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Add branch hint attributes to a couple branches
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@ -150,7 +150,7 @@ namespace skyline::dirty {
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*/
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void MarkDirty(size_t index) {
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auto &state{states[index]};
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if (state.type == BindingState::Type::None) {
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if (state.type == BindingState::Type::None) [[likely]] {
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return;
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} else if (state.type == BindingState::Type::Inline) {
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*state.inlineDirtyPtr = true;
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@ -78,8 +78,9 @@ namespace skyline {
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*/
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const SegmentType &operator[](size_t index) const {
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auto &l2Entry{level2Table[index >> L2Bits]};
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if (l2Entry.valid)
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if (l2Entry.valid) [[likely]]
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return l2Entry.segment;
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else
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return level1Table[index >> L1Bits];
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}
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