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Silence counter reset warnings
Some games reset all counters at the start of a frame.
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parent
7d0b7f0b71
commit
77ca290a78
@ -429,7 +429,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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void Maxwell3D::ResetCounter(engine::ClearReportValue::Type type) {
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void Maxwell3D::ResetCounter(engine::ClearReportValue::Type type) {
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if (type != engine::ClearReportValue::Type::ZPassPixelCount) {
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if (type != engine::ClearReportValue::Type::ZPassPixelCount) {
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Logger::Error("Unsupported query type: {}", static_cast<u32>(type));
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Logger::Debug("Unsupported query type: {}", static_cast<u32>(type));
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return;
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return;
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}
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}
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@ -419,7 +419,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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break;
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break;
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default:
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default:
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Logger::Warn("Unsupported semaphore counter type: 0x{:X}", static_cast<u8>(info.counterType));
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Logger::Debug("Unsupported semaphore counter type: 0x{:X}", static_cast<u8>(info.counterType));
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break;
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break;
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}
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}
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break;
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break;
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