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https://github.com/skyline-emu/skyline.git
synced 2024-12-29 00:15:27 +03:00
Vulkan PhysicalDevice + Device Initialization + Report Accurate Version
Vulkan Device initialization is handled now, it supports required extensions but support for optional extensions/features/properties will come in later when we require those. In addition, we now correctly report the version of Skyline to Vulkan which can be accessed from debugging tools. There's also a minor change regarding the search pattern for `SkylineLibraries` which now only searches in headers of libraries and it also explicitly excludes the redundant `vulkan.hpp` from the `Vulkan-Headers` repository.
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parent
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4
.idea/scopes/SkylineLibraries.xml
generated
4
.idea/scopes/SkylineLibraries.xml
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@ -1,3 +1,3 @@
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<component name="DependencyValidationManager">
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<scope name="SkylineLibraries" pattern="file[skyline.app]:libraries//*" />
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</component>
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<scope name="SkylineLibraries" pattern="(file[skyline.app]:libraries/fmt/include//*||file[skyline.app]:libraries/frozen/include//*||file[skyline.app]:libraries/lz4/lib//*||file[skyline.app]:libraries/oboe/include//*||file[skyline.app]:libraries/perfetto/include//*||file:libraries/pugixml/src/pugixml.hpp||file[skyline.app]:libraries/tzcode/include/*||file[skyline.app]:libraries/vkhpp/vulkan//*||file[skyline.app]:libraries/vkhpp/Vulkan-Headers/include//*)&&!file:libraries/vkhpp/Vulkan-Headers/include/vulkan/vulkan.hpp" />
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</component>
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@ -29,6 +29,7 @@ set(LZ4_BUILD_LEGACY_LZ4C OFF CACHE BOOL "Build lz4c progam with legacy argument
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add_subdirectory("libraries/lz4/build/cmake")
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include_directories("libraries/lz4/lib")
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add_compile_definitions(VK_USE_PLATFORM_ANDROID_KHR) # We want all the Android-specific structures to be defined
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add_compile_definitions(VULKAN_HPP_NO_SPACESHIP_OPERATOR) # libcxx doesn't implement operator<=> for std::array which breaks this
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add_compile_definitions(VULKAN_HPP_NO_STRUCT_CONSTRUCTORS) # We want to use designated initializers in Vulkan-Hpp
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add_compile_definitions(VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1) # We use the dynamic loader rather than the static one to avoid an additional level of indirection
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@ -15,7 +15,7 @@ android {
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targetSdkVersion 30
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versionCode 3
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versionName "0.3"
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versionName "0.0.3"
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ndk {
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abiFilters "arm64-v8a"
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@ -1,22 +1,22 @@
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// SPDX-License-Identifier: LGPL-3.0-or-later
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// Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include <jvm.h>
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#include "gpu.h"
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namespace skyline::gpu {
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vk::raii::Instance GPU::CreateInstance(const DeviceState &state, const vk::raii::Context &context) {
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vk::ApplicationInfo applicationInfo{
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.pApplicationName = "Skyline",
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.applicationVersion = VK_MAKE_VERSION('S', 'K', 'Y'), // "SKY" magic as the application version
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.pEngineName = "GPU",
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.engineVersion = VK_MAKE_VERSION('G', 'P', 'U'), // "GPU" magic as engine version
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.applicationVersion = state.jvm->GetVersionCode(), // Get the application version from JNI
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.pEngineName = "FTX1", // "Fast Tegra X1"
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.apiVersion = VK_API_VERSION_1_1,
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};
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#ifdef NDEBUG
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std::array<const char *, 0> requiredLayers{};
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constexpr std::array<const char *, 0> requiredLayers{};
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#else
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std::array<const char *, 1> requiredLayers{
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constexpr std::array<const char *, 1> requiredLayers{
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"VK_LAYER_KHRONOS_validation"
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};
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#endif
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@ -25,7 +25,7 @@ namespace skyline::gpu {
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if (state.logger->configLevel >= Logger::LogLevel::Debug) {
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std::string layers;
