mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-12-28 10:25:29 +03:00
Refactor Audio
This commit refactors a lot of audio by fixing a lot of nitpicks here and there.
This commit is contained in:
parent
af98455ede
commit
4e4ed5aac0
@ -26,14 +26,14 @@ include_directories(${source_DIR}/skyline)
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add_library(skyline SHARED
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${source_DIR}/main.cpp
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${source_DIR}/skyline/audio.cpp
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${source_DIR}/skyline/audio/track.cpp
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${source_DIR}/skyline/audio/resampler.cpp
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${source_DIR}/skyline/common.cpp
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${source_DIR}/skyline/nce/guest.S
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${source_DIR}/skyline/nce/guest.cpp
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${source_DIR}/skyline/nce.cpp
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${source_DIR}/skyline/jvm.cpp
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${source_DIR}/skyline/audio.cpp
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${source_DIR}/skyline/audio/track.cpp
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${source_DIR}/skyline/audio/resampler.cpp
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${source_DIR}/skyline/gpu.cpp
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${source_DIR}/skyline/gpu/texture.cpp
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${source_DIR}/skyline/os.cpp
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@ -8,23 +8,23 @@
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namespace skyline {
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namespace constant {
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constexpr auto SampleRate = 48000; //!< The sampling rate to use for the oboe audio output
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constexpr auto ChannelCount = 2; //!< The amount of channels to use for the oboe audio output
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constexpr auto PcmFormat = oboe::AudioFormat::I16; //!< The pcm data format to use for the oboe audio output
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constexpr auto SampleRate = 48000; //!< The common sampling rate to use for audio output
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constexpr auto ChannelCount = 2; //!< The common amount of channels to use for audio output
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constexpr auto PcmFormat = oboe::AudioFormat::I16; //!< The common PCM data format to use for audio output
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};
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namespace audio {
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/**
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* @brief The available PCM stream formats
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*/
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enum class PcmFormat : u8 {
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enum class AudioFormat : u8 {
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Invalid = 0, //!< An invalid PCM format
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Int8 = 1, //!< 8 bit integer PCM
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Int16 = 2, //!< 16 bit integer PCM
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Int24 = 3, //!< 24 bit integer PCM
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Int32 = 4, //!< 32 bit integer PCM
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PcmFloat = 5, //!< Floating point PCM
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AdPcm = 6 //!< Adaptive differential PCM
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Float = 5, //!< Floating point PCM
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ADPCM = 6 //!< Adaptive differential PCM
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};
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/**
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@ -37,12 +37,12 @@ namespace skyline {
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};
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/**
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* @brief Stores various information about pushed buffers
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* @brief This stores information about pushed buffers
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*/
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struct BufferIdentifier {
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u64 tag; //!< The tag of the buffer
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u64 finalSample; //!< The final sample this buffer will be played in
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bool released; //!< Whether the buffer has been released
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bool released; //!< If the buffer has been released
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};
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}
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}
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@ -115,7 +115,7 @@ namespace skyline::audio {
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{-58, 4354, 26130, 2338}, {-54, 4199, 26169, 2451}, {-50, 4046, 26202, 2568}, {-46, 3897, 26230, 2688},
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{-42, 3751, 26253, 2811}, {-38, 3608, 26270, 2936}, {-34, 3467, 26281, 3064}, {-32, 3329, 26287, 3195}}};
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std::vector<i16> Resampler::ResampleBuffer(const std::vector<i16> &inputBuffer, double ratio, int channelCount) {
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std::vector<i16> Resampler::ResampleBuffer(const std::vector<i16> &inputBuffer, double ratio, u8 channelCount) {
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auto step = static_cast<uint>(ratio * 0x8000);
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auto outputSize = static_cast<size_t>(inputBuffer.size() / ratio);
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std::vector<i16> outputBuffer(outputSize);
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@ -132,7 +132,7 @@ namespace skyline::audio {
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for (auto outIndex = 0, inIndex = 0; outIndex < outputBuffer.size(); outIndex += channelCount) {
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auto lutIndex = (fraction >> 8) << 2;
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for (int channel = 0; channel < channelCount; channel++) {
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for (u8 channel = 0; channel < channelCount; channel++) {
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i32 data = inputBuffer[(inIndex + 0) * channelCount + channel] * lut[lutIndex].a +
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inputBuffer[(inIndex + 1) * channelCount + channel] * lut[lutIndex].b +
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inputBuffer[(inIndex + 2) * channelCount + channel] * lut[lutIndex].c +
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@ -20,6 +20,6 @@ namespace skyline::audio {
