuffer, int nameOutBufferSize ); + + // User info + // playerNum is in the range (1, MaxClients) + // returns NULL if player doesn't exit + // returns "" if no value is set + const char *( *PlayerInfo_ValueForKey )( int playerNum, const char *key ); + void ( *PlayerInfo_SetValueForKey )( const char *key, const char *value ); + + // Gets a unique ID for the specified player. This is the same even if you see the player on a different server. + // iPlayer is an entity index, so client 0 would use iPlayer=1. + // Returns false if there is no player on the server in the specified slot. + qboolean (*GetPlayerUniqueID)(int iPlayer, char playerID[16]); + + // TrackerID access + int (*GetTrackerIDForPlayer)(int playerSlot); + int (*GetPlayerForTrackerID)(int trackerID); + + // Same as pfnServerCmd, but the message goes in the unreliable stream so it can't clog the net stream + // (but it might not get there). + int ( *pfnServerCmdUnreliable )( char *szCmdString ); + + void ( *pfnGetMousePos )( struct tagPOINT *ppt ); + void ( *pfnSetMousePos )( int x, int y ); + void ( *pfnSetMouseEnable )( qboolean fEnable ); +} cl_enginefunc_t; + +#ifndef IN_BUTTONS_H +#include "in_buttons.h" +#endif + +#define CLDLL_INTERFACE_VERSION 7 + +extern void ClientDLL_Init( void ); // from cdll_int.c +extern void ClientDLL_Shutdown( void ); +extern void ClientDLL_HudInit( void ); +extern void ClientDLL_HudVidInit( void ); +extern void ClientDLL_UpdateClientData( void ); +extern void ClientDLL_Frame( double time ); +extern void ClientDLL_HudRedraw( int intermission ); +extern void ClientDLL_MoveClient( struct playermove_s *ppmove ); +extern void ClientDLL_ClientMoveInit( struct playermove_s *ppmove ); +extern char ClientDLL_ClientTextureType( char *name ); + +extern void ClientDLL_CreateMove( float frametime, struct usercmd_s *cmd, int active ); +extern void ClientDLL_ActivateMouse( void ); +extern void ClientDLL_DeactivateMouse( void ); +extern void ClientDLL_MouseEvent( int mstate ); +extern void ClientDLL_ClearStates( void ); +extern int ClientDLL_IsThirdPerson( void ); +extern void ClientDLL_GetCameraOffsets( float *ofs ); +extern int ClientDLL_GraphKeyDown( void ); +extern struct kbutton_s *ClientDLL_FindKey( const char *name ); +extern void ClientDLL_CAM_Think( void ); +extern void ClientDLL_IN_Accumulate( void ); +extern void ClientDLL_CalcRefdef( struct ref_params_s *pparams ); +extern int ClientDLL_AddEntity( int type, struct cl_entity_s *ent ); +extern void ClientDLL_CreateEntities( void ); + +extern void ClientDLL_DrawNormalTriangles( void ); +extern void ClientDLL_DrawTransparentTriangles( void ); +extern void ClientDLL_StudioEvent( const struct mstudioevent_s *event, const struct cl_entity_s *entity ); +extern void ClientDLL_PostRunCmd( struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed ); +extern void ClientDLL_TxferLocalOverrides( struct entity_state_s *state, const struct clientdata_s *client ); +extern void ClientDLL_ProcessPlayerState( struct entity_state_s *dst, const struct entity_state_s *src ); +extern void ClientDLL_TxferPredictionData ( struct entity_state_s *ps, const struct entity_state_s *pps, struct clientdata_s *pcd, const struct clientdata_s *ppcd, struct weapon_data_s *wd, const struct weapon_data_s *pwd ); +extern void ClientDLL_ReadDemoBuffer( int size, unsigned char *buffer ); +extern int ClientDLL_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); +extern int ClientDLL_GetHullBounds( int hullnumber, float *mins, float *maxs ); + +extern void ClientDLL_VGui_ConsolePrint(const char* text); + +extern int ClientDLL_Key_Event( int down, int keynum, const char *pszCurrentBinding ); +extern void ClientDLL_TempEntUpdate( double ft, double ct, double grav, struct tempent_s **ppFreeTE, struct tempent_s **ppActiveTE, int ( *addTEntity )( struct cl_entity_s *pEntity ), void ( *playTESound )( struct tempent_s *pTemp, float damp ) ); +extern struct cl_entity_s *ClientDLL_GetUserEntity( int index ); +extern void ClientDLL_VoiceStatus(int entindex, qboolean bTalking); +extern void ClientDLL_DirectorMessage( int iSize, void *pbuf ); + + +#ifdef __cplusplus +} +#endif + +#endif // CDLL_INT_H diff --git a/sdk/hlsdk/engine/custom.h b/sdk/hlsdk/engine/custom.h new file mode 100644 index 0000000..79030ef --- /dev/null +++ b/sdk/hlsdk/engine/custom.h @@ -0,0 +1,103 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// Customization.h + +#ifndef CUSTOM_H +#define CUSTOM_H +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +#include "const.h" + +#define MAX_QPATH 64 // Must match value in quakedefs.h + +///////////////// +// Customization +// passed to pfnPlayerCustomization +// For automatic downloading. +typedef enum +{ + t_sound = 0, + t_skin, + t_model, + t_decal, + t_generic, + t_eventscript, + t_world, // Fake type for world, is really t_model +} resourcetype_t; + + +typedef struct +{ + int size; +} _resourceinfo_t; + +typedef struct resourceinfo_s +{ + _resourceinfo_t info[ 8 ]; +} resourceinfo_t; + +#define RES_FATALIFMISSING (1<<0) // Disconnect if we can't get this file. +#define RES_WASMISSING (1<<1) // Do we have the file locally, did we get it ok? +#define RES_CUSTOM (1<<2) // Is this resource one that corresponds to another player's customization + // or is it a server startup resource. +#define RES_REQUESTED (1<<3) // Already requested a download of this one +#define RES_PRECACHED (1<<4) // Already precached + +#include "crc.h" + +typedef struct resource_s +{ + char szFileName[MAX_QPATH]; // File name to download/precache. + resourcetype_t type; // t_sound, t_skin, t_model, t_decal. + int nIndex; // For t_decals + int nDownloadSize; // Size in Bytes if this must be downloaded. + unsigned char ucFlags; + +// For handling client to client resource propagation + unsigned char rgucMD5_hash[16]; // To determine if we already have it. + unsigned char playernum; // Which player index this resource is associated with, if it's a custom resource. + + unsigned char rguc_reserved[ 32 ]; // For future expansion + struct resource_s *pNext; // Next in chain. + struct resource_s *pPrev; +} resource_t; + +typedef struct customization_s +{ + qboolean bInUse; // Is this customization in use; + resource_t resource; // The resource_t for this customization + qboolean bTranslated; // Has the raw data been translated into a useable format? + // (e.g., raw decal .wad make into texture_t *) + int nUserData1; // Customization specific data + int nUserData2; // Customization specific data + void *pInfo; // Buffer that holds the data structure that references the data (e.g., the cachewad_t) + void *pBuffer; // Buffer that holds the data for the customization (the raw .wad data) + struct customization_s *pNext; // Next in chain +} customization_t; + +#define FCUST_FROMHPAK ( 1<<0 ) +#define FCUST_WIPEDATA ( 1<<1 ) +#define FCUST_IGNOREINIT ( 1<<2 ) + +void COM_ClearCustomizationList( struct customization_s *pHead, qboolean bCleanDecals); +qboolean COM_CreateCustomization( struct customization_s *pListHead, struct resource_s *pResource, int playernumber, int flags, + struct customization_s **pCustomization, int *nLumps ); +int COM_SizeofResourceList ( struct resource_s *pList, struct resourceinfo_s *ri ); + +#endif // CUSTOM_H diff --git a/sdk/hlsdk/engine/customentity.h b/sdk/hlsdk/engine/customentity.h new file mode 100644 index 0000000..0895bee --- /dev/null +++ b/sdk/hlsdk/engine/customentity.h @@ -0,0 +1,38 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef CUSTOMENTITY_H +#define CUSTOMENTITY_H + +// Custom Entities + +// Start/End Entity is encoded as 12 bits of entity index, and 4 bits of attachment (4:12) +#define BEAMENT_ENTITY(x) ((x)&0xFFF) +#define BEAMENT_ATTACHMENT(x) (((x)>>12)&0xF) + +// Beam types, encoded as a byte +enum +{ + BEAM_POINTS = 0, + BEAM_ENTPOINT, + BEAM_ENTS, + BEAM_HOSE, +}; + +#define BEAM_FSINE 0x10 +#define BEAM_FSOLID 0x20 +#define BEAM_FSHADEIN 0x40 +#define BEAM_FSHADEOUT 0x80 + +#endif //CUSTOMENTITY_H diff --git a/sdk/hlsdk/engine/edict.h b/sdk/hlsdk/engine/edict.h new file mode 100644 index 0000000..cd55083 --- /dev/null +++ b/sdk/hlsdk/engine/edict.h @@ -0,0 +1,38 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#if !defined EDICT_H +#define EDICT_H +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif +#define MAX_ENT_LEAFS 48 + +#include "progdefs.h" + +struct edict_s +{ + qboolean free; // +4 + int serialnumber; // +4 + link_t area; // +8 linked to a division node or leaf + + int headnode; // -1 to use normal leaf check || *((int *)pthis + 4) + int num_leafs; + short leafnums[MAX_ENT_LEAFS]; + + float freetime; // sv.time when the object was freed + + void* pvPrivateData; // Alloced and freed by engine, used by DLLs + + entvars_t v; // C exported fields from progs + + // other fields from progs come immediately after +}; + +#endif diff --git a/sdk/hlsdk/engine/eiface.h b/sdk/hlsdk/engine/eiface.h new file mode 100644 index 0000000..d1409aa --- /dev/null +++ b/sdk/hlsdk/engine/eiface.h @@ -0,0 +1,528 @@ +/*** +* +* Copyright (c) 1999, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef EIFACE_H +#define EIFACE_H + +#include "archtypes.h" // DAL + +#ifdef HLDEMO_BUILD +#define INTERFACE_VERSION 001 +#else // !HLDEMO_BUILD, i.e., regular version of HL +#define INTERFACE_VERSION 140 +#endif // !HLDEMO_BUILD + +#include +#include "custom.h" +#include "cvardef.h" +#include "Sequence.h" +// +// Defines entity interface between engine and DLLs. +// This header file included by engine files and DLL files. +// +// Before including this header, DLLs must: +// include progdefs.h +// This is conveniently done for them in extdll.h +// + +#ifdef _WIN32 +#define DLLEXPORT __stdcall +#else +#define DLLEXPORT /* */ +#endif + +typedef enum + { + at_notice, + at_console, // same as at_notice, but forces a ConPrintf, not a message box + at_aiconsole, // same as at_console, but only shown if developer level is 2! + at_warning, + at_error, + at_logged // Server print to console ( only in multiplayer games ). + } ALERT_TYPE; + +// 4-22-98 JOHN: added for use in pfnClientPrintf +typedef enum + { + print_console, + print_center, + print_chat, + } PRINT_TYPE; + +// For integrity checking of content on clients +typedef enum +{ + force_exactfile, // File on client must exactly match server's file + force_model_samebounds, // For model files only, the geometry must fit in the same bbox + force_model_specifybounds, // For model files only, the geometry must fit in the specified bbox + force_model_specifybounds_if_avail, // For Steam model files only, the geometry must fit in the specified bbox (if the file is available) +} FORCE_TYPE; + +// Returned by TraceLine +typedef struct + { + int fAllSolid; // if true, plane is not valid + int fStartSolid; // if true, the initial point was in a solid area + int fInOpen; + int fInWater; + float flFraction; // time completed, 1.0 = didn't hit anything + vec3_t vecEndPos; // final position + float flPlaneDist; + vec3_t vecPlaneNormal; // surface normal at impact + edict_t *pHit; // entity the surface is on + int iHitgroup; // 0 == generic, non zero is specific body part + } TraceResult; + +// CD audio status +typedef struct +{ + int fPlaying;// is sound playing right now? + int fWasPlaying;// if not, CD is paused if WasPlaying is true. + int fInitialized; + int fEnabled; + int fPlayLooping; + float cdvolume; + //BYTE remap[100]; + int fCDRom; + int fPlayTrack; +} CDStatus; + +#include "../common/crc.h" + + +// Engine hands this to DLLs for functionality callbacks +typedef struct enginefuncs_s +{ + int (*pfnPrecacheModel) (char* s); + int (*pfnPrecacheSound) (char* s); + void (*pfnSetModel) (edict_t *e, const char *m); + int (*pfnModelIndex) (const char *m); + int (*pfnModelFrames) (int modelIndex); + void (*pfnSetSize) (edict_t *e, const float *rgflMin, const float *rgflMax); + void (*pfnChangeLevel) (char* s1, char* s2); + void (*pfnGetSpawnParms) (edict_t *ent); + void (*pfnSaveSpawnParms) (edict_t *ent); + float (*pfnVecToYaw) (const float *rgflVector); + void (*pfnVecToAngles) (const float *rgflVectorIn, float *rgflVectorOut); + void (*pfnMoveToOrigin) (edict_t *ent, const float *pflGoal, float dist, int iMoveType); + void (*pfnChangeYaw) (edict_t* ent); + void (*pfnChangePitch) (edict_t* ent); + edict_t* (*pfnFindEntityByString) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); + int (*pfnGetEntityIllum) (edict_t* pEnt); + edict_t* (*pfnFindEntityInSphere) (edict_t *pEdictStartSearchAfter, const float *org, float rad); + edict_t* (*pfnFindClientInPVS) (edict_t *pEdict); + edict_t* (*pfnEntitiesInPVS) (edict_t *pplayer); + void (*pfnMakeVectors) (const float *rgflVector); + void (*pfnAngleVectors) (const float *rgflVector, float *forward, float *right, float *up); + edict_t* (*pfnCreateEntity) (void); + void (*pfnRemoveEntity) (edict_t* e); + edict_t* (*pfnCreateNamedEntity) (int className); + void (*pfnMakeStatic) (edict_t *ent); + int (*pfnEntIsOnFloor) (edict_t *e); + int (*pfnDropToFloor) (edict_t* e); + int (*pfnWalkMove) (edict_t *ent, float yaw, float dist, int iMode); + void (*pfnSetOrigin) (edict_t *e, const float *rgflOrigin); + void (*pfnEmitSound) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); + void (*pfnEmitAmbientSound) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); + void (*pfnTraceLine) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); + void (*pfnTraceToss) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); + int (*pfnTraceMonsterHull) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); + void (*pfnTraceHull) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); + void (*pfnTraceModel) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); + const char *(*pfnTraceTexture) (edict_t *pTextureEntity, const float *v1, const float *v2 ); + void (*pfnTraceSphere) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); + void (*pfnGetAimVector) (edict_t* ent, float speed, float *rgflReturn); + void (*pfnServerCommand) (char* str); + void (*pfnServerExecute) (void); + void (*pfnClientCommand) (edict_t* pEdict, char* szFmt, ...); + void (*pfnParticleEffect) (const float *org, const float *dir, float color, float count); + void (*pfnLightStyle) (int style, char* val); + int (*pfnDecalIndex) (const char *name); + int (*pfnPointContents) (const float *rgflVector); + void (*pfnMessageBegin) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); + void (*pfnMessageEnd) (void); + void (*pfnWriteByte) (int iValue); + void (*pfnWriteChar) (int iValue); + void (*pfnWriteShort) (int iValue); + void (*pfnWriteLong) (int iValue); + void (*pfnWriteAngle) (float flValue); + void (*pfnWriteCoord) (float flValue); + void (*pfnWriteString) (const char *sz); + void (*pfnWriteEntity) (int iValue); + void (*pfnCVarRegister) (cvar_t *pCvar); + float (*pfnCVarGetFloat) (const char *szVarName); + const char* (*pfnCVarGetString) (const char *szVarName); + void (*pfnCVarSetFloat) (const char *szVarName, float flValue); + void (*pfnCVarSetString) (const char *szVarName, const char *szValue); + void (*pfnAlertMessage) (ALERT_TYPE atype, char *szFmt, ...); + void (*pfnEngineFprintf) (void *pfile, char *szFmt, ...); + void* (*pfnPvAllocEntPrivateData) (edict_t *pEdict, int32 cb); + void* (*pfnPvEntPrivateData) (edict_t *pEdict); + void (*pfnFreeEntPrivateData) (edict_t *pEdict); + const char* (*pfnSzFromIndex) (int iString); + int (*pfnAllocString) (const char *szValue); + struct entvars_s* (*pfnGetVarsOfEnt) (edict_t *pEdict); + edict_t* (*pfnPEntityOfEntOffset) (int iEntOffset); + int (*pfnEntOffsetOfPEntity) (const edict_t *pEdict); + int (*pfnIndexOfEdict) (const edict_t *pEdict); + edict_t* (*pfnPEntityOfEntIndex) (int iEntIndex); + edict_t* (*pfnFindEntityByVars) (struct entvars_s* pvars); + void* (*pfnGetModelPtr) (edict_t* pEdict); + int (*pfnRegUserMsg) (const char *pszName, int iSize); + void (*pfnAnimationAutomove) (const edict_t* pEdict, float flTime); + void (*pfnGetBonePosition) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); + uint32 (*pfnFunctionFromName) ( const char *pName ); + const char *(*pfnNameForFunction) ( uint32 function ); + void (*pfnClientPrintf) ( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients + void (*pfnServerPrint) ( const char *szMsg ); + const char *(*pfnCmd_Args) ( void ); // these 3 added + const char *(*pfnCmd_Argv) ( int argc ); // so game DLL can easily + int (*pfnCmd_Argc) ( void ); // access client 'cmd' strings + void (*pfnGetAttachment) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); + void (*pfnCRC32_Init) (CRC32_t *pulCRC); + void (*pfnCRC32_ProcessBuffer) (CRC32_t *pulCRC, void *p, int len); + void (*pfnCRC32_ProcessByte) (CRC32_t *pulCRC, unsigned char ch); + CRC32_t (*pfnCRC32_Final) (CRC32_t pulCRC); + int32 (*pfnRandomLong) (int32 lLow, int32 lHigh); + float (*pfnRandomFloat) (float flLow, float flHigh); + void (*pfnSetView) (const edict_t *pClient, const edict_t *pViewent ); + float (*pfnTime) ( void ); + void (*pfnCrosshairAngle) (const edict_t *pClient, float pitch, float yaw); + byte * (*pfnLoadFileForMe) (char *filename, int *pLength); + void (*pfnFreeFile) (void *buffer); + void (*pfnEndSection) (const char *pszSectionName); // trigger_endsection + int (*pfnCompareFileTime) (char *filename1, char *filename2, int *iCompare); + void (*pfnGetGameDir) (char *szGetGameDir); + void (*pfnCvar_RegisterVariable) (cvar_t *variable); + void (*pfnFadeClientVolume) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); + void (*pfnSetClientMaxspeed) (const edict_t *pEdict, float fNewMaxspeed); + edict_t * (*pfnCreateFakeClient) (const char *netname); // returns NULL if fake client can't be created + void (*pfnRunPlayerMove) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); + int (*pfnNumberOfEntities) (void); + char* (*pfnGetInfoKeyBuffer) (edict_t *e); // passing in NULL gets the serverinfo + char* (*pfnInfoKeyValue) (char *infobuffer, char *key); + void (*pfnSetKeyValue) (char *infobuffer, char *key, char *value); + void (*pfnSetClientKeyValue) (int clientIndex, char *infobuffer, char *key, char *value); + int (*pfnIsMapValid) (char *filename); + void (*pfnStaticDecal) ( const float *origin, int decalIndex, int entityIndex, int modelIndex ); + int (*pfnPrecacheGeneric) (char* s); + int (*pfnGetPlayerUserId) (edict_t *e ); // returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients + void (*pfnBuildSoundMsg) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); + int (*pfnIsDedicatedServer) (void);// is this a dedicated server? + cvar_t *(*pfnCVarGetPointer) (const char *szVarName); + unsigned int (*pfnGetPlayerWONId) (edict_t *e); // returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients + + // YWB 8/1/99 TFF Physics additions + void (*pfnInfo_RemoveKey) ( char *s, const char *key ); + const char *(*pfnGetPhysicsKeyValue) ( const edict_t *pClient, const char *key ); + void (*pfnSetPhysicsKeyValue) ( const edict_t *pClient, const char *key, const char *value ); + const char *(*pfnGetPhysicsInfoString) ( const edict_t *pClient ); + unsigned short (*pfnPrecacheEvent) ( int type, const char*psz ); + void (*pfnPlaybackEvent) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); + + unsigned char *(*pfnSetFatPVS) ( float *org ); + unsigned char *(*pfnSetFatPAS) ( float *org ); + + int (*pfnCheckVisibility ) ( const edict_t *entity, unsigned char *pset ); + + void (*pfnDeltaSetField) ( struct delta_s *pFields, const char *fieldname ); + void (*pfnDeltaUnsetField) ( struct delta_s *pFields, const char *fieldname ); + void (*pfnDeltaAddEncoder) ( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); + int (*pfnGetCurrentPlayer) ( void ); + int (*pfnCanSkipPlayer) ( const edict_t *player ); + int (*pfnDeltaFindField) ( struct delta_s *pFields, const char *fieldname ); + void (*pfnDeltaSetFieldByIndex) ( struct delta_s *pFields, int fieldNumber ); + void (*pfnDeltaUnsetFieldByIndex)( struct delta_s *pFields, int fieldNumber ); + + void (*pfnSetGroupMask) ( int mask, int op ); + + int (*pfnCreateInstancedBaseline) ( int classname, struct entity_state_s *baseline ); + void (*pfnCvar_DirectSet) ( struct cvar_s *var, char *value ); + + // Forces the client and server to be running with the same version of the specified file + // ( e.g., a player model ). + // Calling this has no effect in single player + void (*pfnForceUnmodified) ( FORCE_TYPE type, float *mins, float *maxs, const char *filename ); + + void (*pfnGetPlayerStats) ( const edict_t *pClient, int *ping, int *packet_loss ); + + void (*pfnAddServerCommand) ( char *cmd_name, void (*function) (void) ); + + // For voice communications, set which clients hear eachother. + // NOTE: these functions take player entity indices (starting at 1). + qboolean (*pfnVoice_GetClientListening)(int iReceiver, int iSender); + qboolean (*pfnVoice_SetClientListening)(int iReceiver, int iSender, qboolean bListen); + + const char *(*pfnGetPlayerAuthId) ( edict_t *e ); + + // PSV: Added for CZ training map +// const char *(*pfnKeyNameForBinding) ( const char* pBinding ); + + sequenceEntry_s* (*pfnSequenceGet) ( const char* fileName, const char* entryName ); + sentenceEntry_s* (*pfnSequencePickSentence) ( const char* groupName, int pickMethod, int *picked ); + + // LH: Give access to filesize via filesystem + int (*pfnGetFileSize) ( char *filename ); + + unsigned int (*pfnGetApproxWavePlayLen) (const char *filepath); + // MDC: Added for CZ career-mode + int (*pfnIsCareerMatch) ( void ); + + // BGC: return the number of characters of the localized string referenced by using "label" + int (*pfnGetLocalizedStringLength) (const char *label); + + // BGC: added to facilitate persistent storage of tutor message decay values for + // different career game profiles. Also needs to persist regardless of mp.dll being + // destroyed and recreated. + void (*pfnRegisterTutorMessageShown) (int mid); + int (*pfnGetTimesTutorMessageShown) (int mid); + void (*pfnProcessTutorMessageDecayBuffer) (int *buffer, int bufferLength); + void (*pfnConstructTutorMessageDecayBuffer) (int *buffer, int bufferLength); + void (*pfnResetTutorMessageDecayData) ( void ); + void (*pfnQueryClientCvarValue) ( const edict_t *player, const char *cvarName ); + void (*pfnQueryClientCvarValue2) ( const edict_t *player, const char *cvarName, int requestID ); +} enginefuncs_t; + + +// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138 + +// Passed to pfnKeyValue +typedef struct KeyValueData_s +{ + char *szClassName; // in: entity classname + char *szKeyName; // in: name of key + char *szValue; // in: value of key + int32 fHandled; // out: DLL sets to true if key-value pair was understood +} KeyValueData; + + +typedef struct +{ + char mapName[ 32 ]; + char landmarkName[ 32 ]; + edict_t *pentLandmark; + vec3_t vecLandmarkOrigin; +} LEVELLIST; +#define MAX_LEVEL_CONNECTIONS 16 // These are encoded in the lower 16bits of ENTITYTABLE->flags + +typedef struct +{ + int id; // Ordinal ID of this entity (used for entity <--> pointer conversions) + edict_t *pent; // Pointer to the in-game entity + + int location; // Offset from the base data of this entity + int size; // Byte size of this entity's data + int flags; // This could be a short -- bit mask of transitions that this entity is in the PVS of + string_t classname; // entity class name + +} ENTITYTABLE; + +#define FENTTABLE_PLAYER 0x80000000 +#define FENTTABLE_REMOVED 0x40000000 +#define FENTTABLE_MOVEABLE 0x20000000 +#define FENTTABLE_GLOBAL 0x10000000 + +typedef struct saverestore_s SAVERESTOREDATA; + +#ifdef _WIN32 +typedef +#endif +struct saverestore_s +{ + char *pBaseData; // Start of all entity save data + char *pCurrentData; // Current buffer pointer for sequential access + int size; // Current data size + int bufferSize; // Total space for data + int tokenSize; // Size of the linear list of tokens + int tokenCount; // Number of elements in the pTokens table + char **pTokens; // Hash table of entity strings (sparse) + int currentIndex; // Holds a global entity table ID + int tableCount; // Number of elements in the entity table + int connectionCount;// Number of elements in the levelList[] + ENTITYTABLE *pTable; // Array of ENTITYTABLE elements (1 for each entity) + LEVELLIST levelList[ MAX_LEVEL_CONNECTIONS ]; // List of connections from this level + + // smooth transition + int fUseLandmark; + char szLandmarkName[20];// landmark we'll spawn near in next level + vec3_t vecLandmarkOffset;// for landmark transitions + float time; + char szCurrentMapName[32]; // To check global entities + +} +#ifdef _WIN32 +SAVERESTOREDATA +#endif +; + +typedef enum _fieldtypes +{ + FIELD_FLOAT = 0, // Any floating point value + FIELD_STRING, // A string ID (return from ALLOC_STRING) + FIELD_ENTITY, // An entity offset (EOFFSET) + FIELD_CLASSPTR, // CBaseEntity * + FIELD_EHANDLE, // Entity handle + FIELD_EVARS, // EVARS * + FIELD_EDICT, // edict_t *, or edict_t * (same thing) + FIELD_VECTOR, // Any vector + FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically) + FIELD_POINTER, // Arbitrary data pointer... to be removed, use an array of FIELD_CHARACTER + FIELD_INTEGER, // Any integer or enum + FIELD_FUNCTION, // A class function pointer (Think, Use, etc) + FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression + FIELD_SHORT, // 2 byte integer + FIELD_CHARACTER, // a byte + FIELD_TIME, // a floating point time (these are fixed up automatically too!) + FIELD_MODELNAME, // Engine string that is a model name (needs precache) + FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache) + + FIELD_TYPECOUNT, // MUST BE LAST +} FIELDTYPE; + +#ifndef offsetof +#define offsetof(s,m) (size_t)&(((s *)0)->m) +#endif + +#define _FIELD(type,name,fieldtype,count,flags) { fieldtype, #name, offsetof(type, name), count, flags } +#define DEFINE_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, 0) +#define DEFINE_ARRAY(type,name,fieldtype,count) _FIELD(type, name, fieldtype, count, 0) +#define DEFINE_ENTITY_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, 0 ) +#define DEFINE_ENTITY_GLOBAL_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, FTYPEDESC_GLOBAL ) +#define DEFINE_GLOBAL_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, FTYPEDESC_GLOBAL ) + + +#define FTYPEDESC_GLOBAL 0x0001 // This field is masked for global entity save/restore + +typedef struct +{ + FIELDTYPE fieldType; + char *fieldName; + int fieldOffset; + short fieldSize; + short flags; +} TYPEDESCRIPTION; + +#define HLARRAYSIZE(p) (sizeof(p)/sizeof(p[0])) + +typedef struct +{ + // Initialize/shutdown the game (one-time call after loading of game .dll ) + void (*pfnGameInit) ( void ); + int (*pfnSpawn) ( edict_t *pent ); + void (*pfnThink) ( edict_t *pent ); + void (*pfnUse) ( edict_t *pentUsed, edict_t *pentOther ); + void (*pfnTouch) ( edict_t *pentTouched, edict_t *pentOther ); + void (*pfnBlocked) ( edict_t *pentBlocked, edict_t *pentOther ); + void (*pfnKeyValue) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); + void (*pfnSave) ( edict_t *pent, SAVERESTOREDATA *pSaveData ); + int (*pfnRestore) ( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity ); + void (*pfnSetAbsBox) ( edict_t *pent ); + + void (*pfnSaveWriteFields) ( SAVERESTOREDATA *, const char *, void *, TYPEDESCRIPTION *, int ); + void (*pfnSaveReadFields) ( SAVERESTOREDATA *, const char *, void *, TYPEDESCRIPTION *, int ); + + void (*pfnSaveGlobalState) ( SAVERESTOREDATA * ); + void (*pfnRestoreGlobalState) ( SAVERESTOREDATA * ); + void (*pfnResetGlobalState) ( void ); + + qboolean (*pfnClientConnect) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); + + void (*pfnClientDisconnect) ( edict_t *pEntity ); + void (*pfnClientKill) ( edict_t *pEntity ); + void (*pfnClientPutInServer) ( edict_t *pEntity ); + void (*pfnClientCommand) ( edict_t *pEntity ); + void (*pfnClientUserInfoChanged)( edict_t *pEntity, char *infobuffer ); + + void (*pfnServerActivate) ( edict_t *pEdictList, int edictCount, int clientMax ); + void (*pfnServerDeactivate) ( void ); + + void (*pfnPlayerPreThink) ( edict_t *pEntity ); + void (*pfnPlayerPostThink) ( edict_t *pEntity ); + + void (*pfnStartFrame) ( void ); + void (*pfnParmsNewLevel) ( void ); + void (*pfnParmsChangeLevel) ( void ); + + // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life + const char *(*pfnGetGameDescription)( void ); + + // Notify dll about a player customization. + void (*pfnPlayerCustomization) ( edict_t *pEntity, customization_t *pCustom ); + + // Spectator funcs + void (*pfnSpectatorConnect) ( edict_t *pEntity ); + void (*pfnSpectatorDisconnect) ( edict_t *pEntity ); + void (*pfnSpectatorThink) ( edict_t *pEntity ); + + // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. + void (*pfnSys_Error) ( const char *error_string ); + + void (*pfnPM_Move) ( struct playermove_s *ppmove, qboolean server ); + void (*pfnPM_Init) ( struct playermove_s *ppmove ); + char (*pfnPM_FindTextureType)( char *name ); + void (*pfnSetupVisibility)( struct edict_s *pViewEntity, struct edict_s *pClient, unsigned char **pvs, unsigned char **pas ); + void (*pfnUpdateClientData) ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd ); + int (*pfnAddToFullPack)( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet ); + void (*pfnCreateBaseline) ( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs ); + void (*pfnRegisterEncoders) ( void ); + int (*pfnGetWeaponData) ( struct edict_s *player, struct weapon_data_s *info ); + + void (*pfnCmdStart) ( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed ); + void (*pfnCmdEnd) ( const edict_t *player ); + + // Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max + // size of the response_buffer, so you must zero it out if you choose not to respond. + int (*pfnConnectionlessPacket ) ( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); + + // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise + int (*pfnGetHullBounds) ( int hullnumber, float *mins, float *maxs ); + + // Create baselines for certain "unplaced" items. + void (*pfnCreateInstancedBaselines) ( void ); + + // One of the pfnForceUnmodified files failed the consistency check for the specified player + // Return 0 to allow the client to continue, 1 to force immediate disconnection ( with an optional disconnect message of up to 256 