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Require depthBiasClamp Vulkan device feature
Used in some UE4 games and supported by 95% of devices so skip implementing a fallback path.
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@ -242,6 +242,7 @@ namespace skyline::gpu {
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FEAT_REQ(vk::PhysicalDeviceFeatures2, features.independentBlend);
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FEAT_REQ(vk::PhysicalDeviceFeatures2, features.independentBlend);
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FEAT_REQ(vk::PhysicalDeviceFeatures2, features.shaderImageGatherExtended);
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FEAT_REQ(vk::PhysicalDeviceFeatures2, features.shaderImageGatherExtended);
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FEAT_REQ(vk::PhysicalDeviceFeatures2, features.depthBiasClamp);
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FEAT_REQ(vk::PhysicalDeviceShaderDrawParametersFeatures, shaderDrawParameters);
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FEAT_REQ(vk::PhysicalDeviceShaderDrawParametersFeatures, shaderDrawParameters);
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#undef FEAT_REQ
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#undef FEAT_REQ
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