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Fix bugs introduced by refactoring
GPU VMM was mistakenly checking the alignment of the PA rather than the VA and NvMap::Free was not accounting for the handle index starting from one.
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@ -118,7 +118,7 @@ namespace skyline::gpu::vmm {
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}
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u64 MemoryManager::MapFixed(u64 address, u8 *pointer, u64 size) {
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if (!util::IsAligned(pointer, constant::GpuPageSize))
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if (!util::IsAligned(address, constant::GpuPageSize))
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return false;
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size = util::AlignUp(size, constant::GpuPageSize);
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@ -80,7 +80,7 @@ namespace skyline::service::nvdrv::device {
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std::unique_lock lock(mapMutex);
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try {
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auto &object{maps.at(data.handle)};
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auto &object{maps.at(data.handle - 1)};
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if (object.use_count() > 1) {
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data.pointer = object->pointer;
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data.flags = 0x0;
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