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https://github.com/skyline-emu/skyline.git
synced 2024-12-28 10:05:29 +03:00
Remove Texture
s from RenderPassNode::Storage
The lifetime of all textures bound to a RenderPass alongside syncing of textures is already handled by `CommandExecutor` and doesn't need to be redundantly handled by `RenderPassNode`. It's been removed as a result of this.
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commit
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@ -14,11 +14,6 @@ namespace skyline::gpu::interconnect::node {
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}
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u32 RenderPassNode::AddAttachment(TextureView *view) {
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auto &textures{storage->textures};
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auto texture{std::find(textures.begin(), textures.end(), view->texture)};
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if (texture == textures.end())
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textures.push_back(view->texture);
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auto vkView{view->GetView()};
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auto attachment{std::find(attachments.begin(), attachments.end(), vkView)};
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if (attachment == attachments.end()) {
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@ -208,13 +203,6 @@ namespace skyline::gpu::interconnect::node {
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preserveAttachmentIt++;
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}
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for (auto &texture : storage->textures) {
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texture->lock();
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texture->WaitOnBacking();
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if (texture->cycle.lock() != cycle)
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texture->WaitOnFence();
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}
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auto renderPass{(*gpu.vkDevice).createRenderPass(vk::RenderPassCreateInfo{
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.attachmentCount = static_cast<u32>(attachmentDescriptions.size()),
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.pAttachments = attachmentDescriptions.data(),
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@ -243,12 +231,7 @@ namespace skyline::gpu::interconnect::node {
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.pClearValues = clearValues.data(),
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}, vk::SubpassContents::eInline);
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cycle->AttachObjects(storage);
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for (auto &texture : storage->textures) {
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texture->unlock();
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texture->cycle = cycle;
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}
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cycle->AttachObject(storage);
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return renderPass;
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}
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@ -35,7 +35,6 @@ namespace skyline::gpu::interconnect::node {
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vk::raii::Device *device{};
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vk::Framebuffer framebuffer{};
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vk::RenderPass renderPass{};
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std::vector<std::shared_ptr<Texture>> textures;
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~Storage();
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};
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