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for (const auto &instanceLayer : instanceLayers)
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layers += fmt::format("\n* {} (Sv{}.{}.{}, Iv{}.{}.{}) - {}", instanceLayer.layerName, VK_VERSION_MAJOR(instanceLayer.specVersion), VK_VERSION_MINOR(instanceLayer.specVersion), VK_VERSION_PATCH(instanceLayer.specVersion), VK_VERSION_MAJOR(instanceLayer.implementationVersion), VK_VERSION_MINOR(instanceLayer.implementationVersion), VK_VERSION_PATCH(instanceLayer.implementationVersion), instanceLayer.description);
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layers += util::Format("\n* {} (Sv{}.{}.{}, Iv{}.{}.{}) - {}", instanceLayer.layerName, VK_VERSION_MAJOR(instanceLayer.specVersion), VK_VERSION_MINOR(instanceLayer.specVersion), VK_VERSION_PATCH(instanceLayer.specVersion), VK_VERSION_MAJOR(instanceLayer.implementationVersion), VK_VERSION_MINOR(instanceLayer.implementationVersion), VK_VERSION_PATCH(instanceLayer.implementationVersion), instanceLayer.description);
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state.logger->Debug("Vulkan Layers:{}", layers);
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}
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@ -40,9 +40,9 @@ namespace skyline::gpu {
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}
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#ifdef NDEBUG
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std::array<const char*, 0> requiredInstanceExtensions{};
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constexpr std::array<const char*, 0> requiredInstanceExtensions{};
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#else
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std::array<const char *, 1> requiredInstanceExtensions{
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constexpr std::array<const char *, 1> requiredInstanceExtensions{
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VK_EXT_DEBUG_REPORT_EXTENSION_NAME
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};
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#endif
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@ -51,7 +51,7 @@ namespace skyline::gpu {
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if (state.logger->configLevel >= Logger::LogLevel::Debug) {
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std::string extensions;
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for (const auto &instanceExtension : instanceExtensions)
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extensions += fmt::format("\n* {} (v{}.{}.{})", instanceExtension.extensionName, VK_VERSION_MAJOR(instanceExtension.specVersion), VK_VERSION_MINOR(instanceExtension.specVersion), VK_VERSION_PATCH(instanceExtension.specVersion));
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extensions += util::Format("\n* {} (v{}.{}.{})", instanceExtension.extensionName, VK_VERSION_MAJOR(instanceExtension.specVersion), VK_VERSION_MINOR(instanceExtension.specVersion), VK_VERSION_PATCH(instanceExtension.specVersion));
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state.logger->Debug("Vulkan Instance Extensions:{}", extensions);
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}
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@ -82,8 +82,6 @@ namespace skyline::gpu {
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});
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}
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GPU::GPU(const DeviceState &state) : presentation(state), instance(CreateInstance(state, context)), debugReportCallback(CreateDebugReportCallback(state, instance)) {}
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VkBool32 GPU::DebugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char *layerPrefix, const char *message, Logger *logger) {
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constexpr std::array<Logger::LogLevel, 5> severityLookup{
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Logger::LogLevel::Info, // VK_DEBUG_REPORT_INFORMATION_BIT_EXT
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@ -95,4 +93,63 @@ namespace skyline::gpu {
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logger->Write(severityLookup.at(std::countr_zero(static_cast<u32>(flags))), util::Format("Vk{}:{}[0x{:X}]:I{}:L{}: {}", layerPrefix, vk::to_string(vk::DebugReportObjectTypeEXT(objectType)), object, messageCode, location, message));
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return VK_FALSE;
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}
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vk::raii::PhysicalDevice GPU::CreatePhysicalDevice(const DeviceState &state, const vk::raii::Instance &instance) {
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return std::move(vk::raii::PhysicalDevices(instance).front()); // We just select the first device as we aren't expecting multiple GPUs
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}
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vk::raii::Device GPU::CreateDevice(const DeviceState &state, const vk::raii::PhysicalDevice &physicalDevice) {
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auto properties{physicalDevice.getProperties2().properties}; // We should check for required properties here, if/when we have them
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// auto features{physicalDevice.getFeatures2().features}; // Same as above
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constexpr std::array<const char *, 1> requiredDeviceExtensions{
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VK_KHR_SWAPCHAIN_EXTENSION_NAME,
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};
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auto deviceExtensions{physicalDevice.enumerateDeviceExtensionProperties()};
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for (const auto &requiredExtension : requiredDeviceExtensions) {
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if (![&] {
