Fix depth-stencil formats

This commit is contained in:
Billy Laws 2023-03-03 08:57:20 +00:00
parent b4280a61ac
commit 179363a5e7
2 changed files with 5 additions and 5 deletions

View File

@ -94,10 +94,10 @@ namespace skyline::gpu::interconnect {
TIC_FORMAT_CASE_INT_FLOAT(R32, R32); TIC_FORMAT_CASE_INT_FLOAT(R32, R32);
TIC_FORMAT_CASE_ST(D32, D32, Float); TIC_FORMAT_CASE_ST(D32, D32, Float);
TIC_FORMAT_CASE_NORM_INT_FLOAT(R16G16, R16G16); TIC_FORMAT_CASE_NORM_INT_FLOAT(R16G16, R16G16);
TIC_FORMAT_CASE(R8G24, D24UnormS8Uint, Uint, Unorm, Unorm, Unorm); TIC_FORMAT_CASE(R8G24, S8UintD24Unorm, Uint, Unorm, Unorm, Unorm);
TIC_FORMAT_CASE(S8D24, D24UnormS8Uint, Uint, Unorm, Uint, Uint); TIC_FORMAT_CASE(S8D24, S8UintD24Unorm, Uint, Unorm, Uint, Uint);
TIC_FORMAT_CASE(S8D24, D24UnormS8Uint, Uint, Unorm, Unorm, Unorm); TIC_FORMAT_CASE(S8D24, S8UintD24Unorm, Uint, Unorm, Unorm, Unorm);
TIC_FORMAT_CASE(D24S8, S8UintD24Unorm, Unorm, Uint, Uint, Uint); TIC_FORMAT_CASE(D24S8, D24UnormS8Uint, Unorm, Uint, Uint, Uint);
TIC_FORMAT_CASE_ST(B10G11R11, B10G11R11, Float); TIC_FORMAT_CASE_ST(B10G11R11, B10G11R11, Float);
TIC_FORMAT_CASE_NORM_INT(A8B8G8R8, R8G8B8A8); TIC_FORMAT_CASE_NORM_INT(A8B8G8R8, R8G8B8A8);

View File

@ -231,7 +231,7 @@ namespace skyline::gpu::format {
.g = vk::ComponentSwizzle::eR, .g = vk::ComponentSwizzle::eR,
.b = vk::ComponentSwizzle::eB, .b = vk::ComponentSwizzle::eB,
.a = vk::ComponentSwizzle::eA, .a = vk::ComponentSwizzle::eA,
}); }, true);
FORMAT(S8Uint, 32, eS8Uint, .vkAspect = { FORMAT(S8Uint, 32, eS8Uint, .vkAspect = {
vka::eStencil vka::eStencil
}, .swizzleMapping = { }, .swizzleMapping = {