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* @param ratio The conversion ratio needed
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* @param channelCount The amount of channels the buffer contains
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*/
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std::vector<i16> ResampleBuffer(const std::vector<i16> &inputBuffer, double ratio, int channelCount);
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std::vector<i16> ResampleBuffer(const std::vector<i16> &inputBuffer, double ratio, u8 channelCount);
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};
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}
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@ -4,7 +4,7 @@
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#include "track.h"
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namespace skyline::audio {
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AudioTrack::AudioTrack(const int channelCount, const int sampleRate, const std::function<void()> &releaseCallback) : channelCount(channelCount), sampleRate(sampleRate), releaseCallback(releaseCallback) {
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AudioTrack::AudioTrack(const u8 channelCount, const u32 sampleRate, const std::function<void()> &releaseCallback) : channelCount(channelCount), sampleRate(sampleRate), releaseCallback(releaseCallback) {
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if (sampleRate != constant::SampleRate)
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throw exception("Unsupported audio sample rate: {}", sampleRate);
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@ -13,13 +13,13 @@ namespace skyline::audio {
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}
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void AudioTrack::Stop() {
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while (!identifierQueue.end()->released);
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while (!identifiers.end()->released);
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playbackState = AudioOutState::Stopped;
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}
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bool AudioTrack::ContainsBuffer(u64 tag) {
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// Iterate from front of queue as we don't want released samples
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for (auto identifier = identifierQueue.crbegin(); identifier != identifierQueue.crend(); ++identifier) {
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for (auto identifier = identifiers.crbegin(); identifier != identifiers.crend(); ++identifier) {
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if (identifier->released)
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return false;
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@ -33,11 +33,11 @@ namespace skyline::audio {
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std::vector<u64> AudioTrack::GetReleasedBuffers(u32 max) {
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std::vector<u64> bufferIds;
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for (auto i = 0; i < max; i++) {
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if (!identifierQueue.back().released)
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for (auto index = 0; index < max; index++) {
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if (!identifiers.back().released)
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break;
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bufferIds.push_back(identifierQueue.back().tag);
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identifierQueue.pop_back();
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bufferIds.push_back(identifiers.back().tag);
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identifiers.pop_back();
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}
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return bufferIds;
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@ -64,7 +64,7 @@ namespace skyline::audio {
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}
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void AudioTrack::CheckReleasedBuffers() {
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for (auto &identifier : identifierQueue) {
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for (auto &identifier : identifiers) {
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if (identifier.finalSample <= sampleCounter && !identifier.released) {
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releaseCallback();
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identifier.released = true;
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@ -16,14 +16,14 @@ namespace skyline::audio {
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class AudioTrack {
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private:
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const std::function<void()> releaseCallback; //!< Callback called when a buffer has been played
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std::deque<BufferIdentifier> identifierQueue; //!< Queue of all appended buffer identifiers
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std::deque<BufferIdentifier> identifiers; //!< Queue of all appended buffer identifiers
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const int channelCount; //!< The amount channels present in the track
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const int sampleRate; //!< The sample rate of the track
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const u8 channelCount; //!< The amount channels present in the track
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const u32 sampleRate; //!< The sample rate of the track
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public:
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std::queue<i16> sampleQueue; //!< Queue of all appended buffer data
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skyline::Mutex bufferLock; //!< Buffer access lock
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Mutex bufferLock; //!< This mutex ensures that appending to buffers doesn't overlap
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AudioOutState playbackState{AudioOutState::Stopped}; //!< The current state of playback
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u64 sampleCounter{}; //!< A counter used for tracking buffer status
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@ -33,7 +33,7 @@ namespace skyline::audio {
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* @param sampleRate The sample rate to use for the track
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* @param releaseCallback A callback to call when a buffer has been played
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*/
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AudioTrack(const int channelCount, const int sampleRate, const std::function<void()> &releaseCallback);
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AudioTrack(const u8 channelCount, const u32 sampleRate, const std::function<void()> &releaseCallback);
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/**
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* @brief Starts audio playback using data from appended buffers.
