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https://github.com/skyline-emu/skyline.git
synced 2024-12-28 10:15:28 +03:00
Calculate Blocklinear Texture Aligned Size Correctly
The size of blocklinear textures did not consider alignment to Block/ROB boundaries before, it is aligned to them now. Incorrect sizes led to textures not being aliased correctly due to different size calculations for GraphicBufferProducer surfaces and Maxwell3D color RTs.
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@ -337,7 +337,8 @@ namespace skyline::gpu::interconnect {
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return &*renderTarget.view;
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if (renderTarget.guest.mappings.empty()) {
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auto size{std::max<u64>(renderTarget.guest.layerStride * (renderTarget.guest.layerCount - renderTarget.guest.baseArrayLayer), renderTarget.guest.format->GetSize(renderTarget.guest.dimensions))};
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size_t layerStride{renderTarget.guest.GetLayerSize()};
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size_t size{layerStride * (renderTarget.guest.layerCount - renderTarget.guest.baseArrayLayer)};
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auto mappings{channelCtx.asCtx->gmmu.TranslateRange(renderTarget.iova, size)};
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renderTarget.guest.mappings.assign(mappings.begin(), mappings.end());
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}
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@ -5,25 +5,38 @@
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#include "texture.h"
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namespace skyline::gpu {
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/**
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* @brief Copies the contents of a blocklinear guest texture to a linear output buffer
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*/
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void CopyBlockLinearToLinear(GuestTexture &guest, u8 *guestInput, u8 *linearOutput) {
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// Reference on Block-linear tiling: https://gist.github.com/PixelyIon/d9c35050af0ef5690566ca9f0965bc32
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constexpr u8 SectorWidth{16}; // The width of a sector in bytes
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constexpr u8 SectorHeight{2}; // The height of a sector in lines
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constexpr u8 GobWidth{64}; // The width of a GOB in bytes
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constexpr u8 GobHeight{8}; // The height of a GOB in lines
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namespace skyline::gpu::texture {
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// Reference on Block-linear tiling: https://gist.github.com/PixelyIon/d9c35050af0ef5690566ca9f0965bc32
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constexpr u8 SectorWidth{16}; // The width of a sector in bytes
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constexpr u8 SectorHeight{2}; // The height of a sector in lines
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constexpr u8 GobWidth{64}; // The width of a GOB in bytes
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constexpr u8 GobHeight{8}; // The height of a GOB in lines
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size_t GetBlockLinearLayerSize(const GuestTexture &guest) {
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u32 blockHeight{guest.tileConfig.blockHeight}; //!< The height of the blocks in GOBs
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u32 robHeight{GobHeight * blockHeight}; //!< The height of a single ROB (Row of Blocks) in lines
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u32 surfaceHeight{guest.dimensions.height / guest.format->blockHeight}; //!< The height of the surface in lines
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u32 surfaceHeightRobs{util::AlignUp(surfaceHeight, robHeight) / robHeight}; //!< The height of the surface in ROBs (Row Of Blocks)
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u32 robWidthBytes{util::AlignUp((guest.dimensions.width / guest.format->blockWidth) * guest.format->bpb, GobWidth)}; //!< The width of a ROB in bytes
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u32 robWidthBlocks{robWidthBytes / GobWidth}; //!< The width of a ROB in blocks (and GOBs because block width == 1 on the Tegra X1)
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u32 robBytes{robWidthBytes * robHeight}; //!< The size of a ROB in bytes
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u32 gobYOffset{robWidthBytes * GobHeight}; //!< The offset of the next Y-axis GOB from the current one in linear space
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return robBytes * surfaceHeightRobs;
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}
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/**
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* @brief Copies the contents of a blocklinear guest texture to a linear output buffer
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*/
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void CopyBlockLinearToLinear(const GuestTexture &guest, u8 *guestInput, u8 *linearOutput) {
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u32 blockHeight{guest.tileConfig.blockHeight};
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u32 robHeight{GobHeight * blockHeight};
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u32 surfaceHeight{guest.dimensions.height / guest.format->blockHeight};
