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Bind all pipeline states to main pipeline dirty state
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@ -33,7 +33,7 @@ namespace skyline::dirty {
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* @tparam OverlapPoolSize Size of the pool used to store handles when there are multiple bound to the same subresource
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* @note This class is *NOT* thread-safe
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*/
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template<size_t ManagedResourceSize, size_t Granularity, size_t OverlapPoolSize = 0x400>
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template<size_t ManagedResourceSize, size_t Granularity, size_t OverlapPoolSize = 0x1000>
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class Manager {
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private:
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struct BindingState {
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@ -399,9 +399,16 @@ namespace skyline::gpu::interconnect::maxwell3d {
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void PipelineState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
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auto bindFunc{[&](auto ®s) { regs.DirtyBind(manager, handle); }};
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ranges::for_each(pipelineStageRegisters, bindFunc);
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ranges::for_each(colorRenderTargetsRegisters, bindFunc);
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bindFunc(depthRenderTargetRegisters);
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bindFunc(vertexInputRegisters);
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bindFunc(inputAssemblyRegisters);
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bindFunc(tessellationRegisters);
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bindFunc(rasterizationRegisters);
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bindFunc(depthStencilRegisters);
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bindFunc(colorBlendRegisters);
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bindFunc(globalShaderConfigRegisters);
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}
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PipelineState::PipelineState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine)
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