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Added rg_reset_maxspeed native (#28)

* Added rg_reset_maxspeed native
This commit is contained in:
Iván Lo Giudice 2016-11-01 07:57:35 -03:00 committed by s1lentq
parent 0a03f20f91
commit d00489b0f2
2 changed files with 31 additions and 0 deletions

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@ -595,6 +595,16 @@ native WeaponIdType:rg_get_weaponbox_id(const entity);
*/
native rg_round_respawn(const index);
/*
* Reset player maxspeed
*
* @param index Client index
*
* @noreturn
*
*/
native rg_reset_maxspeed(const index);
/*
* Draws a HUD progress bar which is fills from 0% to 100% for the time duration seconds.
* NOTE: Set Duration to 0 to hide the bar.

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@ -1512,6 +1512,26 @@ cell AMX_NATIVE_CALL rg_round_respawn(AMX *amx, cell *params)
return TRUE;
}
/*
* Reset player maxspeed
*
* @param index Client index
*
* @noreturn
*
* native rg_reset_maxspeed(const index);
*/
cell AMX_NATIVE_CALL rg_reset_maxspeed(AMX *amx, cell *params)
{
enum args_e { arg_count, arg_index };
CBasePlayer *pPlayer = g_ReGameFuncs->UTIL_PlayerByIndex(params[arg_index]);
CHECK_CONNECTED(pPlayer, arg_index);
pPlayer->ResetMaxSpeed();
return TRUE;
}
/*
* Draws a HUD progress bar which is fills from 0% to 100% for the time duration seconds.
* NOTE: Set Duration to 0 to hide the bar.
@ -1666,6 +1686,7 @@ AMX_NATIVE_INFO Misc_Natives_RG[] =
{ "rg_is_player_can_takedamage", rg_is_player_can_takedamage },
{ "rg_get_weaponbox_id", rg_get_weaponbox_id },
{ "rg_round_respawn", rg_round_respawn },
{ "rg_reset_maxspeed", rg_reset_maxspeed },
{ "rg_send_bartime", rg_send_bartime },
{ "rg_send_bartime2", rg_send_bartime2 },