characters ) + int (*pfnInconsistentFile)( const struct edict_s *player, const char *filename, char *disconnect_message ); + + // The game .dll should return 1 if lag compensation should be allowed ( could also just set + // the sv_unlag cvar. + // Most games right now should return 0, until client-side weapon prediction code is written + // and tested for them. + int (*pfnAllowLagCompensation)( void ); +} DLL_FUNCTIONS; + +extern DLL_FUNCTIONS gEntityInterface; + +// Current version. +#define NEW_DLL_FUNCTIONS_VERSION 1 + +typedef struct +{ + // Called right before the object's memory is freed. + // Calls its destructor. + void (*pfnOnFreeEntPrivateData)(edict_t *pEnt); + void (*pfnGameShutdown)(void); + int (*pfnShouldCollide)( edict_t *pentTouched, edict_t *pentOther ); + void (*pfnCvarValue)( const edict_t *pEnt, const char *value ); + void (*pfnCvarValue2)( const edict_t *pEnt, int requestID, const char *cvarName, const char *value ); +} NEW_DLL_FUNCTIONS; +typedef int (*NEW_DLL_FUNCTIONS_FN)( NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ); + +// Pointers will be null if the game DLL doesn't support this API. +extern NEW_DLL_FUNCTIONS gNewDLLFunctions; + +typedef int (*APIFUNCTION)( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion ); +typedef int (*APIFUNCTION2)( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ); + +#endif /* EIFACE_H */ diff --git a/sdk/hlsdk/engine/keydefs.h b/sdk/hlsdk/engine/keydefs.h new file mode 100644 index 0000000..ef9b2fc --- /dev/null +++ b/sdk/hlsdk/engine/keydefs.h @@ -0,0 +1,131 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// keydefs.h +#ifndef KEYDEFS_H +#define KEYDEFS_H +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +// +// these are the key numbers that should be passed to Key_Event +// +#define K_TAB 9 +#define K_ENTER 13 +#define K_ESCAPE 27 +#define K_SPACE 32 + +// normal keys should be passed as lowercased ascii + +#define K_BACKSPACE 127 +#define K_UPARROW 128 +#define K_DOWNARROW 129 +#define K_LEFTARROW 130 +#define K_RIGHTARROW 131 + +#define K_ALT 132 +#define K_CTRL 133 +#define K_SHIFT 134 +#define K_F1 135 +#define K_F2 136 +#define K_F3 137 +#define K_F4 138 +#define K_F5 139 +#define K_F6 140 +#define K_F7 141 +#define K_F8 142 +#define K_F9 143 +#define K_F10 144 +#define K_F11 145 +#define K_F12 146 +#define K_INS 147 +#define K_DEL 148 +#define K_PGDN 149 +#define K_PGUP 150 +#define K_HOME 151 +#define K_END 152 + +#define K_KP_HOME 160 +#define K_KP_UPARROW 161 +#define K_KP_PGUP 162 +#define K_KP_LEFTARROW 163 +#define K_KP_5 164 +#define K_KP_RIGHTARROW 165 +#define K_KP_END 166 +#define K_KP_DOWNARROW 167 +#define K_KP_PGDN 168 +#define K_KP_ENTER 169 +#define K_KP_INS 170 +#define K_KP_DEL 171 +#define K_KP_SLASH 172 +#define K_KP_MINUS 173 +#define K_KP_PLUS 174 +#define K_CAPSLOCK 175 + + +// +// joystick buttons +// +#define K_JOY1 203 +#define K_JOY2 204 +#define K_JOY3 205 +#define K_JOY4 206 + +// +// aux keys are for multi-buttoned joysticks to generate so they can use +// the normal binding process +// +#define K_AUX1 207 +#define K_AUX2 208 +#define K_AUX3 209 +#define K_AUX4 210 +#define K_AUX5 211 +#define K_AUX6 212 +#define K_AUX7 213 +#define K_AUX8 214 +#define K_AUX9 215 +#define K_AUX10 216 +#define K_AUX11 217 +#define K_AUX12 218 +#define K_AUX13 219 +#define K_AUX14 220 +#define K_AUX15 221 +#define K_AUX16 222 +#define K_AUX17 223 +#define K_AUX18 224 +#define K_AUX19 225 +#define K_AUX20 226 +#define K_AUX21 227 +#define K_AUX22 228 +#define K_AUX23 229 +#define K_AUX24 230 +#define K_AUX25 231 +#define K_AUX26 232 +#define K_AUX27 233 +#define K_AUX28 234 +#define K_AUX29 235 +#define K_AUX30 236 +#define K_AUX31 237 +#define K_AUX32 238 +#define K_MWHEELDOWN 239 +#define K_MWHEELUP 240 + +#define K_PAUSE 255 + +// +// mouse buttons generate virtual keys +// +#define K_MOUSE1 241 +#define K_MOUSE2 242 +#define K_MOUSE3 243 +#define K_MOUSE4 244 +#define K_MOUSE5 245 + +#endif // KEYDEFS_H diff --git a/sdk/hlsdk/engine/progdefs.h b/sdk/hlsdk/engine/progdefs.h new file mode 100644 index 0000000..c7b9855 --- /dev/null +++ b/sdk/hlsdk/engine/progdefs.h @@ -0,0 +1,226 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef PROGDEFS_H +#define PROGDEFS_H +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +typedef struct +{ + float time; + float frametime; + float force_retouch; + string_t mapname; + string_t startspot; + float deathmatch; + float coop; + float teamplay; + float serverflags; + float found_secrets; + vec3_t v_forward; + vec3_t v_up; + vec3_t v_right; + float trace_allsolid; + float trace_startsolid; + float trace_fraction; + vec3_t trace_endpos; + vec3_t trace_plane_normal; + float trace_plane_dist; + edict_t *trace_ent; + float trace_inopen; + float trace_inwater; + int trace_hitgroup; + int trace_flags; + int msg_entity; + int cdAudioTrack; + int maxClients; + int maxEntities; + const char *pStringBase; + + void *pSaveData; + vec3_t vecLandmarkOffset; +} globalvars_t; + + +typedef struct entvars_s +{ + string_t classname; + string_t globalname; + + vec3_t origin; + vec3_t oldorigin; + vec3_t velocity; + vec3_t basevelocity; + vec3_t clbasevelocity; // Base velocity that was passed in to server physics so + // client can predict conveyors correctly. Server zeroes it, so we need to store here, too. + vec3_t movedir; + + vec3_t angles; // Model angles + vec3_t avelocity; // angle velocity (degrees per second) + vec3_t punchangle; // auto-decaying view angle adjustment + vec3_t v_angle; // Viewing angle (player only) + + // For parametric entities + vec3_t endpos; + vec3_t startpos; + float impacttime; + float starttime; + + int fixangle; // 0:nothing, 1:force view angles, 2:add avelocity + float idealpitch; + float pitch_speed; + float ideal_yaw; + float yaw_speed; + + int modelindex; + string_t model; + + int viewmodel; // player's viewmodel + int weaponmodel; // what other players see + + vec3_t absmin; // BB max translated to world coord + vec3_t absmax; // BB max translated to world coord + vec3_t mins; // local BB min + vec3_t maxs; // local BB max + vec3_t size; // maxs - mins + + float ltime; + float nextthink; + + int movetype; + int solid; + + int skin; + int body; // sub-model selection for studiomodels + int effects; + + float gravity; // % of "normal" gravity + float friction; // inverse elasticity of MOVETYPE_BOUNCE + + int light_level; + + int sequence; // animation sequence + int gaitsequence; // movement animation sequence for player (0 for none) + float frame; // % playback position in animation sequences (0..255) + float animtime; // world time when frame was set + float framerate; // animation playback rate (-8x to 8x) + byte controller[4]; // bone controller setting (0..255) + byte blending[2]; // blending amount between sub-sequences (0..255) + + float scale; // sprite rendering scale (0..255) + + int rendermode; + float renderamt; + vec3_t rendercolor; + int renderfx; + + float health; + float frags; + int weapons; // bit mask for available weapons + float takedamage; + + int deadflag; + vec3_t view_ofs; // eye position + + int button; + int impulse; + + edict_t *chain; // Entity pointer when linked into a linked list + edict_t *dmg_inflictor; + edict_t *enemy; + edict_t *aiment; // entity pointer when MOVETYPE_FOLLOW + edict_t *owner; + edict_t *groundentity; + + int spawnflags; + int flags; + + int colormap; // lowbyte topcolor, highbyte bottomcolor + int team; + + float max_health; + float teleport_time; + float armortype; + float armorvalue; + int waterlevel; + int watertype; + + string_t target; + string_t targetname; + string_t netname; + string_t message; + + float dmg_take; + float dmg_save; + float dmg; + float dmgtime; + + string_t noise; + string_t noise1; + string_t noise2; + string_t noise3; + + float speed; + float air_finished; + float pain_finished; + float radsuit_finished; + + edict_t *pContainingEntity; + + int playerclass; + float maxspeed; + + float fov; + int weaponanim; + + int pushmsec; + + int bInDuck; + int flTimeStepSound; + int flSwimTime; + int flDuckTime; + int iStepLeft; + float flFallVelocity; + + int gamestate; + + int oldbuttons; + + int groupinfo; + + // For mods + int iuser1; + int iuser2; + int iuser3; + int iuser4; + float fuser1; + float fuser2; + float fuser3; + float fuser4; + vec3_t vuser1; + vec3_t vuser2; + vec3_t vuser3; + vec3_t vuser4; + edict_t *euser1; + edict_t *euser2; + edict_t *euser3; + edict_t *euser4; +} entvars_t; + + +#endif // PROGDEFS_H diff --git a/sdk/hlsdk/engine/progs.h b/sdk/hlsdk/engine/progs.h new file mode 100644 index 0000000..fe4796e --- /dev/null +++ b/sdk/hlsdk/engine/progs.h @@ -0,0 +1,82 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef PROGS_H +#define PROGS_H + +#include "progdefs.h" + +// 16 simultaneous events, max +#define MAX_EVENT_QUEUE 64 + +#define DEFAULT_EVENT_RESENDS 1 + +#include "event_flags.h" + +typedef struct event_info_s event_info_t; + +#include "event_args.h" + +struct event_info_s +{ + unsigned short index; // 0 implies not in use + + short packet_index; // Use data from state info for entity in delta_packet . -1 implies separate info based on event + // parameter signature + short entity_index; // The edict this event is associated with + + float fire_time; // if non-zero, the time when the event should be fired ( fixed up on the client ) + + event_args_t args; + +// CLIENT ONLY + int flags; // Reliable or not, etc. + +}; + +typedef struct event_state_s event_state_t; + +struct event_state_s +{ + struct event_info_s ei[ MAX_EVENT_QUEUE ]; +}; + +#if !defined( ENTITY_STATEH ) +#include "entity_state.h" +#endif + +#if !defined( EDICT_H ) +#include "edict.h" +#endif + +#define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m))) +#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area) + +//============================================================================ + +extern char *pr_strings; +extern globalvars_t gGlobalVariables; + +//============================================================================ + +edict_t *ED_Alloc (void); +void ED_Free (edict_t *ed); +void ED_LoadFromFile (char *data); + +edict_t *EDICT_NUM(int n); +int NUM_FOR_EDICT(const edict_t *e); + +#define PROG_TO_EDICT(e) ((edict_t *)((byte *)sv.edicts + e)) + +#endif // PROGS_H diff --git a/sdk/hlsdk/engine/shake.h b/sdk/hlsdk/engine/shake.h new file mode 100644 index 0000000..a18ddc2 --- /dev/null +++ b/sdk/hlsdk/engine/shake.h @@ -0,0 +1,55 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef SHAKE_H +#define SHAKE_H + +// Screen / View effects + +// screen shake +extern int gmsgShake; + +// This structure is sent over the net to describe a screen shake event +typedef struct +{ + unsigned short amplitude; // FIXED 4.12 amount of shake + unsigned short duration; // FIXED 4.12 seconds duration + unsigned short frequency; // FIXED 8.8 noise frequency (low frequency is a jerk,high frequency is a rumble) +} ScreenShake; + +extern void V_ApplyShake( float *origin, float *angles, float factor ); +extern void V_CalcShake( void ); +extern int V_ScreenShake( const char *pszName, int iSize, void *pbuf ); +extern int V_ScreenFade( const char *pszName, int iSize, void *pbuf ); + + +// Fade in/out +extern int gmsgFade; + +#define FFADE_IN 0x0000 // Just here so we don't pass 0 into the function +#define FFADE_OUT 0x0001 // Fade out (not in) +#define FFADE_MODULATE 0x0002 // Modulate (don't blend) +#define FFADE_STAYOUT 0x0004 // ignores the duration, stays faded out until new ScreenFade message received + +// This structure is sent over the net to describe a screen fade event +typedef struct +{ + unsigned short duration; // FIXED 4.12 seconds duration + unsigned short holdTime; // FIXED 4.12 seconds duration until reset (fade & hold) + short fadeFlags; // flags + byte r, g, b, a; // fade to color ( max alpha ) +} ScreenFade; + +#endif // SHAKE_H + diff --git a/sdk/hlsdk/engine/studio.h b/sdk/hlsdk/engine/studio.h new file mode 100644 index 0000000..ec98f2d --- /dev/null +++ b/sdk/hlsdk/engine/studio.h @@ -0,0 +1,362 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + + + + +#ifndef _STUDIO_H_ +#define _STUDIO_H_ + +/* +============================================================================== + +STUDIO MODELS + +Studio models are position independent, so the cache manager can move them. +============================================================================== +*/ + + +#define MAXSTUDIOTRIANGLES 20000 // TODO: tune this +#define MAXSTUDIOVERTS 2048 // TODO: tune this +#define MAXSTUDIOSEQUENCES 256 // total animation sequences +#define MAXSTUDIOSKINS 100 // total textures +#define MAXSTUDIOSRCBONES 512 // bones allowed at source movement +#define MAXSTUDIOBONES 128 // total bones actually used +#define MAXSTUDIOMODELS 32 // sub-models per model +#define MAXSTUDIOBODYPARTS 32 +#define MAXSTUDIOGROUPS 16 +#define MAXSTUDIOANIMATIONS 512 // per sequence +#define MAXSTUDIOMESHES 256 +#define MAXSTUDIOEVENTS 1024 +#define MAXSTUDIOPIVOTS 256 +#define MAXSTUDIOCONTROLLERS 8 + +typedef struct +{ + int id; + int version; + + char name[64]; + int length; + + vec3_t eyeposition; // ideal eye position + vec3_t min; // ideal movement hull size + vec3_t max; + + vec3_t bbmin; // clipping bounding box + vec3_t bbmax; + + int flags; + + int numbones; // bones + int boneindex; + + int numbonecontrollers; // bone controllers + int bonecontrollerindex; + + int numhitboxes; // complex bounding boxes + int hitboxindex; + + int numseq; // animation sequences + int seqindex; + + int numseqgroups; // demand loaded sequences + int seqgroupindex; + + int numtextures; // raw textures + int textureindex; + int texturedataindex; + + int numskinref; // replaceable textures + int numskinfamilies; + int skinindex; + + int numbodyparts; + int bodypartindex; + + int numattachments; // queryable attachable points + int attachmentindex; + + int soundtable; + int soundindex; + int soundgroups; + int soundgroupindex; + + int numtransitions; // animation node to animation node transition graph + int transitionindex; +} studiohdr_t; + +// header for demand loaded sequence group data +typedef struct +{ + int id; + int version; + + char name[64]; + int length; +} studioseqhdr_t; + +// bones +typedef struct +{ + char name[32]; // bone name for symbolic links + int parent; // parent bone + int flags; // ?? + int bonecontroller[6]; // bone controller index, -1 == none + float value[6]; // default DoF values + float scale[6]; // scale for delta DoF values +} mstudiobone_t; + + +// bone controllers +typedef struct +{ + int bone; // -1 == 0 + int type; // X, Y, Z, XR, YR, ZR, M + float start; + float end; + int rest; // byte index value at rest + int index; // 0-3 user set controller, 4 mouth +} mstudiobonecontroller_t; + +// intersection boxes +typedef struct +{ + int bone; + int group; // intersection group + vec3_t bbmin; // bounding box + vec3_t bbmax; +} mstudiobbox_t; + +#if !defined( CACHE_USER ) && !defined( QUAKEDEF_H ) +#define CACHE_USER +typedef struct cache_user_s +{ + void *data; +} cache_user_t; +#endif + +// demand loaded sequence groups +typedef struct +{ + char label[32]; // textual name + char name[64]; // file name + cache_user_t cache; // cache index pointer + int data; // hack for group 0 +} mstudioseqgroup_t; + +// sequence descriptions +typedef struct +{ + char label[32]; // sequence label + + float fps; // frames per second + int flags; // looping/non-looping flags + + int activity; + int actweight; + + int numevents; + int eventindex; + + int numframes; // number of frames per sequence + + int numpivots; // number of foot pivots + int pivotindex; + + int motiontype; + int motionbone; + vec3_t linearmovement; + int automoveposindex; + int automoveangleindex; + + vec3_t bbmin; // per sequence bounding box + vec3_t bbmax; + + int numblends; + int animindex; // mstudioanim_t pointer relative to start of sequence group data + // [blend][bone][X, Y, Z, XR, YR, ZR] + + int blendtype[2]; // X, Y, Z, XR, YR, ZR + float blendstart[2]; // starting value + float blendend[2]; // ending value + int blendparent; + + int seqgroup; // sequence group for demand loading + + int entrynode; // transition node at entry + int exitnode; // transition node at exit + int nodeflags; // transition rules + + int nextseq; // auto advancing sequences +} mstudioseqdesc_t; + +// events +#include "studio_event.h" +/* +typedef struct +{ + int frame; + int event; + int type; + char options[64]; +} mstudioevent_t; +*/ + +// pivots +typedef struct +{ + vec3_t org; // pivot point + int start; + int end; +} mstudiopivot_t; + +// attachment +typedef struct +{ + char name[32]; + int type; + int bone; + vec3_t org; // attachment point + vec3_t vectors[3]; +} mstudioattachment_t; + +typedef struct +{ + unsigned short offset[6]; +} mstudioanim_t; + +// animation frames +typedef union +{ + struct { + byte valid; + byte total; + } num; + short value; +} mstudioanimvalue_t; + + + +// body part index +typedef struct +{ + char name[64]; + int nummodels; + int base; + int modelindex; // index into models array +} mstudiobodyparts_t; + + + +// skin info +typedef struct +{ + char name[64]; + int flags; + int width; + int height; + int index; +} mstudiotexture_t; + + +// skin families +// short index[skinfamilies][skinref] + +// studio models +typedef struct +{ + char name[64]; + + int type; + + float boundingradius; + + int nummesh; + int meshindex; + + int numverts; // number of unique vertices + int vertinfoindex; // vertex bone info + int vertindex; // vertex vec3_t + int numnorms; // number of unique surface normals + int norminfoindex; // normal bone info + int normindex; // normal vec3_t + + int numgroups; // deformation groups + int groupindex; +} mstudiomodel_t; + + +// vec3_t boundingbox[model][bone][2]; // complex intersection info + + +// meshes +typedef struct +{ + int numtris; + int triindex; + int skinref; + int numnorms; // per mesh normals + int normindex; // normal vec3_t +} mstudiomesh_t; + +// triangles +#if 0 +typedef struct +{ + short vertindex; // index into vertex array + short normindex; // index into normal array + short s,t; // s,t position on skin +} mstudiotrivert_t; +#endif + +// lighting options +#define STUDIO_NF_FLATSHADE 0x0001 +#define STUDIO_NF_CHROME 0x0002 +#define STUDIO_NF_FULLBRIGHT 0x0004 + +// motion flags +#define STUDIO_X 0x0001 +#define STUDIO_Y 0x0002 +#define STUDIO_Z 0x0004 +#define STUDIO_XR 0x0008 +#define STUDIO_YR 0x0010 +#define STUDIO_ZR 0x0020 +#define STUDIO_LX 0x0040 +#define STUDIO_LY 0x0080 +#define STUDIO_LZ 0x0100 +#define STUDIO_AX 0x0200 +#define STUDIO_AY 0x0400 +#define STUDIO_AZ 0x0800 +#define STUDIO_AXR 0x1000 +#define STUDIO_AYR 0x2000 +#define STUDIO_AZR 0x4000 +#define STUDIO_TYPES 0x7FFF +#define STUDIO_RLOOP 0x8000 // controller that wraps shortest distance + +// sequence flags +#define STUDIO_LOOPING 0x0001 + +// bone flags +#define STUDIO_HAS_NORMALS 0x0001 +#define STUDIO_HAS_VERTICES 0x0002 +#define STUDIO_HAS_BBOX 0x0004 +#define STUDIO_HAS_CHROME 0x0008 // if any of the textures have chrome on them + +#define RAD_TO_STUDIO (32768.0/M_PI) +#define STUDIO_TO_RAD (M_PI/32768.0) + +#endif diff --git a/sdk/hlsdk/pm_shared/pm_debug.h b/sdk/hlsdk/pm_shared/pm_debug.h new file mode 100644 index 0000000..a506d37 --- /dev/null +++ b/sdk/hlsdk/pm_shared/pm_debug.h @@ -0,0 +1,28 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#ifndef PM_DEBUG_H +#define PM_DEBUG_H +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +void PM_ViewEntity( void ); +void PM_DrawBBox(vec3_t mins, vec3_t maxs, vec3_t origin, int pcolor, float life); +void PM_ParticleLine(vec3_t start, vec3_t end, int pcolor, float life, float vert); +void PM_ShowClipBox( void ); + +#endif // PMOVEDBG_H diff --git a/sdk/hlsdk/pm_shared/pm_defs.h b/sdk/hlsdk/pm_shared/pm_defs.h new file mode 100644 index 0000000..dba6d4e --- /dev/null +++ b/sdk/hlsdk/pm_shared/pm_defs.h @@ -0,0 +1,226 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// pm_defs.h +#if !defined( PM_DEFSH ) +#define PM_DEFSH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +#define MAX_PHYSENTS 600 // Must have room for all entities in the world. +#define MAX_MOVEENTS 64 +#define MAX_CLIP_PLANES 5 + +#define PM_NORMAL 0x00000000 +#define PM_STUDIO_IGNORE 0x00000001 // Skip studio models +#define PM_STUDIO_BOX 0x00000002 // Use boxes for non-complex studio models (even in traceline) +#define PM_GLASS_IGNORE 0x00000004 // Ignore entities with non-normal rendermode +#define PM_WORLD_ONLY 0x00000008 // Only trace against the world + +// Values for flags parameter of PM_TraceLine +#define PM_TRACELINE_PHYSENTSONLY 0 +#define PM_TRACELINE_ANYVISIBLE 1 + + +#include "pm_info.h" + +// PM_PlayerTrace results. +#include "pmtrace.h" + +#if !defined ( USERCMD_H ) +#include "usercmd.h" +#endif + +// physent_t +typedef struct physent_s +{ + char name[32]; // Name of model, or "player" or "world". + int player; + vec3_t origin; // Model's origin in world coordinates. + struct model_s *model; // only for bsp models + struct model_s *studiomodel; // SOLID_BBOX, but studio clip intersections. + vec3_t mins, maxs; // only for non-bsp models + int info; // For client or server to use to identify (index into edicts or cl_entities) + vec3_t angles; // rotated entities need this info for hull testing to work. + + int solid; // Triggers and func_door type WATER brushes are SOLID_NOT + int skin; // BSP Contents for such things like fun_door water brushes. + int rendermode; // So we can ignore glass + + // Complex collision detection. + float frame; + int sequence; + byte controller[4]; + byte blending[2]; + + int movetype; + int takedamage; + int blooddecal; + int team; + int classnumber; + + // For mods + int iuser1; + int iuser2; + int iuser3; + int iuser4; + float fuser1; + float fuser2; + float fuser3; + float fuser4; + vec3_t vuser1; + vec3_t vuser2; + vec3_t vuser3; + vec3_t vuser4; +} physent_t; + + +typedef struct playermove_s +{ + int player_index; // So we don't try to run the PM_CheckStuck nudging too quickly. + qboolean server; // For debugging, are we running physics code on server side? + + qboolean multiplayer; // 1 == multiplayer server + float time; // realtime on host, for reckoning duck timing + float frametime; // Duration of this frame + + vec3_t forward, right, up; // Vectors for angles + // player state + vec3_t origin; // Movement origin. + vec3_t angles; // Movement view angles. + vec3_t oldangles; // Angles before movement view angles were looked at. + vec3_t velocity; // Current movement direction. + vec3_t movedir; // For waterjumping, a forced forward velocity so we can fly over lip of ledge. + vec3_t basevelocity; // Velocity of the conveyor we are standing, e.g. + + // For ducking/dead + vec3_t view_ofs; // Our eye position. + float flDuckTime; // Time we started duck + qboolean bInDuck; // In process of ducking or ducked already? + + // For walking/falling + int flTimeStepSound; // Next time we can play a step sound + int iStepLeft; + + float flFallVelocity; + vec3_t punchangle; + + float flSwimTime; + + float flNextPrimaryAttack; + + int effects; // MUZZLE FLASH, e.g. + + int flags; // FL_ONGROUND, FL_DUCKING, etc. + int usehull; // 0 = regular player hull, 1 = ducked player hull, 2 = point hull + float gravity; // Our current gravity and friction. + float friction; + int oldbuttons; // Buttons last usercmd + float waterjumptime; // Amount of time left in jumping out of water cycle. + qboolean dead; // Are we a dead player? + int deadflag; + int spectator; // Should we use spectator physics model? + int movetype; // Our movement type, NOCLIP, WALK, FLY + + int onground; + int waterlevel; + int watertype; + int oldwaterlevel; + + char sztexturename[256]; + char chtexturetype; + + float maxspeed; + float clientmaxspeed; // Player specific maxspeed + + // For mods + int iuser1; + int iuser2; + int iuser3; + int iuser4; + float fuser1; + float fuser2; + float fuser3; + float fuser4; + vec3_t vuser1; + vec3_t vuser2; + vec3_t vuser3; + vec3_t vuser4; + // world state + // Number of entities to clip against. + int numphysent; + physent_t physents[MAX_PHYSENTS]; + // Number of momvement entities (ladders) + int nummoveent; + // just a list of ladders + physent_t moveents[MAX_MOVEENTS]; + + // All things being rendered, for tracing against things you don't actually collide with + int numvisent; + physent_t visents[ MAX_PHYSENTS ]; + + // input to run through physics. + usercmd_t cmd; + + // Trace results for objects we collided with. + int numtouch; + pmtrace_t touchindex[MAX_PHYSENTS]; + + char physinfo[ MAX_PHYSINFO_STRING ]; // Physics info string + + struct movevars_s *movevars; + vec3_t player_mins[ 4 ]; + vec3_t player_maxs[ 4 ]; + + // Common functions + const char *(*PM_Info_ValueForKey) ( const char *s, const char *key ); + void (*PM_Particle)( float *origin, int color, float life, int zpos, int zvel); + int (*PM_TestPlayerPosition) (float *pos, pmtrace_t *ptrace ); + void (*Con_NPrintf)( int idx, char *fmt, ... ); + void (*Con_DPrintf)( char *fmt, ... ); + void (*Con_Printf)( char *fmt, ... ); + double (*Sys_FloatTime)( void ); + void (*PM_StuckTouch)( int hitent, pmtrace_t *ptraceresult ); + int (*PM_PointContents) (float *p, int *truecontents /*filled in if this is non-null*/ ); + int (*PM_TruePointContents) (float *p); + int (*PM_HullPointContents) ( struct hull_s *hull, int num, float *p); + pmtrace_t (*PM_PlayerTrace) (float *start, float *end, int traceFlags, int ignore_pe ); + struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehulll, int ignore_pe ); + long (*RandomLong)( long lLow, long lHigh ); + float (*RandomFloat)( float flLow, float flHigh ); + int (*PM_GetModelType)( struct model_s *mod ); + void (*PM_GetModelBounds)( struct model_s *mod, float *mins, float *maxs ); + void *(*PM_HullForBsp)( physent_t *pe, float *offset ); + float (*PM_TraceModel)( physent_t *pEnt, float *start, float *end, trace_t *trace ); + int (*COM_FileSize)(char *filename); + byte *(*COM_LoadFile) (char *path, int usehunk, int *pLength); + void (*COM_FreeFile) ( void *buffer ); + char *(*memfgets)( byte *pMemFile, int fileSize, int *pFilePos, char *pBuffer, int bufferSize ); + + // Functions + // Run functions for this frame? + qboolean runfuncs; + void (*PM_PlaySound) ( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ); + const char *(*PM_TraceTexture) ( int ground, float *vstart, float *vend ); + void (*PM_PlaybackEventFull) ( int flags, int clientindex, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); + + pmtrace_t (*PM_PlayerTraceEx) (float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ) ); + int (*PM_TestPlayerPositionEx) (float *pos, pmtrace_t *ptrace, int (*pfnIgnore)( physent_t *pe ) ); + struct pmtrace_s *(*PM_TraceLineEx)( float *start, float *end, int flags, int usehulll, int (*pfnIgnore)( physent_t *pe ) ); +} playermove_t; + +#endif diff --git a/sdk/hlsdk/pm_shared/pm_info.h b/sdk/hlsdk/pm_shared/pm_info.h new file mode 100644 index 0000000..fa3cc19 --- /dev/null +++ b/sdk/hlsdk/pm_shared/pm_info.h @@ -0,0 +1,26 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// Physics info string definition +#if !defined( PM_INFOH ) +#define PM_INFOH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +#define MAX_PHYSINFO_STRING 256 + +#endif // PM_INFOH diff --git a/sdk/hlsdk/pm_shared/pm_materials.h b/sdk/hlsdk/pm_shared/pm_materials.h new file mode 100644 index 0000000..4140781 --- /dev/null +++ b/sdk/hlsdk/pm_shared/pm_materials.h @@ -0,0 +1,37 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +#if !defined( PM_MATERIALSH ) +#define PM_MATERIALSH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +#define CBTEXTURENAMEMAX 13 // only load first n chars of name + +#define CHAR_TEX_CONCRETE 'C' // texture types +#define CHAR_TEX_METAL 'M' +#define CHAR_TEX_DIRT 'D' +#define CHAR_TEX_VENT 'V' +#define CHAR_TEX_GRATE 'G' +#define CHAR_TEX_TILE 'T' +#define CHAR_TEX_SLOSH 'S' +#define CHAR_TEX_WOOD 'W' +#define CHAR_TEX_COMPUTER 'P' +#define CHAR_TEX_GLASS 'Y' +#define CHAR_TEX_FLESH 'F' + +#endif // !PM_MATERIALSH diff --git a/sdk/hlsdk/pm_shared/pm_movevars.h b/sdk/hlsdk/pm_shared/pm_movevars.h new file mode 100644 index 0000000..66c99ee --- /dev/null +++ b/sdk/hlsdk/pm_shared/pm_movevars.h @@ -0,0 +1,47 @@ +//========= Copyright 1996-2002, Valve LLC, All rights reserved. ============ +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +// pm_movevars.h +#if !defined( PM_MOVEVARSH ) +#define PM_MOVEVARSH + +// movevars_t // Physics variables. +typedef struct movevars_s movevars_t; + +struct movevars_s +{ + float gravity; // Gravity for map + float stopspeed; // Deceleration when not moving + float maxspeed; // Max allowed speed + float spectatormaxspeed; + float accelerate; // Acceleration factor + float airaccelerate; // Same for when in open air + float wateraccelerate; // Same for when in water + float friction; + float edgefriction; // Extra friction near dropofs + float waterfriction; // Less in water + float entgravity; // 1.0 + float bounce; // Wall bounce value. 