mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-12-28 10:05:29 +03:00
Implement Graphics Pipeline Cache
Implements a cache for storing `VkPipeline` objects which are fairly expensive to create and doing so on a per-frame basis was rather wasteful and consumed a significant part of frametime. It should be noted that this is **not** compliant with the Vulkan specification and **will** break unless the driver supports a relaxed version of the Vulkan specification's Render Pass Compatibility clause.
This commit is contained in:
parent
50a8b69f7b
commit
7ef4959060
@ -169,6 +169,7 @@ add_library(skyline SHARED
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${source_DIR}/skyline/gpu/buffer.cpp
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${source_DIR}/skyline/gpu/presentation_engine.cpp
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${source_DIR}/skyline/gpu/shader_manager.cpp
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${source_DIR}/skyline/gpu/cache/graphics_pipeline_cache.cpp
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${source_DIR}/skyline/gpu/interconnect/command_executor.cpp
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${source_DIR}/skyline/gpu/interconnect/command_nodes.cpp
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${source_DIR}/skyline/gpu/interconnect/conversion/quads.cpp
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@ -101,6 +101,10 @@ namespace skyline::gpu {
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IGNORE_VALIDATION("UNASSIGNED-CoreValidation-SwapchainPreTransform"); // We handle transformation via Android APIs directly
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IGNORE_VALIDATION("UNASSIGNED-GeneralParameterPerfWarn-SuboptimalSwapchain"); // Same as SwapchainPreTransform
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IGNORE_VALIDATION("UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout"); // We utilize images as VK_IMAGE_LAYOUT_GENERAL rather than optimal layouts for operations
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/* Pipeline Cache isn't compliant with the Vulkan specification, it depends on driver support for a relaxed version of Vulkan specification's Render Pass Compatibility clause and this will result in validation errors regardless which we need to ignore */
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IGNORE_VALIDATION("VUID-vkCmdDrawIndexed-renderPass-02684");
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IGNORE_VALIDATION("VUID-vkCmdDrawIndexed-subpass-02685");
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}
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#undef IGNORE_TYPE
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@ -273,5 +277,6 @@ namespace skyline::gpu {
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texture(*this),
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buffer(*this),
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descriptor(*this),
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shader(state, *this) {}
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shader(state, *this),
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graphicsPipelineCache(*this) {}
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}
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@ -11,6 +11,7 @@
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#include "gpu/buffer_manager.h"
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#include "gpu/descriptor_allocator.h"
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#include "gpu/shader_manager.h"
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#include "gpu/cache/graphics_pipeline_cache.h"
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namespace skyline::gpu {
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static constexpr u32 VkApiVersion{VK_API_VERSION_1_1}; //!< The version of core Vulkan that we require
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@ -45,6 +46,8 @@ namespace skyline::gpu {
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DescriptorAllocator descriptor;
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ShaderManager shader;
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cache::GraphicsPipelineCache graphicsPipelineCache;
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GPU(const DeviceState &state);
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};
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}
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357
app/src/main/cpp/skyline/gpu/cache/graphics_pipeline_cache.cpp
vendored
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357
app/src/main/cpp/skyline/gpu/cache/graphics_pipeline_cache.cpp
vendored
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@ -0,0 +1,357 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include <boost/functional/hash.hpp>
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#include <gpu.h>
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#include "graphics_pipeline_cache.h"
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namespace skyline::gpu::cache {
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GraphicsPipelineCache::GraphicsPipelineCache(GPU &gpu) : gpu(gpu), vkPipelineCache(gpu.vkDevice, vk::PipelineCacheCreateInfo{}) {}
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#define VEC_CPY(pointer, size) state.pointer, state.pointer + state.size
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GraphicsPipelineCache::PipelineCacheKey::PipelineCacheKey(const GraphicsPipelineCache::PipelineState &state)
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: shaderStages(state.shaderStages.begin(), state.shaderStages.end()),
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vertexState(state.vertexState),
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vertexBindings(VEC_CPY(VertexInputState().pVertexBindingDescriptions, VertexInputState().vertexBindingDescriptionCount)),
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vertexAttributes(VEC_CPY(VertexInputState().pVertexAttributeDescriptions, VertexInputState().vertexAttributeDescriptionCount)),
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vertexDivisors(VEC_CPY(VertexDivisorState().pVertexBindingDivisors, VertexDivisorState().vertexBindingDivisorCount)),
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inputAssemblyState(state.inputAssemblyState),
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tessellationState(state.tessellationState),
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viewportState(state.viewportState),
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viewports(VEC_CPY(viewportState.pViewports, viewportState.viewportCount)),
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scissors(VEC_CPY(viewportState.pScissors, viewportState.scissorCount)),