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u32 surfaceHeightRobs{util::AlignUp(surfaceHeight, robHeight) / robHeight};
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u32 robWidthBytes{util::AlignUp((guest.dimensions.width / guest.format->blockWidth) * guest.format->bpb, GobWidth)};
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u32 robWidthBlocks{robWidthBytes / GobWidth};
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u32 robBytes{robWidthBytes * robHeight};
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u32 gobYOffset{robWidthBytes * GobHeight};
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auto inputSector{guestInput};
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auto outputRob{linearOutput};
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@ -55,53 +68,47 @@ namespace skyline::gpu {
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/**
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* @brief Copies the contents of a blocklinear guest texture to a linear output buffer
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*/
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void CopyLinearToBlockLinear(GuestTexture &guest, u8 *linearInput, u8 *guestOutput) {
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// Reference on Block-linear tiling: https://gist.github.com/PixelyIon/d9c35050af0ef5690566ca9f0965bc32
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constexpr u8 SectorWidth{16}; // The width of a sector in bytes
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constexpr u8 SectorHeight{2}; // The height of a sector in lines
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constexpr u8 GobWidth{64}; // The width of a GOB in bytes
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constexpr u8 GobHeight{8}; // The height of a GOB in lines
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u32 blockHeight{guest.tileConfig.blockHeight}; //!< The height of the blocks in GOBs
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u32 robHeight{GobHeight * blockHeight}; //!< The height of a single ROB (Row of Blocks) in lines
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u32 surfaceHeight{guest.dimensions.height / guest.format->blockHeight}; //!< The height of the surface in lines
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u32 surfaceHeightRobs{util::AlignUp(surfaceHeight, robHeight) / robHeight}; //!< The height of the surface in ROBs (Row Of Blocks)
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u32 robWidthBytes{util::AlignUp((guest.dimensions.width / guest.format->blockWidth) * guest.format->bpb, GobWidth)}; //!< The width of a ROB in bytes
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u32 robWidthBlocks{robWidthBytes / GobWidth}; //!< The width of a ROB in blocks (and GOBs because block width == 1 on the Tegra X1)
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u32 robBytes{robWidthBytes * robHeight}; //!< The size of a ROB in bytes
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u32 gobYOffset{robWidthBytes * GobHeight}; //!< The offset of the next Y-axis GOB from the current one in linear space
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void CopyLinearToBlockLinear(const GuestTexture &guest, u8 *linearInput, u8 *guestOutput) {
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u32 blockHeight{guest.tileConfig.blockHeight};
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u32 robHeight{GobHeight * blockHeight};
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u32 surfaceHeight{guest.dimensions.height / guest.format->blockHeight};
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u32 surfaceHeightRobs{util::AlignUp(surfaceHeight, robHeight) / robHeight};
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u32 robWidthBytes{util::AlignUp((guest.dimensions.width / guest.format->blockWidth) * guest.format->bpb, GobWidth)};
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u32 robWidthBlocks{robWidthBytes / GobWidth};
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u32 robBytes{robWidthBytes * robHeight};
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u32 gobYOffset{robWidthBytes * GobHeight};
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auto outputSector{guestOutput};
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auto inputRob{linearInput};
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for (u32 rob{}, y{}, paddingY{}; rob < surfaceHeightRobs; rob++) { // Every Surface contains `surfaceHeightRobs` ROBs
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auto outputBlock{inputRob}; // We iterate through a block independently of the ROB
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for (u32 block{}; block < robWidthBlocks; block++) { // Every ROB contains `surfaceWidthBlocks` Blocks
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auto inputGob{outputBlock}; // We iterate through a GOB independently of the block
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for (u32 gobY{}; gobY < blockHeight; gobY++) { // Every Block contains `blockHeight` Y-axis GOBs
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for (u32 index{}; index < SectorWidth * SectorHeight; index++) { // Every Y-axis GOB contains `sectorWidth * sectorHeight` sectors
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u32 xT{((index << 3) & 0b10000) | ((index << 1) & 0b100000)}; // Morton-Swizzle on the X-axis
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u32 yT{((index >> 1) & 0b110) | (index & 0b1)}; // Morton-Swizzle on the Y-axis
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for (u32 rob{}, y{}, paddingY{}; rob < surfaceHeightRobs; rob++) {
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auto outputBlock{inputRob};
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for (u32 block{}; block < robWidthBlocks; block++) {
