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Remove the DataItem wrapper on AppItem
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c8e0f71bb7
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@ -32,7 +32,6 @@ import emu.skyline.data.AppItemTag
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import emu.skyline.databinding.MainActivityBinding
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import emu.skyline.databinding.MainActivityBinding
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import emu.skyline.loader.AppEntry
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import emu.skyline.loader.AppEntry
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import emu.skyline.loader.LoaderResult
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import emu.skyline.loader.LoaderResult
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import emu.skyline.loader.RomFormat
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import emu.skyline.provider.DocumentsProvider
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import emu.skyline.provider.DocumentsProvider
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import emu.skyline.settings.AppSettings
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import emu.skyline.settings.AppSettings
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import emu.skyline.settings.EmulationSettings
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import emu.skyline.settings.EmulationSettings
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@ -210,7 +209,7 @@ class MainActivity : AppCompatActivity() {
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if (appSettings.searchLocation.isEmpty()) documentPicker.launch(null)
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if (appSettings.searchLocation.isEmpty()) documentPicker.launch(null)
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}
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}
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private fun getDataItems() = mutableListOf<AppViewItem>().apply {
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private fun getAppItems() = mutableListOf<AppViewItem>().apply {
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appEntries?.let { entries ->
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appEntries?.let { entries ->
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sortGameList(entries.toList()).forEach { entry ->
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sortGameList(entries.toList()).forEach { entry ->
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add(AppItem(entry).toViewItem())
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add(AppItem(entry).toViewItem())
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@ -269,7 +268,7 @@ class MainActivity : AppCompatActivity() {
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}
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}
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private fun populateAdapter() {
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private fun populateAdapter() {
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val items = getDataItems()
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val items = getAppItems()
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binding.emptyPlaceholder.isVisible = items.isEmpty()
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binding.emptyPlaceholder.isVisible = items.isEmpty()
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adapter.setItems(items)
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adapter.setItems(items)
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}
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}
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@ -23,12 +23,10 @@ const val AppItemTag = BuildConfig.APPLICATION_ID + ".APP_ITEM"
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private val missingIcon by lazy { ContextCompat.getDrawable(SkylineApplication.instance, R.drawable.default_icon)!!.toBitmap(256, 256) }
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private val missingIcon by lazy { ContextCompat.getDrawable(SkylineApplication.instance, R.drawable.default_icon)!!.toBitmap(256, 256) }
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sealed class DataItem : Serializable
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/**
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/**
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* This class is a wrapper around [AppEntry], it is used for passing around game metadata
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* This class is a wrapper around [AppEntry], it is used for passing around game metadata
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*/
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*/
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data class AppItem(private val meta : AppEntry) : DataItem() {
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data class AppItem(private val meta : AppEntry) : Serializable {
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/**
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/**
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* The icon of the application
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* The icon of the application
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*/
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*/
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