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rasterizationState(state.rasterizationState),
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multisampleState(state.multisampleState),
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depthStencilState(state.depthStencilState),
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colorBlendState(state.colorBlendState),
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colorBlendAttachments(VEC_CPY(colorBlendState.pAttachments, colorBlendState.attachmentCount)) {
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auto &vertexInputState{vertexState.get<vk::PipelineVertexInputStateCreateInfo>()};
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vertexInputState.pVertexBindingDescriptions = vertexBindings.data();
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vertexInputState.pVertexAttributeDescriptions = vertexAttributes.data();
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vertexState.get<vk::PipelineVertexInputDivisorStateCreateInfoEXT>().pVertexBindingDivisors = vertexDivisors.data();
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viewportState.pViewports = viewports.data();
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viewportState.pScissors = scissors.data();
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colorBlendState.pAttachments = colorBlendAttachments.data();
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for (auto &colorAttachment : state.colorAttachments)
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colorAttachments.emplace_back(AttachmentMetadata{colorAttachment->format->vkFormat, colorAttachment->texture->sampleCount});
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if (state.depthStencilAttachment)
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depthStencilAttachment.emplace(AttachmentMetadata{state.depthStencilAttachment->format->vkFormat, state.depthStencilAttachment->texture->sampleCount});
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}
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#undef VEC_CPY
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#define HASH(x) boost::hash_combine(hash, x)
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template<typename T>
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size_t HashCommonPipelineState(const T &key, size_t hash = 0) {
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HASH(key.shaderStages.size());
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for (const auto &stage : key.shaderStages) {
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HASH(stage.stage);
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HASH(static_cast<VkShaderModule>(stage.module));
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}
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auto &vertexInputState{key.VertexInputState()};
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HASH(vertexInputState.vertexBindingDescriptionCount);
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HASH(vertexInputState.vertexAttributeDescriptionCount);
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if (key.vertexState.template isLinked<vk::PipelineVertexInputDivisorStateCreateInfoEXT>())
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HASH(key.VertexDivisorState().vertexBindingDivisorCount);
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HASH(key.inputAssemblyState.topology);
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HASH(key.inputAssemblyState.primitiveRestartEnable);
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HASH(key.tessellationState.patchControlPoints);
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HASH(key.viewportState.viewportCount);
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HASH(key.viewportState.scissorCount);
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auto &rasterizationState{key.RasterizationState()};
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HASH(rasterizationState.depthClampEnable);
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HASH(rasterizationState.rasterizerDiscardEnable);
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HASH(rasterizationState.polygonMode);
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HASH(std::hash<vk::CullModeFlags>{}(rasterizationState.cullMode));
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HASH(rasterizationState.frontFace);
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HASH(rasterizationState.depthBiasEnable);
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HASH(rasterizationState.depthBiasConstantFactor);
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HASH(rasterizationState.depthBiasClamp);
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HASH(rasterizationState.depthBiasSlopeFactor);
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HASH(rasterizationState.lineWidth);
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if (key.rasterizationState.template isLinked<vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT>())
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HASH(key.ProvokingVertexState().provokingVertexMode);
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HASH(key.multisampleState.rasterizationSamples);
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HASH(key.multisampleState.sampleShadingEnable);
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HASH(key.multisampleState.minSampleShading);
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HASH(key.multisampleState.alphaToCoverageEnable);
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HASH(key.multisampleState.alphaToOneEnable);
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HASH(key.depthStencilState.depthTestEnable);
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HASH(key.depthStencilState.depthWriteEnable);
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HASH(key.depthStencilState.depthCompareOp);
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HASH(key.depthStencilState.depthBoundsTestEnable);
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HASH(key.depthStencilState.stencilTestEnable);
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HASH(key.depthStencilState.front.compareOp);
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HASH(key.depthStencilState.front.failOp);
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HASH(key.depthStencilState.front.passOp);
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HASH(key.depthStencilState.front.depthFailOp);
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HASH(key.depthStencilState.front.compareMask);
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HASH(key.depthStencilState.front.writeMask);
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HASH(key.depthStencilState.front.reference);
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HASH(key.depthStencilState.back.compareOp);