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auto inputGob{outputBlock};
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for (u32 gobY{}; gobY < blockHeight; gobY++) {
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for (u32 index{}; index < SectorWidth * SectorHeight; index++) {
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u32 xT{((index << 3) & 0b10000) | ((index << 1) & 0b100000)};
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u32 yT{((index >> 1) & 0b110) | (index & 0b1)};
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std::memcpy(outputSector, inputGob + (yT * robWidthBytes) + xT, SectorWidth);
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outputSector += SectorWidth; // `sectorWidth` bytes are of sequential image data
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outputSector += SectorWidth;
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}
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inputGob += gobYOffset; // Increment the output GOB to the next Y-axis GOB
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inputGob += gobYOffset;
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}
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outputSector += paddingY; // Increment the input sector to the next sector
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outputBlock += GobWidth; // Increment the output block to the next block (As Block Width = 1 GOB Width)
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outputSector += paddingY;
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outputBlock += GobWidth;
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}
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inputRob += robBytes; // Increment the output block to the next ROB
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inputRob += robBytes;
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y += robHeight; // Increment the Y position to the next ROB
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blockHeight = static_cast<u8>(std::min(static_cast<u32>(blockHeight), (surfaceHeight - y) / GobHeight)); // Calculate the amount of Y GOBs which aren't padding
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paddingY = (guest.tileConfig.blockHeight - blockHeight) * (SectorWidth * SectorWidth * SectorHeight); // Calculate the amount of padding between contiguous sectors
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y += robHeight;
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blockHeight = static_cast<u8>(std::min(static_cast<u32>(blockHeight), (surfaceHeight - y) / GobHeight));
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paddingY = (guest.tileConfig.blockHeight - blockHeight) * (SectorWidth * SectorWidth * SectorHeight);
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}
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}
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/**
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* @brief Copies the contents of a pitch-linear guest texture to a linear output buffer
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*/
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void CopyPitchLinearToLinear(GuestTexture &guest, u8 *guestInput, u8 *linearOutput) {
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void CopyPitchLinearToLinear(const GuestTexture &guest, u8 *guestInput, u8 *linearOutput) {
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auto sizeLine{guest.format->GetSize(guest.dimensions.width, 1)}; //!< The size of a single line of pixel data
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auto sizeStride{guest.tileConfig.pitch}; //!< The size of a single stride of pixel data
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@ -118,7 +125,7 @@ namespace skyline::gpu {
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/**
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* @brief Copies the contents of a linear buffer to a pitch-linear guest texture
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*/
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void CopyLinearToPitchLinear(GuestTexture &guest, u8 *linearInput, u8 *guestOutput) {
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void CopyLinearToPitchLinear(const GuestTexture &guest, u8 *linearInput, u8 *guestOutput) {
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auto sizeLine{guest.format->GetSize(guest.dimensions.width, 1)}; //!< The size of a single line of pixel data
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auto sizeStride{guest.tileConfig.pitch}; //!< The size of a single stride of pixel data
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@ -5,9 +5,22 @@
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#include <common/trace.h>
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#include <kernel/types/KProcess.h>
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#include "texture.h"
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#include "copy.h"
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#include "layout.h"
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namespace skyline::gpu {
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u32 GuestTexture::GetLayerSize() {
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switch (tileConfig.mode) {
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case texture::TileMode::Linear:
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return layerStride = static_cast<u32>(format->GetSize(dimensions));
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case texture::TileMode::Pitch:
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return layerStride = dimensions.height * tileConfig.pitch;