1.0 + float stepsize; // sv_stepsize; + float maxvelocity; // maximum server velocity. + float zmax; // Max z-buffer range (for GL) + float waveHeight; // Water wave height (for GL) + qboolean footsteps; // Play footstep sounds + char skyName[32]; // Name of the sky map + float rollangle; + float rollspeed; + float skycolor_r; // Sky color + float skycolor_g; // + float skycolor_b; // + float skyvec_x; // Sky vector + float skyvec_y; // + float skyvec_z; // +}; + +extern movevars_t movevars; + +#endif diff --git a/sdk/hlsdk/pm_shared/pm_shared.h b/sdk/hlsdk/pm_shared/pm_shared.h new file mode 100644 index 0000000..153c539 --- /dev/null +++ b/sdk/hlsdk/pm_shared/pm_shared.h @@ -0,0 +1,40 @@ +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ + +// +// pm_shared.h +// +#if !defined( PM_SHAREDH ) +#define PM_SHAREDH +#ifdef _WIN32 +#ifndef __MINGW32__ +#pragma once +#endif /* not __MINGW32__ */ +#endif + +void PM_Init( struct playermove_s *ppmove ); +void PM_Move ( struct playermove_s *ppmove, int server ); +char PM_FindTextureType( char *name ); + +// Spectator Movement modes (stored in pev->iuser1, so the physics code can get at them) +#define OBS_NONE 0 +#define OBS_CHASE_LOCKED 1 +#define OBS_CHASE_FREE 2 +#define OBS_ROAMING 3 +#define OBS_IN_EYE 4 +#define OBS_MAP_FREE 5 +#define OBS_MAP_CHASE 6 + +#endif diff --git a/sdk/metamod/api_info.h b/sdk/metamod/api_info.h new file mode 100644 index 0000000..86711fd --- /dev/null +++ b/sdk/metamod/api_info.h @@ -0,0 +1,296 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// api_info.h - structures to store info about api routines + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef API_INFO_H +#define API_INFO_H + +#include "types_meta.h" // mBOOL + + +#define P_PRE 0 // plugin function called before gamedll +#define P_POST 1 // plugin function called after gamedll + + +typedef struct api_info_s { + mBOOL trace; // if true, log info about this function + int loglevel; // level at which to log info about this function + char *name; // string representation of function name +} api_info_t; + + +// DLL api functions +typedef struct dllapi_info_s { + api_info_t pfnGameInit; + api_info_t pfnSpawn; + api_info_t pfnThink; + api_info_t pfnUse; + api_info_t pfnTouch; + api_info_t pfnBlocked; + api_info_t pfnKeyValue; + api_info_t pfnSave; + api_info_t pfnRestore; + api_info_t pfnSetAbsBox; + api_info_t pfnSaveWriteFields; + api_info_t pfnSaveReadFields; + api_info_t pfnSaveGlobalState; + api_info_t pfnRestoreGlobalState; + api_info_t pfnResetGlobalState; + api_info_t pfnClientConnect; + api_info_t pfnClientDisconnect; + api_info_t pfnClientKill; + api_info_t pfnClientPutInServer; + api_info_t pfnClientCommand; + api_info_t pfnClientUserInfoChanged; + api_info_t pfnServerActivate; + api_info_t pfnServerDeactivate; + api_info_t pfnPlayerPreThink; + api_info_t pfnPlayerPostThink; + api_info_t pfnStartFrame; + api_info_t pfnParmsNewLevel; + api_info_t pfnParmsChangeLevel; + api_info_t pfnGetGameDescription; + api_info_t pfnPlayerCustomization; + api_info_t pfnSpectatorConnect; + api_info_t pfnSpectatorDisconnect; + api_info_t pfnSpectatorThink; + api_info_t pfnSys_Error; + api_info_t pfnPM_Move; + api_info_t pfnPM_Init; + api_info_t pfnPM_FindTextureType; + api_info_t pfnSetupVisibility; + api_info_t pfnUpdateClientData; + api_info_t pfnAddToFullPack; + api_info_t pfnCreateBaseline; + api_info_t pfnRegisterEncoders; + api_info_t pfnGetWeaponData; + api_info_t pfnCmdStart; + api_info_t pfnCmdEnd; + api_info_t pfnConnectionlessPacket; + api_info_t pfnGetHullBounds; + api_info_t pfnCreateInstancedBaselines; + api_info_t pfnInconsistentFile; + api_info_t pfnAllowLagCompensation; + api_info_t END; +} dllapi_info_t; + + +// "New" api functions +typedef struct newapi_info_s { + api_info_t pfnOnFreeEntPrivateData; + api_info_t pfnGameShutdown; + api_info_t pfnShouldCollide; + // Added 2005/08/11 (no SDK update) + api_info_t pfnCvarValue; + // Added 2005/11/22 (no SDK update) + api_info_t pfnCvarValue2; + api_info_t END; +} newapi_info_t; + + +// Engine functions +typedef struct engine_info_s { + api_info_t pfnPrecacheModel; + api_info_t pfnPrecacheSound; + api_info_t pfnSetModel; + api_info_t pfnModelIndex; + api_info_t pfnModelFrames; + api_info_t pfnSetSize; + api_info_t pfnChangeLevel; + api_info_t pfnGetSpawnParms; + api_info_t pfnSaveSpawnParms; + api_info_t pfnVecToYaw; + api_info_t pfnVecToAngles; + api_info_t pfnMoveToOrigin; + api_info_t pfnChangeYaw; + api_info_t pfnChangePitch; + api_info_t pfnFindEntityByString; + api_info_t pfnGetEntityIllum; + api_info_t pfnFindEntityInSphere; + api_info_t pfnFindClientInPVS; + api_info_t pfnEntitiesInPVS; + api_info_t pfnMakeVectors; + api_info_t pfnAngleVectors; + api_info_t pfnCreateEntity; + api_info_t pfnRemoveEntity; + api_info_t pfnCreateNamedEntity; + api_info_t pfnMakeStatic; + api_info_t pfnEntIsOnFloor; + api_info_t pfnDropToFloor; + api_info_t pfnWalkMove; + api_info_t pfnSetOrigin; + api_info_t pfnEmitSound; + api_info_t pfnEmitAmbientSound; + api_info_t pfnTraceLine; + api_info_t pfnTraceToss; + api_info_t pfnTraceMonsterHull; + api_info_t pfnTraceHull; + api_info_t pfnTraceModel; + api_info_t pfnTraceTexture; + api_info_t pfnTraceSphere; + api_info_t pfnGetAimVector; + api_info_t pfnServerCommand; + api_info_t pfnServerExecute; + api_info_t pfnClientCommand; + api_info_t pfnParticleEffect; + api_info_t pfnLightStyle; + api_info_t pfnDecalIndex; + api_info_t pfnPointContents; + api_info_t pfnMessageBegin; + api_info_t pfnMessageEnd; + api_info_t pfnWriteByte; + api_info_t pfnWriteChar; + api_info_t pfnWriteShort; + api_info_t pfnWriteLong; + api_info_t pfnWriteAngle; + api_info_t pfnWriteCoord; + api_info_t pfnWriteString; + api_info_t pfnWriteEntity; + api_info_t pfnCVarRegister; + api_info_t pfnCVarGetFloat; + api_info_t pfnCVarGetString; + api_info_t pfnCVarSetFloat; + api_info_t pfnCVarSetString; + api_info_t pfnAlertMessage; + api_info_t pfnEngineFprintf; + api_info_t pfnPvAllocEntPrivateData; + api_info_t pfnPvEntPrivateData; + api_info_t pfnFreeEntPrivateData; + api_info_t pfnSzFromIndex; + api_info_t pfnAllocString; + api_info_t pfnGetVarsOfEnt; + api_info_t pfnPEntityOfEntOffset; + api_info_t pfnEntOffsetOfPEntity; + api_info_t pfnIndexOfEdict; + api_info_t pfnPEntityOfEntIndex; + api_info_t pfnFindEntityByVars; + api_info_t pfnGetModelPtr; + api_info_t pfnRegUserMsg; + api_info_t pfnAnimationAutomove; + api_info_t pfnGetBonePosition; + api_info_t pfnFunctionFromName; + api_info_t pfnNameForFunction; + api_info_t pfnClientPrintf; + api_info_t pfnServerPrint; + api_info_t pfnCmd_Args; + api_info_t pfnCmd_Argv; + api_info_t pfnCmd_Argc; + api_info_t pfnGetAttachment; + api_info_t pfnCRC32_Init; + api_info_t pfnCRC32_ProcessBuffer; + api_info_t pfnCRC32_ProcessByte; + api_info_t pfnCRC32_Final; + api_info_t pfnRandomLong; + api_info_t pfnRandomFloat; + api_info_t pfnSetView; + api_info_t pfnTime; + api_info_t pfnCrosshairAngle; + api_info_t pfnLoadFileForMe; + api_info_t pfnFreeFile; + api_info_t pfnEndSection; + api_info_t pfnCompareFileTime; + api_info_t pfnGetGameDir; + api_info_t pfnCvar_RegisterVariable; + api_info_t pfnFadeClientVolume; + api_info_t pfnSetClientMaxspeed; + api_info_t pfnCreateFakeClient; + api_info_t pfnRunPlayerMove; + api_info_t pfnNumberOfEntities; + api_info_t pfnGetInfoKeyBuffer; + api_info_t pfnInfoKeyValue; + api_info_t pfnSetKeyValue; + api_info_t pfnSetClientKeyValue; + api_info_t pfnIsMapValid; + api_info_t pfnStaticDecal; + api_info_t pfnPrecacheGeneric; + api_info_t pfnGetPlayerUserId; + api_info_t pfnBuildSoundMsg; + api_info_t pfnIsDedicatedServer; + api_info_t pfnCVarGetPointer; + api_info_t pfnGetPlayerWONId; + api_info_t pfnInfo_RemoveKey; + api_info_t pfnGetPhysicsKeyValue; + api_info_t pfnSetPhysicsKeyValue; + api_info_t pfnGetPhysicsInfoString; + api_info_t pfnPrecacheEvent; + api_info_t pfnPlaybackEvent; + api_info_t pfnSetFatPVS; + api_info_t pfnSetFatPAS; + api_info_t pfnCheckVisibility; + api_info_t pfnDeltaSetField; + api_info_t pfnDeltaUnsetField; + api_info_t pfnDeltaAddEncoder; + api_info_t pfnGetCurrentPlayer; + api_info_t pfnCanSkipPlayer; + api_info_t pfnDeltaFindField; + api_info_t pfnDeltaSetFieldByIndex; + api_info_t pfnDeltaUnsetFieldByIndex; + api_info_t pfnSetGroupMask; + api_info_t pfnCreateInstancedBaseline; + api_info_t pfnCvar_DirectSet; + api_info_t pfnForceUnmodified; + api_info_t pfnGetPlayerStats; + api_info_t pfnAddServerCommand; + // Added in SDK 2.2: + api_info_t pfnVoice_GetClientListening; + api_info_t pfnVoice_SetClientListening; + // Added for HL 1109 (no SDK update): + api_info_t pfnGetPlayerAuthId; + // Added 2003/11/10 (no SDK update): + api_info_t pfnSequenceGet; + api_info_t pfnSequencePickSentence; + api_info_t pfnGetFileSize; + api_info_t pfnGetApproxWavePlayLen; + api_info_t pfnIsCareerMatch; + api_info_t pfnGetLocalizedStringLength; + api_info_t pfnRegisterTutorMessageShown; + api_info_t pfnGetTimesTutorMessageShown; + api_info_t pfnProcessTutorMessageDecayBuffer; + api_info_t pfnConstructTutorMessageDecayBuffer; + api_info_t pfnResetTutorMessageDecayData; + // Added 2005/08/11 (no SDK update) + api_info_t pfnQueryClientCvarValue; + // Added 2005/11/22 (no SDK update) + api_info_t pfnQueryClientCvarValue2; + // end + api_info_t END; +} engine_info_t; + + +extern dllapi_info_t dllapi_info; +extern newapi_info_t newapi_info; +extern engine_info_t engine_info; + +#endif /* API_INFO_H */ diff --git a/sdk/metamod/commands_meta.h b/sdk/metamod/commands_meta.h new file mode 100644 index 0000000..69aa0e9 --- /dev/null +++ b/sdk/metamod/commands_meta.h @@ -0,0 +1,81 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// commands_meta.h - prototypes for console commands + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef COMMANDS_META_H +#define COMMANDS_META_H + +#include "types_meta.h" // mBOOL + +// Flags to use for meta_cmd_doplug(), to operate on existing plugins; note +// "load" operates on a non-existing plugin thus isn't included here. +typedef enum { + PC_NULL = 0, + PC_PAUSE, // pause the plugin + PC_UNPAUSE, // unpause the plugin + PC_UNLOAD, // unload the plugin + PC_RELOAD, // unload the plugin and load it again + PC_RETRY, // retry a failed operation (usually load/attach) + PC_INFO, // show all info about the plugin + PC_CLEAR, // remove a failed plugin from the list + PC_FORCE_UNLOAD, // forcibly unload the plugin + PC_REQUIRE, // require that this plugin is loaded/running +} PLUG_CMD; + +void meta_register_cmdcvar(); + +void svr_meta(void); + +void cmd_meta_usage(void); +void cmd_meta_version(void); +void cmd_meta_gpl(void); + +void cmd_meta_game(void); +void cmd_meta_refresh(void); +void cmd_meta_load(void); + +void cmd_meta_pluginlist(void); +void cmd_meta_cmdlist(void); +void cmd_meta_cvarlist(void); +void cmd_meta_config(void); + +void cmd_doplug(PLUG_CMD pcmd); + +void client_meta(edict_t *pEntity); +void client_meta_usage(edict_t *pEntity); +void client_meta_version(edict_t *pEntity); +void client_meta_pluginlist(edict_t *pEntity); + +#endif /* COMMANDS_META_H */ diff --git a/sdk/metamod/conf_meta.h b/sdk/metamod/conf_meta.h new file mode 100644 index 0000000..d8dfbbb --- /dev/null +++ b/sdk/metamod/conf_meta.h @@ -0,0 +1,96 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// conf_meta.h - configfile reading + +// Modeled after mutt/init.[ch]. + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef CONF_META_H +#define CONF_META_H + +#include "types_meta.h" // mBOOL + +// Max length of line in config file. +#define MAX_CONF_LEN 1024 + +// Supported config value-types. +typedef enum { + CF_NONE=0, + CF_INT, + CF_BOOL, + CF_STR, + CF_PATH, +#if 0 + CF_CVAR, + CF_CMD, +#endif +} cf_type_t; + +typedef mBOOL (*SETOPT_FN) (char *key, char *value); + +typedef struct option_s { + char *name; // option name + cf_type_t type; // option type + void *dest; // addr of destination variable, or handler function + char *init; // initial value, as a string, just as config file would +} option_t; + +class MConfig { + private: + // data + option_t *list; + char *filename; + // functions + option_t *find(char *lookup); + mBOOL set(option_t *setp, char *value); + // Private; to satisfy -Weffc++ "has pointer data members but does + // not override" copy/assignment constructor. + void operator=(const MConfig &src); + MConfig(const MConfig &src); + public: + // contructor + MConfig(void); + // data + int debuglevel; // to use for meta_debug + char *gamedll; // string if specified in config.ini + char *plugins_file; // ie metamod.ini, plugins.ini + char *exec_cfg; // ie metaexec.cfg, exec.cfg + // functions + void init(option_t *global_options); + mBOOL load(char *filename); + mBOOL set(char *key, char *value); + void show(void); +}; + +#endif /* CONF_META_H */ diff --git a/sdk/metamod/dllapi.h b/sdk/metamod/dllapi.h new file mode 100644 index 0000000..01e7f95 --- /dev/null +++ b/sdk/metamod/dllapi.h @@ -0,0 +1,192 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// dllapi.h - prototypes and typedefs for Half-Life DLL API routines + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef DLLAPI_H +#define DLLAPI_H + +#include "sdk_util.h" // BOOL +#include "osdep.h" // DLLEXPORT, etc + +// Typedefs for these are provided in SDK engine/eiface.h, but I didn't +// like the names (APIFUNCTION, APIFUNCTION2, NEW_DLL_FUNCTIONS_FN). +typedef int (*GETENTITYAPI_FN) (DLL_FUNCTIONS *pFunctionTable, int interfaceVersion); +typedef int (*GETENTITYAPI2_FN) (DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion); +typedef int (*GETNEWDLLFUNCTIONS_FN) (NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion); + +// From SDK dlls/cbase.h: +C_DLLEXPORT int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion ); +C_DLLEXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ); + +// No example in SDK.. +// From Adminmod dll.cpp: +C_DLLEXPORT int GetNewDLLFunctions( NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion ); + + +// From SDK dlls/game.h: +extern void mm_GameDLLInit( void ); + +// From SDK dlls/cbase.h: +extern int mm_DispatchSpawn( edict_t *pent ); +extern void mm_DispatchThink( edict_t *pent ); +extern void mm_DispatchUse( edict_t *pentUsed, edict_t *pentOther ); +extern void mm_DispatchTouch( edict_t *pentTouched, edict_t *pentOther ); +extern void mm_DispatchBlocked( edict_t *pentBlocked, edict_t *pentOther ); +extern void mm_DispatchKeyValue( edict_t *pentKeyvalue, KeyValueData *pkvd ); +extern void mm_DispatchSave( edict_t *pent, SAVERESTOREDATA *pSaveData ); +extern int mm_DispatchRestore( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity ); +extern void mm_DispatchObjectCollisionBox( edict_t *pent ); +extern void mm_SaveWriteFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); +extern void mm_SaveReadFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); +extern void mm_SaveGlobalState( SAVERESTOREDATA *pSaveData ); +extern void mm_RestoreGlobalState( SAVERESTOREDATA *pSaveData ); +extern void mm_ResetGlobalState( void ); + +// From SDK dlls/client.h: +extern BOOL mm_ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); +extern void mm_ClientDisconnect( edict_t *pEntity ); +extern void mm_ClientKill( edict_t *pEntity ); +extern void mm_ClientPutInServer( edict_t *pEntity ); +extern void mm_ClientCommand( edict_t *pEntity ); +extern void mm_ClientUserInfoChanged( edict_t *pEntity, char *infobuffer ); +extern void mm_ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ); +extern void mm_ServerDeactivate( void ); +extern void mm_PlayerPreThink( edict_t *pEntity ); +extern void mm_PlayerPostThink( edict_t *pEntity ); +extern void mm_StartFrame( void ); +extern void mm_ParmsNewLevel( void ); +extern void mm_ParmsChangeLevel( void ); +extern const char *mm_GetGameDescription( void ); +extern void mm_PlayerCustomization( edict_t *pEntity, customization_t *pCust ); +extern void mm_SpectatorConnect ( edict_t *pEntity ); +extern void mm_SpectatorDisconnect ( edict_t *pEntity ); +extern void mm_SpectatorThink ( edict_t *pEntity ); +extern void mm_Sys_Error( const char *error_string ); + +// From SDK pm_shared/pm_shared.h: +extern void mm_PM_Move ( struct playermove_s *ppmove, int server ); +extern void mm_PM_Init ( struct playermove_s *ppmove ); +extern char mm_PM_FindTextureType ( char *name ); + +// From SDK dlls/client.h: +extern void mm_SetupVisibility( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas ); +extern void mm_UpdateClientData ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd ); +extern int mm_AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet ); +extern void mm_CreateBaseline( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs ); +extern void mm_RegisterEncoders( void ); +extern int mm_GetWeaponData( struct edict_s *player, struct weapon_data_s *info ); +extern void mm_CmdStart( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed ); +extern void mm_CmdEnd ( const edict_t *player ); +extern int mm_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); +extern int mm_GetHullBounds( int hullnumber, float *mins, float *maxs ); +extern void mm_CreateInstancedBaselines ( void ); +extern int mm_InconsistentFile( const edict_t *player, const char *filename, char *disconnect_message ); +extern int mm_AllowLagCompensation( void ); + +// No example from SDK... +extern void mm_OnFreeEntPrivateData(edict_t pEnt); +extern void mm_GameShutdown(void); +extern int mm_ShouldCollide(edict_t *pentTouched, edict_t *pentOther); +//Added 2005-08-11 (no SDK update) +extern void mm_CvarValue(const edict_t *pEnt, const char *value); //! Obsolete! Use mm_CvarValue2 instead +//Added 2005-11-22 (no SDK update) +extern void mm_CvarValue2(const edict_t *pEnt, int requestID, const char *cvarName, const char *value); + + +// Typedefs for the above functions: + +typedef void (*FN_GAMEINIT) ( void ); +typedef int (*FN_DISPATCHSPAWN) ( edict_t *pent ); +typedef void (*FN_DISPATCHTHINK) ( edict_t *pent ); +typedef void (*FN_DISPATCHUSE) ( edict_t *pentUsed, edict_t *pentOther ); +typedef void (*FN_DISPATCHTOUCH) ( edict_t *pentTouched, edict_t *pentOther ); +typedef void (*FN_DISPATCHBLOCKED) ( edict_t *pentBlocked, edict_t *pentOther ); +typedef void (*FN_DISPATCHKEYVALUE) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); +typedef void (*FN_DISPATCHSAVE) ( edict_t *pent, SAVERESTOREDATA *pSaveData ); +typedef int (*FN_DISPATCHRESTORE) ( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity ); +typedef void (*FN_DISPATCHOBJECTCOLLISIONBOX) ( edict_t *pent ); +typedef void (*FN_SAVEWRITEFIELDS) ( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); +typedef void (*FN_SAVEREADFIELDS) ( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); +typedef void (*FN_SAVEGLOBALSTATE) ( SAVERESTOREDATA *pSaveData ); +typedef void (*FN_RESTOREGLOBALSTATE) ( SAVERESTOREDATA *pSaveData ); +typedef void (*FN_RESETGLOBALSTATE) ( void ); + +typedef BOOL (*FN_CLIENTCONNECT) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); +typedef void (*FN_CLIENTDISCONNECT) ( edict_t *pEntity ); +typedef void (*FN_CLIENTKILL) ( edict_t *pEntity ); +typedef void (*FN_CLIENTPUTINSERVER) ( edict_t *pEntity ); +typedef void (*FN_CLIENTCOMMAND) ( edict_t *pEntity ); +typedef void (*FN_CLIENTUSERINFOCHANGED) ( edict_t *pEntity, char *infobuffer ); +typedef void (*FN_SERVERACTIVATE) ( edict_t *pEdictList, int edictCount, int clientMax ); +typedef void (*FN_SERVERDEACTIVATE) ( void ); +typedef void (*FN_PLAYERPRETHINK) ( edict_t *pEntity ); +typedef void (*FN_PLAYERPOSTTHINK) ( edict_t *pEntity ); +typedef void (*FN_STARTFRAME) ( void ); +typedef void (*FN_PARMSNEWLEVEL) ( void ); +typedef void (*FN_PARMSCHANGELEVEL) ( void ); +typedef const char *(*FN_GETGAMEDESCRIPTION) ( void ); +typedef void (*FN_PLAYERCUSTOMIZATION) ( edict_t *pEntity, customization_t *pCust ); +typedef void (*FN_SPECTATORCONNECT) ( edict_t *pEntity ); +typedef void (*FN_SPECTATORDISCONNECT) ( edict_t *pEntity ); +typedef void (*FN_SPECTATORTHINK) ( edict_t *pEntity ); +typedef void (*FN_SYS_ERROR) ( const char *error_string ); + +typedef void (*FN_PM_MOVE) ( struct playermove_s *ppmove, int server ); +typedef void (*FN_PM_INIT) ( struct playermove_s *ppmove ); +typedef char (*FN_PM_FINDTEXTURETYPE) ( char *name ); + +typedef void (*FN_SETUPVISIBILITY) ( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas ); +typedef void (*FN_UPDATECLIENTDATA) ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd ); +typedef int (*FN_ADDTOFULLPACK) ( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet ); +typedef void (*FN_CREATEBASELINE) ( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs ); +typedef void (*FN_REGISTERENCODERS) ( void ); +typedef int (*FN_GETWEAPONDATA) ( struct edict_s *player, struct weapon_data_s *info ); +typedef void (*FN_CMDSTART) ( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed ); +typedef void (*FN_CMDEND) ( const edict_t *player ); +typedef int (*FN_CONNECTIONLESSPACKET) ( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); +typedef int (*FN_GETHULLBOUNDS) ( int hullnumber, float *mins, float *maxs ); +typedef void (*FN_CREATEINSTANCEDBASELINES) ( void ); +typedef int (*FN_INCONSISTENTFILE) ( const edict_t *player, const char *filename, char *disconnect_message ); +typedef int (*FN_ALLOWLAGCOMPENSATION) ( void ); + +typedef void (*FN_ONFREEENTPRIVATEDATA) (edict_t *pEnt); +typedef void (*FN_GAMESHUTDOWN) (void); +typedef int (*FN_SHOULDCOLLIDE) (edict_t *pentTouched, edict_t *pentOther); +//Added 2005-08-11 (no SDK update) +typedef void (*FN_CVARVALUE)(const edict_t *pEnt, const char *value); //! Obsolete! Use FN_CVARVALUE2 instead +//Added 2005-11-22 (no SDK update) +typedef void (*FN_CVARVALUE2)(const edict_t *pEnt, int requestID, const char *cvarName, const char *value); + +#endif /* DLLAPI_H */ diff --git a/sdk/metamod/engine_api.h b/sdk/metamod/engine_api.h new file mode 100644 index 0000000..13f2544 --- /dev/null +++ b/sdk/metamod/engine_api.h @@ -0,0 +1,464 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// engine_api.h - prototypes and typedefs for Half-Life engine functions + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef ENGINE_API_H +#define ENGINE_API_H + +#include + +// Plugin's GetEngineFunctions, called by metamod. +typedef int (*GET_ENGINE_FUNCTIONS_FN) (enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion); + +// According to SDK engine/eiface.h: +//! enginefuncs_t +//! ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138 +#define ENGINE_INTERFACE_VERSION 138 + +// Protect against other projects which use this include file but use the +// normal enginefuncs_t type for their meta_engfuncs. +#ifdef METAMOD_CORE +# include "meta_eiface.h" // meta_enginefuncs_t +extern meta_enginefuncs_t meta_engfuncs; +#else +extern enginefuncs_t meta_engfuncs; +#endif + +// From SDK engine/eiface.h: +extern int mm_PrecacheModel(char *s); +extern int mm_PrecacheSound(char *s); +extern void mm_SetModel(edict_t *e, const char *m); +extern int mm_ModelIndex(const char *m); +extern int mm_ModelFrames(int modelIndex); + +extern void mm_SetSize(edict_t *e, const float *rgflMin, const float *rgflMax); +extern void mm_ChangeLevel(char *s1, char *s2); +extern void mm_GetSpawnParms(edict_t *ent); +extern void mm_SaveSpawnParms(edict_t *ent); + +extern float mm_VecToYaw(const float *rgflVector); +extern void mm_VecToAngles(const float *rgflVectorIn, float *rgflVectorOut); +extern void mm_MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType); +extern void mm_ChangeYaw(edict_t *ent); +extern void mm_ChangePitch(edict_t *ent); + +extern edict_t *mm_FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); +extern int mm_GetEntityIllum(edict_t *pEnt); +extern edict_t *mm_FindEntityInSphere(edict_t *pEdictStartSearchAfter, const float *org, float rad); +extern edict_t *mm_FindClientInPVS(edict_t *pEdict); +extern edict_t *mm_EntitiesInPVS(edict_t *pplayer); + +extern void mm_MakeVectors(const float *rgflVector); +extern void mm_AngleVectors(const float *rgflVector, float *forward, float *right, float *up); + +extern edict_t *mm_CreateEntity(void); +extern void mm_RemoveEntity(edict_t *e); +extern edict_t *mm_CreateNamedEntity(int className); + +extern void mm_MakeStatic(edict_t *ent); +extern int mm_EntIsOnFloor(edict_t *e); +extern int mm_DropToFloor(edict_t *e); + +extern int mm_WalkMove(edict_t *ent, float yaw, float dist, int iMode); +extern void mm_SetOrigin(edict_t *e, const float *rgflOrigin); + +extern void mm_EmitSound(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); +extern void mm_EmitAmbientSound(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); + +extern void mm_TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +extern void mm_TraceToss(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); +extern int mm_TraceMonsterHull(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +extern void mm_TraceHull(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); +extern void mm_TraceModel(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); +extern const char *mm_TraceTexture(edict_t *pTextureEntity, const float *v1, const float *v2 ); +extern void mm_TraceSphere(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); +extern void mm_GetAimVector(edict_t *ent, float speed, float *rgflReturn); + +extern void mm_ServerCommand(char *str); +extern void mm_ServerExecute(void); +extern void ClientCommand(edict_t *pEdict, char *szFmt, ...); + +extern void mm_ParticleEffect(const float *org, const float *dir, float color, float count); +extern void mm_LightStyle(int style, char *val); +extern int mm_DecalIndex(const char *name); +extern int mm_PointContents(const float *rgflVector); + +extern void mm_MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +extern void mm_MessageEnd(void); + +extern void mm_WriteByte(int iValue); +extern void mm_WriteChar(int iValue); +extern void mm_WriteShort(int iValue); +extern void mm_WriteLong(int iValue); +extern void mm_WriteAngle(float flValue); +extern void mm_WriteCoord(float flValue); +extern void mm_WriteString(const char *sz); +extern void mm_WriteEntity(int iValue); + +extern void mm_CVarRegister(cvar_t *pCvar); +extern float mm_CVarGetFloat(const char *szVarName); +extern const char* mm_CVarGetString(const char *szVarName); +extern void mm_CVarSetFloat(const char *szVarName, float flValue); +extern void mm_CVarSetString(const char *szVarName, const char *szValue); + +extern void mm_AlertMessage(ALERT_TYPE atype, char *szFmt, ...); +#ifdef HLSDK_3_2_OLD_EIFACE +extern void mm_EngineFprintf(FILE *pfile, char *szFmt, ...); +#else +extern void mm_EngineFprintf(void *pfile, char *szFmt, ...); +#endif + +#ifdef HLSDK_3_2_OLD_EIFACE +extern void *mm_PvAllocEntPrivateData(edict_t *pEdict, long cb); +#else +extern void *mm_PvAllocEntPrivateData(edict_t *pEdict, int32 cb); +#endif +extern void *mm_PvEntPrivateData(edict_t *pEdict); +extern void mm_FreeEntPrivateData(edict_t *pEdict); + +extern const char *mm_SzFromIndex(int iString); +extern int mm_AllocString(const char *szValue); + +extern struct entvars_s *mm_GetVarsOfEnt(edict_t *pEdict); +extern edict_t *mm_PEntityOfEntOffset(int iEntOffset); +extern int mm_EntOffsetOfPEntity(const edict_t *pEdict); +extern int mm_IndexOfEdict(const edict_t *pEdict); +extern edict_t *mm_PEntityOfEntIndex(int iEntIndex); +extern edict_t *mm_FindEntityByVars(struct entvars_s *pvars); +extern void *mm_GetModelPtr(edict_t *pEdict); + +extern int mm_RegUserMsg(const char *pszName, int iSize); + +extern void mm_AnimationAutomove(const edict_t *pEdict, float flTime); +extern void mm_GetBonePosition(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); + +#ifdef HLSDK_3_2_OLD_EIFACE +extern unsigned long mm_FunctionFromName( const char *pName ); +extern const char *mm_NameForFunction( unsigned long function ); +#else +extern uint32 mm_FunctionFromName( const char *pName ); +extern const char *mm_NameForFunction( uint32 function ); +#endif + +extern void mm_ClientPrintf( edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg ); //! JOHN: engine callbacks so game DLL can print messages to individual clients +extern void mm_ServerPrint( const char *szMsg ); + +extern const char *mm_Cmd_Args( void ); //! these 3 added +extern const char *mm_Cmd_Argv( int argc ); //! so game DLL can easily +extern int mm_Cmd_Argc( void ); //! access client 'cmd' strings + +extern void mm_GetAttachment(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); + +extern void mm_CRC32_Init(CRC32_t *pulCRC); +extern void mm_CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len); +extern void mm_CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch); +extern CRC32_t mm_CRC32_Final(CRC32_t pulCRC); + +#ifdef HLSDK_3_2_OLD_EIFACE +extern long mm_RandomLong(long lLow, long lHigh); +#else +extern int32 mm_RandomLong(int32 lLow, int32 lHigh); +#endif +extern float mm_RandomFloat(float flLow, float flHigh); + +extern void mm_SetView(const edict_t *pClient, const edict_t *pViewent ); +extern float mm_Time( void ); +extern void mm_CrosshairAngle(const edict_t *pClient, float pitch, float yaw); + +extern byte * mm_LoadFileForMe(char *filename, int *pLength); +extern void mm_FreeFile(void *buffer); + +extern void mm_EndSection(const char *pszSectionName); //! trigger_endsection +extern int mm_CompareFileTime(char *filename1, char *filename2, int *iCompare); +extern void mm_GetGameDir(char *szGetGameDir); +extern void mm_Cvar_RegisterVariable(cvar_t *variable); +extern void mm_FadeClientVolume(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); +extern void mm_SetClientMaxspeed(const edict_t *pEdict, float fNewMaxspeed); +extern edict_t * mm_CreateFakeClient(const char *netname); //! returns NULL if fake client can't be created +extern void mm_RunPlayerMove(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); +extern int mm_NumberOfEntities(void); + +extern char *mm_GetInfoKeyBuffer(edict_t *e); //! passing in NULL gets the serverinfo +extern char *mm_InfoKeyValue(char *infobuffer, char *key); +extern void mm_SetKeyValue(char *infobuffer, char *key, char *value); +extern void mm_SetClientKeyValue(int clientIndex, char *infobuffer, char *key, char *value); + +extern int mm_IsMapValid(char *filename); +extern void mm_StaticDecal( const float *origin, int decalIndex, int entityIndex, int modelIndex ); +extern int mm_PrecacheGeneric(char *s); +extern int mm_GetPlayerUserId(edict_t *e ); //! returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients +extern void mm_BuildSoundMsg(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +extern int mm_IsDedicatedServer(void);//! is this a dedicated server? +extern cvar_t *mm_CVarGetPointer(const char *szVarName); +extern unsigned int mm_GetPlayerWONId(edict_t *e); //! returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients + +//! YWB 8/1/99 TFF Physics additions +extern void mm_Info_RemoveKey( char *s, const char *key ); +extern const char *mm_GetPhysicsKeyValue( const edict_t *pClient, const char *key ); +extern void mm_SetPhysicsKeyValue( const edict_t *pClient, const char *key, const char *value ); +extern const char *mm_GetPhysicsInfoString( const edict_t *pClient ); +extern unsigned short mm_PrecacheEvent( int type, const char *psz ); +extern void mm_PlaybackEvent( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); + +extern unsigned char *mm_SetFatPVS( float *org ); +extern unsigned char *mm_SetFatPAS( float *org ); + +extern int mm_CheckVisibility( const edict_t *entity, unsigned char *pset ); + +extern void mm_DeltaSetField( struct delta_s *pFields, const char *fieldname ); +extern void mm_DeltaUnsetField( struct delta_s *pFields, const char *fieldname ); +extern void mm_DeltaAddEncoder( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); +extern int mm_GetCurrentPlayer( void ); +extern int mm_CanSkipPlayer( const edict_t *player ); +extern int mm_DeltaFindField( struct delta_s *pFields, const char *fieldname ); +extern void mm_DeltaSetFieldByIndex( struct delta_s *pFields, int fieldNumber ); +extern void mm_DeltaUnsetFieldByIndex( struct delta_s *pFields, int fieldNumber ); + +extern void mm_SetGroupMask( int mask, int op ); + +extern int CreateInstancedBaseline( int classname, struct entity_state_s *baseline ); +extern void mm_Cvar_DirectSet( struct cvar_s *var, char *value ); + +//! Forces the client and server to be running with the same version of the specified file +//!