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https://github.com/skyline-emu/skyline.git
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Enable provoking vertex feature
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dd45d054e7
commit
752245c3c8
@ -126,7 +126,7 @@ namespace skyline::gpu {
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const vk::raii::PhysicalDevice &physicalDevice,
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decltype(vk::DeviceQueueCreateInfo::queueCount) &vkQueueFamilyIndex,
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TraitManager &traits) {
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auto deviceFeatures2{physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features, vk::PhysicalDeviceUniformBufferStandardLayoutFeatures, vk::PhysicalDeviceShaderDrawParametersFeatures>()};
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auto deviceFeatures2{physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features, vk::PhysicalDeviceUniformBufferStandardLayoutFeatures, vk::PhysicalDeviceShaderDrawParametersFeatures, vk::PhysicalDeviceProvokingVertexFeaturesEXT>()};
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decltype(deviceFeatures2) enabledFeatures2{}; // We only want to enable features we required due to potential overhead from unused features
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#define FEAT_REQ(structName, feature) \
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@ -6,7 +6,7 @@
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namespace skyline::gpu {
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TraitManager::TraitManager(const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions, const DeviceProperties2 &deviceProperties2) : quirks(deviceProperties2.get<vk::PhysicalDeviceProperties2>().properties, deviceProperties2.get<vk::PhysicalDeviceDriverProperties>()) {
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bool hasCustomBorderColorExtension{}, hasShaderAtomicInt64{}, hasShaderFloat16Int8Ext{}, hasShaderDemoteToHelper{};
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bool hasCustomBorderColorExt{}, hasShaderAtomicInt64Ext{}, hasShaderFloat16Int8Ext{}, hasShaderDemoteToHelperExt, hasVertexAttributeDivisorExt, hasProvokingVertexExt{};
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bool supportsUniformBufferStandardLayout{}; // We require VK_KHR_uniform_buffer_standard_layout but assume it is implicitly supported even when not present
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for (auto &extension : deviceExtensions) {
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@ -32,13 +32,13 @@ namespace skyline::gpu {
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EXT_SET("VK_EXT_index_type_uint8", supportsUint8Indices);
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EXT_SET("VK_EXT_sampler_mirror_clamp_to_edge", supportsSamplerMirrorClampToEdge);
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EXT_SET("VK_EXT_sampler_filter_minmax", supportsSamplerReductionMode);
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EXT_SET("VK_EXT_custom_border_color", hasCustomBorderColorExtension);
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EXT_SET("VK_EXT_provoking_vertex", supportsLastProvokingVertex);
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EXT_SET("VK_EXT_vertex_attribute_divisor", supportsVertexAttributeDivisor);
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EXT_SET("VK_EXT_custom_border_color", hasCustomBorderColorExt);
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EXT_SET("VK_EXT_provoking_vertex", hasProvokingVertexExt);
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EXT_SET("VK_EXT_vertex_attribute_divisor", hasVertexAttributeDivisorExt);
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EXT_SET("VK_EXT_shader_viewport_index_layer", supportsShaderViewportIndexLayer);
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EXT_SET("VK_KHR_spirv_1_4", supportsSpirv14);
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EXT_SET("VK_EXT_shader_demote_to_helper_invocation", hasShaderDemoteToHelper);
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EXT_SET("VK_KHR_shader_atomic_int64", hasShaderAtomicInt64);
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EXT_SET("VK_EXT_shader_demote_to_helper_invocation", hasShaderDemoteToHelperExt);
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EXT_SET("VK_KHR_shader_atomic_int64", hasShaderAtomicInt64Ext);
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EXT_SET("VK_KHR_shader_float16_int8", hasShaderFloat16Int8Ext);
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EXT_SET("VK_KHR_shader_float_controls", supportsFloatControls);
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EXT_SET("VK_KHR_uniform_buffer_standard_layout", supportsUniformBufferStandardLayout);
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@ -62,7 +62,7 @@ namespace skyline::gpu {
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FEAT_SET(vk::PhysicalDeviceFeatures2, features.shaderInt64, supportsInt64)
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FEAT_SET(vk::PhysicalDeviceFeatures2, features.shaderStorageImageReadWithoutFormat, supportsImageReadWithoutFormat)
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if (hasCustomBorderColorExtension) {
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if (hasCustomBorderColorExt) {
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bool hasCustomBorderColorFeature{};
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FEAT_SET(vk::PhysicalDeviceCustomBorderColorFeaturesEXT, customBorderColors, hasCustomBorderColorFeature)
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if (hasCustomBorderColorFeature)
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@ -72,15 +72,20 @@ namespace skyline::gpu {
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enabledFeatures2.unlink<vk::PhysicalDeviceCustomBorderColorFeaturesEXT>();
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}
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if (supportsVertexAttributeDivisor) {
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if (hasVertexAttributeDivisorExt) {
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FEAT_SET(vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vertexAttributeInstanceRateDivisor, supportsVertexAttributeDivisor)
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FEAT_SET(vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vertexAttributeInstanceRateZeroDivisor, supportsVertexAttributeZeroDivisor)
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} else {
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enabledFeatures2.unlink<vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT>();
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}
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if (hasProvokingVertexExt)
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FEAT_SET(vk::PhysicalDeviceProvokingVertexFeaturesEXT, provokingVertexLast, supportsLastProvokingVertex)
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else
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enabledFeatures2.unlink<vk::PhysicalDeviceProvokingVertexFeaturesEXT>();
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auto &shaderAtomicFeatures{deviceFeatures2.get<vk::PhysicalDeviceShaderAtomicInt64Features>()};
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if (hasShaderAtomicInt64 && shaderAtomicFeatures.shaderBufferInt64Atomics && shaderAtomicFeatures.shaderSharedInt64Atomics) {
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if (hasShaderAtomicInt64Ext && shaderAtomicFeatures.shaderBufferInt64Atomics && shaderAtomicFeatures.shaderSharedInt64Atomics) {
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supportsAtomicInt64 = true;
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} else {
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enabledFeatures2.unlink<vk::PhysicalDeviceShaderAtomicInt64Features>();
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@ -93,7 +98,7 @@ namespace skyline::gpu {
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enabledFeatures2.unlink<vk::PhysicalDeviceShaderFloat16Int8Features>();
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}
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if (hasShaderDemoteToHelper)
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if (hasShaderDemoteToHelperExt)
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FEAT_SET(vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, shaderDemoteToHelperInvocation, supportsShaderDemoteToHelper)
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else
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enabledFeatures2.unlink<vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT>();
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@ -55,7 +55,7 @@ namespace skyline::gpu {
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using DeviceProperties2 = vk::StructureChain<vk::PhysicalDeviceProperties2, vk::PhysicalDeviceDriverProperties, vk::PhysicalDeviceFloatControlsProperties, vk::PhysicalDeviceSubgroupProperties>;
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using DeviceFeatures2 = vk::StructureChain<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features, vk::PhysicalDeviceUniformBufferStandardLayoutFeatures, vk::PhysicalDeviceShaderDrawParametersFeatures>;
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using DeviceFeatures2 = vk::StructureChain<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceCustomBorderColorFeaturesEXT, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT, vk::PhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT, vk::PhysicalDeviceShaderFloat16Int8Features, vk::PhysicalDeviceShaderAtomicInt64Features, vk::PhysicalDeviceUniformBufferStandardLayoutFeatures, vk::PhysicalDeviceShaderDrawParametersFeatures, vk::PhysicalDeviceProvokingVertexFeaturesEXT>;
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TraitManager(const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions, const DeviceProperties2 &deviceProperties2);
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