Silence counter reset warnings

Some games reset all counters at the start of a frame.
This commit is contained in:
Billy Laws 2023-04-05 14:59:19 +01:00
parent 7d0b7f0b71
commit 77ca290a78
2 changed files with 2 additions and 2 deletions

View File

@ -429,7 +429,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
void Maxwell3D::ResetCounter(engine::ClearReportValue::Type type) {
if (type != engine::ClearReportValue::Type::ZPassPixelCount) {
Logger::Error("Unsupported query type: {}", static_cast<u32>(type));
Logger::Debug("Unsupported query type: {}", static_cast<u32>(type));
return;
}

View File

@ -419,7 +419,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
break;
default:
Logger::Warn("Unsupported semaphore counter type: 0x{:X}", static_cast<u8>(info.counterType));
Logger::Debug("Unsupported semaphore counter type: 0x{:X}", static_cast<u8>(info.counterType));
break;
}
break;