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HASH(key.depthStencilState.back.failOp);
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HASH(key.depthStencilState.back.passOp);
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HASH(key.depthStencilState.back.depthFailOp);
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HASH(key.depthStencilState.back.compareMask);
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HASH(key.depthStencilState.back.writeMask);
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HASH(key.depthStencilState.back.reference);
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HASH(key.depthStencilState.minDepthBounds);
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HASH(key.depthStencilState.maxDepthBounds);
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HASH(key.colorBlendState.logicOpEnable);
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HASH(key.colorBlendState.logicOp);
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HASH(key.colorBlendState.attachmentCount);
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return hash;
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}
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size_t GraphicsPipelineCache::PipelineStateHash::operator()(const GraphicsPipelineCache::PipelineState &key) const {
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size_t hash{HashCommonPipelineState(key)};
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HASH(key.colorAttachments.size());
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for (const auto &attachment : key.colorAttachments) {
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HASH(attachment->format->vkFormat);
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HASH(attachment->texture->sampleCount);
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}
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HASH(key.depthStencilAttachment != nullptr);
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if (key.depthStencilAttachment != nullptr) {
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HASH(key.depthStencilAttachment->format->vkFormat);
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HASH(key.depthStencilAttachment->texture->sampleCount);
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}
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return hash;
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}
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size_t GraphicsPipelineCache::PipelineStateHash::operator()(const GraphicsPipelineCache::PipelineCacheKey &key) const {
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size_t hash{HashCommonPipelineState(key)};
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HASH(key.colorAttachments.size());
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for (const auto &attachment : key.colorAttachments) {
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HASH(attachment.format);
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HASH(attachment.sampleCount);
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}
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HASH(key.depthStencilAttachment.has_value());
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if (key.depthStencilAttachment) {
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HASH(key.depthStencilAttachment->format);
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HASH(key.depthStencilAttachment->sampleCount);
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}
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return hash;
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}
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#undef HASH
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bool GraphicsPipelineCache::PipelineCacheEqual::operator()(const GraphicsPipelineCache::PipelineCacheKey &lhs, const GraphicsPipelineCache::PipelineState &rhs) const {
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#define RETF(condition) if (condition) { return false; }
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#define KEYEQ(member) (lhs.member == rhs.member)
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#define KEYNEQ(member) (lhs.member != rhs.member)
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static constexpr auto NotEqual{[](auto pointer, auto size, auto pointer2, auto size2, auto equalFunction) -> bool {
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return
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size != size2 ||
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!std::equal(pointer, pointer + static_cast<ssize_t>(size), pointer2, equalFunction);
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}};
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#define CARREQ(pointer, size, func) NotEqual(lhs.pointer, lhs.size, rhs.pointer, rhs.size, [](decltype(*lhs.pointer) &lhs, decltype(*rhs.pointer) &rhs) { func }) // Note: typeof(*lhs/rhs.pointer) is required for clangd to resolve the parameter type correctly for autocomplete
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#define ARREQ(pointer, size) CARREQ(pointer, size, { return lhs == rhs; })
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RETF(CARREQ(shaderStages.begin(), shaderStages.size(), {
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return KEYEQ(flags) && KEYEQ(stage) && KEYEQ(module) && std::strcmp(lhs.pName, rhs.pName) == 0;
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// Note: We intentionally ignore specialization constants here
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}))
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RETF(KEYNEQ(VertexInputState().flags) ||
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ARREQ(VertexInputState().pVertexBindingDescriptions, VertexInputState().vertexBindingDescriptionCount) ||
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ARREQ(VertexInputState().pVertexAttributeDescriptions, VertexInputState().vertexAttributeDescriptionCount)
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)
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RETF(KEYNEQ(vertexState.isLinked<vk::PipelineVertexInputDivisorStateCreateInfoEXT>()) ||
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(lhs.vertexState.isLinked<vk::PipelineVertexInputDivisorStateCreateInfoEXT>() &&
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ARREQ(VertexDivisorState().pVertexBindingDivisors, VertexDivisorState().vertexBindingDivisorCount)
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)
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)
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RETF(KEYNEQ(tessellationState.flags) || KEYNEQ(tessellationState.patchControlPoints))
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RETF(KEYNEQ(inputAssemblyState.flags) || KEYNEQ(inputAssemblyState.topology) || KEYNEQ(inputAssemblyState.primitiveRestartEnable))
