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<resources xmlns:tools= "http://schemas.android.com/tools" >
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<string name= "app_name" > Skyline</string>
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<!-- Common -->
<string name= "search" > Search</string>
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<string name= "error" > An error has occurred</string>
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<!-- Toolbar Main -->
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<string name= "settings" > Settings</string>
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<string name= "log" > Logger</string>
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<string name= "refresh" > Refresh</string>
<!-- Main -->
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<string name= "metadata_missing" > Metadata Missing</string>
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<string name= "icon" > Icon</string>
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<string name= "no_rom" > Cannot find any ROMs</string>
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<string name= "pin" > Pin</string>
<string name= "play" > Play</string>
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<string name= "searching_roms" > Searching for ROMs</string>
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<!-- Toolbar Logger -->
<string name= "clear" > Clear</string>
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<string name= "share" > Share</string>
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<!-- Logger -->
<string name= "file_missing" > The log file was not found</string>
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<string name= "upload_logs" > The logs are being uploaded</string>
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<string name= "cleared" > The logs have been cleared</string>
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<!-- Settings -->
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<string name= "emulator" > Emulator</string>
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<string name= "search_location" > Search Location</string>
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<string name= "theme" > Theme</string>
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<string name= "layout_type" > Game Display Layout</string>
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<string name= "select_action" > Always Show Game Information</string>
<string name= "select_action_desc_on" > Game information will be shown on clicking a game</string>
<string name= "select_action_desc_off" > Game information will only be shown on long-clicking a game</string>
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<string name= "perf_stats" > Show Performance Statistics</string>
<string name= "perf_stats_desc_off" > Performance Statistics will not be shown</string>
<string name= "perf_stats_desc_on" > Performance Statistics will be shown in the top-left corner</string>
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<string name= "log_level" > Log Level</string>
Framebuffer and NativeActivity
What was added:
* Framebuffer
* NativeActivity
* NV Services
* IOCTL Handler
* NV Devices:
* * /dev/nvmap - 0xC0080101, 0xC0080103, 0xC0200104, 0xC0180105, 0xC00C0109, 0xC008010E
* * /dev/nvhost-as-gpu
* * /dev/nvhost-channel - 0x40044801, 0xC0104809, 0xC010480B, 0xC018480C, 0x4004480D, 0xC020481A, 0x40084714
* * /dev/nvhost-ctrl
* * /dev/nvhost-ctrl-gpu - 0x80044701, 0x80284702, 0xC0184706, 0xC0B04705, 0x80084714
* SVCs:
* * SetMemoryAttribute
* * CreateTransferMemory
* * ResetSignal
* * GetSystemTick
* Addition of Compact Logger
What was fixed:
* SVCs:
* * SetHeapSize
* * SetMemoryAttribute
* * QueryMemory
* A release build would not set CMAKE_BUILD_TYPE to "RELEASE"
* The logger code was simplified
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<string name= "log_compact" > Compact Logs</string>
<string name= "log_compact_desc_on" > Logs will be displayed in a compact form factor</string>
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<string name= "log_compact_desc_off" > Logs will be displayed in a verbose form factor</string>
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<string name= "system" > System</string>
<string name= "use_docked" > Use Docked Mode</string>
<string name= "handheld_enabled" > The system will emulate being in handheld mode</string>
<string name= "docked_enabled" > The system will emulate being in docked mode</string>
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<string name= "username" > Username</string>
<string name= "username_default" > @string/app_name</string>
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<!-- Input -->
<string name= "input" > Input</string>
<string name= "show_osc" > Show On-Screen Controls</string>
<string name= "osc_not_shown" > On-Screen Controls won\'t be shown</string>
<string name= "osc_shown" > On-Screen Controls will be shown</string>
<string name= "controller" > Controller</string>
<string name= "config_controller" > Configure Controller</string>
<string name= "controller_type" > Controller Type</string>
<string name= "none" > None</string>
<string name= "handheld_procon" > Handheld + Pro Controller</string>
<string name= "procon" > Pro Controller</string>
<string name= "ljoycon" > Left JoyCon</string>