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for (const auto &deviceExtension : deviceExtensions)
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if (std::string_view(deviceExtension.extensionName) == std::string_view(requiredExtension))
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return true;
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return false;
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}())
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throw exception("Cannot find Vulkan device extension: \"{}\"", requiredExtension);
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}
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auto queueFamilies{physicalDevice.getQueueFamilyProperties2()};
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if (auto family{queueFamilies.front().queueFamilyProperties}; !(family.queueFlags & vk::QueueFlagBits::eGraphics && family.queueFlags & vk::QueueFlagBits::eCompute))
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// We only check the first queue family as essentially all mobile GPUs only have a single queue family which supports all operations
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throw exception("The first queue family doesn't support both eGraphics and eCompute workloads");
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float queuePriority{1.f}; //!< As we only have one queue, it's priority is set to the maximum of 1.0
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vk::DeviceQueueCreateInfo queue{
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.queueFamilyIndex = 0,
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.queueCount = 1,
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.pQueuePriorities = &queuePriority,
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};
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if (state.logger->configLevel >= Logger::LogLevel::Error) {
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std::string extensionString;
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for (const auto &extension : deviceExtensions)
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extensionString += util::Format("\n* {} (v{}.{}.{})", extension.extensionName, VK_VERSION_MAJOR(extension.specVersion), VK_VERSION_MINOR(extension.specVersion), VK_VERSION_PATCH(extension.specVersion));
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std::string queueString;
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for (const auto &queueFamily : queueFamilies) {
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auto &family{queueFamily.queueFamilyProperties};
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queueString += util::Format("\n* {}x{}{}{}{}{}: TSB{}, MIG({},{},{})", family.queueCount, family.queueFlags & vk::QueueFlagBits::eGraphics ? 'G' : '-', family.queueFlags & vk::QueueFlagBits::eCompute ? 'C' : '-', family.queueFlags & vk::QueueFlagBits::eTransfer ? 'T' : '-', family.queueFlags & vk::QueueFlagBits::eSparseBinding ? 'S' : '-', family.queueFlags & vk::QueueFlagBits::eProtected ? 'P' : '-', family.timestampValidBits, family.minImageTransferGranularity.width, family.minImageTransferGranularity.height, family.minImageTransferGranularity.depth);
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}
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state.logger->Error("Vulkan Device:\nName: {}\nType: {}\nVulkan Version: {}.{}.{}\nDriver Version: {}.{}.{}\nQueues:{}\nExtensions:{}", properties.deviceName, vk::to_string(properties.deviceType), VK_VERSION_MAJOR(properties.apiVersion), VK_VERSION_MINOR(properties.apiVersion), VK_VERSION_PATCH(properties.apiVersion), VK_VERSION_MAJOR(properties.driverVersion), VK_VERSION_MINOR(properties.driverVersion), VK_VERSION_PATCH(properties.driverVersion), queueString, extensionString);
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}
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return vk::raii::Device(physicalDevice, vk::DeviceCreateInfo{
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.queueCreateInfoCount = 1,
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.pQueueCreateInfos = &queue,
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.enabledExtensionCount = requiredDeviceExtensions.size(),
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.ppEnabledExtensionNames = requiredDeviceExtensions.data(),
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});
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}
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GPU::GPU(const DeviceState &state) : vkInstance(CreateInstance(state, vkContext)), vkDebugReportCallback(CreateDebugReportCallback(state, vkInstance)), vkPhysicalDevice(CreatePhysicalDevice(state, vkInstance)), vkDevice(CreateDevice(state, vkPhysicalDevice)), vkQueue(vkDevice, 0, 0), presentation(state) {}
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}
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@ -11,18 +11,24 @@ namespace skyline::gpu {
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*/
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class GPU {
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private:
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vk::raii::Context context;
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vk::raii::Instance instance;
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vk::raii::DebugReportCallbackEXT debugReportCallback;
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vk::Device device;
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static vk::raii::Instance CreateInstance(const DeviceState &state, const vk::raii::Context &context);
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static vk::raii::DebugReportCallbackEXT CreateDebugReportCallback(const DeviceState &state, const vk::raii::Instance &instance);
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static VKAPI_ATTR VkBool32 VKAPI_CALL DebugCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char *layerPrefix, const char *message, Logger *logger);
