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Transition to std::unordered_set for buffer view tracking
Has the same guarantees of pointer stabilty while also being significantly faster in cases where a buffer has thousands of views. This is the case in RE4 and this change leads to an almost 1000% performance improvement in that game.
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@ -259,12 +259,9 @@ namespace skyline::gpu {
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}
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BufferView Buffer::GetView(vk::DeviceSize offset, vk::DeviceSize size, vk::Format format) {
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for (auto &view : views)
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if (view.offset == offset && view.size == size && view.format == format)
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return BufferView{shared_from_this(), &view};
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views.emplace_back(offset, size, format);
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return BufferView{shared_from_this(), &views.back()};
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// Will return an iterator to the inserted view or the already-existing view if the same view is already in the set
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auto it{views.emplace(offset, size, format).first};
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return BufferView{shared_from_this(), &(*it)};
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}
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vk::DeviceSize Buffer::AcquireMegaBuffer(MegaBuffer& megaBuffer) {
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@ -295,7 +292,7 @@ namespace skyline::gpu {
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Buffer::BufferViewStorage::BufferViewStorage(vk::DeviceSize offset, vk::DeviceSize size, vk::Format format) : offset(offset), size(size), format(format) {}
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Buffer::BufferDelegate::BufferDelegate(std::shared_ptr<Buffer> pBuffer, Buffer::BufferViewStorage *view) : buffer(std::move(pBuffer)), view(view) {
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Buffer::BufferDelegate::BufferDelegate(std::shared_ptr<Buffer> pBuffer, const Buffer::BufferViewStorage *view) : buffer(std::move(pBuffer)), view(view) {
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iterator = buffer->delegates.emplace(buffer->delegates.end(), this);
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}
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@ -339,7 +336,7 @@ namespace skyline::gpu {
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}
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}
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BufferView::BufferView(std::shared_ptr<Buffer> buffer, Buffer::BufferViewStorage *view) : bufferDelegate(std::make_shared<Buffer::BufferDelegate>(std::move(buffer), view)) {}
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BufferView::BufferView(std::shared_ptr<Buffer> buffer, const Buffer::BufferViewStorage *view) : bufferDelegate(std::make_shared<Buffer::BufferDelegate>(std::move(buffer), view)) {}
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void BufferView::AttachCycle(const std::shared_ptr<FenceCycle> &cycle) {
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auto buffer{bufferDelegate->buffer.get()};
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@ -3,6 +3,8 @@
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#pragma once
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#include <unordered_set>
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#include <boost/functional/hash.hpp>
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#include <nce.h>
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#include "memory_manager.h"
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@ -53,10 +55,26 @@ namespace skyline::gpu {
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vk::Format format;
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BufferViewStorage(vk::DeviceSize offset, vk::DeviceSize size, vk::Format format);
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auto operator<=>(const BufferViewStorage &) const = default;
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};
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private:
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std::list<BufferViewStorage> views; //!< BufferViewStorage(s) that are backed by this Buffer, used for storage and repointing to a new Buffer on deletion
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/**
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* @brief Hash function for BufferViewStorage to be used in the views set
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*/
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struct BufferViewStorageHash {
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size_t operator()(const BufferViewStorage &entry) const noexcept {
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size_t seed{};
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boost::hash_combine(seed, entry.offset);
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boost::hash_combine(seed, entry.size);
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boost::hash_combine(seed, entry.format);
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return seed;
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}
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};
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std::unordered_set<BufferViewStorage, BufferViewStorageHash> views; //!< BufferViewStorage(s) that are backed by this Buffer, used for storage and repointing to a new Buffer on deletion
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public:
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/**
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@ -65,11 +83,11 @@ namespace skyline::gpu {
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*/
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struct BufferDelegate : public FenceCycleDependency {
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std::shared_ptr<Buffer> buffer;
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Buffer::BufferViewStorage *view;
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const Buffer::BufferViewStorage *view;
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std::function<void(const BufferViewStorage &, const std::shared_ptr<Buffer> &)> usageCallback;
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std::list<BufferDelegate *>::iterator iterator;
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BufferDelegate(std::shared_ptr<Buffer> buffer, Buffer::BufferViewStorage *view);
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BufferDelegate(std::shared_ptr<Buffer> buffer, const Buffer::BufferViewStorage *view);
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~BufferDelegate();
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@ -262,7 +280,7 @@ namespace skyline::gpu {
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struct BufferView {
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std::shared_ptr<Buffer::BufferDelegate> bufferDelegate;
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BufferView(std::shared_ptr<Buffer> buffer, Buffer::BufferViewStorage *view);
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BufferView(std::shared_ptr<Buffer> buffer, const Buffer::BufferViewStorage *view);
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constexpr BufferView(nullptr_t = nullptr) : bufferDelegate(nullptr) {}
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@ -55,13 +55,19 @@ namespace skyline::gpu {
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buffers.erase(std::find(buffers.begin(), buffers.end(), overlap));
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// Transfer all views from the overlapping buffer to the new buffer with the new buffer and updated offset
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// Transfer all views from the overlapping buffer to the new buffer with the new buffer and updated offset, ensuring pointer stability
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vk::DeviceSize overlapOffset{static_cast<vk::DeviceSize>(overlap->guest->begin() - newBuffer->guest->begin())};
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if (overlapOffset != 0)
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for (auto &view : overlap->views)
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view.offset += overlapOffset;
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if (overlapOffset != 0) {
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// This is a slight hack as we really shouldn't be changing the underlying set elements without a rehash but without writing our own set impl this is the best we can do
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for (auto it{overlap->views.begin()}; it != overlap->views.end(); it++)
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const_cast<Buffer::BufferViewStorage *>(&*it)->offset += overlapOffset;
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newBuffer->views.splice(newBuffer->views.end(), overlap->views);
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// All current hashes are invalidated by above loop so rehash the container
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overlap->views.rehash(0);
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}
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// Merge the view sets, this will keep pointer stability hence avoiding any reallocation
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newBuffer->views.merge(overlap->views);
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// Transfer all delegates references from the overlapping buffer to the new buffer
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for (auto &delegate : overlap->delegates) {
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