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@ -5,7 +5,7 @@
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#include "IAudioOut.h"
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namespace skyline::service::audio {
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IAudioOut::IAudioOut(const DeviceState &state, ServiceManager &manager, const int channelCount, const int sampleRate) : sampleRate(sampleRate), channelCount(channelCount), releaseEvent(std::make_shared<type::KEvent>(state)), BaseService(state, manager, Service::audio_IAudioOut, "audio:IAudioOut", {
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IAudioOut::IAudioOut(const DeviceState &state, ServiceManager &manager, const u8 channelCount, const u32 sampleRate) : sampleRate(sampleRate), channelCount(channelCount), releaseEvent(std::make_shared<type::KEvent>(state)), BaseService(state, manager, Service::audio_IAudioOut, "audio:IAudioOut", {
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{0x0, SFUNC(IAudioOut::GetAudioOutState)},
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{0x1, SFUNC(IAudioOut::StartAudioOut)},
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{0x2, SFUNC(IAudioOut::StopAudioOut)},
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@ -20,15 +20,15 @@ namespace skyline::service::audio {
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std::shared_ptr<type::KEvent> releaseEvent; //!< The KEvent that is signalled when a buffer has been released
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std::vector<i16> tmpSampleBuffer; //!< A temporary buffer used to store sample data in AppendAudioOutBuffer
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const int sampleRate; //!< The sample rate of the audio out
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const int channelCount; //!< The amount of channels in the data sent to the audio out
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const u32 sampleRate; //!< The sample rate of the audio out
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const u8 channelCount; //!< The amount of channels in the data sent to the audio out
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public:
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/**
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* @param channelCount The channel count of the audio data the audio out will be fed
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* @param sampleRate The sample rate of the audio data the audio out will be fed
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*/
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IAudioOut(const DeviceState &state, ServiceManager &manager, const int channelCount, const int sampleRate);
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IAudioOut(const DeviceState &state, ServiceManager &manager, const u8 channelCount, const u32 sampleRate);
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/**
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* @brief Closes the audio track
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@ -29,7 +29,7 @@ namespace skyline::service::audio {
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response.Push<u32>(sampleRate);
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response.Push<u16>(channelCount);
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response.Push<u16>(0);
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response.Push(static_cast<u32>(skyline::audio::PcmFormat::Int16));
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response.Push(static_cast<u32>(skyline::audio::AudioFormat::Int16));
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response.Push(static_cast<u32>(skyline::audio::AudioOutState::Stopped));
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}
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}
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@ -6,6 +6,7 @@
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#include <kernel/types/KEvent.h>
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#include <services/base_service.h>
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#include <services/serviceman.h>
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namespace skyline {
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namespace constant {
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constexpr std::string_view DefaultAudioOutName = "DeviceOut"; //!< The default audio output device name
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#include "voice.h"
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namespace skyline::service::audio::IAudioRenderer {
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void Voice::SetWaveBufferIndex(u8 index) {
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bufferIndex = static_cast<u8>(index & 3);
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bufferReload = true;
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}
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Voice::Voice(const DeviceState &state) : state(state) {}
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void Voice::ProcessInput(const VoiceIn &input) {
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@ -25,17 +30,18 @@ namespace skyline::service::audio::IAudioRenderer {
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return;
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if (input.firstUpdate) {
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if (input.pcmFormat != skyline::audio::PcmFormat::Int16)
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throw exception("Unsupported voice PCM format: {}", input.pcmFormat);
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if (input.format != skyline::audio::AudioFormat::Int16)
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throw exception("Unsupported voice PCM format: {}", input.format);
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pcmFormat = input.pcmFormat;
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format = input.format;