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RETF(KEYNEQ(viewportState.flags) ||
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ARREQ(viewportState.pViewports, viewportState.viewportCount) ||
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ARREQ(viewportState.pScissors, viewportState.scissorCount)
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)
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RETF(KEYNEQ(RasterizationState().flags) ||
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KEYNEQ(RasterizationState().depthClampEnable) ||
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KEYNEQ(RasterizationState().rasterizerDiscardEnable) ||
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KEYNEQ(RasterizationState().polygonMode) ||
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KEYNEQ(RasterizationState().cullMode) ||
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KEYNEQ(RasterizationState().frontFace) ||
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KEYNEQ(RasterizationState().depthBiasEnable) ||
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KEYNEQ(RasterizationState().depthBiasConstantFactor) ||
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KEYNEQ(RasterizationState().depthBiasClamp) ||
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KEYNEQ(RasterizationState().depthBiasSlopeFactor) ||
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KEYNEQ(RasterizationState().lineWidth)
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)
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RETF(KEYNEQ(rasterizationState.isLinked<vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT>()) ||
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(lhs.rasterizationState.isLinked<vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT>() &&
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KEYNEQ(ProvokingVertexState().provokingVertexMode)
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)
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)
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RETF(KEYNEQ(multisampleState.flags) ||
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KEYNEQ(multisampleState.rasterizationSamples) ||
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KEYNEQ(multisampleState.sampleShadingEnable) ||
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KEYNEQ(multisampleState.minSampleShading) ||
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KEYNEQ(multisampleState.alphaToCoverageEnable) ||
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KEYNEQ(multisampleState.alphaToOneEnable)
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)
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RETF(KEYNEQ(depthStencilState.flags) ||
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KEYNEQ(depthStencilState.depthTestEnable) ||
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KEYNEQ(depthStencilState.depthWriteEnable) ||
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KEYNEQ(depthStencilState.depthCompareOp) ||
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KEYNEQ(depthStencilState.depthBoundsTestEnable) ||
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KEYNEQ(depthStencilState.stencilTestEnable) ||
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KEYNEQ(depthStencilState.front) ||
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KEYNEQ(depthStencilState.back) ||
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KEYNEQ(depthStencilState.minDepthBounds) ||
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KEYNEQ(depthStencilState.maxDepthBounds)
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)
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RETF(KEYNEQ(colorBlendState.flags) ||
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KEYNEQ(colorBlendState.logicOpEnable) ||
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KEYNEQ(colorBlendState.logicOp) ||
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ARREQ(colorBlendState.pAttachments, colorBlendState.attachmentCount) ||
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KEYNEQ(colorBlendState.blendConstants)
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)
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RETF(CARREQ(colorAttachments.begin(), colorAttachments.size(), {
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return lhs.format == rhs->format->vkFormat && lhs.sampleCount == rhs->texture->sampleCount;
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}))
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RETF(lhs.depthStencilAttachment.has_value() != (rhs.depthStencilAttachment != nullptr) ||
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(lhs.depthStencilAttachment.has_value() &&
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lhs.depthStencilAttachment->format != rhs.depthStencilAttachment->format->vkFormat &&
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lhs.depthStencilAttachment->sampleCount != rhs.depthStencilAttachment->texture->sampleCount
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)
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)
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#undef ARREQ
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#undef CARREQ
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#undef KEYNEQ
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#undef KEYEQ
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#undef RETF
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return true;
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}
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bool GraphicsPipelineCache::PipelineCacheEqual::operator()(const PipelineCacheKey &lhs, const PipelineCacheKey &rhs) const {
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return lhs == rhs;
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}
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GraphicsPipelineCache::PipelineCacheEntry::PipelineCacheEntry(vk::raii::DescriptorSetLayout &&descriptorSetLayout, vk::raii::PipelineLayout &&pipelineLayout, vk::raii::Pipeline &&pipeline) : descriptorSetLayout(std::move(descriptorSetLayout)), pipelineLayout(std::move(pipelineLayout)), pipeline(std::move(pipeline)) {}
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GraphicsPipelineCache::CompiledPipeline::CompiledPipeline(const PipelineCacheEntry &entry) : descriptorSetLayout(*entry.descriptorSetLayout), pipelineLayout(*entry.pipelineLayout), pipeline(*entry.pipeline) {}
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GraphicsPipelineCache::CompiledPipeline GraphicsPipelineCache::GetCompiledPipeline(const PipelineState &state, span<vk::DescriptorSetLayoutBinding> layoutBindings) {
