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https://github.com/skyline-emu/skyline.git
synced 2024-12-28 08:45:29 +03:00
Minor bug fixes in GPU VMM and add support for reading
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parent
78712712c7
commit
3c5cc33a34
@ -12,7 +12,7 @@ extern skyline::u16 fps;
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extern skyline::u32 frametime;
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namespace skyline::gpu {
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GPU::GPU(const DeviceState &state) : state(state), window(ANativeWindow_fromSurface(state.jvm->GetEnv(), Surface)), vsyncEvent(std::make_shared<kernel::type::KEvent>(state)), bufferEvent(std::make_shared<kernel::type::KEvent>(state)) {
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GPU::GPU(const DeviceState &state) : state(state), memoryManager(state), window(ANativeWindow_fromSurface(state.jvm->GetEnv(), Surface)), vsyncEvent(std::make_shared<kernel::type::KEvent>(state)), bufferEvent(std::make_shared<kernel::type::KEvent>(state)) {
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ANativeWindow_acquire(window);
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resolution.width = static_cast<u32>(ANativeWindow_getWidth(window));
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resolution.height = static_cast<u32>(ANativeWindow_getHeight(window));
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@ -1,10 +1,11 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include <kernel/types/KProcess.h>
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#include "memory_manager.h"
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namespace skyline::gpu::vmm {
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MemoryManager::MemoryManager() {
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MemoryManager::MemoryManager(const DeviceState &state) : state(state) {
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constexpr u64 GpuAddressSpaceSize = 1ul << 40; //!< The size of the GPU address space
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constexpr u64 GpuAddressSpaceBase = 0x100000; //!< The base of the GPU address space - must be non-zero
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@ -14,7 +15,7 @@ namespace skyline::gpu::vmm {
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}
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std::optional<ChunkDescriptor> MemoryManager::FindChunk(u64 size, ChunkState state) {
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auto chunk = std::find_if(chunkList.begin(), chunkList.end(), [size, state] (const ChunkDescriptor& chunk) -> bool {
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auto chunk = std::find_if(chunkList.begin(), chunkList.end(), [size, state](const ChunkDescriptor &chunk) -> bool {
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return chunk.size > size && chunk.state == state;
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});
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@ -41,10 +42,10 @@ namespace skyline::gpu::vmm {
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}
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if (extension)
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chunkList.insert(std::next(chunk), ChunkDescriptor(newChunk.address + newChunk.size, extension, oldChunk.cpuAddress + oldChunk.size + newChunk.size, oldChunk.state));
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chunkList.insert(std::next(chunk), ChunkDescriptor(newChunk.address + newChunk.size, extension, (oldChunk.state == ChunkState::Mapped) ? (oldChunk.cpuAddress + oldChunk.size + newChunk.size) : 0, oldChunk.state));
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return newChunk.address;
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} else if (chunk->address + chunk->size >= newChunk.address) {
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} else if (chunk->address + chunk->size > newChunk.address) {
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chunk->size = (newChunk.address - chunk->address);
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// Deletes all chunks that are within the chunk being inserted and split the final one
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@ -116,7 +117,33 @@ namespace skyline::gpu::vmm {
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size = util::AlignUp(size, constant::GpuPageSize);
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return InsertChunk(ChunkDescriptor(address, size, cpuAddress, ChunkState::Mapped));
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}
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void MemoryManager::Read(u8 *destination, u64 address, u64 size) const {
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auto chunk = --std::upper_bound(chunkList.begin(), chunkList.end(), address, [](const u64 address, const ChunkDescriptor &chunk) -> bool {
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return address < chunk.address;
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});
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if (chunk == chunkList.end() || chunk->state != ChunkState::Mapped)
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throw exception("Failed to read region in GPU address space - address: {#:X} size: {#:X}", address, size);
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u64 chunkOffset = address - chunk->address;
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u64 destinationOffset{};
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// A continuous region in the GPU address space may be made up of several discontinuous regions in physical memory so we have to iterate over all chunks
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while (size != 0) {
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if (chunk == chunkList.end() || chunk->state != ChunkState::Mapped)
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throw exception("Failed to read region in GPU address space - address: {#:X} size: {#:X}", address, size);
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u64 readSize = std::min(chunk->size - chunkOffset, size);
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state.process->ReadMemory(destination + destinationOffset, chunk->cpuAddress + chunkOffset, readSize);
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// After the first read all further reads will start from the base of the chunk
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chunkOffset = 0;
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size -= readSize;
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destinationOffset += readSize;
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chunk++;
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}
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}
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}
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@ -35,7 +35,7 @@ namespace skyline {
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* @param chunk The chunk to check
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* @return If the given chunk can be contained wholly within this chunk
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*/
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inline bool CanContain(const ChunkDescriptor& chunk) {
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inline bool CanContain(const ChunkDescriptor &chunk) {
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return (chunk.address >= this->address) && ((this->size + this->address) >= (chunk.size + chunk.address));
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}
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};
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@ -45,6 +45,7 @@ namespace skyline {
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*/
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class MemoryManager {
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private:
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const DeviceState &state;
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std::vector<ChunkDescriptor> chunkList; //!< This vector holds all the chunk descriptors
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/**
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@ -63,7 +64,7 @@ namespace skyline {
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u64 InsertChunk(const ChunkDescriptor &newChunk);
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public:
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MemoryManager();
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MemoryManager(const DeviceState &state);
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/**
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* @brief This reserves a region of the GPU address space so it can be automatically used when mapping
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@ -96,6 +97,11 @@ namespace skyline {
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* @return The virtual address of the region base
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*/
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u64 MapFixed(u64 address, u64 cpuAddress, u64 size);
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/**
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* @brief Reads in a buffer from a region of the GPU virtual address space
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*/
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void Read(u8 *destination, u64 address, u64 size) const;
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};
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}
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}
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