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sampleRate = input.sampleRate;
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if (input.channelCount > 2)
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throw exception("Unsupported voice channel count: {}", input.channelCount);
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channelCount = input.channelCount;
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SetWaveBufferIndex(input.baseWaveBufferIndex);
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channelCount = static_cast<u8>(input.channelCount);
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SetWaveBufferIndex(static_cast<u8>(input.baseWaveBufferIndex));
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}
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waveBuffers = input.waveBuffers;
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@ -49,34 +55,36 @@ namespace skyline::service::audio::IAudioRenderer {
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if (currentBuffer.size == 0)
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return;
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switch (pcmFormat) {
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case skyline::audio::PcmFormat::Int16:
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sampleBuffer.resize(currentBuffer.size / sizeof(i16));
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state.process->ReadMemory(sampleBuffer.data(), currentBuffer.address, currentBuffer.size);
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switch (format) {
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case skyline::audio::AudioFormat::Int16:
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samples.resize(currentBuffer.size / sizeof(i16));
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state.process->ReadMemory(samples.data(), currentBuffer.address, currentBuffer.size);
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break;
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default:
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throw exception("Unsupported voice PCM format: {}", pcmFormat);
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throw exception("Unsupported PCM format used by Voice: {}", format);
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}
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if (sampleRate != constant::SampleRate)
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sampleBuffer = resampler.ResampleBuffer(sampleBuffer, static_cast<double>(sampleRate) / constant::SampleRate, channelCount);
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samples = resampler.ResampleBuffer(samples, static_cast<double>(sampleRate) / constant::SampleRate, channelCount);
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if (channelCount == 1 && constant::ChannelCount != channelCount) {
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auto originalSize = sampleBuffer.size();
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sampleBuffer.resize((originalSize / channelCount) * constant::ChannelCount);
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auto originalSize = samples.size();
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samples.resize((originalSize / channelCount) * constant::ChannelCount);
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for (auto monoIndex = originalSize - 1, targetIndex = sampleBuffer.size(); monoIndex > 0; monoIndex--)
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for (auto monoIndex = originalSize - 1, targetIndex = samples.size(); monoIndex > 0; monoIndex--) {
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auto sample = samples[monoIndex];
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for (auto i = 0; i < constant::ChannelCount; i++)
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sampleBuffer[--targetIndex] = sampleBuffer[monoIndex];
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samples[--targetIndex] = sample;
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}
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}
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}
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std::vector<i16> &Voice::GetBufferData(int maxSamples, int &outOffset, int &outSize) {
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std::vector<i16> &Voice::GetBufferData(u32 maxSamples, u32 &outOffset, u32 &outSize) {
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WaveBuffer ¤tBuffer = waveBuffers.at(bufferIndex);
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if (!acquired || playbackState != skyline::audio::AudioOutState::Started) {
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outSize = 0;
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return sampleBuffer;
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return samples;
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}
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if (bufferReload) {
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@ -85,28 +93,23 @@ namespace skyline::service::audio::IAudioRenderer {
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}
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outOffset = sampleOffset;
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outSize = std::min(maxSamples * constant::ChannelCount, static_cast<int>(sampleBuffer.size() - sampleOffset));
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outSize = std::min(maxSamples * constant::ChannelCount, static_cast<u32>(samples.size() - sampleOffset));
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output.playedSamplesCount += outSize / constant::ChannelCount;
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sampleOffset += outSize;
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if (sampleOffset == sampleBuffer.size()) {
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if (sampleOffset == samples.size()) {
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sampleOffset = 0;
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if (currentBuffer.lastBuffer)