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std::unique_lock lock(mutex);
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auto it{pipelineCache.find(state)};
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if (it != pipelineCache.end())
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return CompiledPipeline{it->second};
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lock.unlock();
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vk::raii::DescriptorSetLayout descriptorSetLayout{gpu.vkDevice, vk::DescriptorSetLayoutCreateInfo{
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.flags = gpu.traits.supportsPushDescriptors ? vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR : vk::DescriptorSetLayoutCreateFlags{},
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.pBindings = layoutBindings.data(),
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.bindingCount = static_cast<u32>(layoutBindings.size()),
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}};
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vk::raii::PipelineLayout pipelineLayout{gpu.vkDevice, vk::PipelineLayoutCreateInfo{
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.pSetLayouts = &*descriptorSetLayout,
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.setLayoutCount = 1,
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}};
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boost::container::small_vector<vk::AttachmentDescription, 8> attachmentDescriptions;
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boost::container::small_vector<vk::AttachmentReference, 8> attachmentReferences;
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auto pushAttachment{[&](const TextureView &view) {
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attachmentDescriptions.push_back(vk::AttachmentDescription{
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.format = view.format->vkFormat,
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.samples = view.texture->sampleCount,
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.loadOp = vk::AttachmentLoadOp::eLoad,
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.storeOp = vk::AttachmentStoreOp::eStore,
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.stencilLoadOp = vk::AttachmentLoadOp::eLoad,
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.stencilStoreOp = vk::AttachmentStoreOp::eStore,
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.initialLayout = view.texture->layout,
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.finalLayout = view.texture->layout,
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});
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attachmentReferences.push_back(vk::AttachmentReference{
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.attachment = static_cast<u32>(attachmentDescriptions.size() - 1),
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.layout = view.texture->layout,
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});
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}};
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vk::SubpassDescription subpassDescription{
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.pipelineBindPoint = vk::PipelineBindPoint::eGraphics,
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};
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for (auto &colorAttachment : state.colorAttachments)
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pushAttachment(*colorAttachment);
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if (state.depthStencilAttachment) {
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pushAttachment(*state.depthStencilAttachment);
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subpassDescription.pColorAttachments = attachmentReferences.data();
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subpassDescription.colorAttachmentCount = static_cast<u32>(attachmentReferences.size() - 1);
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subpassDescription.pDepthStencilAttachment = &attachmentReferences.back();
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} else {
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subpassDescription.pColorAttachments = attachmentReferences.data();
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subpassDescription.colorAttachmentCount = static_cast<u32>(attachmentReferences.size());
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}
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vk::raii::RenderPass renderPass{gpu.vkDevice, vk::RenderPassCreateInfo{
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.attachmentCount = static_cast<u32>(attachmentDescriptions.size()),
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.pAttachments = attachmentDescriptions.data(),
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.subpassCount = 1,
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.pSubpasses = &subpassDescription,
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}};
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auto pipeline{gpu.vkDevice.createGraphicsPipeline(vkPipelineCache, vk::GraphicsPipelineCreateInfo{
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.pStages = state.shaderStages.data(),
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.stageCount = static_cast<u32>(state.shaderStages.size()),
|
||||
.pVertexInputState = &state.vertexState.get<vk::PipelineVertexInputStateCreateInfo>(),
|
||||
.pInputAssemblyState = &state.inputAssemblyState,
|
||||
.pViewportState = &state.viewportState,
|
||||
.pRasterizationState = &state.rasterizationState.get<vk::PipelineRasterizationStateCreateInfo>(),
|
||||
.pMultisampleState = &state.multisampleState,
|
||||
.pDepthStencilState = &state.depthStencilState,
|
||||
.pColorBlendState = &state.colorBlendState,
|
||||
.pDynamicState = nullptr,
|
||||
.layout = *pipelineLayout,
|
||||
.renderPass = *renderPass,
|
||||
.subpass = 0,
|
||||
})};
|
||||
|
||||
lock.lock();
|
||||
|
||||
auto pipelineEntryIt{pipelineCache.try_emplace(PipelineCacheKey{state}, std::move(descriptorSetLayout), std::move(pipelineLayout), std::move(pipeline))};
|
||||
return CompiledPipeline{pipelineEntryIt.first->second};
|
||||
}
|
||||
}
|
155
app/src/main/cpp/skyline/gpu/cache/graphics_pipeline_cache.h
vendored
Normal file
155
app/src/main/cpp/skyline/gpu/cache/graphics_pipeline_cache.h
vendored
Normal file
@ -0,0 +1,155 @@
|
||||
// SPDX-License-Identifier: MPL-2.0
|
||||
// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gpu/texture/texture.h>
|
||||
|
||||
namespace skyline::gpu::cache {
|
||||
/**
|
||||
* @brief A cache for all Vulkan graphics pipelines objects used by the GPU to avoid costly re-creation
|
||||
* @note The cache is **not** compliant with Vulkan specification's Render Pass Compatibility clause when used with multi-subpass Render Passes but certain drivers may support a more relaxed version of this clause in practice which may allow it to be used with multi-subpass Render Passes
