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Optimise waiter queue push
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@ -289,8 +289,10 @@ namespace skyline::gpu::interconnect {
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}
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void ExecutionWaiterThread::Queue(std::shared_ptr<FenceCycle> cycle, std::function<void()> &&callback) {
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{
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std::unique_lock lock{mutex};
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pendingSignalQueue.push({std::move(cycle), std::move(callback)});
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}
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condition.notify_all();
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}
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