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Fix the LUT shift in the audio resampler
We do not need to shift back as we use a struct to hold the LUT entries.
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@ -135,7 +135,7 @@ namespace skyline::audio {
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}();
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}();
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for (size_t outIndex = 0, inIndex = 0; outIndex < outputSize; outIndex += channelCount) {
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for (size_t outIndex = 0, inIndex = 0; outIndex < outputSize; outIndex += channelCount) {
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auto lutIndex = (fraction >> 8) << 2;
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auto lutIndex = fraction >> 8;
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for (u8 channel = 0; channel < channelCount; channel++) {
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for (u8 channel = 0; channel < channelCount; channel++) {
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i32 data = inputBuffer[(inIndex + 0) * channelCount + channel] * lut[lutIndex].a +
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i32 data = inputBuffer[(inIndex + 0) * channelCount + channel] * lut[lutIndex].a +
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