Never free memory for GPU dirty buffers

Fixes Persona 5 textures in some cases due to overlaps with textures.
This commit is contained in:
Billy Laws 2023-02-20 17:30:58 +00:00
parent 1dd13e90b0
commit 8baf06c9ab

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@ -387,7 +387,6 @@ namespace skyline::gpu {
SynchronizeHost(true); // Will transition the Buffer to Clean
dirtyState = DirtyState::GpuDirty;
gpu.state.process->memory.FreeMemory(mirror); // All data can be paged out from the guest as the guest mirror won't be used
BlockAllCpuBackingWrites();
AdvanceSequence(); // The GPU will modify buffer contents so advance to the next sequence