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https://github.com/skyline-emu/skyline.git
synced 2024-12-28 07:05:29 +03:00
Add Vulkan stride dynamic state and robustness support
Fixes the waterfall in SMO by specifying vertex buffer bounds.
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23a7f70a8e
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@ -233,7 +233,9 @@ namespace skyline::gpu {
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vk::PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT,
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vk::PhysicalDeviceImagelessFramebufferFeatures,
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vk::PhysicalDeviceTransformFeedbackFeaturesEXT,
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vk::PhysicalDeviceIndexTypeUint8FeaturesEXT>()};
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vk::PhysicalDeviceIndexTypeUint8FeaturesEXT,
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vk::PhysicalDeviceExtendedDynamicStateFeaturesEXT,
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vk::PhysicalDeviceRobustness2FeaturesEXT>()};
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decltype(deviceFeatures2) enabledFeatures2{}; // We only want to enable features we required due to potential overhead from unused features
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#define FEAT_REQ(structName, feature) \
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@ -31,9 +31,9 @@ namespace skyline::gpu::interconnect::maxwell3d {
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if (megaBufferBinding = view->TryMegaBuffer(ctx.executor.cycle, ctx.gpu.megaBufferAllocator, ctx.executor.executionNumber);
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megaBufferBinding)
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builder.SetVertexBuffer(index, megaBufferBinding);
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builder.SetVertexBuffer(index, megaBufferBinding, ctx.gpu.traits.supportsExtendedDynamicState, engine->vertexStream.format.stride);
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else
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builder.SetVertexBuffer(index, *view);
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builder.SetVertexBuffer(index, *view, ctx.gpu.traits.supportsExtendedDynamicState, engine->vertexStream.format.stride);
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return;
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} else {
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@ -41,9 +41,11 @@ namespace skyline::gpu::interconnect::maxwell3d {
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}
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}
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// TODO: null descriptor
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megaBufferBinding = {};
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builder.SetVertexBuffer(index, {ctx.gpu.megaBufferAllocator.Allocate(ctx.executor.cycle, 0).buffer});
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if (ctx.gpu.traits.supportsNullDescriptor)
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builder.SetVertexBuffer(index, BufferBinding{});
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else
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builder.SetVertexBuffer(index, {ctx.gpu.megaBufferAllocator.Allocate(ctx.executor.cycle, 0).buffer});
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}
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bool VertexBufferState::Refresh(InterconnectContext &ctx, StateUpdateBuilder &builder) {
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@ -247,7 +247,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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if (oldPipeline != pipeline)
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// If the pipeline has changed, we need to update the pipeline state
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builder.SetPipeline(pipeline->compiledPipeline.pipeline);
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builder.SetPipeline(pipeline->compiledPipeline.pipeline, vk::PipelineBindPoint::eGraphics);
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if (descUpdateInfo) {
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if (ctx.gpu.traits.supportsPushDescriptors) {
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@ -19,7 +19,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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}
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void PackedPipelineState::SetVertexBinding(u32 index, engine::VertexStream stream, engine::VertexStreamInstance instance) {
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vertexBindings[index].stride = stream.format.stride;
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if (!dynamicStateActive)
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vertexStrides[index] = stream.format.stride;
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vertexBindings[index].inputRate = static_cast<u8>(instance.isInstanced ? vk::VertexInputRate::eInstance : vk::VertexInputRate::eVertex);
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vertexBindings[index].enable = stream.format.enable;
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vertexBindings[index].divisor = stream.frequency;
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@ -58,6 +58,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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u8 alphaFunc : 3; //!< Use {Set,Get}AlphaFunc
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bool alphaTestEnable : 1;
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bool depthClampEnable : 1; // Use SetDepthClampEnable
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bool dynamicStateActive : 1;
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};
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u32 patchSize;
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@ -69,10 +70,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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std::array<u32, 8> postVtgShaderAttributeSkipMask;
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struct VertexBinding {
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u16 stride : 12;
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u8 inputRate : 1;
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bool enable : 1;
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u8 _pad_ : 2;
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u32 divisor;
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vk::VertexInputRate GetInputRate() const {
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@ -95,6 +94,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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std::array<AttachmentBlendState, engine::ColorTargetCount> attachmentBlendStates;
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std::array<u16, engine::VertexStreamCount> vertexStrides; //!< Use {Set, Get}VertexBinding
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struct TransformFeedbackVarying {
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u16 stride;
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u8 offsetWords;
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@ -149,6 +150,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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// Only hash transform feedback state if it's enabled
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if (other.transformFeedbackEnable && transformFeedbackEnable)
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return std::memcmp(this, &other, sizeof(PackedPipelineState)) == 0;
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else if (dynamicStateActive)
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return std::memcmp(this, &other, offsetof(PackedPipelineState, vertexStrides)) == 0;
