Don't lock stateMutex when updating buffer cycle
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@ -109,7 +109,6 @@ namespace skyline::gpu {
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public:
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void UpdateCycle(const std::shared_ptr<FenceCycle> &newCycle) {
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std::scoped_lock lock{stateMutex};
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newCycle->ChainCycle(cycle);
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cycle = newCycle;
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}
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