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playbackState = skyline::audio::AudioOutState::Paused;
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if (!currentBuffer.looping)
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SetWaveBufferIndex(bufferIndex + 1);
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SetWaveBufferIndex(static_cast<u8>(bufferIndex + 1));
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output.playedWaveBuffersCount++;
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}
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return sampleBuffer;
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}
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void Voice::SetWaveBufferIndex(uint index) {
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bufferIndex = index & 3;
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bufferReload = true;
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return samples;
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}
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}
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@ -50,7 +50,7 @@ namespace skyline::service::audio::IAudioRenderer {
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u8 firstUpdate; //!< Whether this voice is new
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u8 acquired; //!< Whether the sample is in use
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skyline::audio::AudioOutState playbackState; //!< The playback state
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skyline::audio::PcmFormat pcmFormat; //!< The sample format
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skyline::audio::AudioFormat format; //!< The sample format
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u32 sampleRate; //!< The sample rate
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u32 priority; //!< The priority for this voice
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u32 _unk0_;
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@ -89,20 +89,20 @@ namespace skyline::service::audio::IAudioRenderer {
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private:
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const DeviceState &state; //!< The emulator state object
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std::array<WaveBuffer, 4> waveBuffers; //!< An array containing the state of all four wave buffers
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std::vector<i16> sampleBuffer; //!< A buffer containing processed sample data
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std::vector<i16> samples; //!< A vector containing processed sample data
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skyline::audio::Resampler resampler; //!< The resampler object used for changing the sample rate of a stream
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bool acquired{false}; //!< If the voice is in use
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bool bufferReload{true}; //!< If the buffer needs to be updated
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uint bufferIndex{}; //!< The index of the wave buffer currently in use
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int sampleOffset{}; //!< The offset in the sample data of the current wave buffer
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int sampleRate{}; //!< The sample rate of the sample data
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int channelCount{}; //!< The amount of channels in the sample data
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u8 bufferIndex{}; //!< The index of the wave buffer currently in use
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u32 sampleOffset{}; //!< The offset in the sample data of the current wave buffer
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u32 sampleRate{}; //!< The sample rate of the sample data
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u8 channelCount{}; //!< The amount of channels in the sample data
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skyline::audio::AudioOutState playbackState{skyline::audio::AudioOutState::Stopped}; //!< The playback state of the voice
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skyline::audio::PcmFormat pcmFormat{skyline::audio::PcmFormat::Invalid}; //!< The PCM format used for guest audio data
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skyline::audio::AudioFormat format{skyline::audio::AudioFormat::Invalid}; //!< The format used for guest audio data
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/**
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* @brief Updates the sample buffer with data from the current wave buffer and processes it
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* @brief This updates the sample buffer with data from the current wave buffer and processes it
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*/
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void UpdateBuffers();
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@ -110,7 +110,7 @@ namespace skyline::service::audio::IAudioRenderer {
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* @brief Sets the current wave buffer index to use
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* @param index The index to use
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*/
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void SetWaveBufferIndex(uint index);
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void SetWaveBufferIndex(u8 index);
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public:
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VoiceOut output{}; //!< The current output state
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@ -119,20 +119,20 @@ namespace skyline::service::audio::IAudioRenderer {
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Voice(const DeviceState &state);
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/**
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* @brief Reads the input voice data from the guest and sets internal data based off it
