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Fix Vulkan framebuffer dimensions calculations
The framebuffer needs to be large enough to contain both the render area extent and offset
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@ -234,8 +234,8 @@ namespace skyline::gpu::interconnect::node {
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.renderPass = renderPass,
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.renderPass = renderPass,
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.attachmentCount = static_cast<u32>(attachments.size()),
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.attachmentCount = static_cast<u32>(attachments.size()),
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.pAttachments = attachments.data(),
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.pAttachments = attachments.data(),
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.width = renderArea.extent.width,
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.width = renderArea.extent.width + static_cast<u32>(renderArea.offset.x),
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.height = renderArea.extent.height,
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.height = renderArea.extent.height + static_cast<u32>(renderArea.offset.y),
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.layers = 1,
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.layers = 1,
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},
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},
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vk::FramebufferAttachmentsCreateInfo{
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vk::FramebufferAttachmentsCreateInfo{
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