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https://github.com/skyline-emu/skyline.git
synced 2024-12-28 10:25:29 +03:00
Implement Shader Compiler Extension/Feature Quirks
Introduces several quirks for optional features used by the shader compiler which are now reported in the `Shader::HostTranslateInfo` and `Shader::Profile` structure. There are still property-related quirks for the shader compiler which haven't been implemented in this commit.
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8f3887c56a
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0588a525b4
@ -122,7 +122,7 @@ namespace skyline::gpu {
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vk::raii::Device GPU::CreateDevice(const vk::raii::PhysicalDevice &physicalDevice, decltype(vk::DeviceQueueCreateInfo::queueCount) &vkQueueFamilyIndex, QuirkManager &quirks) {
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auto properties{physicalDevice.getProperties()};
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auto deviceFeatures2{physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT>()};
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auto deviceFeatures2{physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features>()};
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decltype(deviceFeatures2) enabledFeatures2{}; // We only want to enable features we required due to potential overhead from unused features
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#define FEAT_REQ(structName, feature) \
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@ -202,5 +202,5 @@ namespace skyline::gpu {
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});
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}
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GPU::GPU(const DeviceState &state) : vkInstance(CreateInstance(state, vkContext)), vkDebugReportCallback(CreateDebugReportCallback(vkInstance)), vkPhysicalDevice(CreatePhysicalDevice(vkInstance)), vkDevice(CreateDevice(vkPhysicalDevice, vkQueueFamilyIndex, quirks)), vkQueue(vkDevice, vkQueueFamilyIndex, 0), memory(*this), scheduler(*this), presentation(state, *this), texture(*this), shader(state) {}
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GPU::GPU(const DeviceState &state) : vkInstance(CreateInstance(state, vkContext)), vkDebugReportCallback(CreateDebugReportCallback(vkInstance)), vkPhysicalDevice(CreatePhysicalDevice(vkInstance)), vkDevice(CreateDevice(vkPhysicalDevice, vkQueueFamilyIndex, quirks)), vkQueue(vkDevice, vkQueueFamilyIndex, 0), memory(*this), scheduler(*this), presentation(state, *this), texture(*this), shader(state, *this) {}
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}
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@ -5,6 +5,8 @@
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namespace skyline::gpu {
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QuirkManager::QuirkManager(const vk::PhysicalDeviceProperties &properties, const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions) {
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bool hasShaderAtomicInt64{}, hasShaderFloat16Int8Ext{};
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for (auto &extension : deviceExtensions) {
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#define EXT_SET(name, property) \
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case util::Hash(name): \
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@ -27,6 +29,10 @@ namespace skyline::gpu {
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switch (util::Hash(extensionName)) {
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EXT_SET("VK_EXT_provoking_vertex", supportsLastProvokingVertex);
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EXT_SET("VK_EXT_vertex_attribute_divisor", supportsVertexAttributeDivisor);
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EXT_SET("VK_KHR_spirv_1_4", supportsSpirv14);
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EXT_SET("VK_KHR_shader_atomic_int64", hasShaderAtomicInt64);
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EXT_SET("VK_KHR_shader_float16_int8", hasShaderFloat16Int8Ext);
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EXT_SET("VK_KHR_shader_float_controls", supportsFloatControls);
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}
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#undef EXT_SET
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@ -41,6 +47,9 @@ namespace skyline::gpu {
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FEAT_SET(vk::PhysicalDeviceFeatures2, features.logicOp, supportsLogicOp)
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FEAT_SET(vk::PhysicalDeviceFeatures2, features.multiViewport, supportsMultipleViewports)
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FEAT_SET(vk::PhysicalDeviceFeatures2, features.shaderInt16, supportsInt16)
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FEAT_SET(vk::PhysicalDeviceFeatures2, features.shaderInt64, supportsInt64)
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FEAT_SET(vk::PhysicalDeviceFeatures2, features.shaderStorageImageReadWithoutFormat, supportsImageReadWithoutFormat)
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if (supportsVertexAttributeDivisor) {
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FEAT_SET(vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vertexAttributeInstanceRateDivisor, supportsVertexAttributeDivisor)
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@ -49,10 +58,24 @@ namespace skyline::gpu {
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enabledFeatures2.unlink<vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT>();
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}
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auto& shaderAtomicFeatures{deviceFeatures2.get<vk::PhysicalDeviceShaderAtomicInt64Features>()};
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if (hasShaderAtomicInt64 && shaderAtomicFeatures.shaderBufferInt64Atomics && shaderAtomicFeatures.shaderSharedInt64Atomics) {
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supportsAtomicInt64 = true;
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} else {
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enabledFeatures2.unlink<vk::PhysicalDeviceShaderAtomicInt64Features>();
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}
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if (hasShaderFloat16Int8Ext) {
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FEAT_SET(vk::PhysicalDeviceShaderFloat16Int8Features, shaderFloat16, supportsFloat16)
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FEAT_SET(vk::PhysicalDeviceShaderFloat16Int8Features, shaderInt8, supportsInt8)
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} else {
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enabledFeatures2.unlink<vk::PhysicalDeviceShaderFloat16Int8Features>();
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}
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#undef FEAT_SET
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}
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std::string QuirkManager::Summary() {
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return fmt::format("\n* Supports Last Provoking Vertex: {}\n* Supports Logical Operations: {}\n* Supports Vertex Attribute Divisor: {}\n* Supports Vertex Attribute Zero Divisor: {}\n* Supports Multiple Viewports: {}", supportsLastProvokingVertex, supportsLogicOp, supportsVertexAttributeDivisor, supportsVertexAttributeZeroDivisor, supportsMultipleViewports);
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return fmt::format("\n* Supports Last Provoking Vertex: {}\n* Supports Logical Operations: {}\n* Supports Vertex Attribute Divisor: {}\n* Supports Vertex Attribute Zero Divisor: {}\n* Supports Multiple Viewports: {}\n* Supports SPIR-V 1.4: {}\n* Supports 16-bit FP: {}\n* Supports 8-bit Integers: {}\n* Supports 16-bit Integers: {}\n* Supports 64-bit Integers: {}\n* Supports Atomic 64-bit Integers: {}\n* Supports Floating Point Behavior Control: {}\n* Supports Image Read Without Format: {}", supportsLastProvokingVertex, supportsLogicOp, supportsVertexAttributeDivisor, supportsVertexAttributeZeroDivisor, supportsMultipleViewports, supportsSpirv14, supportsFloat16, supportsInt8, supportsInt16, supportsInt64, supportsAtomicInt64, supportsFloatControls, supportsImageReadWithoutFormat);
