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revoice/dep/rehlsdk/common/ISystemModule.h
s1lent 2f2b7fe48a
Fixed some bugs.
Add "rev status" to print detailed info
Update rehlsdk
2017-10-26 20:30:31 +07:00

58 lines
2.1 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "interface.h"
class IBaseSystem;
class ISystemModule;
class ISystemModule: public IBaseInterface {
public:
virtual ~ISystemModule() {}
virtual bool Init(IBaseSystem *system, int serial, char *name) = 0;
virtual void RunFrame(double time) = 0;
virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data = nullptr) = 0;
virtual void ExecuteCommand(int commandID, char *commandLine) = 0;
virtual void RegisterListener(ISystemModule *module) = 0;
virtual void RemoveListener(ISystemModule *module) = 0;
virtual IBaseSystem *GetSystem() = 0;
virtual int GetSerial() = 0;
virtual char *GetStatusLine() = 0;
virtual char *GetType() = 0;
virtual char *GetName() = 0;
virtual int GetState() = 0;
virtual int GetVersion() = 0;
virtual void ShutDown() = 0;
};