( e.g., a player model ). +//! Calling this has no effect in single player +extern void mm_ForceUnmodified( FORCE_TYPE type, float *mins, float *maxs, const char *filename ); + +extern void mm_GetPlayerStats( const edict_t *pClient, int *ping, int *packet_loss ); + +extern void mm_AddServerCommand( char *cmd_name, void (*function) (void) ); +// Added in SDK 2.2: +extern qboolean mm_Voice_GetClientListening(int iReceiver, int iSender); +extern qboolean mm_Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen); +// Added for HL 1109 (no SDK update): +extern const char *mm_pfnGetPlayerAuthId(edict_t *e); +// Added 2003-11-10 (no SDK update): +extern sequenceEntry_s * mm_SequenceGet(const char* fileName, const char* entryName); +extern sentenceEntry_s * mm_SequencePickSentence(const char* groupName, int pickMethod, int *picked); +extern int mm_GetFileSize(char *filename); +extern unsigned int mm_GetApproxWavePlayLen(const char *filepath); +extern int mm_IsCareerMatch(void); +extern int mm_GetLocalizedStringLength(const char *label); +extern void mm_RegisterTutorMessageShown(int mid); +extern int mm_GetTimesTutorMessageShown(int mid); +extern void mm_ProcessTutorMessageDecayBuffer(int *buffer, int bufferLength); +extern void mm_ConstructTutorMessageDecayBuffer(int *buffer, int bufferLength); +extern void mm_ResetTutorMessageDecayData(void); +//Added 2005-08-11 (no SDK update) +extern void mm_QueryClientCvarValue(const edict_t *pEdict, const char *cvarName); //! Obsolete! Use mm_QueryClientCvarValue2 instead +//Added 2005-11-22 (no SDK update) +extern void mm_QueryClientCvarValue2(const edict_t *pEdict, const char *cvarName, int requestID); + + +// Typedefs for the above functions: + +typedef int (*FN_PRECACHEMODEL) (char* s); +typedef int (*FN_PRECACHESOUND) (char* s); +typedef void (*FN_SETMODEL) (edict_t *e, const char *m); +typedef int (*FN_MODELINDEX) (const char *m); +typedef int (*FN_MODELFRAMES) (int modelIndex); +typedef void (*FN_SETSIZE) (edict_t *e, const float *rgflMin, const float *rgflMax); +typedef void (*FN_CHANGELEVEL) (char *s1, char *s2); +typedef void (*FN_GETSPAWNPARMS) (edict_t *ent); +typedef void (*FN_SAVESPAWNPARMS) (edict_t *ent); +typedef float (*FN_VECTOYAW) (const float *rgflVector); +typedef void (*FN_VECTOANGLES) (const float *rgflVectorIn, float *rgflVectorOut); +typedef void (*FN_MOVETOORIGIN) (edict_t *ent, const float *pflGoal, float dist, int iMoveType); +typedef void (*FN_CHANGEYAW) (edict_t *ent); +typedef void (*FN_CHANGEPITCH) (edict_t *ent); +typedef edict_t * (*FN_FINDENTITYBYSTRING) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); +typedef int (*FN_GETENTITYILLUM) (edict_t *pEnt); +typedef edict_t * (*FN_FINDENTITYINSPHERE) (edict_t *pEdictStartSearchAfter, const float *org, float rad); +typedef edict_t * (*FN_FINDCLIENTINPVS) (edict_t *pEdict); +typedef edict_t * (*FN_ENTITIESINPVS) (edict_t *pplayer); +typedef void (*FN_MAKEVECTORS) (const float *rgflVector); +typedef void (*FN_ANGLEVECTORS) (const float *rgflVector, float *forward, float *right, float *up); +typedef edict_t * (*FN_CREATEENTITY) (void); +typedef void (*FN_REMOVEENTITY) (edict_t *e); +typedef edict_t * (*FN_CREATENAMEDENTITY) (int className); +typedef void (*FN_MAKESTATIC) (edict_t *ent); +typedef int (*FN_ENTISONFLOOR) (edict_t *e); +typedef int (*FN_DROPTOFLOOR) (edict_t *e); +typedef int (*FN_WALKMOVE) (edict_t *ent, float yaw, float dist, int iMode); +typedef void (*FN_SETORIGIN) (edict_t *e, const float *rgflOrigin); +typedef void (*FN_EMITSOUND) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); +typedef void (*FN_EMITAMBIENTSOUND) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); +typedef void (*FN_TRACELINE) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +typedef void (*FN_TRACETOSS) (edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); +typedef int (*FN_TRACEMONSTERHULL) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +typedef void (*FN_TRACEHULL) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); +typedef void (*FN_TRACEMODEL) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); +typedef const char * (*FN_TRACETEXTURE) (edict_t *pTextureEntity, const float *v1, const float *v2 ); +typedef void (*FN_TRACESPHERE) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); +typedef void (*FN_GETAIMVECTOR) (edict_t *ent, float speed, float *rgflReturn); +typedef void (*FN_SERVERCOMMAND) (char *str); +typedef void (*FN_SERVEREXECUTE) (void); +typedef void (*FN_CLIENTCOMMAND_ENG) (edict_t *pEdict, char *szFmt, ...); +typedef void (*FN_PARTICLEEFFECT) (const float *org, const float *dir, float color, float count); +typedef void (*FN_LIGHTSTYLE) (int style, char *val); +typedef int (*FN_DECALINDEX) (const char *name); +typedef int (*FN_POINTCONTENTS) (const float *rgflVector); +typedef void (*FN_MESSAGEBEGIN) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +typedef void (*FN_MESSAGEEND) (void); +typedef void (*FN_WRITEBYTE) (int iValue); +typedef void (*FN_WRITECHAR) (int iValue); +typedef void (*FN_WRITESHORT) (int iValue); +typedef void (*FN_WRITELONG) (int iValue); +typedef void (*FN_WRITEANGLE) (float flValue); +typedef void (*FN_WRITECOORD) (float flValue); +typedef void (*FN_WRITESTRING) (const char *sz); +typedef void (*FN_WRITEENTITY) (int iValue); +typedef void (*FN_CVARREGISTER) (cvar_t *pCvar); +typedef float (*FN_CVARGETFLOAT) (const char *szVarName); +typedef const char * (*FN_CVARGETSTRING) (const char *szVarName); +typedef void (*FN_CVARSETFLOAT) (const char *szVarName, float flValue); +typedef void (*FN_CVARSETSTRING) (const char *szVarName, const char *szValue); +typedef void (*FN_ALERTMESSAGE) (ALERT_TYPE atype, char *szFmt, ...); +#ifdef HLSDK_3_2_OLD_EIFACE +typedef void (*FN_ENGINEFPRINTF) (FILE *pfile, char *szFmt, ...); +typedef void * (*FN_PVALLOCENTPRIVATEDATA) (edict_t *pEdict, long cb); +#else +typedef void (*FN_ENGINEFPRINTF) (void *pfile, char *szFmt, ...); +typedef void * (*FN_PVALLOCENTPRIVATEDATA) (edict_t *pEdict, int32 cb); +#endif +typedef void * (*FN_PVENTPRIVATEDATA) (edict_t *pEdict); +typedef void (*FN_FREEENTPRIVATEDATA) (edict_t *pEdict); +typedef const char * (*FN_SZFROMINDEX) (int iString); +typedef int (*FN_ALLOCSTRING) (const char *szValue); +typedef struct entvars_s * (*FN_GETVARSOFENT) (edict_t *pEdict); +typedef edict_t * (*FN_PENTITYOFENTOFFSET) (int iEntOffset); +typedef int (*FN_ENTOFFSETOFPENTITY) (const edict_t *pEdict); +typedef int (*FN_INDEXOFEDICT) (const edict_t *pEdict); +typedef edict_t * (*FN_PENTITYOFENTINDEX) (int iEntIndex); +typedef edict_t * (*FN_FINDENTITYBYVARS) (struct entvars_s *pvars); +typedef void * (*FN_GETMODELPTR) (edict_t *pEdict); +typedef int (*FN_REGUSERMSG) (const char *pszName, int iSize); +typedef void (*FN_ANIMATIONAUTOMOVE) (const edict_t *pEdict, float flTime); +typedef void (*FN_GETBONEPOSITION) (const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); +#ifdef HLSDK_3_2_OLD_EIFACE +typedef unsigned long (*FN_FUNCTIONFROMNAME) ( const char *pName ); +typedef const char * (*FN_NAMEFORFUNCTION) ( unsigned long function ); +#else +typedef uint32 (*FN_FUNCTIONFROMNAME) ( const char *pName ); +typedef const char * (*FN_NAMEFORFUNCTION) ( uint32 function ); +#endif +typedef void (*FN_CLIENTPRINTF) ( edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg ); +typedef void (*FN_SERVERPRINT) ( const char *szMsg ); +typedef const char * (*FN_CMD_ARGS) ( void ); +typedef const char * (*FN_CMD_ARGV) ( int argc ); +typedef int (*FN_CMD_ARGC) ( void ); +typedef void (*FN_GETATTACHMENT) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); +typedef void (*FN_CRC32_INIT) (CRC32_t *pulCRC); +typedef void (*FN_CRC32_PROCESSBUFFER) (CRC32_t *pulCRC, void *p, int len); +typedef void (*FN_CRC32_PROCESSBYTE) (CRC32_t *pulCRC, unsigned char ch); +typedef CRC32_t (*FN_CRC32_FINAL) (CRC32_t pulCRC); +#ifdef HLSDK_3_2_OLD_EIFACE +typedef long (*FN_RANDOMLONG) (long lLow, long lHigh); +#else +typedef int32 (*FN_RANDOMLONG) (int32 lLow, int32 lHigh); +#endif +typedef float (*FN_RANDOMFLOAT) (float flLow, float flHigh); +typedef void (*FN_SETVIEW) (const edict_t *pClient, const edict_t *pViewent ); +typedef float (*FN_TIME) ( void ); +typedef void (*FN_CROSSHAIRANGLE) (const edict_t *pClient, float pitch, float yaw); +typedef byte * (*FN_LOADFILEFORME) (char *filename, int *pLength); +typedef void (*FN_FREEFILE) (void *buffer); +typedef void (*FN_ENDSECTION) (const char *pszSectionName); +typedef int (*FN_COMPAREFILETIME) (char *filename1, char *filename2, int *iCompare); +typedef void (*FN_GETGAMEDIR) (char *szGetGameDir); +typedef void (*FN_CVAR_REGISTERVARIABLE) (cvar_t *variable); +typedef void (*FN_FADECLIENTVOLUME) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); +typedef void (*FN_SETCLIENTMAXSPEED) (const edict_t *pEdict, float fNewMaxspeed); +typedef edict_t * (*FN_CREATEFAKECLIENT) (const char *netname); +typedef void (*FN_RUNPLAYERMOVE) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); +typedef int (*FN_NUMBEROFENTITIES) (void); +typedef char * (*FN_GETINFOKEYBUFFER) (edict_t *e); +typedef char * (*FN_INFOKEYVALUE) (char *infobuffer, char *key); +typedef void (*FN_SETKEYVALUE) (char *infobuffer, char *key, char *value); +typedef void (*FN_SETCLIENTKEYVALUE) (int clientIndex, char *infobuffer, char *key, char *value); +typedef int (*FN_ISMAPVALID) (char *filename); +typedef void (*FN_STATICDECAL) ( const float *origin, int decalIndex, int entityIndex, int modelIndex ); +typedef int (*FN_PRECACHEGENERIC) (char *s); +typedef int (*FN_GETPLAYERUSERID) (edict_t *e ); +typedef void (*FN_BUILDSOUNDMSG) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +typedef int (*FN_ISDEDICATEDSERVER) (void); +typedef cvar_t * (*FN_CVARGETPOINTER) (const char *szVarName); +typedef unsigned int (*FN_GETPLAYERWONID) (edict_t *e); +typedef void (*FN_INFO_REMOVEKEY) ( char *s, const char *key ); +typedef const char * (*FN_GETPHYSICSKEYVALUE) ( const edict_t *pClient, const char *key ); +typedef void (*FN_SETPHYSICSKEYVALUE) ( const edict_t *pClient, const char *key, const char *value ); +typedef const char * (*FN_GETPHYSICSINFOSTRING) ( const edict_t *pClient ); +typedef unsigned short (*FN_PRECACHEEVENT) ( int type, const char *psz ); +typedef void (*FN_PLAYBACKEVENT) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); +typedef unsigned char * (*FN_SETFATPVS) ( float *org ); +typedef unsigned char * (*FN_SETFATPAS) ( float *org ); +typedef int (*FN_CHECKVISIBILITY) ( const edict_t *entity, unsigned char *pset ); +typedef void (*FN_DELTASETFIELD) ( struct delta_s *pFields, const char *fieldname ); +typedef void (*FN_DELTAUNSETFIELD) ( struct delta_s *pFields, const char *fieldname ); +typedef void (*FN_DELTAADDENCODER) ( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); +typedef int (*FN_GETCURRENTPLAYER) ( void ); +typedef int (*FN_CANSKIPPLAYER) ( const edict_t *player ); +typedef int (*FN_DELTAFINDFIELD) ( struct delta_s *pFields, const char *fieldname ); +typedef void (*FN_DELTASETFIELDBYINDEX) ( struct delta_s *pFields, int fieldNumber ); +typedef void (*FN_DELTAUNSETFIELDBYINDEX) ( struct delta_s *pFields, int fieldNumber ); +typedef void (*FN_SETGROUPMASK) ( int mask, int op ); +typedef int (*FN_CREATEINSTANCEDBASELINE) ( int classname, struct entity_state_s *baseline ); +typedef void (*FN_CVAR_DIRECTSET) ( struct cvar_s *var, char *value ); +typedef void (*FN_FORCEUNMODIFIED) ( FORCE_TYPE type, float *mins, float *maxs, const char *filename ); +typedef void (*FN_GETPLAYERSTATS) ( const edict_t *pClient, int *ping, int *packet_loss ); +typedef void (*FN_ADDSERVERCOMMAND) ( char *cmd_name, void (*function) (void) ); +// Added in SDK 2.2: +typedef qboolean (*FN_VOICE_GETCLIENTLISTENING) (int iReceiver, int iSender); +typedef qboolean (*FN_VOICE_SETCLIENTLISTENING) (int iReceiver, int iSender, qboolean bListen); +// Added for HL 1109 (no SDK update): +typedef const char * (*FN_GETPLAYERAUTHID) (edict_t *e); +// Added 2003-11-10 (no SDK update): +typedef sequenceEntry_s * (*FN_SEQUENCEGET) (const char* fileName, const char* entryName); +typedef sentenceEntry_s * (*FN_SEQUENCEPICKSENTENCE) (const char* groupName, int pickMethod, int *picked); +typedef int (*FN_GETFILESIZE) (char *filename); +typedef unsigned int (*FN_GETAPPROXWAVEPLAYLEN) (const char *filepath); +typedef int (*FN_ISCAREERMATCH) (void); +typedef int (*FN_GETLOCALIZEDSTRINGLENGTH) (const char *label); +typedef void (*FN_REGISTERTUTORMESSAGESHOWN) (int mid); +typedef int (*FN_GETTIMESTUTORMESSAGESHOWN) (int mid); +typedef void (*FN_PROCESSTUTORMESSAGEDECAYBUFFER) (int *buffer, int bufferLength); +typedef void (*FN_CONSTRUCTTUTORMESSAGEDECAYBUFFER) (int *buffer, int bufferLength); +typedef void (*FN_RESETTUTORMESSAGEDECAYDATA) (void); +//Added 2005-08-11 (no SDK update) +typedef void (*FN_QUERYCLIENTCVARVALUE)(const edict_t *pEdict, const char *cvarName); //! Obsolete! Use FN_QUERYCLIENTCVARVALUE2 instead +//Added 2005-11-22 (no SDK update) +typedef void (*FN_QUERYCLIENTCVARVALUE2)(const edict_t *pEdict, const char *cvarName, int requestID); + +#endif /* ENGINE_API_H */ diff --git a/sdk/metamod/engine_t.h b/sdk/metamod/engine_t.h new file mode 100644 index 0000000..04149b1 --- /dev/null +++ b/sdk/metamod/engine_t.h @@ -0,0 +1,81 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// engine_t.h - The engine_t type + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MM_ENGINE_T_H +#define MM_ENGINE_T_H + +#include "eiface.h" // engfuncs_t, globalvars_t +#include "engineinfo.h" // EngineInfo + + +// Our structure for storing engine references. +struct engine_t { + engine_t(); + engine_t(const engine_t&); + engine_t& operator=(const engine_t&); + + enginefuncs_t *funcs; // engine funcs + globalvars_t *globals; // engine globals + enginefuncs_t *pl_funcs; // "modified" eng funcs we give to plugins + EngineInfo info; // some special info elements +}; + +inline engine_t::engine_t() + : funcs(NULL), globals(NULL), pl_funcs(NULL), info() +{ +} + + +inline engine_t::engine_t(const engine_t& _rhs) + : funcs(_rhs.funcs), globals(_rhs.globals), pl_funcs(_rhs.pl_funcs), info(_rhs.info) +{ +} + + +inline engine_t& engine_t::operator=(const engine_t& _rhs) +{ + funcs = _rhs.funcs; + globals = _rhs.globals; + pl_funcs = _rhs.pl_funcs; + info = _rhs.info; + return *this; +} + + +extern engine_t Engine; + +#endif /* MM_ENGINE_T_H */ + diff --git a/sdk/metamod/enginecallbacks.h b/sdk/metamod/enginecallbacks.h new file mode 100644 index 0000000..59a1f0b --- /dev/null +++ b/sdk/metamod/enginecallbacks.h @@ -0,0 +1,78 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// enginecallbacks.h - wrapper for + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MM_ENGINECALLBACKS_H +#define MM_ENGINECALLBACKS_H + +// This file is a wrapper around the SDK's enginecallback.h file. We need +// this because we use a different type for the global object g_engfuncs, +// which is still compatible with the enginefuncs_t that the SDK +// uses. +// This is only done for files that belong to Metamod, not other projects +// like plugins that use this file, or others that include it, too. +// Since we don't have a clean seperation of include files right now we +// "hack" our way around that by using a flag METAMOD_CORE which is set +// when compiling Metamod proper. + +#ifdef METAMOD_CORE +# include "meta_eiface.h" // HL_enginefuncs_t + +// Use a #define to bend the enginefuncs_t type to our HL_enginefuncs_t +// type instead as we now use that for the global object g_engfuncs. +# define enginefuncs_t HL_enginefuncs_t +#endif /* METAMOD_CORE */ + +#include // ALERT, etc + +#ifdef METAMOD_CORE +# undef enginefuncs_t +#endif /* METAMOD_CORE */ + +// Also, create some additional macros for engine callback functions, which +// weren't in SDK dlls/enginecallbacks.h but probably should have been. + +#define GET_INFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer) +#define INFOKEY_VALUE (*g_engfuncs.pfnInfoKeyValue) +#define SET_CLIENT_KEYVALUE (*g_engfuncs.pfnSetClientKeyValue) +#define REG_SVR_COMMAND (*g_engfuncs.pfnAddServerCommand) +#define SERVER_PRINT (*g_engfuncs.pfnServerPrint) +#define SET_SERVER_KEYVALUE (*g_engfuncs.pfnSetKeyValue) +#define QUERY_CLIENT_CVAR_VALUE (*g_engfuncs.pfnQueryClientCvarValue) +#define QUERY_CLIENT_CVAR_VALUE2 (*g_engfuncs.pfnQueryClientCvarValue2) + + +#endif /* MM_ENGINECALLBACKS_H */ + diff --git a/sdk/metamod/engineinfo.h b/sdk/metamod/engineinfo.h new file mode 100644 index 0000000..2937ff3 --- /dev/null +++ b/sdk/metamod/engineinfo.h @@ -0,0 +1,255 @@ + +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// engineinfo.h - info about HL engine, like file used and +// text segment range +// + +#ifndef MM_ENGINEINFO_H +#define MM_ENGINEINFO_H + + + +#ifdef _WIN32 +typedef void* MemAddr; +#else +# include // ElfW(Addr/Phdr) macros +typedef void* MemAddr; +#endif /* _WIN32 */ + +#include "extdll.h" // eiface.h: enginefuncs_t + + +// What we return in is_valid_code_pointer() when the EngineInfo object is +// in an INVALID state, i.e. no code address range could be determined. +static const bool c_DefaultReturnOnInvalidState = true; + +static const int c_EngineInfo__typeLen = 10; + + +class EngineInfo +{ + private: + // data : + + MemAddr m_codeStart; + MemAddr m_codeEnd; + + // State is either NULL when not yet initialised, + // VALID if a code range could be determined + // or INVALID when no valid range for code addresses + // could be determined. + char m_state; + + // Type of engine dso/dll used. + // For Linux this specifies the architecture, i.e. 'i486', 'i686', + // 'amd', 'amd64' etc. + // For Windows this is either 'sw' or 'hw' or 'swds' depending on + // the server type. + char m_type[c_EngineInfo__typeLen]; + + // functions : + + + // Check if string is valid name of engine dso/dll. + bool check_for_engine_module( const char* pName ); + +#ifdef _WIN32 + + // Set info using the PE header found by module name. + // Returns 0 on success, error code on failure. + int nthdr_module_name( void ); + + int vac_pe_approx( enginefuncs_t* pFuncs ); + + // Set code segment start and end from PEheader. The base + // address, that relative addresses are based on, is passed in + // pBase. + void set_code_range( unsigned char* pBase, PIMAGE_NT_HEADERS pNThdr ); + +#else + + // Set info using the Programheader found via r_debug struct. + // Returns 0 on success, error code on failure. + int phdr_r_debug( void ); + // Set info using the Programheader found with reference address + // via dladdr(). Returns 0 on success, error code on failure. + int phdr_dladdr( void* pMem ); + // Set info using the Programheader found via ELF header passed as + // pElfHdr. Return 0 on success, error code on failure. + int phdr_elfhdr( void* pElfHdr ); + // Set code segment start and end from Programheader. The base + // address, that relative addresses are based on, is passed in + // pBase. + void set_code_range( void* pBase, ElfW(Phdr)* pPhdr ); + +#endif /* _WIN32 */ + + public: + // codes : + + enum { + STATE_NULL = 0, + STATE_VALID, + STATE_INVALID, + + MODULE_NAME_NOTFOUND = 5, + INVALID_DOS_SIGN, + INVALID_NT_SIGN, + INVALID_ARG, + HEADER_NOTFOUND, + NOTFOUND + }; + + + // functions : + + EngineInfo(); + EngineInfo& operator=( const EngineInfo& ); + EngineInfo( const EngineInfo& ); + + const char* type( void ); + + // Initilaise object, determining the bounds of the code segment of + // the HL engine shared object. + int initialise( enginefuncs_t* pFuncs = NULL ); + + // Test if pMem is within bounds of the code segment. + bool is_valid_code_pointer( void* pMem ); + + // Overloaded versions of above test to keep the ugly pointer + // conversion stuff in here. + bool is_valid_code_pointer( const char* (*fp) (edict_t*) ); + bool is_valid_code_pointer( sequenceEntry_s* (*fp) (const char*, const char*) ); + bool is_valid_code_pointer( sentenceEntry_s* (*fp) (const char*, int, int*) ); + bool is_valid_code_pointer( int (*fp) (char*) ); + bool is_valid_code_pointer( unsigned int (*fp) (const char*) ); + bool is_valid_code_pointer( int (*fp) (void) ); + bool is_valid_code_pointer( int (*fp) (const char*) ); + bool is_valid_code_pointer( void (*fp) (int) ); + bool is_valid_code_pointer( int (*fp) (int) ); + bool is_valid_code_pointer( void (*fp) (int*, int) ); + bool is_valid_code_pointer( void (*fp) (void) ); + bool is_valid_code_pointer( void (*fp) (const edict_t*, const char*) ); + bool is_valid_code_pointer( void (*fp) (const edict_t*, const char*, int) ); + + +}; + + + +// We probably should run an initialisation here without a reference +// pointer so that the object has valid info in any case. +inline EngineInfo::EngineInfo() : + m_codeStart(NULL), + m_codeEnd(NULL), + m_state(STATE_NULL) +{ + m_type[0] = '\0'; +} + + +inline EngineInfo::EngineInfo( const EngineInfo& _rhs) : + m_codeStart(_rhs.m_codeStart), + m_codeEnd(_rhs.m_codeEnd), + m_state(STATE_NULL) +{ + memcpy( m_type, _rhs.m_type, c_EngineInfo__typeLen ); +} + + +inline EngineInfo& EngineInfo::operator=( const EngineInfo& _rhs) +{ + m_state = _rhs.m_state; + m_codeStart = _rhs.m_codeStart; + m_codeEnd = _rhs.m_codeEnd; + memcpy( m_type, _rhs.m_type, c_EngineInfo__typeLen ); + return *this; +} + + +inline const char* EngineInfo::type( void ) +{ + return m_type; +} + +inline bool EngineInfo::is_valid_code_pointer( void* _pMem ) +{ + if ( STATE_INVALID == m_state ) { + return c_DefaultReturnOnInvalidState; + } + if ( NULL != _pMem && m_codeStart <= _pMem && _pMem <= m_codeEnd ) { + return true; + } + + return false; +} + +inline bool EngineInfo::is_valid_code_pointer( const char* (*_fp) (edict_t*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( sequenceEntry_s* (*_fp) (const char*, const char*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( sentenceEntry_s* (*_fp) (const char*, int, int*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( int (*_fp) (char*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( unsigned int (*_fp) (const char*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( int (*_fp) (void) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( int (*_fp) (const char*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( void (*_fp) (int) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( int (*_fp) (int) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( void (*_fp) (int*, int) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( void (*_fp) (void) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( void (*_fp) (const edict_t*, const char*) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +inline bool EngineInfo::is_valid_code_pointer( void (*_fp) (const edict_t*, const char*, int) ) +{ + return is_valid_code_pointer( (void*)_fp ); +} + +#endif /* MM_ENGINEINFO_H */ + diff --git a/sdk/metamod/game_support.h b/sdk/metamod/game_support.h new file mode 100644 index 0000000..134fda0 --- /dev/null +++ b/sdk/metamod/game_support.h @@ -0,0 +1,55 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// game_support.h - structures for supporting different HL mod "games" + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef GAME_SUPPORT_H +#define GAME_SUPPORT_H + +#include "types_meta.h" // mBOOL +#include "metamod.h" // gamedll_t + +// Information we have about each game/mod DLL. +typedef struct game_modinfo_s { + char *name; // name (the game dir) + char *linux_so; // filename of linux shared lib + char *win_dll; // filename of win32 dll + char *desc; // our long-name description +} game_modinfo_t; + +typedef game_modinfo_t game_modlist_t[]; +game_modinfo_t *lookup_game(const char *name); +mBOOL setup_gamedll(gamedll_t *gamedll); + +#endif /* GAME_SUPPORT_H */ diff --git a/sdk/metamod/games.h b/sdk/metamod/games.h new file mode 100644 index 0000000..59cf7c4 --- /dev/null +++ b/sdk/metamod/games.h @@ -0,0 +1,130 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// games.h - list of supported game mods and their data + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +// This list is now kept in a separate file to facilitate generating the +// list from game data stored in a convenient db. + +#ifdef __amd64__ +# define MODARCH "_amd64" +#else +# define MODARCH "_i386" +#endif + + {"action", "ahl"MODARCH".so", "ahl.dll", "Action Half-Life"}, + {"ag", "ag"MODARCH".so", "ag.dll", "Adrenaline Gamer Steam"}, + {"ag3", "hl"MODARCH".so", "hl.dll", "Adrenalinegamer 3.x"}, + {"aghl", "ag"MODARCH".so", "ag.dll", "Adrenalinegamer 4.x"}, + {"arg", "arg"MODARCH".so", "hl.dll", "Arg!"}, + {"asheep", "hl"MODARCH".so", "hl.dll", "Azure Sheep"}, + {"bg", "bg"MODARCH".so", "bg.dll", "The Battle Grounds"}, + {"bot", "bot"MODARCH".so", "bot.dll", "Bot"}, + {"brainbread", "bb"MODARCH".so", "bb.dll", "Brain Bread"}, + {"bumpercars", "hl"MODARCH".so", "hl.dll", "Bumper Cars"}, + {"buzzybots", "bb"MODARCH".so", "bb.dll", "BuzzyBots"}, + {"cs13", "cs"MODARCH".so", "mp.dll", "Counter-Strike 1.3"}, + {"cstrike", "cs"MODARCH".so", "mp.dll", "Counter-Strike"}, + {"csv15", "cs"MODARCH".so", "mp.dll", "CS 1.5 for Steam"}, + {"czero", "cs"MODARCH".so", "mp.dll", "Counter-Strike:Condition Zero"}, + {"dcrisis", "dc"MODARCH".so", "dc.dll", "Desert Crisis"}, + {"dmc", "dmc"MODARCH".so", "dmc.dll", "Deathmatch Classic"}, + {"dod", "dod"MODARCH".so", "dod.dll", "Day of Defeat"}, + {"dpb", "pb.i386.so", "pb.dll", "Digital Paintball"}, + {"dragonmodz", "hl"MODARCH".so", "mp.dll", "Dragon Mod Z"}, + {"esf", "hl"MODARCH".so", "hl.dll", "Earth's Special Forces"}, + {"existence", "ex"MODARCH".so", "existence.dll", "Existence"}, + {"firearms", "fa"MODARCH".so", "firearms.dll", "Firearms"}, + {"firearms25", "fa"MODARCH".so", "firearms.dll", "Retro Firearms"}, + {"freeze", "mp"MODARCH".so", "mp.dll", "Freeze"}, + {"frontline", "front"MODARCH".so", "frontline.dll", "Frontline Force"}, + {"gangstawars", "gangsta"MODARCH".so", "gwars27.dll", "Gangsta Wars"}, + {"gangwars", "mp"MODARCH".so", "mp.dll", "Gangwars"}, + {"gearbox", "opfor"MODARCH".so", "opfor.dll", "Opposing Force"}, + {"globalwarfare", "gw"MODARCH".so", "mp.dll", "Global Warfare"}, + {"goldeneye", "golden"MODARCH".so", "mp.dll", "Goldeneye"}, + {"hlrally", "hlr"MODARCH".so", "hlrally.dll", "HL-Rally"}, + {"holywars", "hl"MODARCH".so", "holywars.dll", "Holy Wars"}, + {"hostileintent", "hl"MODARCH".so", "hl.dll", "Hostile Intent"}, + {"ios", "ios"MODARCH".so", "ios.dll", "International Online Soccer"}, + {"judgedm", "judge"MODARCH".so", "mp.dll", "Judgement"}, + {"kanonball", "hl"MODARCH".so", "kanonball.dll", "Kanonball"}, + {"monkeystrike", "ms"MODARCH".so", "monkey.dll", "Monkeystrike"}, + {"MorbidPR", "morbid"MODARCH".so", "morbid.dll", "Morbid Inclination"}, + {"movein", "hl"MODARCH".so", "hl.dll", "Move In!"}, + {"ns", "ns"MODARCH".so", "ns.dll", "Natural Selection"}, + {"nsp", "ns"MODARCH".so", "ns.dll", "Natural Selection Beta"}, + {"oel", "hl"MODARCH".so", "hl.dll", "OeL Half-Life"}, + {"og", "og"MODARCH".so", "og.dll", "Over Ground"}, + {"ol", "ol"MODARCH".so", "hl.dll", "Outlawsmod"}, + {"ops1942", "spirit"MODARCH".so", "spirit.dll", "Operations 1942"}, + {"osjb", "osjb"MODARCH".so", "jail.dll", "Open-Source Jailbreak"}, + {"outbreak", "none", "hl.dll", "Out Break"}, + {"oz", "mp"MODARCH".so", "mp.dll", "Oz Deathmatch"}, + {"paintball", "pb"MODARCH".so", "mp.dll", "Paintball"}, + {"penemy", "pe"MODARCH".so", "pe.dll", "Public Enemy"}, + {"phineas", "phineas"MODARCH".so", "phineas.dll", "Phineas Bot"}, + {"ponreturn", "ponr"MODARCH".so", "mp.dll", "Point of No Return"}, + {"pvk", "hl"MODARCH".so", "hl.dll", "Pirates, Vikings and Knights"}, + {"rc2", "rc2"MODARCH".so", "rc2.dll", "Rocket Crowbar 2"}, + {"retrocs", "rcs"MODARCH".so", "rcs.dll", "Retro Counter-Strike"}, + {"rewolf", "hl"MODARCH".so", "gunman.dll", "Gunman Chronicles"}, + {"ricochet", "ricochet"MODARCH".so", "mp.dll", "Ricochet"}, + {"rockcrowbar", "rc"MODARCH".so", "rc.dll", "Rocket Crowbar"}, + {"rspecies", "hl"MODARCH".so", "hl.dll", "Rival Species"}, + {"scihunt", "shunt.so", "shunt.dll", "Scientist Hunt"}, + {"sdmmod", "sdmmod"MODARCH".so", "sdmmod.dll", "Special Death Match"}, + {"Ship", "ship"MODARCH".so", "ship.dll", "The Ship"}, + {"si", "si"MODARCH".so", "si.dll", "Science & Industry"}, + {"snow", "snow"MODARCH".so", "snow.dll", "Snow-War"}, + {"stargatetc", "hl"MODARCH".so", "hl.dll", "StargateTC"}, + {"svencoop", "hl"MODARCH".so", "hl.dll", "Sven Coop"}, + {"swarm", "swarm"MODARCH".so", "swarm.dll", "Swarm"}, + {"tfc", "tfc"MODARCH".so", "tfc.dll", "Team Fortress Classic"}, + {"thewastes", "thewastes"MODARCH".so", "thewastes.dll", "The Wastes"}, + {"timeless", "pt"MODARCH".so", "timeless.dll", "Project Timeless"}, + {"tod", "hl"MODARCH".so", "hl.dll", "Tour of Duty"}, + {"trainhunters", "th"MODARCH".so", "th.dll", "Train Hunters"}, + {"trevenge", "trevenge.so", "trevenge.dll", "The Terrorist Revenge"}, + {"TS", "ts"MODARCH".so", "mp.dll", "The Specialists"}, + {"tt", "tt"MODARCH".so", "tt.dll", "The Trenches"}, + {"underworld", "uw"MODARCH".so", "uw.dll", "Underworld Bloodline"}, + {"valve", "hl"MODARCH".so", "hl.dll", "Half-Life Deathmatch"}, + {"vs", "vs"MODARCH".so", "mp.dll", "VampireSlayer"}, + {"wantedhl", "hl"MODARCH".so", "wanted.dll", "Wanted!"