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* @brief This reads the input voice data from the guest and sets internal data based off it
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* @param input The input data struct from guest
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*/
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void ProcessInput(const VoiceIn &input);
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/**
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* @brief Obtains the voices audio sample data, updating it if required
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* @brief This obtains the voices audio sample data, updating it if required
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* @param maxSamples The maximum amount of samples the output buffer should contain
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* @return A vector of I16 PCM sample data
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*/
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std::vector<i16> &GetBufferData(int maxSamples, int &outOffset, int &outSize);
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std::vector<i16> &GetBufferData(u32 maxSamples, u32 &outOffset, u32 &outSize);
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/**
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* @return Whether the voice is currently playable
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* @return If the voice is currently playable
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*/
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inline bool Playable() {
|
||||
return acquired && playbackState == skyline::audio::AudioOutState::Started && waveBuffers[bufferIndex].size != 0;
|
||||
|
@ -12,7 +12,7 @@ namespace skyline::service::audio {
|
||||
}) {}
|
||||
|
||||
void IAudioRendererManager::OpenAudioRenderer(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
|
||||
IAudioRenderer::AudioRendererParams params = request.Pop<IAudioRenderer::AudioRendererParams>();
|
||||
IAudioRenderer::AudioRendererParameters params = request.Pop<IAudioRenderer::AudioRendererParameters>();
|
||||
|
||||
state.logger->Debug("IAudioRendererManager: Opening a rev {} IAudioRenderer with sample rate: {}, voice count: {}, effect count: {}", IAudioRenderer::ExtractVersionFromRevision(params.revision), params.sampleRate, params.voiceCount, params.effectCount);
|
||||
|
||||
@ -20,34 +20,34 @@ namespace skyline::service::audio {
|
||||
}
|
||||
|
||||
void IAudioRendererManager::GetAudioRendererWorkBufferSize(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
|
||||
IAudioRenderer::AudioRendererParams params = request.Pop<IAudioRenderer::AudioRendererParams>();
|
||||
IAudioRenderer::AudioRendererParameters params = request.Pop<IAudioRenderer::AudioRendererParameters>();
|
||||
|
||||
IAudioRenderer::RevisionInfo revisionInfo{};
|
||||
revisionInfo.SetUserRevision(params.revision);
|
||||
|
||||
u32 totalMixCount = params.subMixCount + 1;
|
||||
|
||||
i64 size = utils::AlignUp(params.mixBufferCount * 4, constant::BufferAlignment) +
|
||||
i64 size = util::AlignUp(params.mixBufferCount * 4, constant::BufferAlignment) +
|
||||
params.subMixCount * 0x400 +
|
||||
totalMixCount * 0x940 +
|
||||
params.voiceCount * 0x3F0 +
|
||||
utils::AlignUp(totalMixCount * 8, 16) +
|
||||
utils::AlignUp(params.voiceCount * 8, 16) +
|
||||
utils::AlignUp(((params.sinkCount + params.subMixCount) * 0x3C0 + params.sampleCount * 4) * (params.mixBufferCount + 6), constant::BufferAlignment) + (params.sinkCount + params.subMixCount) * 0x2C0 + (params.effectCount + params.voiceCount * 4) * 0x30 + 0x50;
|
||||
util::AlignUp(totalMixCount * 8, 16) +
|
||||
util::AlignUp(params.voiceCount * 8, 16) +
|
||||
util::AlignUp(((params.sinkCount + params.subMixCount) * 0x3C0 + params.sampleCount * 4) * (params.mixBufferCount + 6), constant::BufferAlignment) + (params.sinkCount + params.subMixCount) * 0x2C0 + (params.effectCount + params.voiceCount * 4) * 0x30 + 0x50;
|
||||
|
||||
if (revisionInfo.SplitterSupported()) {
|
||||
i32 nodeStateWorkSize = utils::AlignUp(totalMixCount, constant::BufferAlignment);
|
||||
i32 nodeStateWorkSize = util::AlignUp(totalMixCount, constant::BufferAlignment);
|
||||
if (nodeStateWorkSize < 0)
|
||||
nodeStateWorkSize |= 7;
|
||||
|
||||
nodeStateWorkSize = 4 * (totalMixCount * totalMixCount) + 12 * totalMixCount + 2 * (nodeStateWorkSize / 8);
|
||||
|
||||
i32 edgeMatrixWorkSize = utils::AlignUp(totalMixCount * totalMixCount, constant::BufferAlignment);
|
||||
i32 edgeMatrixWorkSize = util::AlignUp(totalMixCount * totalMixCount, constant::BufferAlignment);
|
||||
if (edgeMatrixWorkSize < 0)
|
||||
edgeMatrixWorkSize |= 7;
|
||||
|
||||
edgeMatrixWorkSize /= 8;
|
||||
size += utils::AlignUp(edgeMatrixWorkSize + nodeStateWorkSize, 16);
|
||||
size += util::AlignUp(edgeMatrixWorkSize + nodeStateWorkSize, 16);
|
||||
}
|
||||
|
||||
i64 splitterWorkSize = 0;
|
||||
@ -56,8 +56,9 @@ namespace skyline::service::audio {
|
||||
splitterWorkSize += params.splitterDestinationDataCount * 0xE0 + params.splitterCount * 0x20;
|
||||
|
||||
if (revisionInfo.SplitterBugFixed())
|
||||
splitterWorkSize += utils::AlignUp(4 * params.splitterDestinationDataCount, 16);
|
||||
splitterWorkSize += util::AlignUp(4 * params.splitterDestinationDataCount, 16);
|
||||
}
|
||||
|
||||
size = params.sinkCount * 0x170 + (params.sinkCount + params.subMixCount) * 0x280 + params.effectCount * 0x4C0 + ((size + splitterWorkSize + 0x30 * params.effectCount + (4 * params.voiceCount) + 0x8F) & ~0x3Fl) + ((params.voiceCount << 8) | 0x40);
|
||||
|
||||
if (params.performanceManagerCount > 0) {
|
||||
@ -78,7 +79,7 @@ namespace skyline::service::audio {
|
||||
size += 0x1807E;
|
||||
}
|
||||
|
||||
size = utils::AlignUp(size, 0x1000);
|
||||
size = util::AlignUp(size, 0x1000);
|
||||
|
||||
state.logger->Debug("IAudioRendererManager: Work buffer size: 0x{:X}", size);
|
||||
response.Push<i64>(size);
|
||||
|
Loading…
Reference in New Issue
Block a user