|
||||
*/
|
||||
class GraphicsPipelineCache {
|
||||
public:
|
||||
/**
|
||||
* @brief All unique state required to compile a graphics pipeline as references
|
||||
*/
|
||||
struct PipelineState {
|
||||
span<vk::PipelineShaderStageCreateInfo> shaderStages;
|
||||
vk::StructureChain<vk::PipelineVertexInputStateCreateInfo, vk::PipelineVertexInputDivisorStateCreateInfoEXT> &vertexState;
|
||||
vk::PipelineInputAssemblyStateCreateInfo &inputAssemblyState;
|
||||
vk::PipelineTessellationStateCreateInfo &tessellationState;
|
||||
vk::PipelineViewportStateCreateInfo &viewportState;
|
||||
vk::StructureChain<vk::PipelineRasterizationStateCreateInfo, vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT> &rasterizationState;
|
||||
vk::PipelineMultisampleStateCreateInfo &multisampleState;
|
||||
vk::PipelineDepthStencilStateCreateInfo &depthStencilState;
|
||||
vk::PipelineColorBlendStateCreateInfo &colorBlendState;
|
||||
|
||||
span<TextureView *> colorAttachments; //!< All color attachments in the subpass of this pipeline
|
||||
TextureView *depthStencilAttachment; //!< A nullable pointer to the depth/stencil attachment in the subpass of this pipeline
|
||||
|
||||
constexpr const vk::PipelineVertexInputStateCreateInfo &VertexInputState() const {
|
||||
return vertexState.get<vk::PipelineVertexInputStateCreateInfo>();
|
||||
}
|
||||
|
||||
constexpr const vk::PipelineVertexInputDivisorStateCreateInfoEXT &VertexDivisorState() const {
|
||||
return vertexState.get<vk::PipelineVertexInputDivisorStateCreateInfoEXT>();
|
||||
}
|
||||
|
||||
constexpr const vk::PipelineRasterizationStateCreateInfo &RasterizationState() const {
|
||||
return rasterizationState.get<vk::PipelineRasterizationStateCreateInfo>();
|
||||
}
|
||||
|
||||
constexpr const vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT &ProvokingVertexState() const {
|
||||
return rasterizationState.get<vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT>();
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief All unique metadata a single attachment for a compatible pipeline according to Render Pass Compatibility clause in the Vulkan specification
|
||||
* @url https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#renderpass-compatibility
|
||||
* @url https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkAttachmentDescription.html
|
||||
*/
|
||||
struct AttachmentMetadata {
|
||||
vk::Format format;
|
||||
vk::SampleCountFlagBits sampleCount;
|
||||
|
||||
bool operator==(const AttachmentMetadata &rhs) const = default;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief All data in PipelineState in value form to allow cheap heterogenous lookups with reference types while still storing a value-based key in the map
|
||||
*/
|
||||
struct PipelineCacheKey {
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> shaderStages;
|
||||
vk::StructureChain<vk::PipelineVertexInputStateCreateInfo, vk::PipelineVertexInputDivisorStateCreateInfoEXT> vertexState;
|
||||
std::vector<vk::VertexInputBindingDescription> vertexBindings;
|
||||
std::vector<vk::VertexInputAttributeDescription> vertexAttributes;
|
||||
std::vector<vk::VertexInputBindingDivisorDescriptionEXT> vertexDivisors;
|
||||
vk::PipelineInputAssemblyStateCreateInfo inputAssemblyState;
|
||||
vk::PipelineTessellationStateCreateInfo tessellationState;
|
||||
vk::PipelineViewportStateCreateInfo viewportState;
|
||||
std::vector<vk::Viewport> viewports;
|
||||
std::vector<vk::Rect2D> scissors;
|
||||
vk::StructureChain<vk::PipelineRasterizationStateCreateInfo, vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT> rasterizationState;
|
||||
vk::PipelineMultisampleStateCreateInfo multisampleState;
|
||||
vk::PipelineDepthStencilStateCreateInfo depthStencilState;
|
||||
vk::PipelineColorBlendStateCreateInfo colorBlendState;
|
||||
std::vector<vk::PipelineColorBlendAttachmentState> colorBlendAttachments;
|
||||
|
||||
std::vector<AttachmentMetadata> colorAttachments;
|
||||
std::optional<AttachmentMetadata> depthStencilAttachment;
|
||||
|
||||
PipelineCacheKey(const PipelineState& state);
|
||||
|
||||
bool operator==(const PipelineCacheKey& other) const = default;
|
||||
|
||||
constexpr const vk::PipelineVertexInputStateCreateInfo &VertexInputState() const {
|
||||
return vertexState.get<vk::PipelineVertexInputStateCreateInfo>();
|
||||
}
|
||||
|
||||
constexpr const vk::PipelineVertexInputDivisorStateCreateInfoEXT &VertexDivisorState() const {
|
||||
return vertexState.get<vk::PipelineVertexInputDivisorStateCreateInfoEXT>();
|
||||
}
|
||||
|
||||
constexpr const vk::PipelineRasterizationStateCreateInfo &RasterizationState() const {
|
||||
return rasterizationState.get<vk::PipelineRasterizationStateCreateInfo>();
|
||||
}
|
||||
|
||||
constexpr const vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT &ProvokingVertexState() const {
|
||||
return rasterizationState.get<vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT>();
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
GPU &gpu;
|
||||
std::mutex mutex; //!< Synchronizes accesses to the pipeline cache
|
||||
vk::raii::PipelineCache vkPipelineCache; //!< A Vulkan Pipeline Cache which stores all unique graphics pipelines
|
||||
|
||||
struct PipelineStateHash {
|
||||
using is_transparent = std::true_type;
|
||||
|
||||
size_t operator()(const PipelineState &key) const;
|
||||
|
||||
size_t operator()(const PipelineCacheKey &key) const;
|
||||
};
|
||||
|
||||
struct PipelineCacheEqual {
|
||||
using is_transparent = std::true_type;
|
||||
|
||||
bool operator()(const PipelineCacheKey &lhs, const PipelineState &rhs) const;
|
||||
|
||||
bool operator()(const PipelineCacheKey &lhs, const PipelineCacheKey &rhs) const;
|
||||
};
|
||||
|
||||
struct PipelineCacheEntry {
|
||||
vk::raii::DescriptorSetLayout descriptorSetLayout;
|
||||
vk::raii::PipelineLayout pipelineLayout;
|
||||
vk::raii::Pipeline pipeline;
|
||||
|
||||
PipelineCacheEntry(vk::raii::DescriptorSetLayout&& descriptorSetLayout, vk::raii::PipelineLayout &&layout, vk::raii::Pipeline &&pipeline);
|
||||
};
|
||||
|
||||
std::unordered_map<PipelineCacheKey, PipelineCacheEntry, PipelineStateHash, PipelineCacheEqual> pipelineCache;
|
||||
|
||||
public:
|
||||
GraphicsPipelineCache(GPU &gpu);
|
||||
|
||||
struct CompiledPipeline {
|
||||
vk::DescriptorSetLayout descriptorSetLayout;
|
||||
vk::PipelineLayout pipelineLayout;
|
||||
vk::Pipeline pipeline;
|
||||
|
||||
CompiledPipeline(const PipelineCacheEntry &entry);
|
||||
};
|
||||
|
||||
/**
|
||||
* @note All attachments in the PipelineState **must** be locked prior to calling this function
|
||||
* @note Shader specializiation constants are **not** supported and will result in UB
|
||||
* @note Input/Resolve attachments are **not** supported and using them with the supplied pipeline will result in UB