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static vk::raii::PhysicalDevice CreatePhysicalDevice(const DeviceState &state, const vk::raii::Instance &instance);
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static vk::raii::Device CreateDevice(const DeviceState &state, const vk::raii::PhysicalDevice &physicalDevice);
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public:
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vk::raii::Context vkContext; //!< An overarching context for Vulkan with
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vk::raii::Instance vkInstance; //!< An instance of Vulkan with all application context
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vk::raii::DebugReportCallbackEXT vkDebugReportCallback; //!< An RAII Vulkan debug report manager which calls into DebugCallback
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vk::raii::PhysicalDevice vkPhysicalDevice; //!< The underlying physical Vulkan device from which we derieve our logical device
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vk::raii::Device vkDevice; //!< The logical Vulkan device which we want to render using
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vk::raii::Queue vkQueue; //!< A Vulkan Queue supporting graphics and compute operations
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PresentationEngine presentation;
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GPU(const DeviceState &state);
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@ -46,7 +46,7 @@ namespace skyline {
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thread_local inline JniEnvironment env;
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JvmManager::JvmManager(JNIEnv *environ, jobject instance) : instance(environ->NewGlobalRef(instance)), instanceClass(reinterpret_cast<jclass>(environ->NewGlobalRef(environ->GetObjectClass(instance)))), initializeControllersId(environ->GetMethodID(instanceClass, "initializeControllers", "()V")), vibrateDeviceId(environ->GetMethodID(instanceClass, "vibrateDevice", "(I[J[I)V")), clearVibrationDeviceId(environ->GetMethodID(instanceClass, "clearVibrationDevice", "(I)V")) {
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JvmManager::JvmManager(JNIEnv *environ, jobject instance) : instance(environ->NewGlobalRef(instance)), instanceClass(reinterpret_cast<jclass>(environ->NewGlobalRef(environ->GetObjectClass(instance)))), initializeControllersId(environ->GetMethodID(instanceClass, "initializeControllers", "()V")), vibrateDeviceId(environ->GetMethodID(instanceClass, "vibrateDevice", "(I[J[I)V")), clearVibrationDeviceId(environ->GetMethodID(instanceClass, "clearVibrationDevice", "(I)V")), getVersionCodeId(environ->GetMethodID(instanceClass, "getVersionCode", "()I")) {
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env.Initialize(environ);
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}
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@ -90,4 +90,8 @@ namespace skyline {
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void JvmManager::ClearVibrationDevice(jint index) {
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env->CallVoidMethod(instance, clearVibrationDeviceId, index);
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}
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u32 JvmManager::GetVersionCode() {
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return env->CallIntMethod(instance, getVersionCodeId);
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}
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}
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@ -95,9 +95,16 @@ namespace skyline {
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*/
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void ClearVibrationDevice(jint index);
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/**
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* @brief A call to EmulationActivity.getVersionCode in Kotlin
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* @return A version code in Vulkan's format with 14-bit patch + 10-bit major and minor components
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*/
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u32 GetVersionCode();
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private:
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jmethodID initializeControllersId;
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jmethodID vibrateDeviceId;
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jmethodID clearVibrationDeviceId;
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jmethodID getVersionCodeId;
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};
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}
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@ -454,4 +454,14 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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fun clearVibrationDevice(index : Int) {
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vibrators[index]?.cancel()
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}
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/**
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* @return A version code in Vulkan's format with 14-bit patch + 10-bit major and minor components
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*/
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@ExperimentalUnsignedTypes
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@Suppress("unused")
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fun getVersionCode() : Int {
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val (major, minor, patch) = BuildConfig.VERSION_NAME.split('.').map { it.toUInt() }
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return ((major shl 22) or (minor shl 12) or (patch)).toInt()
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}
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}
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