}, + {"wasteland", "whl_linux.so", "mp.dll", "Wasteland"}, + {"weapon_wars", "ww"MODARCH".so", "hl.dll", "Weapon Wars"}, + {"wizwars", "mp"MODARCH".so", "hl.dll", "Wizard Wars"}, + {"wormshl", "wormshl_i586.so", "wormshl.dll", "WormsHL"}, + {"zp", "none", "mp.dll", "Zombie Panic"}, diff --git a/sdk/metamod/h_export.h b/sdk/metamod/h_export.h new file mode 100644 index 0000000..a9e64a9 --- /dev/null +++ b/sdk/metamod/h_export.h @@ -0,0 +1,49 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// h_export.h - prototypes for h_export.cpp + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef H_EXPORT_H +#define H_EXPORT_H + +#include "osdep.h" // DLLEXPORT, WINAPI, etc + +// Our GiveFnptrsToDll, called by engine. +typedef void (WINAPI *GIVE_ENGINE_FUNCTIONS_FN) (enginefuncs_t + *pengfuncsFromEngine, globalvars_t *pGlobals); + +C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine, + globalvars_t *pGlobals); + +#endif /* H_EXPORT_H */ diff --git a/sdk/metamod/info_name.h b/sdk/metamod/info_name.h new file mode 100644 index 0000000..1605cfe --- /dev/null +++ b/sdk/metamod/info_name.h @@ -0,0 +1,56 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// info_name.h - name, desc, author, etc + +/* + * Copyright (c) 2001-2004 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef INFO_NAME_H +#define INFO_NAME_H + +#include "vers_meta.h" // VDATE, VVERSION, etc + +#define VNAME "Metamod" +#define VAUTHOR "Will Day " +#define VURL "http://www.metamod.org/" + +#define COPYRIGHT_YEAR "2006" + +// Various strings for the Windows DLL Resources in res_meta.rc +#define RC_COMMENTS "Metamod allows running multiple mod-like plugin DLLs, to add functionality or change the behavior of the running HLDS game mod. See " VURL +#define RC_DESC "Metamod Half-Life MOD DLL" +#define RC_FILENAME "METAMOD.DLL" +#define RC_INTERNAL "METAMOD" +#define RC_COPYRIGHT "Copyright 2001-" COPYRIGHT_YEAR " Will Day; GPL licensed" +#define RC_LICENSE "Licensed under the GNU General Public License" + +#endif /* INFO_NAME_H */ diff --git a/sdk/metamod/linkent.h b/sdk/metamod/linkent.h new file mode 100644 index 0000000..6e17f44 --- /dev/null +++ b/sdk/metamod/linkent.h @@ -0,0 +1,117 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// linkent.h - export entities from mod "games" back to the HL engine + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef LINK_ENT_H +#define LINK_ENT_H + +#include // always + +#include "osdep.h" // DLLEXPORT, etc +#include "metamod.h" // GameDLL, etc +#include "mlist.h" // MPluginList::find_match, etc +#include "mplugin.h" // MPlugin::info, etc +#include "log_meta.h" // META_DEBUG, etc + +// Comments from SDK dlls/util.h: +//! This is the glue that hooks .MAP entity class names to our CPP classes. +//! The _declspec forces them to be exported by name so we can do a lookup with GetProcAddress(). +//! The function is used to intialize / allocate the object for the entity. + +// Adapted from LINK_ENTITY_TO_FUNC in adminmod linkfunc.cpp. + +typedef void (*ENTITY_FN) (entvars_t *); + +// Function to perform common code of LINK_ENTITY_TO_GAME. +void do_link_ent(ENTITY_FN *pfnEntity, int *missing, char *entStr, + entvars_t *pev); + +#define LINK_ENTITY_TO_GAME(entityName) \ + C_DLLEXPORT void entityName(entvars_t *pev); \ + void entityName(entvars_t *pev) { \ + static ENTITY_FN pfnEntity = NULL; \ + static int missing=0; \ + char *entStr; \ + entStr = STRINGIZE(entityName, 0); \ + do_link_ent(&pfnEntity, &missing, entStr, pev); \ + } + +// For now, we have to explicitly export functions for plugin entities, +// just as for gamedll entities. Ideally, this could be generalized in +// some manner, so that plugins can declare and use their own entities +// without having them explicitly supported by metamod, but I don't know +// yet if that is actually possible. +// +// LINK_ENTITY_TO_PLUGIN +// - if plugin not loaded & running, return +// - plugin has to be set loadable=startup only, else log error, return +// - (plugin loaded) if func missing, return +// - (plugin loaded) if func not found, dlsym +// - (plugin loaded) if func still not found, set missing, return +// - (plugin loaded, func found) call func +#define LINK_ENTITY_TO_PLUGIN(entityName, pluginName) \ + C_DLLEXPORT void entityName(entvars_t *pev); \ + void entityName(entvars_t *pev) { \ + static ENTITY_FN pfnEntity = NULL; \ + static int missing=0; \ + char *entStr; \ + MPlugin *findp; \ + entStr = STRINGIZE(entityName, 0); \ + if(missing) \ + return; \ + if(!pfnEntity) { \ + if(!(findp=Plugins->find_match(pluginName))) { \ + META_ERROR("Couldn't find loaded plugin '%s' for plugin entity '%s'", pluginName, entStr); \ + missing=1; \ + return; \ + } \ + if(findp->info && findp->info->loadable != PT_STARTUP) { \ + META_ERROR("Can't link entity '%s' for plugin '%s'; loadable != startup: %s", entStr, pluginName, findp->str_loadable()); \ + missing=1; \ + return; \ + } \ + META_DEBUG(9, ("Looking up plugin entity '%s'", entStr)); \ + pfnEntity = (ENTITY_FN) DLSYM(findp->handle, entStr); \ + } \ + if(!pfnEntity) { \ + META_ERROR("Couldn't find plugin entity '%s' in plugin DLL '%s'", entStr, findp->file); \ + missing=1; \ + return; \ + } \ + META_DEBUG(8, ("Linking plugin entity '%s'", entStr)); \ + (*pfnEntity)(pev); \ + } + +#endif /* LINK_ENT_H */ diff --git a/sdk/metamod/log_meta.h b/sdk/metamod/log_meta.h new file mode 100644 index 0000000..d2254ca --- /dev/null +++ b/sdk/metamod/log_meta.h @@ -0,0 +1,102 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// log_meta.h - functions & macros for logging + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef LOG_META_H +#define LOG_META_H + +#include "enginecallbacks.h" // ALERT, etc +#include "sdk_util.h" // UTIL_VarArgs, etc + +// Debug logging. +// +// This is done as a macro, rather than a function. This way, you can add +// DEBUG statements all over, without worrying about performance +// implications. If the debugging level is set low, all those statements +// will only generate a simple float/int compare each; if we were to use a +// function instead of a macro, it would end up wasting a lot of cpu cycles +// calling/returning from the function every time. With a fair number of +// DEBUG statements, or if they're placed in frequently excuted code, the +// overhead of the wasted function calls could significantly impact server +// performance. +// +// For this reason, we also compare directly to the float value of the +// cvar, rather than calling CVAR_GET_FLOAT() and thus generating a string +// compare for each DEBUG statement. +// +// Called as: +// META_DEBUG(3, ("return code: %d", ret)); +// +// Note the double parens, and the missing parens around "args" in the +// macro itself. Note also the "do..while(0)" loop wrapping the +// statements, so they become a single statement when expanded, necessary +// for times when it might be called as a single-statement result of an +// else (or other flow control). +// +// As suggested by Jussi Kivilinna: Use "if(meta_debug.value < level); else +// DO(something);" style because "meta_debug.value < level" is in most common +// case "false". Check disasm, contitional jumps are predicted not to be +// taken by CPU. +// +// Yes, it's all a bit of a hack. + +#define META_DEBUG(level, args) \ + do { if(meta_debug.value < level) break; else ALERT(at_logged, "[META] (debug:%d) %s\n", level, UTIL_VarArgs args ); } while(0) + +// max buffer size for printed messages +#define MAX_LOGMSG_LEN 1024 + +// max buffer size for client messages +#define MAX_CLIENTMSG_LEN 128 + +extern cvar_t meta_debug; + +// META_DEV provides debug logging via the cvar "developer" (when set to 1) +// and uses a function call rather than a macro as it's really intended to +// be used only during startup, before meta_debug has been set from reading +// server.cfg. +// NOTE: META_DEV has now been mostly obsoleted in the code. + +void META_CONS(const char *fmt, ...); +void META_DEV(const char *fmt, ...); +void META_INFO(const char *fmt, ...); +void META_WARNING(const char *fmt, ...); +void META_ERROR(const char *fmt, ...); +void META_LOG(const char *fmt, ...); +void META_CLIENT(edict_t *pEntity, const char *fmt, ...); + +void flush_ALERT_buffer(void); + +#endif /* LOG_META_H */ diff --git a/sdk/metamod/meta_api.h b/sdk/metamod/meta_api.h new file mode 100644 index 0000000..c76b129 --- /dev/null +++ b/sdk/metamod/meta_api.h @@ -0,0 +1,237 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// meta_api.h - description of metamod's DLL interface + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef META_API_H +#define META_API_H + +#include "dllapi.h" // GETENTITYAPI_FN, etc +#include "engine_api.h" // GET_ENGINE_FUNCTIONS_FN, etc +#include "plinfo.h" // plugin_info_t, etc +#include "mutil.h" // mutil_funcs_t, etc +#include "osdep.h" // DLLEXPORT, etc + +// Version consists of "major:minor", two separate integer numbers. +// Version 1 original +// Version 2 added plugin_info_t **pinfo +// Version 3 init split into query and attach, added detach +// Version 4 added (PLUG_LOADTIME now) to attach +// Version 5 changed mm ifvers int* to string, moved pl ifvers to info +// Version 5:1 added link support for entity "adminmod_timer" (adminmod) +// Version 5:2 added gamedll_funcs to meta_attach() [v1.0-rc2] +// Version 5:3 added mutil_funcs to meta_query() [v1.05] +// Version 5:4 added centersay utility functions [v1.06] +// Version 5:5 added Meta_Init to plugin API [v1.08] +// Version 5:6 added CallGameEntity utility function [v1.09] +// Version 5:7 added GetUserMsgID, GetUserMsgName util funcs [v1.11] +// Version 5:8 added GetPluginPath [v1.11] +// Version 5:9 added GetGameInfo [v1.14] +// Version 5:10 added GINFO_REALDLL_FULLPATH for GetGameInfo [v1.17] +// Version 5:11 added plugin loading and unloading API [v1.18] +// Version 5:12 added util code for checking player query status [v1.18] +// Version 5:13 added cvarquery2 support and api for calling hook tables [v1.19] +#define META_INTERFACE_VERSION "5:13" + +#ifdef UNFINISHED +// Version 5:99 added event hook utility functions [v.???] +#define META_INTERFACE_VERSION "5:99" +#endif /* UNFINISHED */ + +// Flags returned by a plugin's api function. +// NOTE: order is crucial, as greater/less comparisons are made. +typedef enum { + MRES_UNSET = 0, + MRES_IGNORED, // plugin didn't take any action + MRES_HANDLED, // plugin did something, but real function should still be called + MRES_OVERRIDE, // call real function, but use my return value + MRES_SUPERCEDE, // skip real function; use my return value +} META_RES; + +// Variables provided to plugins. +typedef struct meta_globals_s { + META_RES mres; // writable; plugin's return flag + META_RES prev_mres; // readable; return flag of the previous plugin called + META_RES status; // readable; "highest" return flag so far + void *orig_ret; // readable; return value from "real" function + void *override_ret; // readable; return value from overriding/superceding plugin +} meta_globals_t; + +extern meta_globals_t *gpMetaGlobals; +#define SET_META_RESULT(result) gpMetaGlobals->mres=result +#define RETURN_META(result) \ + do { gpMetaGlobals->mres=result; return; } while(0) +#define RETURN_META_VALUE(result, value) \ + do { gpMetaGlobals->mres=result; return(value); } while(0) +#define META_RESULT_STATUS gpMetaGlobals->status +#define META_RESULT_PREVIOUS gpMetaGlobals->prev_mres +#define META_RESULT_ORIG_RET(type) *(type *)gpMetaGlobals->orig_ret +#define META_RESULT_OVERRIDE_RET(type) *(type *)gpMetaGlobals->override_ret + +// Table of getapi functions, retrieved from each plugin. +typedef struct { + GETENTITYAPI_FN pfnGetEntityAPI; + GETENTITYAPI_FN pfnGetEntityAPI_Post; + GETENTITYAPI2_FN pfnGetEntityAPI2; + GETENTITYAPI2_FN pfnGetEntityAPI2_Post; + GETNEWDLLFUNCTIONS_FN pfnGetNewDLLFunctions; + GETNEWDLLFUNCTIONS_FN pfnGetNewDLLFunctions_Post; + GET_ENGINE_FUNCTIONS_FN pfnGetEngineFunctions; + GET_ENGINE_FUNCTIONS_FN pfnGetEngineFunctions_Post; +} META_FUNCTIONS; + +// Pair of function tables provided by game DLL. +typedef struct { + DLL_FUNCTIONS *dllapi_table; + NEW_DLL_FUNCTIONS *newapi_table; +} gamedll_funcs_t; + +// Declared in plugin; referenced in macros. +extern gamedll_funcs_t *gpGamedllFuncs; +extern mutil_funcs_t *gpMetaUtilFuncs; + +// Tell the dll that we'll be loading it as a metamod plugin, in case it +// needs to do something special prior to the standard query/attach +// procedure. In particular, this will allow for DLL's that can be used as +// both standalone DLL's and metamod plugins. (optional; not required in +// plugin) +C_DLLEXPORT void Meta_Init(void); +typedef void (*META_INIT_FN) (void); + +// Get info about plugin, compare meta_interface versions, provide meta +// utility callback functions. +C_DLLEXPORT int Meta_Query(char *interfaceVersion, + plugin_info_t **plinfo, + mutil_funcs_t *pMetaUtilFuncs); +typedef int (*META_QUERY_FN) (char *interfaceVersion, + plugin_info_t **plinfo, + mutil_funcs_t *pMetaUtilFuncs); + +// Attach the plugin to the API; get the table of getapi functions; give +// meta_globals and gamedll_funcs. +C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, + META_FUNCTIONS *pFunctionTable, + meta_globals_t *pMGlobals, + gamedll_funcs_t *pGamedllFuncs); +typedef int (*META_ATTACH_FN) (PLUG_LOADTIME now, + META_FUNCTIONS *pFunctionTable, + meta_globals_t *pMGlobals, + gamedll_funcs_t *pGamedllFuncs); + +// Detach the plugin; tell why and when. +C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason); +typedef int (*META_DETACH_FN) (PLUG_LOADTIME now, PL_UNLOAD_REASON reason); + +// Standard HL SDK interface function prototypes. +C_DLLEXPORT int GetEntityAPI_Post(DLL_FUNCTIONS *pFunctionTable, + int interfaceVersion ); +C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, + int *interfaceVersion ); + +// Additional SDK-like interface function prototypes. +C_DLLEXPORT int GetNewDLLFunctions_Post(NEW_DLL_FUNCTIONS *pNewFunctionTable, + int *interfaceVersion ); +C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, + int *interfaceVersion); +C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, + int *interfaceVersion); + +// Convenience macros for accessing GameDLL functions. Note: these talk +// _directly_ to the gamedll, and are not multiplexed through Metamod to +// the other plugins. + +// DLL API functions: +#define MDLL_FUNC gpGamedllFuncs->dllapi_table + +#define MDLL_GameDLLInit MDLL_FUNC->pfnGameInit +#define MDLL_Spawn MDLL_FUNC->pfnSpawn +#define MDLL_Think MDLL_FUNC->pfnThink +#define MDLL_Use MDLL_FUNC->pfnUse +#define MDLL_Touch MDLL_FUNC->pfnTouch +#define MDLL_Blocked MDLL_FUNC->pfnBlocked +#define MDLL_KeyValue MDLL_FUNC->pfnKeyValue +#define MDLL_Save MDLL_FUNC->pfnSave +#define MDLL_Restore MDLL_FUNC->pfnRestore +#define MDLL_ObjectCollsionBox MDLL_FUNC->pfnAbsBox +#define MDLL_SaveWriteFields MDLL_FUNC->pfnSaveWriteFields +#define MDLL_SaveReadFields MDLL_FUNC->pfnSaveReadFields +#define MDLL_SaveGlobalState MDLL_FUNC->pfnSaveGlobalState +#define MDLL_RestoreGlobalState MDLL_FUNC->pfnRestoreGlobalState +#define MDLL_ResetGlobalState MDLL_FUNC->pfnResetGlobalState +#define MDLL_ClientConnect MDLL_FUNC->pfnClientConnect +#define MDLL_ClientDisconnect MDLL_FUNC->pfnClientDisconnect +#define MDLL_ClientKill MDLL_FUNC->pfnClientKill +#define MDLL_ClientPutInServer MDLL_FUNC->pfnClientPutInServer +#define MDLL_ClientCommand MDLL_FUNC->pfnClientCommand +#define MDLL_ClientUserInfoChanged MDLL_FUNC->pfnClientUserInfoChanged +#define MDLL_ServerActivate MDLL_FUNC->pfnServerActivate +#define MDLL_ServerDeactivate MDLL_FUNC->pfnServerDeactivate +#define MDLL_PlayerPreThink MDLL_FUNC->pfnPlayerPreThink +#define MDLL_PlayerPostThink MDLL_FUNC->pfnPlayerPostThink +#define MDLL_StartFrame MDLL_FUNC->pfnStartFrame +#define MDLL_ParmsNewLevel MDLL_FUNC->pfnParmsNewLevel +#define MDLL_ParmsChangeLevel MDLL_FUNC->pfnParmsChangeLevel +#define MDLL_GetGameDescription MDLL_FUNC->pfnGetGameDescription +#define MDLL_PlayerCustomization MDLL_FUNC->pfnPlayerCustomization +#define MDLL_SpectatorConnect MDLL_FUNC->pfnSpectatorConnect +#define MDLL_SpectatorDisconnect MDLL_FUNC->pfnSpectatorDisconnect +#define MDLL_SpectatorThink MDLL_FUNC->pfnSpectatorThink +#define MDLL_Sys_Error MDLL_FUNC->pfnSys_Error +#define MDLL_PM_Move MDLL_FUNC->pfnPM_Move +#define MDLL_PM_Init MDLL_FUNC->pfnPM_Init +#define MDLL_PM_FindTextureType MDLL_FUNC->pfnPM_FindTextureType +#define MDLL_SetupVisibility MDLL_FUNC->pfnSetupVisibility +#define MDLL_UpdateClientData MDLL_FUNC->pfnUpdateClientData +#define MDLL_AddToFullPack MDLL_FUNC->pfnAddToFullPack +#define MDLL_CreateBaseline MDLL_FUNC->pfnCreateBaseline +#define MDLL_RegisterEncoders MDLL_FUNC->pfnRegisterEncoders +#define MDLL_GetWeaponData MDLL_FUNC->pfnGetWeaponData +#define MDLL_CmdStart MDLL_FUNC->pfnCmdStart +#define MDLL_CmdEnd MDLL_FUNC->pfnCmdEnd +#define MDLL_ConnectionlessPacket MDLL_FUNC->pfnConnectionlessPacket +#define MDLL_GetHullBounds MDLL_FUNC->pfnGetHullBounds +#define MDLL_CreateInstancedBaselines MDLL_FUNC->pfnCreateInstancedBaselines +#define MDLL_InconsistentFile MDLL_FUNC->pfnInconsistentFile +#define MDLL_AllowLagCompensation MDLL_FUNC->pfnAllowLagCompensation + +// NEW API functions: +#define MNEW_FUNC gpGamedllFuncs->newapi_table + +#define MNEW_OnFreeEntPrivateData MNEW_FUNC->pfnOnFreeEntPrivateData +#define MNEW_GameShutdown MNEW_FUNC->pfnGameShutdown +#define MNEW_ShouldCollide MNEW_FUNC->pfnShouldCollide +#define MNEW_CvarValue MNEW_FUNC->pfnCvarValue +#define MNEW_CvarValue2 MNEW_FUNC->pfnCvarValue2 + +#endif /* META_API_H */ diff --git a/sdk/metamod/meta_eiface.h b/sdk/metamod/meta_eiface.h new file mode 100644 index 0000000..4b804a6 --- /dev/null +++ b/sdk/metamod/meta_eiface.h @@ -0,0 +1,478 @@ + +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// meta_eiface.h - wrapper for engine/dll interface + +/* + * Copyright (c) 2001-2006 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MM_META_EIFACE_H +#define MM_META_EIFACE_H + +#include // NEW_DLL_FUNCTIONS, enginefuncs_t +#include // memset() + + +// We use our own versions of the engine/dll interface structs. We add a +// few dummy entries to the end and set them to 0. That way we are +// protected from updates to the HL SDK adding new functions which would +// cause a) the game dll copying arbitrary values from us and b) the game +// dll overwriting our memory when using an old Metamod with a new game +// dll. + +const int c_NumDummies = 5; +typedef void (*pdummyfunc)(void); + + +// -------------------------------------------------------------------- +// meta_new_dll_functions_t +// -------------------------------------------------------------------- + +struct meta_new_dll_functions_t : public NEW_DLL_FUNCTIONS { + // Array of five dummy function pointers. Must be filled with NULL. + pdummyfunc dummies[c_NumDummies]; + + // functions : + + meta_new_dll_functions_t(); + meta_new_dll_functions_t( + void (*pfnOnFreeEntPrivateData) (edict_t*), + void (*pfnGameShutdown) (void), + int (*pfnShouldCollide) (edict_t*, edict_t*), + void (*pfnCvarValue) (const edict_t*, const char*), + void (*pfnCvarValue2) (const edict_t*, int, const char*, const char*) + ); + + meta_new_dll_functions_t( const meta_new_dll_functions_t& ); + meta_new_dll_functions_t& operator=( const meta_new_dll_functions_t& ); + + // Fill this object with pointers copied from a NEW_DLL_FUNCTIONS struct. + void set_from( NEW_DLL_FUNCTIONS* pFuncs ); + + // Copy the pointers from this object to a NEW_DLL_FUNCTIONS struct. + void copy_to( NEW_DLL_FUNCTIONS* pFuncs ); + + // return the engine's version of NEW_DLL_FUNCTIONS + int version( void ); + + + private: + + // data : + + // The NEW_DLL_FUNCTIONS struct also changed, but the version + // number did not change. That begs the question why to have + // it versioned in the first place, but whaddaya know. + // While the official version is left at 1, we internally + // calculate a different version of the engine's NEW_DLL_FUNCTIONS + // struct since we know that the engine lies to us about the + // version that it uses. + // + // The default version is 1. + // + // With the enginefuncs interface version 156 the function + // pfnCvarValue() was added, which we call version 2. + // + // With the enginefuncs interface version 157 the function + // pfnCvarValue2() was added, which we call version 3. + // + // If Valve ever decides to change the version of the + // NEW_DLL_FUNCTIONS interface in the future (haha), + // we are in trouble and will need to change our + // internal versions. + + static int sm_version; + + // functions : + + // Calculates our idea of the engine's version of the + // NEW_DLL_FUNCTIONS interface. Stores this version for future + // reference in m_version and returns it. + int determine_interface_version( void ); + + // Comfort function to determine the size of the NEW_DLL_FUNCTIONS + // struct for the different versions. + // If passed a version number other than 0, the size for that + // specific version is returned. + // If passed 0 as version number (default) the size for the version + // that was determined to be the version of the currently connected + // engine's interface. Should that version have not yet been + // determined (via the enginefuncs_t interface), 0 is returned to + // indicated this error state. + size_t get_size( int version = 0 ); +}; + + +// Inline functions + +inline meta_new_dll_functions_t::meta_new_dll_functions_t() +{ + memset( this, 0, sizeof(meta_new_dll_functions_t) ); +} + + +inline meta_new_dll_functions_t::meta_new_dll_functions_t( const meta_new_dll_functions_t& _rhs ) +{ + memcpy( this, &_rhs, sizeof(NEW_DLL_FUNCTIONS) ); + memset( dummies, 0, sizeof(pdummyfunc) * c_NumDummies ); +} + + +inline meta_new_dll_functions_t& meta_new_dll_functions_t::operator=( const meta_new_dll_functions_t& _rhs) +{ + memcpy( this, &_rhs, sizeof(NEW_DLL_FUNCTIONS) ); + return *this; +} + + +inline void meta_new_dll_functions_t::set_from( NEW_DLL_FUNCTIONS* _pFuncs ) +{ + memcpy( this, _pFuncs, sizeof(NEW_DLL_FUNCTIONS) ); +} + + +inline int meta_new_dll_functions_t::version( void ) +{ + return sm_version ? sm_version : determine_interface_version(); +} + + + +// No meta version of DLL_FUNCTIONS because that won't be changing anymore. + + + +// -------------------------------------------------------------------- +// meta_enginefuncs_t +// -------------------------------------------------------------------- + + +struct meta_enginefuncs_t : public enginefuncs_t { + // data : + + // Array of five dummy function pointers. Must be filled with NULL. + pdummyfunc dummies[c_NumDummies]; + + // functions : + + meta_enginefuncs_t(); + + // Spawn of the devil + meta_enginefuncs_t( + int (*_pfnPrecacheModel) (char*), + int (*_pfnPrecacheSound) (char*), + void (*_pfnSetModel) (edict_t*, const char*), + int (*_pfnModelIndex) (const char*), + int (*_pfnModelFrames) (int), + void (*_pfnSetSize) (edict_t*, const float*, const float*), + void (*_pfnChangeLevel) (char*, char*), + void (*_pfnGetSpawnParms) (edict_t*), + void (*_pfnSaveSpawnParms) (edict_t*), + float (*_pfnVecToYaw) (const float*), + void (*_pfnVecToAngles) (const float*, float*), + void (*_pfnMoveToOrigin) (edict_t*, const float*, float, int), + void (*_pfnChangeYaw) (edict_t*), + void (*_pfnChangePitch) (edict_t*), + edict_t* (*_pfnFindEntityByString) (edict_t*, const char*, const char*), + int (*_pfnGetEntityIllum) (edict_t*), + edict_t* (*_pfnFindEntityInSphere) (edict_t*, const float*, float), + edict_t* (*_pfnFindClientInPVS) (edict_t*), + edict_t* (*_pfnEntitiesInPVS) (edict_t*), + void (*_pfnMakeVectors) (const float*), + void (*_pfnAngleVectors) (const float*, float*, float*, float*), + edict_t* (*_pfnCreateEntity) (void), + void (*_pfnRemoveEntity) (edict_t*), + edict_t* (*_pfnCreateNamedEntity) (int), + void (*_pfnMakeStatic) (edict_t*), + int (*_pfnEntIsOnFloor) (edict_t*), + int (*_pfnDropToFloor) (edict_t*), + int (*_pfnWalkMove) (edict_t*, float, float, int), + void (*_pfnSetOrigin) (edict_t*, const float*), + void (*_pfnEmitSound) (edict_t*, int, const char*, float, float, int, int), + void (*_pfnEmitAmbientSound) (edict_t*, float*, const char*, float, float, int, int), + void (*_pfnTraceLine) (const float*, const float*, int, edict_t*, TraceResult*), + void (*_pfnTraceToss) (edict_t*, edict_t*, TraceResult*), + int (*_pfnTraceMonsterHull) (edict_t*, const float*, const float*, int, edict_t*, TraceResult*), + void (*_pfnTraceHull) (const float*, const float*, int, int, edict_t*, TraceResult*), + void (*_pfnTraceModel) (const float*, const float*, int, edict_t*, TraceResult*), + const char* (*_pfnTraceTexture) (edict_t*, const float*, const float*), + void (*_pfnTraceSphere) (const float*, const float*, int, float, edict_t*, TraceResult*), + void (*_pfnGetAimVector) (edict_t*, float, float*), + void (*_pfnServerCommand) (char*), + void (*_pfnServerExecute) (void), + void (*_pfnClientCommand) (edict_t*, char*, ...), + void (*_pfnParticleEffect) (const float*, const float*, float, float), + void (*_pfnLightStyle) (int, char*), + int (*_pfnDecalIndex) (const char*), + int (*_pfnPointContents) (const float*), + void (*_pfnMessageBegin) (int, int, const float*, edict_t*), + void (*_pfnMessageEnd) (void), + void (*_pfnWriteByte) (int), + void (*_pfnWriteChar) (int), + void (*_pfnWriteShort) (int), + void (*_pfnWriteLong) (int), + void (*_pfnWriteAngle) (float), + void (*_pfnWriteCoord) (float), + void (*_pfnWriteString) (const char*), + void (*_pfnWriteEntity) (int), + void (*_pfnCVarRegister) (cvar_t*), + float (*_pfnCVarGetFloat) (const char*), + const char* (*_pfnCVarGetString) (const char*), + void (*_pfnCVarSetFloat) (const char*, float), + void (*_pfnCVarSetString) (const char*, const char*), + void (*_pfnAlertMessage) (ALERT_TYPE, char*, ...), + void (*_pfnEngineFprintf) (void*, char*, ...), + void* (*_pfnPvAllocEntPrivateData) (edict_t*, int32), + void* (*_pfnPvEntPrivateData) (edict_t*), + void (*_pfnFreeEntPrivateData) (edict_t*), + const char* (*_pfnSzFromIndex) (int), + int (*_pfnAllocString) (const char*), + struct entvars_s*(*_pfnGetVarsOfEnt) (edict_t*), + edict_t* (*_pfnPEntityOfEntOffset) (int), + int (*_pfnEntOffsetOfPEntity) (const edict_t*), + int (*_pfnIndexOfEdict) (const edict_t*), + edict_t* (*_pfnPEntityOfEntIndex) (int), + edict_t* (*_pfnFindEntityByVars) (struct entvars_s*), + void* (*_pfnGetModelPtr) (edict_t*), + int (*_pfnRegUserMsg) (const char*, int), + void (*_pfnAnimationAutomove) (const edict_t*, float), + void (*_pfnGetBonePosition) (const edict_t*, int, float*, float* ), + uint32 (*_pfnFunctionFromName) (const char*), + const char* (*_pfnNameForFunction) (uint32), + void (*_pfnClientPrintf) (edict_t*, PRINT_TYPE, const char*), + void (*_pfnServerPrint) (const char*), + const char* (*_pfnCmd_Args) (void), + const char* (*_pfnCmd_Argv) (int argc), + int (*_pfnCmd_Argc) (void), + void (*_pfnGetAttachment) (const edict_t*, int, float*, float*), + void (*_pfnCRC32_Init) (CRC32_t*), + void (*_pfnCRC32_ProcessBuffer) (CRC32_t*, void*, int), + void (*_pfnCRC32_ProcessByte) (CRC32_t*, unsigned char), + CRC32_t (*_pfnCRC32_Final) (CRC32_t), + int32 (*_pfnRandomLong) (int32, int32), + float (*_pfnRandomFloat) (float, float), + void (*_pfnSetView) (const edict_t*, const edict_t*), + float (*_pfnTime) (void), + void (*_pfnCrosshairAngle) (const edict_t*, float, float), + byte* (*_pfnLoadFileForMe) (char*, int*), + void (*_pfnFreeFile) (void*), + void (*_pfnEndSection) (const char*), + int (*_pfnCompareFileTime) (char*, char*, int*), + void (*_pfnGetGameDir) (char*), + void (*_pfnCvar_RegisterVariable) (cvar_t*), + void (*_pfnFadeClientVolume) (const edict_t*, int, int, int, int), + void (*_pfnSetClientMaxspeed) (const edict_t*, float), + edict_t* (*_pfnCreateFakeClient) (const char*), + void (*_pfnRunPlayerMove) (edict_t*, const float*, float, float, float, unsigned short, byte, byte), + int (*_pfnNumberOfEntities) (void), + char* (*_pfnGetInfoKeyBuffer) (edict_t*), + char* (*_pfnInfoKeyValue) (char*, char*), + void (*_pfnSetKeyValue) (char*, char*, char*), + void (*_pfnSetClientKeyValue) (int, char*, char*, char*), + int (*_pfnIsMapValid) (char*), + void (*_pfnStaticDecal) (const float*, int, int, int), + int (*_pfnPrecacheGeneric) (char*), + int (*_pfnGetPlayerUserId) (edict_t*), + void (*_pfnBuildSoundMsg) (edict_t*, int, const char*, float, float, int, int, int, int, const float*, edict_t*), + int (*_pfnIsDedicatedServer) (void), + cvar_t* (*_pfnCVarGetPointer) (const char*), + unsigned int (*_pfnGetPlayerWONId) (edict_t*), + void (*_pfnInfo_RemoveKey) (char*, const char*), + const char* (*_pfnGetPhysicsKeyValue) (const edict_t*, const char*), + void (*_pfnSetPhysicsKeyValue) (const edict_t*, const char*, const char*), + const char* (*_pfnGetPhysicsInfoString) (const edict_t*), + unsigned short (*_pfnPrecacheEvent) (int, const char*), + void (*_pfnPlaybackEvent) (int, const edict_t*, unsigned short, float, float*, float*, float, float, int, int, int, int), + unsigned char* (*_pfnSetFatPVS) (float*), + unsigned char* (*_pfnSetFatPAS) (float*), + int (*_pfnCheckVisibility) (const edict_t*, unsigned char*), + void (*_pfnDeltaSetField) (struct delta_s*, const char*), + void (*_pfnDeltaUnsetField) (struct delta_s*, const char*), + void (*_pfnDeltaAddEncoder) (char*, void (*)(struct delta_s*, const unsigned char*, const unsigned char*)), + int (*_pfnGetCurrentPlayer) (void), + int (*_pfnCanSkipPlayer) (const edict_t*), + int (*_pfnDeltaFindField) (struct delta_s*, const char*), + void (*_pfnDeltaSetFieldByIndex) (struct delta_s*, int), + void (*_pfnDeltaUnsetFieldByIndex) (struct delta_s*, int), + void (*_pfnSetGroupMask) (int, int), + int (*_pfnCreateInstancedBaseline) (int, struct entity_state_s*), + void (*_pfnCvar_DirectSet) (struct cvar_s*, char*), + void (*_pfnForceUnmodified) (FORCE_TYPE, float*, float*, const char*), + void (*_pfnGetPlayerStats) (const edict_t*, int*, int*), + void (*_pfnAddServerCommand) (char*, void (*) (void)), + qboolean (*_pfnVoice_GetClientListening) (int, int), + qboolean (*_pfnVoice_SetClientListening) (int, int, qboolean), + const char* (*_pfnGetPlayerAuthId) (edict_t*), + sequenceEntry_s* (*_pfnSequenceGet) (const char*, const char*), + sentenceEntry_s* (*_pfnSequencePickSentence) (const char*, int, int*), + int (*_pfnGetFileSize) (char*), + unsigned int (*_pfnGetApproxWavePlayLen) (const char*), + int (*_pfnIsCareerMatch) (void), + int (*_pfnGetLocalizedStringLength) (const char*), + void (*_pfnRegisterTutorMessageShown) (int), + int (*_pfnGetTimesTutorMessageShown) (int), + void (*_pfnProcessTutorMessageDecayBuffer) (int*, int), + void (*_pfnConstructTutorMessageDecayBuffer)(int*, int), + void (*_pfnResetTutorMessageDecayData) (void), + void (*_pfnQueryClientCvarValue) (const edict_t*, const char*), + void (*_pfnQueryClientCvarValue2) (const edict_t*, const char*, int) + ); + + meta_enginefuncs_t( const meta_enginefuncs_t& ); + meta_enginefuncs_t& operator=( const meta_enginefuncs_t& ); + + // Fill this object with pointers copied from an enginefuncs_t struct. + void set_from( enginefuncs_t *pFuncs ); + + // Copy the pointers from this object to an enginefuncs_t struct. + void copy_to( enginefuncs_t *pFuncs ); + + // return the engine interface version + static int version( void ); + + protected: + + // data : + + // The version of the engine functions interface. It is frozen at 138. But no one knows + // when that was and what it looked like then. So we simply interprete it as the + // number of functions that the enginefuncs struct contains. + // + // That means we get gaps inbetween versions and right now we can detect only + // about five different versions anyway, but that suffices for the current itches + // to get scratched. + // + // The default is hence 138. + // A value of 0 means "not yet determined". + // Other possible versions currently detectable: + // 144: engine versions after 1.1.0.9 build 1996 + // 147: engine versions after build 2384 with pfnGetFileSize() + // 155: all versions between build 2384 and the one + // including pfnQueryClientCvarValue() + // 156: includes pfnQueryClientCvarValue() + // 157: includes pfnQueryClientCvarValue2() + static int sm_version; + +}; + +// +// Inline functions +// + +inline meta_enginefuncs_t::meta_enginefuncs_t() +{ + memset( this, 0, sizeof(meta_enginefuncs_t) ); +} + + +inline meta_enginefuncs_t::meta_enginefuncs_t( const meta_enginefuncs_t& _rhs ) +{ + memcpy( this, &_rhs, sizeof(enginefuncs_t) ); + memset( dummies, 0, sizeof(pdummyfunc) * c_NumDummies ); +} + + +inline meta_enginefuncs_t& meta_enginefuncs_t::operator=( const meta_enginefuncs_t& _rhs) +{ + memcpy( this, &_rhs, sizeof(enginefuncs_t) ); + return *this; +} + + +inline void meta_enginefuncs_t::set_from( enginefuncs_t* _pFuncs ) +{ + memcpy( this, _pFuncs, sizeof(enginefuncs_t) ); +} + + +inline void meta_enginefuncs_t::copy_to( enginefuncs_t* _pFuncs ) +{ + memcpy( _pFuncs, this, sizeof(enginefuncs_t) ); +} + + +inline int meta_enginefuncs_t::version( void ) +{ + return sm_version; +} + + + +// -------------------------------------------------------------------- +// HL_enginefuncs_t +// -------------------------------------------------------------------- + +// +// This is a specialisation of the meta_enginefuncs_t struct which is only +// used for the initial copy of the engine functions, i.e. those we get +// passed from the HL engine right at the beginning. +// This specialisation does some extra initialisation when getting set up +// like calculating the engine interface version and fixing up any invalid +// pointers. +// Since there is only one master copy of engine functions this could be +// implemented as a singleton. This is left as an option for later. +// +struct HL_enginefuncs_t : public meta_enginefuncs_t { + + // functions : + + HL_enginefuncs_t() : meta_enginefuncs_t() { }; + + // Fill this object with pointers copied from an enginefuncs_t struct + // and fixup the interface. + // For this class this happens in the GiveFptrsToDll() function + // with the pointers passed from the HL engine. + void initialise_interface( enginefuncs_t *pFuncs ); + + + private: + + // functions : + + // Moving copy_to() and set_from() to the private space. + void set_from( enginefuncs_t *pFuncs ) { meta_enginefuncs_t::set_from( pFuncs ); }; + void copy_to( enginefuncs_t *pFuncs ) { meta_enginefuncs_t::copy_to( pFuncs ); }; + + + // Determine the version of the engine interface from the + // enginefuncs signature. + void determine_engine_interface_version( void ); + + // Fixup the enginefuncs pointers according to the determined + // version as some pointers may be invalid. + void fixup_engine_interface( void ); +}; + + + +#endif /* META_EIFACE_H */ + diff --git a/sdk/metamod/metamod.h b/sdk/metamod/metamod.h new file mode 100644 index 0000000..7c4a61f --- /dev/null +++ b/sdk/metamod/metamod.h @@ -0,0 +1,426 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// metamod.h - (main) description of metamod operations + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef METAMOD_H +#define METAMOD_H + +#include "meta_api.h" // META_RES, etc +#include "mlist.h" // MPluginList, etc +#include "mreg.h" // MRegCmdList, etc +#include "conf_meta.h" // MConfig +#include "osdep.h" // NAME_MAX, etc +#include "types_meta.h" // mBOOL +#include "mplayer.h" // MPlayerList +#include "meta_eiface.h" // HL_enginefuncs_t, meta_enginefuncs_t +#include "engine_t.h" // engine_t, Engine + +// file that lists plugins to load at startup +#define PLUGINS_INI "addons/metamod/plugins.ini" +#define OLD_PLUGINS_INI "metamod.ini" + +// file that contains commands to metamod plugins at startup +#define EXEC_CFG "addons/metamod/exec.cfg" +#define OLD_EXEC_CFG "metaexec.cfg" + +// previously, file that contained path for an override-gamedll +#define OLD_GAMEDLL_TXT "metagame.ini" + +// generic config file +#define CONFIG_INI "addons/metamod/config.ini" + + +// cvar to contain version +extern cvar_t meta_version; + +// Info about the game dll/mod. +typedef struct gamedll_s { + char name[NAME_MAX]; // ie "cstrike" (from gamedir) + char *desc; // ie "Counter-Strike" + char gamedir[PATH_MAX]; // ie "/home/willday/half-life/cstrike" + char pathname[PATH_MAX]; // ie "/home/willday/half-life/cstrike/dlls/cs_i386.so" + char const *file; // ie "cs_i386.so" + char real_pathname[PATH_MAX]; // in case pathname overridden by bot, etc + DLHANDLE handle; + gamedll_funcs_t funcs; // dllapi_table, newapi_table +} gamedll_t; +extern gamedll_t GameDLL; + +// SDK variables for storing engine funcs and globals. +extern HL_enginefuncs_t g_engfuncs; +extern globalvars_t *gpGlobals; + +// Our modified version of the engine funcs, to give to plugins. +extern meta_enginefuncs_t g_plugin_engfuncs; + +// Config structure. +extern MConfig *Config; + +// List of plugins loaded/opened/running. +extern MPluginList *Plugins; + +// List of command functions registered by plugins. +extern MRegCmdList *RegCmds; + +// List of cvar structures registered by plugins. +extern MRegCvarList *RegCvars; + +// List of user messages registered by gamedll. +extern MRegMsgList *RegMsgs; + +#ifdef UNFINISHED +// List of event/logline hooks requested by plugins. +extern MHookList *Hooks; +#endif /* UNFINISHED */ + +// Data provided to plugins. +// Separate copies to prevent plugins from modifying "readable" parts. +// See meta_api.h for meta_globals_t structure. +extern meta_globals_t PublicMetaGlobals; +extern meta_globals_t PrivateMetaGlobals; + +// hook function tables +extern DLL_FUNCTIONS *pHookedDllFunctions; +extern NEW_DLL_FUNCTIONS *pHookedNewDllFunctions; + +// (patch by hullu) +// Safety check for metamod-bot-plugin bugfix. +// engine_api->pfnRunPlayerMove calls dllapi-functions before it returns. +// This causes problems with bots running as metamod plugins, because +// metamod assumed that PublicMetaGlobals is free to be used. +// With call_count we can fix this by backuping up PublicMetaGlobals if +// it's already being used. +extern unsigned int CALL_API_count; + +// stores previous requestid counter +extern int requestid_counter; + +// (patch by BAILOPAN) +// Holds cached player info, right now only things for querying cvars +// Max players is always 32, small enough that we can use a static array +extern MPlayerList g_Players; + +void metamod_startup(void); + +mBOOL meta_init_gamedll(void); +mBOOL meta_load_gamedll(void); + +// ===== lotsa macros... ====================================================== + +// These are the meat of the metamod processing, and are as ugly as (or +// uglier) than they look. This is done via macros, because of the varying +// parameter types (int, void, edict_t*, etc) as well as varying +// function-pointer types and different api tables (dllapi, newapi, +// engine), which just can't be passed to a function. And, since the +// operation is similar for each api call, I didn't want to keep +// duplicating code all over the place. Thus the ugly macros. +// +// The basic operation is, for each api call: +// - iterate through list of plugins +// - for each plugin, if it provides this api call, then call the +// function in the plugin +// - call the "real" function (in the game dll, or from the engine) +// - for each plugin, check for a "post" version of the function, and call +// if present +// +// +// Also, for any api call, each plugin has the opportunity to replace the +// real routine, in two ways: +// - prevent the real routine from being called ("supercede") +// - allow the real routine to be called, but change the value that's +// returned ("override") +// +// Thus after each plugin is called, its META_RETURN flag is checked, and +// action taken appropriately. Note that supercede/override only affects +// the _real_ routine; other plugins will still be called. +// +// In addition to the SUPERCEDE and OVERRIDE flags, there are two +// additional flags a plugin can return: +// - HANDLED ("I did something here") +// - IGNORED ("I didn't really do anything") +// +// These aren't used by metamod itself, but could be used by plugins to +// get an idea if a previous plugin did anything. +// +// +// The 5 basic macros are: +// SETUP +// CALL_PLUGIN +// CALL_GAME and CALL_ENGINE +// RETURN +// +// These 5 are actually used to build second level macros for each api type +// (dllapi, newapi, engine), with the CALL_PLUGIN macro being used twice +// (before and after). Altogether, they end up expanding to approx 150 +// lines of code for _each_ api call. Ack, ugly indeed. +// +// However, due to some functions returning 'void', and others returning an +// actual value, I had to have separate macros for the two, since I +// couldn't seem to generalize the two into a form that the compiler would +// accept. Thus there are "_void" versions of the 5 macros; these are +// listed first. + +// ===== macros for void-returning functions ================================== + +// declare/init some variables +#define SETUP_API_CALLS_void(FN_TYPE, pfnName, api_info_table) \ + int i; \ + META_RES mres=MRES_UNSET, status=MRES_UNSET, prev_mres=MRES_UNSET; \ + MPlugin *iplug; \ + FN_TYPE pfn_routine=NULL; \ + int loglevel=api_info_table.pfnName.loglevel; \ + char *pfn_string=api_info_table.pfnName.name; \ + meta_globals_t backup_meta_globals; \ + /* fix bug with metamod-bot-plugins (hullu)*/ \ + if (CALL_API_count++>0) \ + /* backup publicmetaglobals */ \ + backup_meta_globals = PublicMetaGlobals; + +// call each plugin +#define CALL_PLUGIN_API_void(post, pfnName, pfn_args, api_table) \ + prev_mres=MRES_UNSET; \ + for(i=0; i < Plugins->endlist; i++) { \ + iplug=&Plugins->plist[i]; \ + if (iplug->status != PL_RUNNING) \ + continue; \ + if(iplug->api_table && (pfn_routine=iplug->api_table->pfnName)); \ + else \ + /* plugin doesn't provide this function */ \ + continue; \ + /* initialize PublicMetaGlobals */ \ + PublicMetaGlobals.mres = MRES_UNSET; \ + PublicMetaGlobals.prev_mres = prev_mres; \ + PublicMetaGlobals.status = status; \ + /* call plugin */ \ + META_DEBUG(loglevel, ("Calling %s:%s%s()", iplug->file, pfn_string, (post?"_Post":""))); \ + pfn_routine pfn_args; \ + /* plugin's result code */ \ + mres=PublicMetaGlobals.mres; \ + if(mres > status) \ + status = mres; \ + /* save this for successive plugins to see */ \ + prev_mres = mres; \ + if(mres==MRES_UNSET) \ + META_ERROR("Plugin didn't set meta_result: %s:%s%s()", iplug->file, pfn_string, (post?"_Post":"")); \ + if(post && mres==MRES_SUPERCEDE) \ + META_ERROR("MRES_SUPERCEDE not valid in Post functions: %s:%s%s()", iplug->file, pfn_string, (post?"_Post":"")); \ + } + +// call "real" function, from gamedll +#define CALL_GAME_API_void(pfnName, pfn_args, api_table) \ + CALL_API_count--; \ + if(status==MRES_SUPERCEDE) { \ + META_DEBUG(loglevel, ("Skipped (supercede) %s:%s()", GameDLL.file, pfn_string)); \ + /* don't return here; superceded game routine, but still allow \ + * _post routines to run. \ + */ \ + } \ + else if(GameDLL.funcs.api_table) { \ + pfn_routine=GameDLL.funcs.api_table->pfnName; \ + if(pfn_routine) { \ + META_DEBUG(loglevel, ("Calling %s:%s()", GameDLL.file, pfn_string)); \ + pfn_routine pfn_args; \ + } \ + /* don't complain for NULL routines in NEW_DLL_FUNCTIONS */ \ + else if((void*) GameDLL.funcs.api_table != (void*) GameDLL.funcs.newapi_table) { \ + META_ERROR("Couldn't find api call: %s:%s", GameDLL.file, pfn_string); \ + status=MRES_UNSET; \ + } \ + } \ + else { \ + META_DEBUG(loglevel, ("No api table defined for api call: %s:%s", GameDLL.file, pfn_string)); \ + } \ + CALL_API_count++; + +// call "real" function, from engine +#define CALL_ENGINE_API_void(pfnName, pfn_args) \ + CALL_API_count--; \ + if(status==MRES_SUPERCEDE) { \ + META_DEBUG(loglevel, ("Skipped (supercede) engine:%s()", pfn_string)); \ + /* don't return here; superceded game routine, but still allow \ + * _post routines to run. \ + */ \ + } \ + else { \ + pfn_routine=Engine.funcs->pfnName; \ + if(pfn_routine) { \ + META_DEBUG(loglevel, ("Calling engine:%s()", pfn_string)); \ + pfn_routine pfn_args; \ + } \ + else { \ + META_ERROR("Couldn't find api call: engine:%s", pfn_string); \ + status=MRES_UNSET; \ + } \ + } \ + CALL_API_count++; + +// return (void) +#define RETURN_API_void() \ + if (--CALL_API_count>0) \ + /*restore backup*/ \ + PublicMetaGlobals = backup_meta_globals; \ + return; + + +// ===== macros for type-returning functions ================================== + +// declare/init some variables +#define SETUP_API_CALLS(ret_t, ret_init, FN_TYPE, pfnName, api_info_table) \ + int i; \ + ret_t dllret=ret_init; \ + ret_t override_ret=ret_init; \ + ret_t pub_override_ret=ret_init; \ + ret_t orig_ret=ret_init; \ + ret_t pub_orig_ret=ret_init; \ + META_RES mres=MRES_UNSET, status=MRES_UNSET, prev_mres=MRES_UNSET; \ + MPlugin *iplug; \ + FN_TYPE pfn_routine=NULL; \ + int loglevel=api_info_table.pfnName.loglevel; \ + char *pfn_string=api_info_table.pfnName.name; \ + meta_globals_t backup_meta_globals; \ + /*Fix bug with metamod-bot-plugins*/ \ + if (CALL_API_count++>0) \ + /*Backup PublicMetaGlobals*/ \ + backup_meta_globals = PublicMetaGlobals; + +// call each plugin +#define CALL_PLUGIN_API(post, ret_init, pfnName, pfn_args, MRES_TYPE, api_table) \ + override_ret=ret_init; \ + prev_mres=MRES_UNSET; \ + for(i=0; i < Plugins->endlist; i++) { \ + if (Plugins->plist[i].status != PL_RUNNING) \ + continue; \ + iplug=&Plugins->plist[i]; \ + if(iplug->api_table && (pfn_routine=iplug->api_table->pfnName)); \ + else \ + /* plugin doesn't provide this function */ \ + continue; \ + /* initialize PublicMetaGlobals */ \ + PublicMetaGlobals.mres = MRES_UNSET; \ + PublicMetaGlobals.prev_mres = prev_mres; \ + PublicMetaGlobals.status = status; \ + pub_orig_ret = orig_ret; \ + PublicMetaGlobals.orig_ret = &pub_orig_ret; \ + if(status==MRES_TYPE) { \ + pub_override_ret = override_ret; \ + PublicMetaGlobals.override_ret = &pub_override_ret; \ + } \ + /* call plugin */ \ + META_DEBUG(loglevel, ("Calling %s:%s%s()", iplug->file, pfn_string, (post?"_Post":""))); \ + dllret=pfn_routine pfn_args; \ + /* plugin's result code */ \ + mres=PublicMetaGlobals.mres; \ + if(mres > status) \ + status = mres; \ + /* save this for successive plugins to see */ \ + prev_mres = mres; \ + if(mres==MRES_TYPE) \ + override_ret = pub_override_ret = dllret; \ + else if(mres==MRES_UNSET) \ + META_ERROR("Plugin didn't set meta_result: %s:%s%s()", iplug->file, pfn_string, (post?"_Post":"")); \ + else if(post && mres==MRES_SUPERCEDE) \ + META_ERROR("MRES_SUPERCEDE not valid in Post functions: %s:%s%s()", iplug->file, pfn_string, (post?"_Post":"")); \ + } + +// call "real" function, from gamedll +#define CALL_GAME_API(pfnName, pfn_args, api_table) \ + CALL_API_count--; \ + if(status==MRES_SUPERCEDE) { \ + META_DEBUG(loglevel, ("Skipped (supercede) %s:%s()", GameDLL.file, pfn_string)); \ + orig_ret = pub_orig_ret = override_ret; \ + PublicMetaGlobals.orig_ret = &pub_orig_ret; \ + /* don't return here; superceded game routine, but still allow \ + * _post routines to run. \ + */ \ + } \ + else if(GameDLL.funcs.api_table) { \ + pfn_routine=GameDLL.funcs.api_table->pfnName; \ + if(pfn_routine) { \ + META_DEBUG(loglevel, ("Calling %s:%s()", GameDLL.file, pfn_string)); \ + dllret=pfn_routine pfn_args; \ + orig_ret = dllret; \ + } \ + /* don't complain for NULL routines in NEW_DLL_FUNCTIONS */ \ + else if((void*) GameDLL.funcs.api_table != (void*) GameDLL.funcs.newapi_table) { \ + META_ERROR("Couldn't find api call: %s:%s", GameDLL.file, pfn_string); \ + status=MRES_UNSET; \ + } \ + } \ + else { \ + META_DEBUG(loglevel, ("No api table defined for api call: %s:%s", GameDLL.file, pfn_string)); \ + } \ + CALL_API_count++; + +// call "real" function, from engine +#define CALL_ENGINE_API(pfnName, pfn_args) \ + CALL_API_count--; \ + if(status==MRES_SUPERCEDE) { \ + META_DEBUG(loglevel, ("Skipped (supercede) engine:%s()", pfn_string)); \ + orig_ret = pub_orig_ret = override_ret; \ + PublicMetaGlobals.orig_ret = &pub_orig_ret; \ + /* don't return here; superceded game routine, but still allow \ + * _post routines to run. \ + */ \ + } \ + else { \ + pfn_routine=Engine.funcs->pfnName; \ + if(pfn_routine) { \ + META_DEBUG(loglevel, ("Calling engine:%s()", pfn_string)); \ + dllret=pfn_routine pfn_args; \ + orig_ret = dllret; \ + } \ + else { \ + META_ERROR("Couldn't find api call: engine:%s", pfn_string); \ + status=MRES_UNSET; \ + } \ + } \ + CALL_API_count++; + +// return a value +#define RETURN_API() \ + if (--CALL_API_count>0) \ + /*Restore backup*/ \ + PublicMetaGlobals = backup_meta_globals; \ + if(status==MRES_OVERRIDE) { \ + META_DEBUG(loglevel, ("Returning (override) %s()", pfn_string)); \ + return(override_ret); \ + } \ + else \ + return(orig_ret); + +// ===== end macros =========================================================== + + +#endif /* METAMOD_H */ diff --git a/sdk/metamod/mhook.h b/sdk/metamod/mhook.h new file mode 100644 index 0000000..e87a644 --- /dev/null +++ b/sdk/metamod/mhook.h @@ -0,0 +1,160 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +#ifdef UNFINISHED + +// mhook.h - class and types to describe hooks and hooklists + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MHOOK_H +#define MHOOK_H + +#include "plinfo.h" // plid_t, etc +#include "types_meta.h" // mBOOL +#include "osdep.h" // MUTEX_T, etc + +#define MAX_HOOKS 100 + +// Particular game events that we detect, though whatever means we can best +// find. +typedef enum { + EV_NONE = 0, // no event here... + // non-log detected + EV_PLAYER_CONNECT, // ie ClientConnect + EV_PLAYER_ENTER, // ie ClientPutInServer + EV_PLAYER_LEAVE, // ie ClientDisconnect (opposite PutInServer) + EV_PLAYER_SPAWN, // deadflag change to DEAD_NO + EV_PLAYER_DEATH, // deadflag change to DEAD_DEAD + EV_PLAYER_CHANGE_NAME, // netname change in ClientUserInfoChanged + // log detected + EV_PLAYER_JOIN_TEAM, // ie "Joe<15><785><>" joined team "CT" + EV_PLAYER_SUICIDE, // ie "Joe<15><785>" committed suicide ... + EV_PLAYER_CHANGE_ROLE, // TFC: ie "Joe<15><785>" changed role to "Pyro" + EV_TEAM_KILL, // ie "Joe<15><785>" killed "Bob<16><342>" ... + EV_WEAPON_KILL, // ie "Joe<15><785>" killed "Sam<17><197>" with "sg552" + EV_TEAM_SCORE, // ie Team "CT" scored "7" with "2" players +} game_event_t; + +// Info corresponding to a player, in particular the info found in the logline. +typedef struct { + char *name; + int userid; + int wonid; + char *team; +} event_player_t; + +// Info for an event, mostly corresponding to info from a logline. +typedef struct { + game_event_t evtype; // specific event, if identified. + char *buf; // copy of the logmsg, with embedded NULLs + event_player_t *player; + char *action; // "triggered" string, or a generic action string + event_player_t *target; + char *with; +} event_args_t; + +// Types for callback functions to be called for requested event/logline. +typedef void (*event_func_t) (game_event_t event, event_args_t *args, + const char *logline); +typedef void (*logmatch_func_t) (const char *pattern, event_args_t *args, + const char *logline); + +// The 4 types of hook requests we accept. +typedef enum { + H_NONE = 0, + H_EVENT, // Specific event, from a short list. + H_TRIGGER, // A given "triggered" string. + H_STRING, // Any substring of logline. + H_REGEX, // A regular expression matching of logline. +} hook_t; + + +// Class for individual hook function, as registered by a plugin. +class MHook { + friend class MHookList; + friend class MFuncQueue; + private: + // data: + int index; + hook_t type; // EVENT, TRIGGER, etc + plid_t plid; + int pl_index; // index of matching plugin + void *pfnHandle; + game_event_t event; // if type is H_EVENT + const char *match; // if type is TRIGGER, STRING, or REGEX + // Copy/Assignment constructors, to satisfy -Weffc++. + // Note however, we declare them private and don't define them, since + // we don't ever want to copy or assign instances of the class. + // (thanks to O'Reilly "C++: The Core Language", page 113) + MHook(const MHook &src); + void operator=(const MHook &src); + // constructors: + MHook(void); + MHook(int idx, plid_t pid, game_event_t evt, event_func_t pfn); + MHook(int idx, plid_t pid, hook_t tp, const char *cp, logmatch_func_t pfn); + // functions: + mBOOL call(event_args_t *args, const char *logline); + mBOOL enqueue(MFuncQueue *mfq, event_args_t *args, const char *logline); + public: + // no public interfaces; everything done from friend MHookList. +}; + + +// Class for list of registered hook functions. +class MHookList { + private: + // data: + MHook *hlist[MAX_HOOKS]; + int size; // set to MAX_HOOKS in constructor + int endlist; + MUTEX_T mx_hlist; + int MXlock(void) { return(MUTEX_LOCK(&mx_hlist)); }; + int MXunlock(void) { return(MUTEX_UNLOCK(&mx_hlist)); }; + public: + // constructor: + MHookList(void); + // functions: + int add(plid_t plid, game_event_t event, event_func_t pfnHandle); + int add(plid_t plid, hook_t type, const char *match, + logmatch_func_t pfnHandle); + mBOOL remove(plid_t plid, int hindex); + int remove_all(plid_t plid); + mBOOL call(event_args_t *args, const char *logline); + mBOOL enqueue(MFuncQueue *mfq, hook_t htype, event_args_t *evargs, + const char *logline); + char *str_htype(hook_t htype); +}; + +#endif /* MHOOK_H */ + +#endif /* UNFINISHED */ diff --git a/sdk/metamod/mlist.h b/sdk/metamod/mlist.h new file mode 100644 index 0000000..e997fe4 --- /dev/null +++ b/sdk/metamod/mlist.h @@ -0,0 +1,90 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// mlist.h - class and constants to describe a list of plugins + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MLIST_H +#define MLIST_H + +#include "types_meta.h" // mBOOL +#include "mplugin.h" // class MPlugin +#include "plinfo.h" // plid_t, etc + +// Max number of plugins we can manage. This is an arbitrary, fixed number, +// for convenience. It would probably be better to dynamically grow the +// list as needed, but we do this for now. +#define MAX_PLUGINS 50 +// Width required to printf above MAX, for show() functions. +#define WIDTH_MAX_PLUGINS 2 + + +// A list of plugins. +class MPluginList { + public: + // data: + char inifile[PATH_MAX]; // full pathname + MPlugin plist[MAX_PLUGINS]; // array of plugins + int size; // size of list, ie MAX_PLUGINS + int endlist; // index of last used entry + + // constructor: + MPluginList(const char *ifile); + + // functions: + MPlugin *find(int pindex); // find by index + MPlugin *find(const char *findpath); // find by pathname + MPlugin *find(plid_t id); // find by plid_t + MPlugin *find_memloc(void *memptr); // find by memory location + MPlugin *find_match(const char *prefix); // find by partial prefix match + MPlugin *find_match(MPlugin *pmatch); // find by platform_match() + MPlugin * find(DLHANDLE handle); // find by handle + MPlugin *add(MPlugin *padd); + + mBOOL found_child_plugins(int source_index); + + mBOOL ini_startup(void); // read inifile at startup + mBOOL ini_refresh(void); // re-read inifile + mBOOL cmd_addload(const char *args); // load from console command + MPlugin *plugin_addload(plid_t plid, const char *fname, PLUG_LOADTIME now); //load from plugin + + mBOOL load(void); // load the list, at startup + mBOOL refresh(PLUG_LOADTIME now); // update from re-read inifile + void unpause_all(void); // unpause any paused plugins + void retry_all(PLUG_LOADTIME now); // retry any pending plugin actions + void show(int source_index); // list plugins to console + void show_client(edict_t *pEntity); // list plugins to player client + void clear_source_plugin_index(int source_index); +}; + +#endif /* MLIST_H */ diff --git a/sdk/metamod/mplayer.h b/sdk/metamod/mplayer.h new file mode 100644 index 0000000..931bab4 --- /dev/null +++ b/sdk/metamod/mplayer.h @@ -0,0 +1,91 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// mplayer.h - class to keep info about a player and a class listing all +// players + +/* + * Copyright (c) 2005 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef INCLUDE_METAMOD_PLAYER_H +#define INCLUDE_METAMOD_PLAYER_H + +#include "types_meta.h" // mBOOL + + + +// Numbers of players limit set by the engine +#define MAX_PLAYERS 32 + + + +// Info on an individual player +class MPlayer +{ +private: + mBOOL isQueried; // is this player currently queried for a cvar value + char *cvarName; // name of the cvar if getting queried + + MPlayer (const MPlayer&); + MPlayer& operator=(const MPlayer&); + + +public: + MPlayer(); + ~MPlayer(); + void set_cvar_query(const char *cvar); // mark this player as querying a client cvar + void clear_cvar_query(const char *cvar=NULL); // unmark this player as querying a client cvar + const char *is_querying_cvar(void); // check if a player is querying a cvar. returns + // NULL if not or the name of the cvar +}; + + + +// A list of players. The number of max players is fixed and small enough +// to use an array. +class MPlayerList +{ +private: + enum { NUM_SLOTS = MAX_PLAYERS + 1 }; + + MPlayer players[NUM_SLOTS]; // array of players + + +public: + void set_player_cvar_query(const edict_t *pEntity, const char *cvar); + void clear_player_cvar_query(const edict_t *pEntity, const char *cvar=NULL); + void clear_all_cvar_queries(void); + const char *is_querying_cvar(const edict_t *pEntity); +}; + + +#endif /* INCLUDE_METAMOD_PLAYER_H */ + diff --git a/sdk/metamod/mplugin.h b/sdk/metamod/mplugin.h new file mode 100644 index 0000000..e04e68f --- /dev/null +++ b/sdk/metamod/mplugin.h @@ -0,0 +1,422 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// mplugin.h - class and types to describe an individual plugin + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MPLUGIN_H +#define MPLUGIN_H + +#include // time_t, etc + +#include // DLL_FUNCTIONS, etc + +#include "types_meta.h" // mBOOL +#include "meta_api.h" // GETENTITYAPI_FN, etc +#include "api_info.h" // dllapi_info, etc +#include "support_meta.h" // MAX_DESC_LEN + + +// Flags to indicate current "load" state of plugin. +// NOTE: order is important, as greater/less comparisons are made. +typedef enum { + PL_EMPTY = 0, // empty slot + PL_VALID, // has valid info in it + PL_BADFILE, // nonexistent file (open failed), + // or not a valid plugin file (query failed) + PL_OPENED, // dlopened and queried + PL_FAILED, // opened, but failed to attach or unattach + PL_RUNNING, // attached and running + PL_PAUSED, // attached but paused +} PLUG_STATUS; + +// Action to take for plugin at next opportunity. +typedef enum { + PA_NULL = 0, + PA_NONE, // no action needed right now + PA_KEEP, // keep, after ini refresh + PA_LOAD, // load (dlopen, query) and try to attach + PA_ATTACH, // attach + PA_UNLOAD, // unload (detach, dlclose) + PA_RELOAD, // unload and load again +} PLUG_ACTION; + +// Flags to indicate from where the plugin was loaded. +typedef enum { + PS_INI = 0, // was loaded from the plugins.ini + PS_CMD, // was loaded via a server command + PS_PLUGIN, // was loaded via a plugin +} PLOAD_SOURCE; + +// Flags for how to word description of plugin loadtime. +typedef enum { + SL_SIMPLE = 0, // single word + SL_SHOW, // for "show" output, 5 chars + SL_ALLOWED, // when plugin is allowed to load/unload + SL_NOW, // current situation +} STR_LOADTIME; + +// Flags for how to format description of status. +typedef enum { + ST_SIMPLE = 0, // single word + ST_SHOW, // for "show" output, 4 chars +} STR_STATUS; + +// Flags for how to format description of action. +typedef enum { + SA_SIMPLE = 0, // single word + SA_SHOW, // for "show" output, 4 chars +} STR_ACTION; + +// Flags for how to format description of source. +typedef enum { + SO_SIMPLE = 0, // two words + SO_SHOW, // for "list" output, 3 chars +} STR_SOURCE; + +// An individual plugin. +class MPlugin { + private: + mBOOL query(void); + mBOOL attach(PLUG_LOADTIME now); + mBOOL detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason); + gamedll_funcs_t gamedll_funcs; + mutil_funcs_t mutil_funcs; + public: + // data: + int index; // 1-based + char filename[PATH_MAX]; // ie "dlls/mm_test_i386.so", from inifile + char *file; // ie "mm_test_i386.so", ptr from filename + char desc[MAX_DESC_LEN]; // ie "Test metamod plugin", from inifile + char pathname[PATH_MAX]; // UNIQUE, ie "/home/willday/half-life/cstrike/dlls/mm_test_i386.so", built with GameDLL.gamedir + int pfspecific; // level of specific platform affinity, used during load time + PLUG_STATUS status; // current status of plugin (loaded, etc) + PLUG_ACTION action; // what to do with plugin (load, unload, etc) + PLOAD_SOURCE source; // source of the request to load the plugin + + DLHANDLE handle; // handle for dlopen, dlsym, etc + plugin_info_t *info; // information plugin provides about itself + time_t time_loaded; // when plugin was loaded + int source_plugin_index; // who