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}
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}
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@ -17,10 +17,18 @@ namespace skyline::gpu {
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bool supportsVertexAttributeDivisor{}; //!< If the device supports a divisor for instance-rate vertex attributes (with VK_EXT_vertex_attribute_divisor)
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bool supportsVertexAttributeZeroDivisor{}; //!< If the device supports a zero divisor for instance-rate vertex attributes (with VK_EXT_vertex_attribute_divisor)
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bool supportsMultipleViewports{}; //!< If the device supports more than one viewport
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bool supportsSpirv14{}; //!< If SPIR-V 1.4 is supported (with VK_KHR_spirv_1_4)
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bool supportsFloat16{}; //!< If 16-bit floating point integers are supported in shaders
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bool supportsInt8{}; //!< If 8-bit integers are supported in shaders
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bool supportsInt16{}; //!< If 16-bit integers are supported in shaders
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bool supportsInt64{}; //!< If 64-bit integers are supported in shaders
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bool supportsAtomicInt64{}; //!< If atomic operations on 64-bit integers are supported in shaders
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bool supportsFloatControls{}; //!< If extensive control over FP behavior is exposed (with VK_KHR_shader_float_controls)
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bool supportsImageReadWithoutFormat{}; //!< If a storage image can be read without a format
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QuirkManager() = default;
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using DeviceFeatures2 = vk::StructureChain<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT>;
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using DeviceFeatures2 = vk::StructureChain<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features>;
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QuirkManager(const vk::PhysicalDeviceProperties &properties, const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions);
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@ -1,6 +1,7 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include <gpu.h>
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#include <shader_compiler/common/settings.h>
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#include <shader_compiler/common/log.h>
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#include "shader_manager.h"
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@ -20,7 +21,37 @@ namespace Shader::Log {
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}
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namespace skyline::gpu {
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ShaderManager::ShaderManager(const DeviceState &state) {
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ShaderManager::ShaderManager(const DeviceState &state, GPU &gpu) : gpu(gpu) {
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auto& quirks{gpu.quirks};
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hostTranslateInfo = Shader::HostTranslateInfo{
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.support_float16 = quirks.supportsFloat16,
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.support_int64 = quirks.supportsInt64,
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.needs_demote_reorder = false,
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};
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profile = Shader::Profile{
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.supported_spirv = quirks.supportsSpirv14 ? 0x00010400U : 0x00010000U,
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.unified_descriptor_binding = true,
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.support_descriptor_aliasing = true,
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.support_int8 = quirks.supportsInt8,
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.support_int16 = quirks.supportsInt16,
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.support_int64 = quirks.supportsInt64,
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.support_vertex_instance_id = false,
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.support_float_controls = quirks.supportsFloatControls,
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// TODO: Float control specifics
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.support_vote = true,
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.support_viewport_index_layer_non_geometry = false,
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.support_viewport_mask = false,
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.support_typeless_image_loads = quirks.supportsImageReadWithoutFormat,
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.support_demote_to_helper_invocation = true,
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.support_int64_atomics = false,
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.support_derivative_control = true,
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.support_geometry_shader_passthrough = false,
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// TODO: Warp size property
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.lower_left_origin_mode = false,
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.need_declared_frag_colors = false,
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};
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Shader::Settings::values = {
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.disable_shader_loop_safety_checks = false,
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.renderer_debug = true,
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@ -4,6 +4,8 @@
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#pragma once
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#include <vulkan/vulkan.hpp>
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#include <shader_compiler/host_translate_info.h>
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#include <shader_compiler/profile.h>
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#include <common.h>
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namespace skyline::gpu {
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@ -11,7 +13,12 @@ namespace skyline::gpu {
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* @brief The Shader Manager is responsible for caching and looking up shaders alongside handling compilation of shaders when not found in any cache
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*/
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class ShaderManager {
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private:
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GPU &gpu;
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Shader::HostTranslateInfo hostTranslateInfo;
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Shader::Profile profile;
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public:
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ShaderManager(const DeviceState& state);
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ShaderManager(const DeviceState& state, GPU &gpu);
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};
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}
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