mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-12-28 09:35:29 +03:00
Require depthBiasClamp Vulkan device feature
Used in some UE4 games and supported by 95% of devices so skip implementing a fallback path.
This commit is contained in:
parent
e592b11039
commit
46ee18c3e3
@ -242,6 +242,7 @@ namespace skyline::gpu {
|
||||
|
||||
FEAT_REQ(vk::PhysicalDeviceFeatures2, features.independentBlend);
|
||||
FEAT_REQ(vk::PhysicalDeviceFeatures2, features.shaderImageGatherExtended);
|
||||
FEAT_REQ(vk::PhysicalDeviceFeatures2, features.depthBiasClamp);
|
||||
FEAT_REQ(vk::PhysicalDeviceShaderDrawParametersFeatures, shaderDrawParameters);
|
||||
|
||||
#undef FEAT_REQ
|
||||
|
Loading…
Reference in New Issue
Block a user