loaded this plugin + int unloader_index; + mBOOL is_unloader; // fix to prevent other plugins unload active unloader. + + DLL_FUNCTIONS *dllapi_table; + DLL_FUNCTIONS *dllapi_post_table; + NEW_DLL_FUNCTIONS *newapi_table; + NEW_DLL_FUNCTIONS *newapi_post_table; + enginefuncs_t *engine_table; + enginefuncs_t *engine_post_table; + + // functions: + + mBOOL ini_parseline(char *line); // parse line from inifile + mBOOL cmd_parseline(const char *line); // parse from console command + mBOOL plugin_parseline(const char *fname, int loader_index); // parse from plugin + mBOOL check_input(void); + + mBOOL resolve(void); // find a matching file on disk + char *resolve_dirs(char *path); + char *resolve_prefix(char *path); + char *resolve_suffix(char *path); + + mBOOL platform_match(MPlugin* plugin); + + mBOOL load(PLUG_LOADTIME now); + mBOOL unload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason, PL_UNLOAD_REASON real_reason); + mBOOL reload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason); + mBOOL pause(void); + mBOOL unpause(void); + mBOOL retry(PLUG_LOADTIME now, PL_UNLOAD_REASON reason); // if previously failed + mBOOL clear(void); + mBOOL plugin_unload(plid_t plid, PLUG_LOADTIME now, PL_UNLOAD_REASON reason); // other plugin unloading + void show(void); // print info about plugin to console + + mBOOL newer_file(void); // check for newer file on disk + + // output string functions + char *str_status(STR_STATUS fmt); + char *str_action(STR_ACTION fmt); + char *str_source(STR_SOURCE fmt); + + char *str_reason(PL_UNLOAD_REASON preason, PL_UNLOAD_REASON preal_reason); + char *str_loadtime(PLUG_LOADTIME pallow, STR_LOADTIME fmt); + + char *str_status(void) { return(str_status(ST_SIMPLE)); }; + char *str_action(void) { return(str_action(SA_SIMPLE)); }; + char *str_source(void) { return(str_source(SO_SIMPLE)); }; + + char *str_loadable(void) { + if(info) return(str_loadtime(info->loadable, SL_SIMPLE)); + else return(" -"); + }; + char *str_unloadable(void) { + if(info) return(str_loadtime(info->unloadable, SL_SIMPLE)); + else return(" -"); + }; + char *str_loadable(STR_LOADTIME fmt) { + if(info) return(str_loadtime(info->loadable, fmt)); + else return(" -"); + }; + char *str_unloadable(STR_LOADTIME fmt) { + if(info) return(str_loadtime(info->unloadable, fmt)); + else return(" -"); + }; +}; + +// Macros used by MPlugin::show(), to list the functions that the plugin +// catches. +#define SHOW_IFDEF(api_table, info_table, pfnName, pre_str, post_str) \ + if(api_table->pfnName) { META_CONS("%s%s%s", pre_str, info_table.pfnName.name, post_str); n++;} + +#define SHOW_DEF_DLLAPI(api_table, pre_str, post_str) \ + n=0; \ + SHOW_IFDEF(api_table, dllapi_info, pfnGameInit, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnSpawn, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnThink, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnUse, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnTouch, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnBlocked, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnKeyValue, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnSave, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnRestore, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnSetAbsBox, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnSaveWriteFields, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnSaveReadFields, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnSaveGlobalState, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnRestoreGlobalState, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnResetGlobalState, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnClientConnect, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnClientDisconnect, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnClientKill, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnClientPutInServer, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnClientCommand, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnClientUserInfoChanged, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnServerActivate, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnServerDeactivate, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnPlayerPreThink, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnPlayerPostThink, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnStartFrame, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnParmsNewLevel, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnParmsChangeLevel, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnGetGameDescription, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnPlayerCustomization, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnSpectatorConnect, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnSpectatorDisconnect, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnSpectatorThink, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnSys_Error, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnPM_Move, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnPM_Init, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnPM_FindTextureType, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnSetupVisibility, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnUpdateClientData, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnAddToFullPack, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnCreateBaseline, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnRegisterEncoders, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnGetWeaponData, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnCmdStart, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnCmdEnd, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnConnectionlessPacket, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnGetHullBounds, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnCreateInstancedBaselines, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnInconsistentFile, pre_str, post_str); \ + SHOW_IFDEF(api_table, dllapi_info, pfnAllowLagCompensation, pre_str, post_str); + +#define SHOW_DEF_NEWAPI(api_table, pre_str, post_str) \ + n=0; \ + SHOW_IFDEF(api_table, newapi_info, pfnOnFreeEntPrivateData, pre_str, post_str); \ + SHOW_IFDEF(api_table, newapi_info, pfnGameShutdown, pre_str, post_str); \ + SHOW_IFDEF(api_table, newapi_info, pfnShouldCollide, pre_str, post_str); \ + SHOW_IFDEF(api_table, newapi_info, pfnCvarValue, pre_str, post_str); + +#define SHOW_DEF_ENGINE(api_table, pre_str, post_str) \ + n=0; \ + SHOW_IFDEF(api_table, engine_info, pfnPrecacheModel, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnPrecacheSound, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSetModel, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnModelIndex, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnModelFrames, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSetSize, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnChangeLevel, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetSpawnParms, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSaveSpawnParms, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnVecToYaw, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnVecToAngles, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnMoveToOrigin, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnChangeYaw, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnChangePitch, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnFindEntityByString, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetEntityIllum, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnFindEntityInSphere, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnFindClientInPVS, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnEntitiesInPVS, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnMakeVectors, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnAngleVectors, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCreateEntity, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnRemoveEntity, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCreateNamedEntity, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnMakeStatic, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnEntIsOnFloor, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnDropToFloor, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnWalkMove, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSetOrigin, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnEmitSound, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnEmitAmbientSound, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnTraceLine, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnTraceToss, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnTraceMonsterHull, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnTraceHull, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnTraceModel, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnTraceTexture, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnTraceSphere, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetAimVector, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnServerCommand, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnServerExecute, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnClientCommand, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnParticleEffect, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnLightStyle, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnDecalIndex, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnPointContents, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnMessageBegin, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnMessageEnd, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnWriteByte, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnWriteChar, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnWriteShort, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnWriteLong, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnWriteAngle, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnWriteCoord, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnWriteString, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnWriteEntity, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCVarRegister, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCVarGetFloat, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCVarGetString, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCVarSetFloat, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCVarSetString, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnAlertMessage, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnEngineFprintf, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnPvAllocEntPrivateData, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnPvEntPrivateData, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnFreeEntPrivateData, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSzFromIndex, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnAllocString, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetVarsOfEnt, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnPEntityOfEntOffset, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnEntOffsetOfPEntity, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnIndexOfEdict, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnPEntityOfEntIndex, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnFindEntityByVars, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetModelPtr, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnRegUserMsg, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnAnimationAutomove, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetBonePosition, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnFunctionFromName, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnNameForFunction, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnClientPrintf, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnServerPrint, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCmd_Args, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCmd_Argv, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCmd_Argc, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetAttachment, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCRC32_Init, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCRC32_ProcessBuffer, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCRC32_ProcessByte, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCRC32_Final, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnRandomLong, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnRandomFloat, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSetView, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnTime, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCrosshairAngle, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnLoadFileForMe, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnFreeFile, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnEndSection, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCompareFileTime, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetGameDir, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCvar_RegisterVariable, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnFadeClientVolume, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSetClientMaxspeed, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCreateFakeClient, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnRunPlayerMove, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnNumberOfEntities, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetInfoKeyBuffer, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnInfoKeyValue, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSetKeyValue, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSetClientKeyValue, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnIsMapValid, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnStaticDecal, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnPrecacheGeneric, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetPlayerUserId, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnBuildSoundMsg, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnIsDedicatedServer, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCVarGetPointer, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetPlayerWONId, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnInfo_RemoveKey, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetPhysicsKeyValue, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSetPhysicsKeyValue, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetPhysicsInfoString, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnPrecacheEvent, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnPlaybackEvent, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSetFatPVS, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSetFatPAS, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCheckVisibility, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnDeltaSetField, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnDeltaUnsetField, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnDeltaAddEncoder, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetCurrentPlayer, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCanSkipPlayer, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnDeltaFindField, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnDeltaSetFieldByIndex, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnDeltaUnsetFieldByIndex, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSetGroupMask, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCreateInstancedBaseline, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnCvar_DirectSet, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnForceUnmodified, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetPlayerStats, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnAddServerCommand, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnVoice_GetClientListening, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnVoice_SetClientListening, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetPlayerAuthId, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSequenceGet, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnSequencePickSentence, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetFileSize, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetApproxWavePlayLen, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnIsCareerMatch, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetLocalizedStringLength, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnRegisterTutorMessageShown, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnGetTimesTutorMessageShown, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnProcessTutorMessageDecayBuffer, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnConstructTutorMessageDecayBuffer, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnResetTutorMessageDecayData, pre_str, post_str); \ + SHOW_IFDEF(api_table, engine_info, pfnQueryClientCvarValue, pre_str, post_str); + + +#endif /* MPLUGIN_H */ diff --git a/sdk/metamod/mqueue.h b/sdk/metamod/mqueue.h new file mode 100644 index 0000000..39eb991 --- /dev/null +++ b/sdk/metamod/mqueue.h @@ -0,0 +1,68 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +#ifdef UNFINISHED + +// mqueue.h - class and types for queues + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MQUEUE_H +#define MQUEUE_H + +#include "plinfo.h" // plid_t, etc +#include "tqueue.h" // templates Queue<>, QItem<>, etc +#include "mhook.h" // event_args_t, etc +#include "types_meta.h" // mBOOL +#include "osdep.h" // MUTEX_T, etc + +// Our queue types. +typedef Queue MLogmsgQueue; + +typedef struct { + MHook *hook; + event_args_t *evargs; + const char *logline; +} func_item_t; + +class MFuncQueue : public Queue { + public: + // renamed constructors: + MFuncQueue(void) :Queue() { }; + MFuncQueue(int qmaxsize) :Queue(qmaxsize) { }; + // added functions: + void remove(plid_t plid); +}; + +#endif /* MQUEUE_H */ + +#endif /* UNFINISHED */ diff --git a/sdk/metamod/mreg.h b/sdk/metamod/mreg.h new file mode 100644 index 0000000..e1c720b --- /dev/null +++ b/sdk/metamod/mreg.h @@ -0,0 +1,186 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// mreg.h - description of registered items (classes MRegCmd, MRegCmdList) + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MREG_H +#define MREG_H + +#include "types_meta.h" // mBOOL + +// Number of entries to add to reglists when they need to grow. Typically +// more cvars than commands, so we grow them at different increments. +#define REG_CMD_GROWSIZE 32 +#define REG_CVAR_GROWSIZE 64 + +// Width required to printf a Reg*List index number, for show() functions. +// This used to correspond to the number of digits in MAX_REG, which was a +// fixed, compile-time limit. However, now that the reg lists are grown +// dynamically, this has less strong correspondance to list sizes. So for +// the moment, it reflects what one might normally expect to be the max +// width needed to print an index number; 4 allows 9999 (which is a damn +// lot, if you ask me). +#define WIDTH_MAX_REG 4 + +// Max number of registered user msgs we can manage. +#define MAX_REG_MSGS 256 + +// Flags to indicate if given cvar or func is part of a loaded plugin. +typedef enum { + RG_INVALID, + RG_VALID, +} REG_STATUS; + +// Pointer to function registered by AddServerCommand. +typedef void (*REG_CMD_FN) (void); + + +// An individual registered function/command. +class MRegCmd { + friend class MRegCmdList; + private: + // data: + int index; // 1-based + public: + char *name; // space is malloc'd + REG_CMD_FN pfnCmd; // pointer to the function + int plugid; // index id of corresponding plugin + REG_STATUS status; // whether corresponding plugin is loaded + // functions: + void init(int idx); // init values, as not using constructors + mBOOL call(void); // try to call the function +}; + + +// A list of registered commands. +class MRegCmdList { + private: + // data: + MRegCmd *mlist; // malloc'd array of registered commands + int size; // current size of list + int endlist; // index of last used entry + // Private; to satisfy -Weffc++ "has pointer data members but does + // not override" copy/assignment constructor. + void operator=(const MRegCmdList &src); + MRegCmdList(const MRegCmdList &src); + + public: + // constructor: + MRegCmdList(void); + + // functions: + MRegCmd *find(const char *findname); // find by MRegCmd->name + MRegCmd *add(const char *addname); + void disable(int plugin_id); // change status to Invalid + void show(void); // list all funcs to console + void show(int plugin_id); // list given plugin's funcs to console +}; + + + +// An individual registered cvar. +class MRegCvar { + friend class MRegCvarList; + private: + // data: + int index; // 1-based + public: + cvar_t *data; // actual cvar structure, malloc'd + int plugid; // index id of corresponding plugin + REG_STATUS status; // whether corresponding plugin is loaded + // functions: + void init(int idx); // init values, as not using constructors + mBOOL set(cvar_t *src); +}; + + +// A list of registered cvars. +class MRegCvarList { + private: + // data: + MRegCvar *vlist; // malloc'd array of registered cvars + int size; // size of list, ie MAX_REG_CVARS + int endlist; // index of last used entry + // Private; to satisfy -Weffc++ "has pointer data members but does + // not override" copy/assignment constructor. + void operator=(const MRegCvarList &src); + MRegCvarList(const MRegCvarList &src); + + public: + // constructor: + MRegCvarList(void); + + // functions: + MRegCvar *add(const char *addname); + MRegCvar *find(const char *findname); // find by MRegCvar->data.name + void disable(int plugin_id); // change status to Invalid + void show(void); // list all cvars to console + void show(int plugin_id); // list given plugin's cvars to console +}; + + + +// An individual registered user msg, from gamedll. +class MRegMsg { + friend class MRegMsgList; + private: + // data: + int index; // 1-based + public: + const char *name; // name, assumed constant string in gamedll + int msgid; // msgid, assigned by engine + int size; // size, if given by gamedll +}; + + +// A list of registered user msgs. +class MRegMsgList { + private: + // data: + MRegMsg mlist[MAX_REG_MSGS]; // array of registered msgs + int size; // size of list, ie MAX_REG_MSGS + int endlist; // index of last used entry + + public: + // constructor: + MRegMsgList(void); + + // functions: + MRegMsg *add(const char *addname, int addmsgid, int addsize); + MRegMsg *find(const char *findname); + MRegMsg *find(int findmsgid); + void show(void); // list all msgs to console +}; + +#endif /* MREG_H */ diff --git a/sdk/metamod/mutil.h b/sdk/metamod/mutil.h new file mode 100644 index 0000000..820851b --- /dev/null +++ b/sdk/metamod/mutil.h @@ -0,0 +1,160 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// mutil.h - prototypes for utility functions to provide to plugins + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef MUTIL_H +#define MUTIL_H + +#include "plinfo.h" // plugin_info_t, etc +#include "mhook.h" // game_event_t, etc +#include "sdk_util.h" // hudtextparms_t, etc + +// max buffer size for printed messages +#define MAX_LOGMSG_LEN 1024 + +// For GetGameInfo: +typedef enum { + GINFO_NAME = 0, + GINFO_DESC, + GINFO_GAMEDIR, + GINFO_DLL_FULLPATH, + GINFO_DLL_FILENAME, + GINFO_REALDLL_FULLPATH, +} ginfo_t; + +// Meta Utility Function table type. +typedef struct meta_util_funcs_s { + void (*pfnLogConsole) (plid_t plid, const char *fmt, ...); + void (*pfnLogMessage) (plid_t plid, const char *fmt, ...); + void (*pfnLogError) (plid_t plid, const char *fmt, ...); + void (*pfnLogDeveloper) (plid_t plid, const char *fmt, ...); + void (*pfnCenterSay) (plid_t plid, const char *fmt, ...); + void (*pfnCenterSayParms) (plid_t plid, hudtextparms_t tparms, + const char *fmt, ...); + void (*pfnCenterSayVarargs) (plid_t plid, hudtextparms_t tparms, + const char *fmt, va_list ap); + qboolean (*pfnCallGameEntity) (plid_t plid, const char *entStr, + entvars_t *pev); + int (*pfnGetUserMsgID) (plid_t plid, const char *msgname, int *size); + const char *(*pfnGetUserMsgName) (plid_t plid, int msgid, int *size); + const char *(*pfnGetPluginPath) (plid_t plid); + const char *(*pfnGetGameInfo) (plid_t plid, ginfo_t tag); + int (*pfnLoadPlugin) (plid_t plid, const char *cmdline, PLUG_LOADTIME now, void **plugin_handle); + int (*pfnUnloadPlugin) (plid_t plid, const char *cmdline, PLUG_LOADTIME now, PL_UNLOAD_REASON reason); + int (*pfnUnloadPluginByHandle) (plid_t plid, void *plugin_handle, PLUG_LOADTIME now, PL_UNLOAD_REASON reason); + const char *(*pfnIsQueryingClientCvar) (plid_t plid, const edict_t *pEdict); + int (*pfnMakeRequestId) (plid_t plid); + void (*pfnGetHookTables) (plid_t plid, enginefuncs_t **peng, DLL_FUNCTIONS **pdll, NEW_DLL_FUNCTIONS **pnewdll); +#ifdef UNFINISHED + int (*pfnHookGameEvent) (plid_t plid, game_event_t event, + event_func_t pfnHandle); + int (*pfnHookLogTrigger) (plid_t plid, const char *trigger, + logmatch_func_t pfnHandle); + int (*pfnHookLogString) (plid_t plid, const char *string, + logmatch_func_t pfnHandle); + int (*pfnHookLogRegex) (plid_t plid, const char *pattern, + logmatch_func_t pfnHandle); + qboolean (*pfnRemoveHookID) (plid_t plid, int hookid); + int (*pfnRemoveHookAll) (plid_t plid); +#endif /* UNFINISHED */ +} mutil_funcs_t; +extern mutil_funcs_t MetaUtilFunctions; + +// Meta Utility Functions +void mutil_LogConsole(plid_t plid, const char *fmt, ...); +void mutil_LogMessage(plid_t plid, const char *fmt, ...); +void mutil_LogError(plid_t plid, const char *fmt, ...); +void mutil_LogDeveloper(plid_t plid, const char *fmt, ...); + +void mutil_CenterSay(plid_t plid, const char *fmt, ...); +void mutil_CenterSayParms(plid_t plid, hudtextparms_t tparms, + const char *fmt, ...); +void mutil_CenterSayVarargs(plid_t plid, hudtextparms_t tparms, + const char *fmt, va_list ap); + +qboolean mutil_CallGameEntity(plid_t plid, const char *entStr, entvars_t *pev); + +int mutil_GetUserMsgID(plid_t plid, const char *name, int *size); +const char *mutil_GetUserMsgName(plid_t plid, int msgid, int *size); +const char *mutil_GetPluginPath(plid_t plid); +const char *mutil_GetGameInfo(plid_t plid, ginfo_t tag); +const char *mutil_IsQueryingClientCvar(plid_t plid, const edict_t *pEdict); +int mutil_MakeRequestId(plid_t plid); +void mutil_GetHookTables(plid_t plid, enginefuncs_t **peng, DLL_FUNCTIONS **pdll, NEW_DLL_FUNCTIONS **pnewdll); + +#ifdef UNFINISHED +int mutil_HookGameEvent(plid_t plid, game_event_t event, + event_func_t pfnHandle); +int mutil_HookLogTrigger(plid_t plid, const char *trigger, + logmatch_func_t pfnHandle); +int mutil_HookLogString(plid_t plid, const char *string, + logmatch_func_t pfnHandle); +int mutil_HookLogRegex(plid_t plid, const char *pattern, + logmatch_func_t pfnHandle); + +qboolean mutil_RemoveHookID(plid_t plid, int hookid); +int mutil_RemoveHookAll(plid_t plid); +#endif /* UNFINISHED */ + +// Convenience macros for MetaUtil functions +#define LOG_CONSOLE (*gpMetaUtilFuncs->pfnLogConsole) +#define LOG_MESSAGE (*gpMetaUtilFuncs->pfnLogMessage) +#define LOG_ERROR (*gpMetaUtilFuncs->pfnLogError) +#define LOG_DEVELOPER (*gpMetaUtilFuncs->pfnLogDeveloper) +#define CENTER_SAY (*gpMetaUtilFuncs->pfnCenterSay) +#define CENTER_SAY_PARMS (*gpMetaUtilFuncs->pfnCenterSayParms) +#define CENTER_SAY_VARARGS (*gpMetaUtilFuncs->pfnCenterSayVarargs) +#define CALL_GAME_ENTITY (*gpMetaUtilFuncs->pfnCallGameEntity) +#define GET_USER_MSG_ID (*gpMetaUtilFuncs->pfnGetUserMsgID) +#define GET_USER_MSG_NAME (*gpMetaUtilFuncs->pfnGetUserMsgName) +#define GET_PLUGIN_PATH (*gpMetaUtilFuncs->pfnGetPluginPath) +#define GET_GAME_INFO (*gpMetaUtilFuncs->pfnGetGameInfo) +#define LOAD_PLUGIN (*gpMetaUtilFuncs->pfnLoadPlugin) +#define UNLOAD_PLUGIN (*gpMetaUtilFuncs->pfnUnloadPlugin) +#define UNLOAD_PLUGIN_BY_HANDLE (*gpMetaUtilFuncs->pfnUnloadPluginByHandle) +#define IS_QUERYING_CLIENT_CVAR (*gpMetaUtilFuncs->pfnIsQueryingClientCvar) +#define MAKE_REQUESTID (*gpMetaUtilFuncs->pfnMakeRequestId) +#define GET_HOOK_TABLES (*gpMetaUtilFuncs->pfnGetHookTables) + +#ifdef UNFINISHED +#define HOOK_GAME_EVENT (*gpMetaUtilFuncs->pfnHookGameEvent) +#define HOOK_LOG_TRIGGER (*gpMetaUtilFuncs->pfnHookLogTrigger) +#define HOOK_LOG_STRING (*gpMetaUtilFuncs->pfnHookLogString) +#define HOOK_LOG_REGEX (*gpMetaUtilFuncs->pfnHookLogRegex) +#define REMOVE_HOOK_ID (*gpMetaUtilFuncs->pfnRemoveHookID) +#define REMOVE_HOOK_ALL (*gpMetaUtilFuncs->pfnRemoveHookAll) +#endif /* UNFINISHED */ + +#endif /* MUTIL_H */ diff --git a/sdk/metamod/osdep.h b/sdk/metamod/osdep.h new file mode 100644 index 0000000..32dc8db --- /dev/null +++ b/sdk/metamod/osdep.h @@ -0,0 +1,522 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// osdep.h - operating system dependencies + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef OSDEP_H +#define OSDEP_H + +#include // strerror() +#include // isupper, tolower +#include // errno + +// Various differences between WIN32 and Linux. + +#include "types_meta.h" // mBOOL +#include "mreg.h" // REG_CMD_FN, etc +#include "log_meta.h" // LOG_ERROR, etc + +extern mBOOL dlclose_handle_invalid; + +// String describing platform/DLL-type, for matching lines in plugins.ini. +#ifdef linux + #define PLATFORM "linux" +# ifdef __amd64__ + #define PLATFORM_SPC "lin64" +# else + #define PLATFORM_SPC "lin32" +# endif +#elif defined(_WIN32) + #define PLATFORM "mswin" + #define PLATFORM_SPC "win32" +#else /* unknown */ + #error "OS unrecognized" +#endif /* unknown */ + + +// Macro for function-exporting from DLL.. +// from SDK dlls/cbase.h: +//! C functions for external declarations that call the appropriate C++ methods + +// Windows uses "__declspec(dllexport)" to mark functions in the DLL that +// should be visible/callable externally. +// +// It also apparently requires WINAPI for GiveFnptrsToDll(). +// +// See doc/notes_windows_coding for more information.. + +// Attributes to specify an "exported" function, visible from outside the +// DLL. +#undef DLLEXPORT +#ifdef _WIN32 + #define DLLEXPORT __declspec(dllexport) + // WINAPI should be provided in the windows compiler headers. + // It's usually defined to something like "__stdcall". +#elif defined(linux) + #define DLLEXPORT /* */ + #define WINAPI /* */ +#endif /* linux */ + +#ifdef __GNUC__ +# define DECLSPEC(kw) +# define ATTRIBUTE(kw) __attribute__((kw)) +# define MM_CDECL +#elif defined(_MSC_VER) +# define DECLSPEC(kw) __declspec(kw) +# define ATTRIBUTE(kw) +# define MM_CDECL __cdecl +#endif /* _MSC_VER */ + + +// Simplified macro for declaring/defining exported DLL functions. They +// need to be 'extern "C"' so that the C++ compiler enforces parameter +// type-matching, rather than considering routines with mis-matched +// arguments/types to be overloaded functions... +// +// AFAIK, this is os-independent, but it's included here in osdep.h where +// DLLEXPORT is defined, for convenience. +#define C_DLLEXPORT extern "C" DLLEXPORT + + +#ifdef _MSC_VER + // Disable MSVC warning: + // 4390 : empty controlled statement found; is this what was intended? + // generated by the RETURN macros. + #pragma warning(disable: 4390) +#endif /* _MSC_VER */ + + +// Functions & types for DLL open/close/etc operations. +#ifdef linux + #include + typedef void* DLHANDLE; + typedef void* DLFUNC; + inline DLHANDLE DLOPEN(const char *filename) { + return(dlopen(filename, RTLD_NOW)); + } + inline DLFUNC DLSYM(DLHANDLE handle, const char *string) { + return(dlsym(handle, string)); + } + inline int DLCLOSE(DLHANDLE handle) { + if (!handle) { + dlclose_handle_invalid = mTRUE; + return(1); + } + dlclose_handle_invalid = mFALSE; + return(dlclose(handle)); + } + inline const char* DLERROR(void) { + if (dlclose_handle_invalid) + return("Invalid handle."); + return(dlerror()); + } +#elif defined(_WIN32) + typedef HINSTANCE DLHANDLE; + typedef FARPROC DLFUNC; + inline DLHANDLE DLOPEN(const char *filename) { + return(LoadLibrary(filename)); + } + inline DLFUNC DLSYM(DLHANDLE handle, const char *string) { + return(GetProcAddress(handle, string)); + } + inline int DLCLOSE(DLHANDLE handle) { + if (!handle) { + dlclose_handle_invalid = mTRUE; + return(1); + } + dlclose_handle_invalid = mFALSE; + // NOTE: Windows FreeLibrary returns success=nonzero, fail=zero, + // which is the opposite of the unix convention, thus the '!'