|
||||
*/
|
||||
CompiledPipeline GetCompiledPipeline(const PipelineState& state, span<vk::DescriptorSetLayoutBinding> layoutBindings);
|
||||
};
|
||||
}
|
@ -49,7 +49,7 @@ namespace skyline::gpu::interconnect {
|
||||
static_assert(sizeof(IOVA) == sizeof(u64));
|
||||
|
||||
public:
|
||||
GraphicsContext(GPU &gpu, soc::gm20b::ChannelContext &channelCtx, gpu::interconnect::CommandExecutor &executor) : gpu(gpu), channelCtx(channelCtx), executor(executor), pipelineCache(gpu.vkDevice, vk::PipelineCacheCreateInfo{}) {
|
||||
GraphicsContext(GPU &gpu, soc::gm20b::ChannelContext &channelCtx, gpu::interconnect::CommandExecutor &executor) : gpu(gpu), channelCtx(channelCtx), executor(executor) {
|
||||
scissors.fill(DefaultScissor);
|
||||
|
||||
u32 bindingIndex{};
|
||||
@ -849,7 +849,7 @@ namespace skyline::gpu::interconnect {
|
||||
struct ShaderProgramState {
|
||||
boost::container::static_vector<vk::ShaderModule, maxwell3d::PipelineStageCount> shaderModules; //!< Shader modules for every pipeline stage
|
||||
boost::container::static_vector<vk::PipelineShaderStageCreateInfo, maxwell3d::PipelineStageCount> shaderStages; //!< Shader modules for every pipeline stage
|
||||
vk::raii::DescriptorSetLayout descriptorSetLayout; //!< The descriptor set layout for the pipeline (Only valid when `activeShaderStagesInfoCount` is non-zero)
|
||||
std::vector<vk::DescriptorSetLayoutBinding> descriptorSetBindings; //!< The descriptor set layout for the pipeline (Only valid when `activeShaderStagesInfoCount` is non-zero)
|
||||
|
||||
struct DescriptorSetWrites {
|
||||
std::vector<vk::WriteDescriptorSet> writes; //!< The descriptor set writes for the pipeline
|
||||
@ -1169,11 +1169,7 @@ namespace skyline::gpu::interconnect {
|
||||
return {
|
||||
std::move(shaderModules),
|
||||
std::move(shaderStages),
|
||||
vk::raii::DescriptorSetLayout(gpu.vkDevice, vk::DescriptorSetLayoutCreateInfo{
|
||||
.flags = gpu.traits.supportsPushDescriptors ? vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR : vk::DescriptorSetLayoutCreateFlags{},
|
||||
.pBindings = layoutBindings.data(),
|
||||
.bindingCount = static_cast<u32>(layoutBindings.size()),
|
||||
}),
|
||||
{layoutBindings.begin(), layoutBindings.end()},
|
||||
std::move(descriptorSetWrites),
|
||||
};
|
||||
}
|
||||
@ -2705,25 +2701,12 @@ namespace skyline::gpu::interconnect {
|
||||
};
|
||||
|
||||
/* Draws */
|
||||
private:
|
||||
vk::raii::PipelineCache pipelineCache;
|
||||
|
||||
public:
|
||||
template<bool IsIndexed>
|
||||
void Draw(u32 count, u32 first, i32 vertexOffset = 0) {
|
||||
ValidatePrimitiveRestartState();
|
||||
|
||||
// Shader + Binding Setup
|
||||
auto programState{CompileShaderProgramState()};
|
||||
auto descriptorSet{gpu.descriptor.AllocateSet(*programState.descriptorSetLayout)};
|
||||
for (auto &descriptorSetWrite : **programState.descriptorSetWrites)
|
||||
descriptorSetWrite.dstSet = descriptorSet;
|
||||
|
||||
vk::raii::PipelineLayout pipelineLayout(gpu.vkDevice, vk::PipelineLayoutCreateInfo{
|
||||
.pSetLayouts = &*programState.descriptorSetLayout,
|
||||
.setLayoutCount = 1,
|
||||
});
|
||||
|
||||
// Index Buffer Setup
|
||||
struct BoundIndexBuffer {
|
||||
vk::Buffer handle{};
|
||||
vk::DeviceSize offset{};
|
||||
@ -2815,7 +2798,7 @@ namespace skyline::gpu::interconnect {
|
||||
}
|
||||
}
|
||||
|
||||
boost::container::static_vector<vk::PipelineColorBlendAttachmentState, maxwell3d::RenderTargetCount> blendAttachmentStates(blendState.pAttachments, blendState.pAttachments + activeColorRenderTargets.size());
|
||||
blendState.attachmentCount = static_cast<u32>(activeColorRenderTargets.size());
|
||||
|
||||
// Depth/Stencil Render Target Setup
|
||||
auto depthRenderTargetView{GetDepthRenderTarget()};
|
||||
@ -2825,77 +2808,59 @@ namespace skyline::gpu::interconnect {
|
||||
executor.AttachTexture(depthRenderTargetView);
|
||||
}
|
||||
|
||||
// Pipeline Creation
|
||||
vk::StructureChain<vk::PipelineVertexInputStateCreateInfo, vk::PipelineVertexInputDivisorStateCreateInfoEXT> vertexState{
|
||||
vk::PipelineVertexInputStateCreateInfo{
|
||||
.pVertexBindingDescriptions = vertexBindingDescriptions.data(),
|
||||
.vertexBindingDescriptionCount = static_cast<u32>(vertexBindingDescriptions.size()),
|
||||
.pVertexAttributeDescriptions = vertexAttributesDescriptions.data(),
|
||||
.vertexAttributeDescriptionCount = static_cast<u32>(vertexAttributesDescriptions.size()),
|
||||
}, vk::PipelineVertexInputDivisorStateCreateInfoEXT{
|
||||
.pVertexBindingDivisors = vertexBindingDivisorsDescriptions.data(),
|
||||
.vertexBindingDivisorCount = static_cast<u32>(vertexBindingDivisorsDescriptions.size()),
|
||||
}
|
||||
};
|
||||
|
||||
if (!gpu.traits.supportsVertexAttributeDivisor || vertexBindingDivisorsDescriptions.empty())
|
||||
vertexState.unlink<vk::PipelineVertexInputDivisorStateCreateInfoEXT>();
|
||||
|
||||
bool multiViewport{gpu.traits.supportsMultipleViewports};
|
||||
vk::PipelineViewportStateCreateInfo viewportState{
|
||||
.pViewports = viewports.data(),
|
||||
.viewportCount = static_cast<u32>(multiViewport ? maxwell3d::ViewportCount : 1),
|
||||
.pScissors = scissors.data(),
|
||||
.scissorCount = static_cast<u32>(multiViewport ? maxwell3d::ViewportCount : 1),
|
||||
};
|
||||
|
||||
auto programState{CompileShaderProgramState()};
|
||||
auto compiledPipeline{gpu.graphicsPipelineCache.GetCompiledPipeline(cache::GraphicsPipelineCache::PipelineState{
|
||||
.shaderStages = programState.shaderStages,
|
||||
.vertexState = vertexState,
|
||||
.inputAssemblyState = inputAssemblyState,
|
||||
.tessellationState = tessellationState,
|
||||
.viewportState = viewportState,
|
||||
.rasterizationState = rasterizerState,
|
||||
.multisampleState = multisampleState,
|
||||
.depthStencilState = depthState,
|
||||
.colorBlendState = blendState,
|
||||
.colorAttachments = activeColorRenderTargets,
|
||||
.depthStencilAttachment = depthRenderTargetView,
|
||||
}, programState.descriptorSetBindings)};
|
||||
|
||||
// Draw Persistent Storage
|
||||
struct DrawStorage {
|
||||
vk::raii::DescriptorSetLayout descriptorSetLayout;
|
||||
struct DrawStorage : FenceCycleDependency {
|
||||
std::unique_ptr<ShaderProgramState::DescriptorSetWrites> descriptorSetWrites;
|
||||
vk::raii::PipelineLayout pipelineLayout;
|
||||
vk::DescriptorSetLayout descriptorSetLayout;
|
||||
vk::PipelineLayout pipelineLayout;
|
||||
vk::Pipeline pipeline;
|
||||
|
||||
DrawStorage(vk::raii::DescriptorSetLayout &&descriptorSetLayout, std::unique_ptr<ShaderProgramState::DescriptorSetWrites> &&descriptorSetWrites, vk::raii::PipelineLayout &&pipelineLayout) : descriptorSetLayout(std::move(descriptorSetLayout)), descriptorSetWrites(std::move(descriptorSetWrites)), pipelineLayout(std::move(pipelineLayout)) {}
|
||||