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case texture::TileMode::Block:
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return layerStride = static_cast<u32>(texture::GetBlockLinearLayerSize(*this));
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}
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}
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TextureView::TextureView(std::shared_ptr<Texture> texture, vk::ImageViewType type, vk::ImageSubresourceRange range, texture::Format format, vk::ComponentMapping mapping) : texture(std::move(texture)), type(type), format(format), mapping(mapping), range(range) {}
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vk::ImageView TextureView::GetView() {
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@ -103,9 +116,9 @@ namespace skyline::gpu {
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}()};
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if (guest->tileConfig.mode == texture::TileMode::Block)
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CopyBlockLinearToLinear(*guest, pointer, bufferData);
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texture::CopyBlockLinearToLinear(*guest, pointer, bufferData);
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else if (guest->tileConfig.mode == texture::TileMode::Pitch)
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CopyPitchLinearToLinear(*guest, pointer, bufferData);
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texture::CopyPitchLinearToLinear(*guest, pointer, bufferData);
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else if (guest->tileConfig.mode == texture::TileMode::Linear)
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std::memcpy(bufferData, pointer, size);
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@ -208,9 +221,9 @@ namespace skyline::gpu {
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auto guestOutput{guest->mappings[0].data()};
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if (guest->tileConfig.mode == texture::TileMode::Block)
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CopyLinearToBlockLinear(*guest, hostBuffer, guestOutput);
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texture::CopyLinearToBlockLinear(*guest, hostBuffer, guestOutput);
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else if (guest->tileConfig.mode == texture::TileMode::Pitch)
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CopyLinearToPitchLinear(*guest, hostBuffer, guestOutput);
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texture::CopyLinearToPitchLinear(*guest, hostBuffer, guestOutput);
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else if (guest->tileConfig.mode == texture::TileMode::Linear)
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std::memcpy(hostBuffer, guestOutput, format->GetSize(dimensions));
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}
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@ -261,7 +261,7 @@ namespace skyline::gpu {
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texture::TextureType type{};
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u16 baseArrayLayer{};
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u16 layerCount{};
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u32 layerStride{}; //!< An optional hint regarding the size of a single layer, it will be set to 0 when not available
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u32 layerStride{}; //!< An optional hint regarding the size of a single layer, it will be set to 0 when not available, GetLayerSize() should be used to retrieve this value
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GuestTexture() {}
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@ -284,6 +284,12 @@ namespace skyline::gpu {
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baseArrayLayer(baseArrayLayer),
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layerCount(layerCount),
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layerStride(layerStride) {}
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/**
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* @note Requires `dimensions`, `format` and `tileConfig` to be filled in
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* @return The size of a single layer with alignment in bytes
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*/
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u32 GetLayerSize();
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};
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class TextureManager;
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@ -343,7 +343,9 @@ namespace skyline::service::hosbinder {
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throw exception("Legacy 16Bx16 tiled surfaces are not supported");
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}
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gpu::GuestTexture guestTexture(span<u8>(nvMapHandleObj->GetPointer() + surface.offset, surface.size), gpu::texture::Dimensions(surface.width, surface.height), format, tileConfig, gpu::texture::TextureType::e2D);
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gpu::texture::Dimensions dimensions(surface.width, surface.height);
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gpu::GuestTexture guestTexture(span<u8>{}, dimensions, format, tileConfig, gpu::texture::TextureType::e2D);
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guestTexture.mappings[0] = span<u8>(nvMapHandleObj->GetPointer() + surface.offset, guestTexture.GetLayerSize());
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buffer.texture = state.gpu->texture.FindOrCreate(guestTexture)->texture;
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}
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