<string name= "rjoycon" > Right JoyCon</string>
<string name= "general" > General</string>
<string name= "partner_joycon" > Partner Joy-Con</string>
<string name= "rumble_device" > Rumble Device</string>
<string name= "supported" > Supported</string>
<string name= "not_supported" > Not Supported</string>
<string name= "press_any_button" > Press any button on a controller</string>
<string name= "confirm_button_again" > Confirm choice by pressing a button again</string>
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<string name= "builtin" > Built-in</string>
<string name= "builtin_vibrator" > Built-in Vibrator</string>
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<string name= "reset" > Reset</string>
<string name= "buttons" > Buttons</string>
<string name= "use_button_axis" > Use any button or axis on a controller</string>
<string name= "release_confirm" > Release to confirm selection</string>
<string name= "hold_confirm" > Hold to confirm selection</string>
<string name= "sticks" > Sticks</string>
<string name= "stick_button" > Stick Button</string>
<string name= "next" > Next</string>
<string name= "x_plus" > Stick X+ Axis (Right)</string>
<string name= "y_plus" > Stick Y+ Axis (Up)</string>
<string name= "x_minus" > Stick X- Axis (Left)</string>
<string name= "y_minus" > Stick Y- Axis (Down)</string>
<string name= "a_button" > A</string>
<string name= "b_button" > B</string>
<string name= "x_button" > X</string>
<string name= "y_button" > Y</string>
<string name= "left_shoulder" > Left Shoulder</string>
<string name= "right_shoulder" > Right Shoulder</string>
<string name= "left_trigger" > Left Trigger</string>
<string name= "right_trigger" > Right Trigger</string>
<string name= "plus_button" > Plus</string>
<string name= "minus_button" > Minus</string>
<string name= "emu_menu_button" > Emulator Menu</string>
<string name= "stick_preview" > Stick Preview</string>
<string name= "done" > Done</string>
<string name= "use_non_stick" > Use any unmapped button to finish</string>
<string name= "button" > Button</string>
<string name= "up" > Up</string>
<string name= "down" > Down</string>
<string name= "left" > Left</string>
<string name= "right" > Right</string>
<string name= "dpad" > D-pad</string>
<string name= "face_buttons" > Face Buttons</string>
<string name= "shoulder_trigger" > <![CDATA[Shoulder & Trigger Buttons]]> </string>
<string name= "shoulder_rail" > Shoulder Buttons on Joy-Con Rail</string>
<string name= "misc_buttons" > Miscellaneous Buttons</string>
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<!-- Licenses -->
<string name= "licenses" > Licenses</string>
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<string name= "skyline_license_description" > The license of Skyline (MPL 2.0)</string>
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<string name= "fmtlib" > {fmt}</string>
<string name= "fmtlib_description" > We use libfmt for formatting strings (Custom License)</string>
<string name= "oboe" > oboe</string>
<string name= "oboe_description" > We use oboe for audio output during emulation (Apache License 2.0)</string>
<string name= "vkhpp" > Vulkan-Hpp</string>
<string name= "vkhpp_description" > We use Vulkan-Hpp for using Vulkan with a C++ API (Apache License 2.0)</string>
<string name= "txml2" > TinyXML2</string>
<string name= "txml2_description" > We use TinyXML2 for parsing the preference XML to retrieve settings from C++ (zLib License)</string>
<string name= "jssim" > java-string-similarity</string>
<string name= "jssim_description" > We use java-string-similarity to power our search functionality (Apache License 2.0)</string>
<string name= "andx" > AndroidX</string>
<string name= "andx_description" > We use AndroidX to have a consistent user-experience across Android versions (Apache License 2.0)</string>
<string name= "amat" > Android Material Components</string>
<string name= "amat_description" > We use Android Material Components to have a consistent material design UI (Apache License 2.0)</string>
<string name= "ktstd" > Kotlin Standard Library</string>
<string name= "ktstd_description" > We use Kotlin Standard Library for accessing convenience functions in Kotlin (Apache License 2.0)</string>
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<string name= "mtico" > Material Design Icons</string>
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<string name= "mtico_description" > We use Material Design Icons to have consistent iconography throughout the application (Apache License 2.0)</string>
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<string name= "open_sans" > Open Sans</string>
<string name= "open_sans_description" > We use Open Sans as our FOSS shared font replacement for Latin, Korean and Chinese (Apache License 2.0)</string>
<string name= "roboto" > Roboto</string>
<string name= "roboto_description" > We use Roboto as our FOSS shared font replacement for Nintendo\'s extended character set (Apache License 2.0)</string>
<string name= "source_sans_pro" > Source Sans Pro</string>
<string name= "source_sans_pro_description" > We use Source Sans Pro as our FOSS shared font replacement for Extended Chinese (SIL Open Font License 1.1)</string>
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<!-- Misc -->
<!-- suppress AndroidLintUnusedResources -->
<string name= "expand_button_title" tools:override= "true" > Expand</string>
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</resources>