DrawStorage(std::unique_ptr<ShaderProgramState::DescriptorSetWrites> &&descriptorSetWrites, vk::DescriptorSetLayout descriptorSetLayout, vk::PipelineLayout pipelineLayout, vk::Pipeline pipeline) : descriptorSetWrites(std::move(descriptorSetWrites)), descriptorSetLayout(descriptorSetLayout), pipelineLayout(pipelineLayout), pipeline(pipeline) {}
|
||||
};
|
||||
|
||||
auto drawStorage{std::make_shared<DrawStorage>(std::move(programState.descriptorSetLayout), std::move(programState.descriptorSetWrites), std::move(pipelineLayout))};
|
||||
|
||||
// Command Buffer Persistent Storage
|
||||
struct FenceStorage : FenceCycleDependency {
|
||||
std::optional<vk::raii::Pipeline> pipeline;
|
||||
DescriptorAllocator::ActiveDescriptorSet descriptorSet;
|
||||
std::shared_ptr<DrawStorage> drawStorage{};
|
||||
|
||||
FenceStorage(DescriptorAllocator::ActiveDescriptorSet &&descriptorSet) : descriptorSet(std::move(descriptorSet)) {}
|
||||
};
|
||||
|
||||
auto fenceStorage{std::make_shared<FenceStorage>(std::move(descriptorSet))};
|
||||
auto drawStorage{std::make_shared<DrawStorage>(std::move(programState.descriptorSetWrites), compiledPipeline.descriptorSetLayout, compiledPipeline.pipelineLayout, compiledPipeline.pipeline)};
|
||||
|
||||
// Submit Draw
|
||||
executor.AddSubpass([=, &vkDevice = gpu.vkDevice, shaderModules = programState.shaderModules, shaderStages = programState.shaderStages, inputAssemblyState = inputAssemblyState, multiViewport = gpu.traits.supportsMultipleViewports, viewports = viewports, scissors = scissors, rasterizerState = rasterizerState, multisampleState = multisampleState, depthState = depthState, blendState = blendState, drawStorage = std::move(drawStorage), fenceStorage = std::move(fenceStorage), supportsVertexAttributeDivisor = gpu.traits.supportsVertexAttributeDivisor, supportsPushDescriptors = gpu.traits.supportsPushDescriptors, pipelineCache = *pipelineCache](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &cycle, GPU &, vk::RenderPass renderPass, u32 subpassIndex) mutable {
|
||||
vk::StructureChain<vk::PipelineVertexInputStateCreateInfo, vk::PipelineVertexInputDivisorStateCreateInfoEXT> vertexState{
|
||||
vk::PipelineVertexInputStateCreateInfo{
|
||||
.pVertexBindingDescriptions = vertexBindingDescriptions.data(),
|
||||
.vertexBindingDescriptionCount = static_cast<u32>(vertexBindingDescriptions.size()),
|
||||
.pVertexAttributeDescriptions = vertexAttributesDescriptions.data(),
|
||||
.vertexAttributeDescriptionCount = static_cast<u32>(vertexAttributesDescriptions.size()),
|
||||
}, vk::PipelineVertexInputDivisorStateCreateInfoEXT{
|
||||
.pVertexBindingDivisors = vertexBindingDivisorsDescriptions.data(),
|
||||
.vertexBindingDivisorCount = static_cast<u32>(vertexBindingDivisorsDescriptions.size()),
|
||||
}
|
||||
};
|
||||
|
||||
if (!supportsVertexAttributeDivisor || vertexBindingDivisorsDescriptions.empty())
|
||||
vertexState.unlink<vk::PipelineVertexInputDivisorStateCreateInfoEXT>();
|
||||
|
||||
vk::PipelineViewportStateCreateInfo viewportState{
|
||||
.pViewports = viewports.data(),
|
||||
.viewportCount = static_cast<u32>(multiViewport ? maxwell3d::ViewportCount : 1),
|
||||
.pScissors = scissors.data(),
|
||||
.scissorCount = static_cast<u32>(multiViewport ? maxwell3d::ViewportCount : 1),
|
||||
};
|
||||
|
||||
blendState.pAttachments = blendAttachmentStates.data();
|
||||
blendState.attachmentCount = static_cast<u32>(blendAttachmentStates.size());
|
||||
|
||||
vk::GraphicsPipelineCreateInfo pipelineCreateInfo{
|
||||
.pStages = shaderStages.data(),
|
||||
.stageCount = static_cast<u32>(shaderStages.size()),
|
||||
.pVertexInputState = &vertexState.get<vk::PipelineVertexInputStateCreateInfo>(),
|
||||
.pInputAssemblyState = &inputAssemblyState,
|
||||
.pTessellationState = &tessellationState,
|
||||
.pViewportState = &viewportState,
|
||||
.pRasterizationState = &rasterizerState.get<vk::PipelineRasterizationStateCreateInfo>(),
|
||||
.pMultisampleState = &multisampleState,
|
||||
.pDepthStencilState = &depthState,
|
||||
.pColorBlendState = &blendState,
|
||||
.pDynamicState = nullptr,
|
||||
.layout = *drawStorage->pipelineLayout,
|
||||
.renderPass = renderPass,
|
||||
.subpass = subpassIndex,
|
||||
};
|
||||
|
||||
auto pipeline{(*vkDevice).createGraphicsPipeline(pipelineCache, pipelineCreateInfo, nullptr, *vkDevice.getDispatcher())};
|
||||
if (pipeline.result != vk::Result::eSuccess)
|
||||
vk::throwResultException(pipeline.result, __builtin_FUNCTION());
|
||||
|
||||
commandBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.value);
|
||||
executor.AddSubpass([=, drawStorage = std::move(drawStorage), &vkDevice = gpu.vkDevice, supportsPushDescriptors = gpu.traits.supportsPushDescriptors](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &cycle, GPU &, vk::RenderPass renderPass, u32 subpassIndex) mutable {
|
||||
|
||||
auto &vertexBufferHandles{boundVertexBuffers->handles};
|
||||
for (u32 bindingIndex{}; bindingIndex != vertexBufferHandles.size(); bindingIndex++) {
|
||||
@ -2911,15 +2876,17 @@ namespace skyline::gpu::interconnect {
|
||||
}
|
||||
|
||||
if (supportsPushDescriptors) {
|
||||
commandBuffer.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *drawStorage->pipelineLayout, 0, **drawStorage->descriptorSetWrites);
|
||||
commandBuffer.pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, drawStorage->pipelineLayout, 0, **drawStorage->descriptorSetWrites);
|
||||
} else {
|
||||
auto descriptorSet{gpu.descriptor.AllocateSet(*drawStorage->descriptorSetLayout)};
|
||||
auto descriptorSet{gpu.descriptor.AllocateSet(drawStorage->descriptorSetLayout)};
|
||||
for (auto &descriptorSetWrite : **drawStorage->descriptorSetWrites)
|
||||
descriptorSetWrite.dstSet = descriptorSet;
|
||||
vkDevice.updateDescriptorSets(**drawStorage->descriptorSetWrites, nullptr);
|
||||
commandBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, *drawStorage->pipelineLayout, 0, descriptorSet, nullptr);
|
||||
commandBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, drawStorage->pipelineLayout, 0, descriptorSet, nullptr);
|
||||
}
|
||||
|
||||
commandBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, drawStorage->pipeline);
|
||||
|
||||
if constexpr (IsIndexed) {
|
||||
commandBuffer.bindIndexBuffer(boundIndexBuffer->handle, boundIndexBuffer->offset, boundIndexBuffer->type);
|
||||
commandBuffer.drawIndexed(count, 1, first, vertexOffset, 0);
|
||||
@ -2927,10 +2894,7 @@ namespace skyline::gpu::interconnect {
|
||||
commandBuffer.draw(count, 1, first, 0);
|
||||
}
|
||||
|
||||
fenceStorage->drawStorage = drawStorage;
|
||||
fenceStorage->pipeline = vk::raii::Pipeline(vkDevice, pipeline.value);
|
||||
|
||||
cycle->AttachObject(fenceStorage);
|
||||
cycle->AttachObject(drawStorage);
|
||||
}, vk::Rect2D{
|
||||
.extent = activeColorRenderTargets.empty() ? depthRenderTarget.guest.dimensions : activeColorRenderTargets.front()->texture->dimensions,
|
||||
}, {}, activeColorRenderTargets, depthRenderTargetView);
|
||||
|
Loading…
Reference in New Issue
Block a user