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Lock textures before attaching in BlitContext
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@ -123,8 +123,12 @@ namespace skyline::gpu::interconnect {
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auto srcTextureView{gpu.texture.FindOrCreate(srcGuestTexture)};
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auto srcTextureView{gpu.texture.FindOrCreate(srcGuestTexture)};
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auto dstTextureView{gpu.texture.FindOrCreate(dstGuestTexture)};
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auto dstTextureView{gpu.texture.FindOrCreate(dstGuestTexture)};
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executor.AttachTexture(&*srcTextureView);
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{
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executor.AttachTexture(&*dstTextureView);
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std::scoped_lock lock{*srcTextureView, *dstTextureView};
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executor.AttachTexture(&*srcTextureView);
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executor.AttachTexture(&*dstTextureView);
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}
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auto getSubresourceLayers{[](const vk::ImageSubresourceRange &range, vk::ImageAspectFlags aspect) {
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auto getSubresourceLayers{[](const vk::ImageSubresourceRange &range, vk::ImageAspectFlags aspect) {
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return vk::ImageSubresourceLayers{
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return vk::ImageSubresourceLayers{
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