. + return(!FreeLibrary(handle)); + } + // Windows doesn't provide a function corresponding to dlerror(), so + // we make our own. + char *str_GetLastError(void); + inline char* DLERROR(void) { + if (dlclose_handle_invalid) + return("Invalid handle."); + return(str_GetLastError()); + } +#endif /* _WIN32 */ +const char *DLFNAME(void *memptr); +mBOOL IS_VALID_PTR(void *memptr); + + +// Attempt to call the given function pointer, without segfaulting. +mBOOL os_safe_call(REG_CMD_FN pfn); + + +// Windows doesn't have an strtok_r() routine, so we write our own. +#ifdef _WIN32 + #define strtok_r(s, delim, ptrptr) my_strtok_r(s, delim, ptrptr) + char *my_strtok_r(char *s, const char *delim, char **ptrptr); +#endif /* _WIN32 */ + + +// Set filename and pathname maximum lengths. Note some windows compilers +// provide a which is incomplete and/or causes problems; see +// doc/windows_notes.txt for more information. +// +// Note that both OS's include room for null-termination: +// linux: "# chars in a path name including nul" +// win32: "note that the sizes include space for 0-terminator" +#ifdef linux + #include +#elif defined(_WIN32) + #include + #define NAME_MAX _MAX_FNAME + #define PATH_MAX _MAX_PATH +#endif /* _WIN32 */ + + +// Various other windows routine differences. +#ifdef linux + #include // sleep + #ifndef O_BINARY + #define O_BINARY 0 + #endif +#elif defined(_WIN32) + #define snprintf _snprintf + #define vsnprintf _vsnprintf + #define sleep(x) Sleep(x*1000) + #define strcasecmp _stricmp + #define strncasecmp _strnicmp + #include + #define open _open + #define read _read + #define write _write + #define close _close +#endif /* _WIN32 */ + +#ifdef __GNUC__ + #include // getcwd +#elif defined(_MSC_VER) + #include // getcwd +#endif /* _MSC_VER */ + +#include +#ifndef S_ISREG + // Linux gcc defines this; earlier mingw didn't, later mingw does; + // MSVC doesn't seem to. + #define S_ISREG(m) ((m) & S_IFREG) +#endif /* not S_ISREG */ +#ifdef _WIN32 + // The following two are defined in mingw but not in MSVC + #ifndef S_IRUSR + #define S_IRUSR _S_IREAD + #endif + #ifndef S_IWUSR + #define S_IWUSR _S_IWRITE + #endif + + // The following two are defined neither in mingw nor in MSVC + #ifndef S_IRGRP + #define S_IRGRP S_IRUSR + #endif + #ifndef S_IWGRP + #define S_IWGRP S_IWUSR + #endif +#endif /* _WIN32 */ + + +// Our handler for new(). +// +// Thanks to notes from: +// http://dragon.klte.hu/~kollarl/C++/node45.html +// +// At one point it appeared MSVC++ was no longer different from gcc, according +// to: +// http://msdn.microsoft.com/library/en-us/vclang98/stdlib/info/NEW.asp +// +// However, this page is apparently no longer available from MSDN. The +// only thing now is: +// http://msdn.microsoft.com/library/en-us/vccore98/HTML/_crt_malloc.asp +// +// According to Fritz Elfert : +// set_new_handler() is just a stub which (according to comments in the +// MSVCRT debugging sources) should never be used. It is just an ugly +// hack to make STL compile. It does _not_ set the new handler but +// always calls _set_new_handler(0) instead. _set_new_handler is the +// "real" function and uses the "old" semantic; handler-type is: +// int newhandler(size_t) +// +#if defined(__GNUC__) || (defined(_MSC_VER) && (_MSC_VER >= 1300)) + void MM_CDECL meta_new_handler(void); +#elif defined(_MSC_VER) + int meta_new_handler(size_t size); +#endif /* _MSC_VER */ + + +// To keep the rest of the sources clean and keep not only OS but also +// compiler dependant differences in this file, we define a local function +// to set the new handler. +void mm_set_new_handler( void ); + + + +// Thread handling... +#ifdef linux + #include + typedef pthread_t THREAD_T; + // returns 0==success, non-zero==failure + inline int THREAD_CREATE(THREAD_T *tid, void (*func)(void)) { + int ret; + ret=pthread_create(tid, NULL, (void *(*)(void*)) func, NULL); + if(ret != 0) { + META_ERROR("Failure starting thread: %s", strerror(ret)); + return(ret); + } + ret=pthread_detach(*tid); + if(ret != 0) + META_ERROR("Failure detaching thread: %s", strerror(ret)); + return(ret); + } +#elif defined(_WIN32) + // See: + // http://msdn.microsoft.com/library/en-us/dllproc/prothred_4084.asp + typedef DWORD THREAD_T; + // returns 0==success, non-zero==failure + inline int THREAD_CREATE(THREAD_T *tid, void (*func)(void)) { + HANDLE ret; + // win32 returns NULL==failure, non-NULL==success + ret=CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) func, NULL, 0, tid); + if(ret==NULL) + META_ERROR("Failure starting thread: %s", str_GetLastError()); + return(ret==NULL); + } +#endif /* _WIN32 */ +#define THREAD_OK 0 + + +// Mutex handling... +#ifdef linux + typedef pthread_mutex_t MUTEX_T; + inline int MUTEX_INIT(MUTEX_T *mutex) { + int ret; + ret=pthread_mutex_init(mutex, NULL); + if(ret!=THREAD_OK) + META_ERROR("mutex_init failed: %s", strerror(ret)); + return(ret); + } + inline int MUTEX_LOCK(MUTEX_T *mutex) { + int ret; + ret=pthread_mutex_lock(mutex); + if(ret!=THREAD_OK) + META_ERROR("mutex_lock failed: %s", strerror(ret)); + return(ret); + } + inline int MUTEX_UNLOCK(MUTEX_T *mutex) { + int ret; + ret=pthread_mutex_unlock(mutex); + if(ret!=THREAD_OK) + META_ERROR("mutex_unlock failed: %s", strerror(ret)); + return(ret); + } +#elif defined(_WIN32) + // Win32 has "mutexes" as well, but CS's are simpler. + // See: + // http://msdn.microsoft.com/library/en-us/dllproc/synchro_2a2b.asp + typedef CRITICAL_SECTION MUTEX_T; + // Note win32 routines don't return any error (return void). + inline int MUTEX_INIT(MUTEX_T *mutex) { + InitializeCriticalSection(mutex); + return(THREAD_OK); + } + inline int MUTEX_LOCK(MUTEX_T *mutex) { + EnterCriticalSection(mutex); + return(THREAD_OK); + } + inline int MUTEX_UNLOCK(MUTEX_T *mutex) { + LeaveCriticalSection(mutex); + return(THREAD_OK); + } +#endif /* _WIN32 (mutex) */ + + +// Condition variables... +#ifdef linux + typedef pthread_cond_t COND_T; + inline int COND_INIT(COND_T *cond) { + int ret; + ret=pthread_cond_init(cond, NULL); + if(ret!=THREAD_OK) + META_ERROR("cond_init failed: %s", strerror(ret)); + return(ret); + } + inline int COND_WAIT(COND_T *cond, MUTEX_T *mutex) { + int ret; + ret=pthread_cond_wait(cond, mutex); + if(ret!=THREAD_OK) + META_ERROR("cond_wait failed: %s", strerror(ret)); + return(ret); + } + inline int COND_SIGNAL(COND_T *cond) { + int ret; + ret=pthread_cond_signal(cond); + if(ret!=THREAD_OK) + META_ERROR("cond_signal failed: %s", strerror(ret)); + return(ret); + } +#elif defined(_WIN32) + // Since win32 doesn't provide condition-variables, we have to model + // them with mutex/critical-sections and win32 events. This uses the + // second (SetEvent) solution from: + // + // http://www.cs.wustl.edu/~schmidt/win32-cv-1.html + // + // but without the waiters_count overhead, since we don't need + // broadcast functionality anyway. Or actually, I guess it's more like + // the first (PulseEvent) solution, but with SetEven rather than + // PulseEvent. :) + // + // See also: + // http://msdn.microsoft.com/library/en-us/dllproc/synchro_8ann.asp + typedef HANDLE COND_T; + inline int COND_INIT(COND_T *cond) { + *cond = CreateEvent(NULL, // security attributes (none) + FALSE, // manual-reset type (false==auto-reset) + FALSE, // initial state (unsignaled) + NULL); // object name (unnamed) + // returns NULL on error + if(*cond==NULL) { + META_ERROR("cond_init failed: %s", str_GetLastError()); + return(-1); + } + else + return(0); + } + inline int COND_WAIT(COND_T *cond, MUTEX_T *mutex) { + DWORD ret; + LeaveCriticalSection(mutex); + ret=WaitForSingleObject(*cond, INFINITE); + EnterCriticalSection(mutex); + // returns WAIT_OBJECT_0 if object was signaled; other return + // values indicate errors. + if(ret == WAIT_OBJECT_0) + return(0); + else { + META_ERROR("cond_wait failed: %s", str_GetLastError()); + return(-1); + } + } + inline int COND_SIGNAL(COND_T *cond) { + BOOL ret; + ret=SetEvent(*cond); + // returns zero on failure + if(ret==0) { + META_ERROR("cond_signal failed: %s", str_GetLastError()); + return(-1); + } + else + return(0); + } +#endif /* _WIN32 (condition variable) */ + +// Normalize/standardize a pathname. +// - For win32, this involves: +// - Turning backslashes (\) into slashes (/), so that config files and +// Metamod internal code can be simpler and just use slashes (/). +// - Turning upper/mixed case into lowercase, since windows is +// non-case-sensitive. +// - For linux, this requires no work, as paths uses slashes (/) natively, +// and pathnames are case-sensitive. +#ifdef linux +#define normalize_pathname(a) +#elif defined(_WIN32) +inline void normalize_pathname(char *path) { + char *cp; + + META_DEBUG(8, ("normalize: %s", path)); + for(cp=path; *cp; cp++) { + if(isupper(*cp)) *cp=tolower(*cp); + if(*cp=='\\') *cp='/'; + } + META_DEBUG(8, ("normalized: %s", path)); +} +#endif /* _WIN32 */ + +// Indicate if pathname appears to be an absolute-path. Under linux this +// is a leading slash (/). Under win32, this can be: +// - a drive-letter path (ie "D:blah" or "C:\blah") +// - a toplevel path (ie "\blah") +// - a UNC network address (ie "\\srv1\blah"). +// Also, handle both native and normalized pathnames. +inline int is_absolute_path(const char *path) { + if(path[0]=='/') return(TRUE); +#ifdef _WIN32 + if(path[1]==':') return(TRUE); + if(path[0]=='\\') return(TRUE); +#endif /* _WIN32 */ + return(FALSE); +} + +#ifdef _WIN32 +// Buffer pointed to by resolved_name is assumed to be able to store a +// string of PATH_MAX length. +inline char *realpath(const char *file_name, char *resolved_name) { + int ret; + ret=GetFullPathName(file_name, PATH_MAX, resolved_name, NULL); + if(ret > PATH_MAX) { + errno=ENAMETOOLONG; + return(NULL); + } + else if(ret > 0) { + HANDLE handle; + WIN32_FIND_DATA find_data; + handle=FindFirstFile(resolved_name, &find_data); + if(INVALID_HANDLE_VALUE == handle) { + errno=ENOENT; + return NULL; + } + FindClose(handle); + normalize_pathname(resolved_name); + return(resolved_name); + } + else + return(NULL); +} +#endif /* _WIN32 */ + +// Generic "error string" from a recent OS call. For linux, this is based +// on errno. For win32, it's based on GetLastError. +inline const char *str_os_error(void) { +#ifdef linux + return(strerror(errno)); +#elif defined(_WIN32) + return(str_GetLastError()); +#endif /* _WIN32 */ +} + + +#endif /* OSDEP_H */ diff --git a/sdk/metamod/plinfo.h b/sdk/metamod/plinfo.h new file mode 100644 index 0000000..40303ab --- /dev/null +++ b/sdk/metamod/plinfo.h @@ -0,0 +1,82 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// plinfo.h - typedefs for plugin info structure + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef PLINFO_H +#define PLINFO_H + +// Flags for plugin to indicate when it can be be loaded/unloaded. +// NOTE: order is crucial, as greater/less comparisons are made. +typedef enum { + PT_NEVER = 0, + PT_STARTUP, // should only be loaded/unloaded at initial hlds execution + PT_CHANGELEVEL, // can be loaded/unloaded between maps + PT_ANYTIME, // can be loaded/unloaded at any time + PT_ANYPAUSE, // can be loaded/unloaded at any time, and can be "paused" during a map +} PLUG_LOADTIME; + +// Flags to indicate why the plugin is being unloaded. +typedef enum { + PNL_NULL = 0, + PNL_INI_DELETED, // was deleted from plugins.ini + PNL_FILE_NEWER, // file on disk is newer than last load + PNL_COMMAND, // requested by server/console command + PNL_CMD_FORCED, // forced by server/console command + PNL_DELAYED, // delayed from previous request; can't tell origin +//only used for 'real_reason' on MPlugin::unload() + PNL_PLUGIN, // requested by plugin function call + PNL_PLG_FORCED, // forced by plugin function call + PNL_RELOAD, // forced unload by reload() +} PL_UNLOAD_REASON; + +// Information plugin provides about itself. +typedef struct { + char *ifvers; // meta_interface version + char *name; // full name of plugin + char *version; // version + char *date; // date + char *author; // author name/email + char *url; // URL + char *logtag; // log message prefix (unused right now) + PLUG_LOADTIME loadable; // when loadable + PLUG_LOADTIME unloadable; // when unloadable +} plugin_info_t; +extern plugin_info_t Plugin_info; + +// Plugin identifier, passed to all Meta Utility Functions. +typedef plugin_info_t* plid_t; +#define PLID &Plugin_info + +#endif /* PLINFO_H */ diff --git a/sdk/metamod/reg_support.h b/sdk/metamod/reg_support.h new file mode 100644 index 0000000..57d07c6 --- /dev/null +++ b/sdk/metamod/reg_support.h @@ -0,0 +1,48 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// reg_support.h - functions for "registered" cmd/cvar/msg support + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef REG_SUPPORT_H +#define REG_SUPPORT_H + +#include "mreg.h" // REG_CMD_FN, etc + +void meta_command_handler(void); +void meta_AddServerCommand(char *cmd_name, REG_CMD_FN function); +void meta_CVarRegister(cvar_t *pCvar); +int meta_RegUserMsg(const char *pszName, int iSize); +void meta_QueryClientCvarValue(const edict_t *player, const char *cvarName); + +#endif /* REG_SUPPORT_H */ diff --git a/sdk/metamod/sdk_util.h b/sdk/metamod/sdk_util.h new file mode 100644 index 0000000..15964a9 --- /dev/null +++ b/sdk/metamod/sdk_util.h @@ -0,0 +1,115 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// sdk_util.h - wrapper & extension of util.h from HL SDK + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +// Wrap util.h from SDK with ifndef/endif, to avoid problems from multiple +// inclusions. Dunno why Valve didn't do that in util.h themselves.. + +#ifndef SDK_UTIL_H +#define SDK_UTIL_H + +// We're not including the DBG_EntOfVars and DBG_AssertFunction routines +// mentioned in the SDK util.h, so we're going to unset DEBUG here so that +// we don't get "unresolved symbol" errors. +#ifdef DEBUG +#undef DEBUG +#endif /* DEBUG */ + +// Inlcude local enginecallbacks wrapper *first* so that the g_engfuncs +// type is correct and the header protection is already +// defined. +#include "enginecallbacks.h" + +#include + + + +// Add overloaded ENTINDEX() version for const edict_t pointer. +// The pfnIndexOfEdict() function takes a const edict_t pointer +// as parameter anyway, so there is no reason why ENTINDEX() +// shouldn't. +inline int ENTINDEX(const edict_t *pEdict) { + return (*g_engfuncs.pfnIndexOfEdict)(pEdict); +} + + +// Also, create some nice inlines for engine callback combos. + +// Get a setinfo value from a player entity. +inline char *ENTITY_KEYVALUE(edict_t *entity, char *key) { + char *ifbuf=GET_INFOKEYBUFFER(entity); + return(INFOKEY_VALUE(ifbuf, key)); +} + +// Set a setinfo value for a player entity. +inline void ENTITY_SET_KEYVALUE(edict_t *entity, char *key, char *value) { + char *ifbuf=GET_INFOKEYBUFFER(entity); + SET_CLIENT_KEYVALUE(ENTINDEX(entity), ifbuf, key, value); +} + +// Get a "serverinfo" value. +inline char *SERVERINFO(char *key) { + edict_t *server=INDEXENT(0); + return(ENTITY_KEYVALUE(server, key)); +} + +// Set a "serverinfo" value. +inline void SET_SERVERINFO(char *key, char *value) { + edict_t *server=INDEXENT(0); + char *ifbuf=GET_INFOKEYBUFFER(server); + SET_SERVER_KEYVALUE(ifbuf, key, value); +} + +// Get a "localinfo" value. +inline char *LOCALINFO(char *key) { + edict_t *server=NULL; + return(ENTITY_KEYVALUE(server, key)); +} + +// Set a "localinfo" value. +inline void SET_LOCALINFO(char *key, char *value) { + edict_t *server=NULL; + char *ifbuf=GET_INFOKEYBUFFER(server); + SET_SERVER_KEYVALUE(ifbuf, key, value); +} + +short FixedSigned16(float value, float scale); +unsigned short FixedUnsigned16(float value, float scale); + +// Our slightly modified version, using an edict_t pointer instead of a +// CBaseEntity pointer. +void META_UTIL_HudMessage(edict_t *pEntity, const hudtextparms_t &textparms, const char *pMessage); + +#endif /* SDK_UTIL_H */ diff --git a/sdk/metamod/studioapi.h b/sdk/metamod/studioapi.h new file mode 100644 index 0000000..00aff62 --- /dev/null +++ b/sdk/metamod/studioapi.h @@ -0,0 +1,56 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// studio.cpp - player model blending interfaces + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef STUDIOAPI_H +#define STUDIOAPI_H + +#include // MAXSTUDIOBONES + +// Typedef for Server_GetBlendingInterface() from Eric Smith on the hlcoders +// mailing list. +typedef int (*GETBLENDAPI_FN) (int version, + struct sv_blending_interface_s **ppinterface, + struct engine_studio_api_s *pstudio, + float (*rotationmatrix)[3][4], + float (*bonetransform)[MAXSTUDIOBONES][3][4]); + +extern int mm_Server_GetBlendingInterface(int version, + struct sv_blending_interface_s **ppinterface, + struct engine_studio_api_s *pstudio, + float (*rotationmatrix)[3][4], + float (*bonetransform)[MAXSTUDIOBONES][3][4]); + +#endif /* STUDIOAPI_H */ diff --git a/sdk/metamod/support_meta.h b/sdk/metamod/support_meta.h new file mode 100644 index 0000000..870b6ee --- /dev/null +++ b/sdk/metamod/support_meta.h @@ -0,0 +1,148 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// support_meta.h - generic support macros + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef SUPPORT_META_H +#define SUPPORT_META_H + +#include // strcpy(), strncat() +#include // stat +#include // stat + +#include "osdep.h" // strcasecmp, S_ISREG, + +void do_exit(int exitval) ATTRIBUTE(__noreturn__); + +// Unlike snprintf(), strncpy() doesn't necessarily null-terminate the +// target. It appears the former function reasonably considers the given +// size to be "max size of target string" (including the null-terminator), +// whereas strncpy() strangely considers the given size to be "total number +// of bytes to copy". Note strncpy() _always_ writes n bytes, whereas +// snprintf() writes a _max_ of n bytes (incl the NULL). If strncpy() +// needs to write extra bytes to reach n, it uses NULLs, so the target +// _can_ be null-terminated, but only if the source string would have fit +// anyway - in which case why not just use strcpy() instead? +// +// Thus, it appears strncpy() is not only unsafe, it's also inefficient, +// and seemingly no better than plain strcpy() anyway. +// +// With this logic, strncpy() doesn't appear to be much of a "str" function +// at all, IMHO. +// +// Strncat works better, although it considers the given size to be "number +// of bytes to append", and doesn't include the null-terminator in that +// count. Thus, we can use it for what we want to do, by setting the +// target to zero-length (NULL in first byte), and copying n-1 bytes +// (leaving room for the null-termiator). +// +// Why does it have to be soo haaard... + +// Also note, some kind of wrapper is necessary to group the two +// statements into one, for use in situations like non-braced else +// statements. + +// Technique 1: use "do..while": +#if 0 +#define STRNCPY(dst, src, size) \ + do { strcpy(dst, "\0"); strncat(dst, src, size-1); } while(0) +#endif + +// Technique 2: use parens and commas: +#if 0 +#define STRNCPY(dst, src, size) \ + (strcpy(dst, "\0"), strncat(dst, src, size-1)) +#endif + +// Technique 3: use inline +inline char *STRNCPY(char *dst, const char *src, int size) { + strcpy(dst, "\0"); + return(strncat(dst, src, size-1)); +} + +// Renamed string functions to be clearer. +inline int strmatch(const char *s1, const char *s2) { + if(!s1 || !s2) + return(0); + else + return(!strcmp(s1, s2)); +} +inline int strnmatch(const char *s1, const char *s2, size_t n) { + if(!s1 || !s2) + return(0); + else + return(!strncmp(s1, s2, n)); +} +inline int strcasematch(const char *s1, const char *s2) { + if(!s1 || !s2) + return(0); + else + return(!strcasecmp(s1, s2)); +} +inline int strncasematch(const char *s1, const char *s2, size_t n) { + if(!s1 || !s2) + return(0); + else + return(!strncasecmp(s1, s2, n)); +} + +inline int old_valid_file(char *path) { + char *cp; + int len, ret; + cp = (char *) LOAD_FILE_FOR_ME(path, &len); + if(cp && len) + ret=1; + else + ret=0; + FREE_FILE(cp); + return(ret); +} +int valid_gamedir_file(char *path); +char *full_gamedir_path(const char *path, char *fullpath); + +// Turn a variable/function name into the corresponding string, optionally +// stripping off the leading "len" characters. Useful for things like +// turning 'pfnClientCommand' into "ClientCommand" so we don't have to +// specify strings used for all the debugging/log messages. +#define STRINGIZE(name, len) #name+len + + +// Max description length for plugins.ini and other places. +#define MAX_DESC_LEN 256 + + +// For various character string buffers. +#define MAX_STRBUF_LEN 1024 + +#endif /* SUPPORT_META_H */ diff --git a/sdk/metamod/thread_logparse.h b/sdk/metamod/thread_logparse.h new file mode 100644 index 0000000..c1db423 --- /dev/null +++ b/sdk/metamod/thread_logparse.h @@ -0,0 +1,59 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +#ifdef UNFINISHED + +// thread_logparse.h - prototypes for thread_logparse functions + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef THREAD_LOGPARSE_H +#define THREAD_LOGPARSE_H + +#include "mqueue.h" // Queue template +#include // THREAD_T, etc + +extern MLogmsgQueue *LogQueue; +extern MFuncQueue *HookQueue; + +extern THREAD_T logparse_thread_id; + +void startup_logparse_thread(void); +void WINAPI logparse_handler(void); + +event_args_t *parse_event_args(const char *logline); +event_player_t *parse_player(char *start, int *retlen); +char *parse_quoted(char *start, int *retlen); + +#endif /* THREAD_LOGPARSE_H */ + +#endif /* UNFINISHED */ diff --git a/sdk/metamod/tqueue.h b/sdk/metamod/tqueue.h new file mode 100644 index 0000000..8ec3a89 --- /dev/null +++ b/sdk/metamod/tqueue.h @@ -0,0 +1,144 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +#ifdef UNFINISHED + +// tqueue.h - template classes for Queue and QItem + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef TQUEUE_H +#define TQUEUE_H + +#define MAX_QUEUE_SIZE 50 + +#include "osdep.h" // MUTEX_T, etc + +// Forward declarations. +template class Queue; + +// Template for Queue. +template +class Queue { + private: + // private copy/assign constructors: + Queue(const Queue &src); + void operator=(const Queue &src); + protected: + // structs: + class QItem { + private: + // private copy/assign constructors: + QItem(const QItem &src); + void operator=(const QItem &src); + public: + qdata_t *data; + QItem *next; + QItem(void) :data(NULL), next(NULL) { }; + QItem(qdata_t *dnew) :data(dnew), next(NULL) { }; + }; + // data: + int size; + int max_size; + QItem *front; + QItem *end; + MUTEX_T mx_queue; + COND_T cv_push; + COND_T cv_pop; + //functions + int MXlock(void) { return(MUTEX_LOCK(&mx_queue)); }; + int MXunlock(void) { return(MUTEX_UNLOCK(&mx_queue)); }; + public: + // constructor: + Queue(void); + Queue(int qmaxsize); + // functions: + void push(qdata_t *qadd); + qdata_t* pop(void); +}; + + +///// Template Queue: + +// Queue constructor (default). +template Queue::Queue(void) + : size(0), max_size(MAX_QUEUE_SIZE), front(NULL), end(NULL), mx_queue(), + cv_push(), cv_pop() +{ + MUTEX_INIT(&mx_queue); + COND_INIT(&cv_push); + COND_INIT(&cv_pop); +} + +// Queue constructor. +template Queue::Queue(int qmaxsize) + : size(0), max_size(qmaxsize), front(NULL), end(NULL), mx_queue(), + cv_push(), cv_pop() +{ + MUTEX_INIT(&mx_queue); + COND_INIT(&cv_push); + COND_INIT(&cv_pop); +} + +// Push onto the queue (at end). +template void Queue::push(qdata_t *qadd) { + QItem *qnew; + MXlock(); + while(size >= max_size) + COND_WAIT(&cv_push, &mx_queue); + qnew = new QItem(qadd); + end->next = qnew; + end=qnew; + size++; + MXunlock(); +} + +// Pop from queue (from front). Wait for an item to actually be available +// on the queue (block until there's something there). +template qdata_t* Queue::pop(void) { + QItem *qtmp; + qdata_t *ret; + MXlock(); + while(!size) + COND_WAIT(&cv_pop, &mx_queue); + qtmp=front; + front=qtmp->next; + size--; + ret=qtmp->data; + delete qtmp; + MXunlock(); + return(ret); +} + +#endif /* TQUEUE_H */ + +#endif /* UNFINISHED */ diff --git a/sdk/metamod/types_meta.h b/sdk/metamod/types_meta.h new file mode 100644 index 0000000..01b14f7 --- /dev/null +++ b/sdk/metamod/types_meta.h @@ -0,0 +1,82 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// types_meta.h - common internal type, etc definitions + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef TYPES_META_H +#define TYPES_META_H + +// Our own boolean type, for stricter type matching. +typedef enum mBOOL { + mFALSE = 0, + mTRUE, +} mBOOL; + +// Like C's errno, for our various functions; describes causes of failure +// or mFALSE returns. +typedef enum { + ME_NOERROR = 0, + ME_FORMAT, // invalid format + ME_COMMENT, // ignored comment + ME_BLANK, // ignored blank (empty) line + ME_ALREADY, // request had already been done + ME_DELAYED, // request is delayed + ME_NOTALLOWED, // request not allowed + ME_SKIPPED, // request is being skipped for whatever reason + ME_BADREQ, // invalid request for this + ME_ARGUMENT, // invalid arguments + ME_NULLRESULT, // resulting data was empty or null + ME_MAXREACHED, // reached max/limit + ME_NOTUNIQ, // not unique (ambigious match) + ME_NOTFOUND, // in find operation, match not found + ME_NOFILE, // file empty or missing + ME_NOMEM, // malloc failed + ME_BADMEMPTR, // invalid memory address + ME_OSNOTSUP, // OS doesn't support this operation + ME_DLOPEN, // failed to open shared lib/dll + ME_DLMISSING, // symbol missing in lib/dll + ME_DLERROR, // some other error encountered calling functions from dll + ME_IFVERSION, // incompatible interface version + ME_UNLOAD_UNLOADER, // tried to unload unloader + ME_UNLOAD_SELF, // tried to unload self +} META_ERRNO; +extern META_ERRNO meta_errno; + +#define RETURN_ERRNO(retval, errval) \ + do { meta_errno=errval; return(retval); } while(0) + +#define RETURN_LOGERR_ERRNO(errargs, retval, errval) \ + do { META_ERROR errargs ; meta_errno=errval; return(retval); } while(0) + +#endif /* TYPES_META_H */ diff --git a/sdk/metamod/vdate.h b/sdk/metamod/vdate.h new file mode 100644 index 0000000..b35c0a0 --- /dev/null +++ b/sdk/metamod/vdate.h @@ -0,0 +1,44 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// vdate.h - compile-time version date + +/* + * Copyright (c) 2001-2003 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef VDATE_H +#define VDATE_H + +extern char const *COMPILE_TIME; + +extern char const *COMPILE_TZONE; + +#endif /* VDATE_H */ diff --git a/sdk/metamod/vers_meta.h b/sdk/metamod/vers_meta.h new file mode 100644 index 0000000..28efed6 --- /dev/null +++ b/sdk/metamod/vers_meta.h @@ -0,0 +1,55 @@ +// vi: set ts=4 sw=4 : +// vim: set tw=75 : + +// vers_meta.h - version info, intended to be common among DLLs distributed +// with metamod. + +/* + * Copyright (c) 2001-2005 Will Day + * + * This file is part of Metamod. + * + * Metamod is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * Metamod is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Metamod; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * In addition, as a special exception, the author gives permission to + * link the code of this program with the Half-Life Game Engine ("HL + * Engine") and Modified Game Libraries ("MODs") developed by Valve, + * L.L.C ("Valve"). You must obey the GNU General Public License in all + * respects for all of the code used other than the HL Engine and MODs + * from Valve. If you modify this file, you may extend this exception + * to your version of the file, but you are not obligated to do so. If + * you do not wish to do so, delete this exception statement from your + * version. + * + */ + +#ifndef VERS_META_H +#define VERS_META_H + +#ifndef OPT_TYPE +# if defined(_MSC_VER) && defined(_DEBUG) +# define OPT_TYPE "msc debugging" +# elif defined(_MSC_VER) && defined(NDEBUG) +# define OPT_TYPE "msc optimized" +# else +# define OPT_TYPE "default" +# endif /* _MSC_VER */ +#endif /* not OPT_TYPE */ + +#define VDATE "2006-04-17" +#define VVERSION "1.19" +#define RC_VERS_DWORD 1,19,0,0 // Version Windows DLL Resources in res_meta.rc + +#endif /* VERS_META_H */