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mirror of https://github.com/s1lentq/reapi.git synced 2024-10-16 15:27:06 +03:00

Add new native rg_observer_find_next_player

This commit is contained in:
h0mev 2024-07-27 15:30:17 +08:00
parent 472d279c5a
commit 583fac9fd9
3 changed files with 42 additions and 0 deletions

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@ -1185,6 +1185,18 @@ native rg_disappear(const player);
*/
native rg_set_observer_mode(const player, const mode);
/*
* Call origin function CBasePlayer::Observer_FindNextPlayer()
* @note Player must be a valid observer (m_afPhysicsFlags & PFLAG_OBSERVER).
*
* @param player Player index.
* @param bReverse If bReverse is true, finding order will be reversed
* @param name Player name to find.
*
* @noreturn
*/
native rg_observer_find_next_player(const player, const bool:bReverse = false, const name[] = "");
/*
* Emits a death notice (logs, DeathMsg event, win conditions check)
*

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@ -94,6 +94,7 @@ public:
virtual void SendItemStatus() = 0;
virtual void ReloadWeapons(CBasePlayerItem *pWeapon = nullptr, bool bForceReload = false, bool bForceRefill = false) = 0;
virtual void Observer_SetMode(int iMode) = 0;
virtual void Observer_FindNextPlayer(bool bReverse, const char *name = nullptr) = 0;
virtual bool SelectSpawnSpot(const char *pEntClassName, CBaseEntity* &pSpot) = 0;
virtual bool SwitchWeapon(CBasePlayerItem *pWeapon) = 0;
virtual void SwitchTeam() = 0;

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@ -3242,6 +3242,34 @@ cell AMX_NATIVE_CALL rg_set_observer_mode(AMX* amx, cell* params)
return TRUE;
}
/*
* Call origin function CBasePlayer::Observer_FindNextPlayer()
* @note Player must be a valid observer (m_afPhysicsFlags & PFLAG_OBSERVER).
*
* @param player Player index.
* @param bReverse If bReverse is true, finding order will be reversed
* @param name Player name to find.
*
* @noreturn
*/
cell AMX_NATIVE_CALL rg_observer_find_next_player(AMX* amx, cell* params)
{
enum args_e { arg_count, arg_index, arg_bReverse, arg_name };
CHECK_ISPLAYER(arg_index)
CBasePlayer *pPlayer = UTIL_PlayerByIndex(params[arg_index]);
CHECK_CONNECTED(pPlayer, arg_index);
char nameBuf[MAX_PLAYER_NAME_LENGTH];
const char* name = getAmxString(amx, params[arg_name], nameBuf);
if (strcmp(name, "") == 0)
name = nullptr;
pPlayer->CSPlayer()->Observer_FindNextPlayer(params[arg_bReverse] != 0, name);
return TRUE;
}
/*
* Emits a death notice (logs, DeathMsg event, win conditions check)
*
@ -3455,6 +3483,7 @@ AMX_NATIVE_INFO Misc_Natives_RG[] =
{ "rg_switch_best_weapon", rg_switch_best_weapon },
{ "rg_disappear", rg_disappear },
{ "rg_set_observer_mode", rg_set_observer_mode },
{ "rg_observer_find_next_player", rg_observer_find_next_player },
{ "rg_death_notice", rg_death_notice },
{ "rg_player_relationship", rg_player_relationship },