Update README.md

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s1lentq 2024-01-18 21:50:33 +07:00
parent 76cbd2c140
commit 90cb97ddae
2 changed files with 13 additions and 13 deletions

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@ -31,20 +31,20 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
<details>
<summary>Click to expand</summary>
<ul>
<li>listipcfgfile <filename> // File for permanent ip bans. Default: listip.cfg
<li>syserror_logfile <filename> // File for the system error log. Default: sys_error.log
<li>sv_auto_precache_sounds_in_models <1|0> // Automatically precache sounds attached to models. Deault: 0
<li>sv_delayed_spray_upload <1|0> // Upload custom sprays after entering the game instead of when connecting. It increases upload speed. Default: 0
<li>sv_echo_unknown_cmd <1|0> // Echo in the console when trying execute an unknown command. Default: 0
<li>sv_rcon_condebug <1|0> // Print rcon debug in the console. Default: 1
<li>sv_force_ent_intersection <1|0> // In a 3-rd party plugins used to force colliding of SOLID_SLIDEBOX entities. Default: 0
<li>sv_rehlds_force_dlmax <1|0> // Force a client's cl_dlmax cvar to 1024. It avoids an excessive packets fragmentation. Default: 0
<li>sv_rehlds_hull_centering <1|0> // Use center of hull instead of corner. Default: 0
<li>listipcfgfile &lt;filename&gt; // File for permanent ip bans. Default: listip.cfg
<li>syserror_logfile &lt;filename&gt; // File for the system error log. Default: sys_error.log
<li>sv_auto_precache_sounds_in_models &lt;1|0&gt; // Automatically precache sounds attached to models. Deault: 0
<li>sv_delayed_spray_upload &lt;1|0&gt; // Upload custom sprays after entering the game instead of when connecting. It increases upload speed. Default: 0
<li>sv_echo_unknown_cmd &lt;1|0&gt; // Echo in the console when trying execute an unknown command. Default: 0
<li>sv_rcon_condebug &lt;1|0&gt; // Print rcon debug in the console. Default: 1
<li>sv_force_ent_intersection &lt;1|0&gt; // In a 3-rd party plugins used to force colliding of SOLID_SLIDEBOX entities. Default: 0
<li>sv_rehlds_force_dlmax &lt;1|0&gt; // Force a client's cl_dlmax cvar to 1024. It avoids an excessive packets fragmentation. Default: 0
<li>sv_rehlds_hull_centering &lt;1|0&gt; // Use center of hull instead of corner. Default: 0
<li>sv_rehlds_movecmdrate_max_avg // Max average level of 'move' cmds for ban. Default: 400
<li>sv_rehlds_movecmdrate_avg_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
<li>sv_rehlds_movecmdrate_max_burst // Max burst level of 'move' cmds for ban. Default: 2500
<li>sv_rehlds_movecmdrate_burst_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
<li>sv_rehlds_send_mapcycle <1|0> // Send mapcycle.txt in serverinfo message (HLDS behavior, but it is unused on the client). Default: 0
<li>sv_rehlds_send_mapcycle &lt;1|0&gt; // Send mapcycle.txt in serverinfo message (HLDS behavior, but it is unused on the client). Default: 0
<li>sv_rehlds_stringcmdrate_max_avg // Max average level of 'string' cmds for ban. Default: 80
<li>sv_rehlds_stringcmdrate_avg_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
<li>sv_rehlds_stringcmdrate_max_burst // Max burst level of 'string' cmds for ban. Default: 400
@ -52,10 +52,10 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
<li>sv_rehlds_userinfo_transmitted_fields // Userinfo fields only with these keys will be transmitted to clients via network. If not set then all fields will be transmitted (except prefixed with underscore). Each key must be prefixed by backslash, for example "\name\model\*sid\*hltv\bottomcolor\topcolor". See [wiki](https://github.com/dreamstalker/rehlds/wiki/Userinfo-keys) to collect sufficient set of keys for your server. Default: ""
<li>sv_rehlds_attachedentities_playeranimationspeed_fix // Fixes bug with gait animation speed increase when player has some attached entities (aiments). Can cause animation lags when cl_updaterate is low. Default: 0
<li>sv_rehlds_maxclients_from_single_ip // Limit number of connections at the same time from single IP address, not confuse to already connected players. Default: 5
<li>sv_rehlds_local_gametime <1|0> // A feature of local gametime which decrease "lags" if you run same map for a long time. Default: 0
<li>sv_rehlds_local_gametime &lt;1|0&gt; // A feature of local gametime which decrease "lags" if you run same map for a long time. Default: 0
<li>sv_use_entity_file // Use custom entity file for a map. Path to an entity file will be "maps/[map name].ent". 0 - use original entities. 1 - use .ent files from maps directory. 2 - use .ent files from maps directory and create new .ent file if not exist.
<li>sv_usercmd_custom_random_seed // When enabled server will populate an additional random seed independent of the client. Default: 0
<li>sv_tags <comma-delimited string list of tags> // Sets a string defining the "gametags" for this server, this is optional, but if it is set it allows users/scripts to filter in the matchmaking/server-browser interfaces based on the value. Default: ""
<li>sv_tags &lt;comma-delimited string list of tags&gt; // Sets a string defining the "gametags" for this server, this is optional, but if it is set it allows users/scripts to filter in the matchmaking/server-browser interfaces based on the value. Default: ""
</ul>
</details>

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@ -506,7 +506,7 @@ void CSteam3Server::RunFrame()
void CSteam3Server::UpdateGameTags()
{
#ifdef REHLDS_FIXES
if (!sv_tags.string[0])
if (!m_GameTagsData[0] && !sv_tags.string[0])
return;
if (m_GameTagsData[0] && !Q_stricmp(m_GameTagsData, sv_tags.string))