Require depthBiasClamp Vulkan device feature

Used in some UE4 games and supported by 95% of devices so skip implementing a fallback path.
This commit is contained in:
Billy Laws 2022-05-31 14:46:45 +01:00
parent e592b11039
commit 46ee18c3e3

View File

@ -242,6 +242,7 @@ namespace skyline::gpu {
FEAT_REQ(vk::PhysicalDeviceFeatures2, features.independentBlend); FEAT_REQ(vk::PhysicalDeviceFeatures2, features.independentBlend);
FEAT_REQ(vk::PhysicalDeviceFeatures2, features.shaderImageGatherExtended); FEAT_REQ(vk::PhysicalDeviceFeatures2, features.shaderImageGatherExtended);
FEAT_REQ(vk::PhysicalDeviceFeatures2, features.depthBiasClamp);
FEAT_REQ(vk::PhysicalDeviceShaderDrawParametersFeatures, shaderDrawParameters); FEAT_REQ(vk::PhysicalDeviceShaderDrawParametersFeatures, shaderDrawParameters);
#undef FEAT_REQ #undef FEAT_REQ