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else
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return std::memcmp(this, &other, offsetof(PackedPipelineState, transformFeedbackVaryings)) == 0;
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}
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@ -159,6 +162,9 @@ namespace skyline::gpu::interconnect::maxwell3d {
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// Only hash transform feedback state if it's enabled
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if (state.transformFeedbackEnable)
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return XXH64(&state, sizeof(PackedPipelineState), 0);
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else if (state.dynamicStateActive)
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return XXH64(&state, offsetof(PackedPipelineState, vertexStrides), 0);
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return XXH64(&state, offsetof(PackedPipelineState, transformFeedbackVaryings), 0);
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}
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@ -442,7 +442,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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const auto &binding{packedState.vertexBindings[i]};
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bindingDescs.push_back({
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.binding = i,
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.stride = binding.stride,
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.stride = packedState.vertexStrides[i],
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.inputRate = binding.GetInputRate(),
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});
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@ -535,7 +535,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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.pAttachments = attachmentBlendStates.data()
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};
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constexpr std::array<vk::DynamicState, 9> dynamicStates{
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constexpr std::array<vk::DynamicState, 10> dynamicStates{
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vk::DynamicState::eViewport,
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vk::DynamicState::eScissor,
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vk::DynamicState::eLineWidth,
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@ -544,11 +544,16 @@ namespace skyline::gpu::interconnect::maxwell3d {
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vk::DynamicState::eDepthBounds,
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vk::DynamicState::eStencilCompareMask,
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vk::DynamicState::eStencilWriteMask,
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vk::DynamicState::eStencilReference
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vk::DynamicState::eStencilReference,
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// VK_EXT_dynamic_state starts here
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vk::DynamicState::eVertexInputBindingStrideEXT
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};
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static constexpr u32 BaseDynamicStateCount{9};
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static constexpr u32 ExtendedDynamicStateCount{BaseDynamicStateCount + 1};
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vk::PipelineDynamicStateCreateInfo dynamicState{
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.dynamicStateCount = static_cast<u32>(dynamicStates.size()),
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.dynamicStateCount = ctx.gpu.traits.supportsExtendedDynamicState ? ExtendedDynamicStateCount : BaseDynamicStateCount,
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.pDynamicStates = dynamicStates.data()
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};
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@ -488,6 +488,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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ctSelect{engine.ctSelect} {}
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void PipelineState::Flush(InterconnectContext &ctx, Textures &textures, ConstantBufferSet &constantBuffers, StateUpdateBuilder &builder) {
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packedState.dynamicStateActive = ctx.gpu.traits.supportsExtendedDynamicState;
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std::array<ShaderBinary, engine::PipelineCount> shaderBinaries;
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for (size_t i{}; i < engine::PipelineCount; i++) {
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const auto &stage{pipelineStages[i].UpdateGet(ctx)};
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@ -6,7 +6,7 @@
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namespace skyline::gpu {
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TraitManager::TraitManager(const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions, const DeviceProperties2 &deviceProperties2, const vk::raii::PhysicalDevice &physicalDevice) : quirks(deviceProperties2.get<vk::PhysicalDeviceProperties2>().properties, deviceProperties2.get<vk::PhysicalDeviceDriverProperties>()) {
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bool hasCustomBorderColorExt{}, hasShaderAtomicInt64Ext{}, hasShaderFloat16Int8Ext{}, hasShaderDemoteToHelperExt{}, hasVertexAttributeDivisorExt{}, hasProvokingVertexExt{}, hasPrimitiveTopologyListRestartExt{}, hasImagelessFramebuffersExt{}, hasTransformFeedbackExt{}, hasUint8IndicesExt{};
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bool hasCustomBorderColorExt{}, hasShaderAtomicInt64Ext{}, hasShaderFloat16Int8Ext{}, hasShaderDemoteToHelperExt{}, hasVertexAttributeDivisorExt{}, hasProvokingVertexExt{}, hasPrimitiveTopologyListRestartExt{}, hasImagelessFramebuffersExt{}, hasTransformFeedbackExt{}, hasUint8IndicesExt{}, hasExtendedDynamicStateExt{}, hasRobustness2Ext{};
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bool supportsUniformBufferStandardLayout{}; // We require VK_KHR_uniform_buffer_standard_layout but assume it is implicitly supported even when not present
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for (auto &extension : deviceExtensions) {
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@ -57,6 +57,8 @@ namespace skyline::gpu {
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EXT_SET("VK_KHR_uniform_buffer_standard_layout", supportsUniformBufferStandardLayout);
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EXT_SET("VK_EXT_primitive_topology_list_restart", hasPrimitiveTopologyListRestartExt);
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EXT_SET("VK_EXT_transform_feedback", hasTransformFeedbackExt);
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EXT_SET("VK_EXT_extended_dynamic_state", hasExtendedDynamicStateExt);
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EXT_SET("VK_EXT_robustness2", hasRobustness2Ext);
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}
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#undef EXT_SET
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@ -83,6 +85,20 @@ namespace skyline::gpu {
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else
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enabledFeatures2.unlink<vk::PhysicalDeviceIndexTypeUint8FeaturesEXT>();
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if (hasExtendedDynamicStateExt)
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FEAT_SET(vk::PhysicalDeviceExtendedDynamicStateFeaturesEXT, extendedDynamicState, supportsExtendedDynamicState)
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else
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enabledFeatures2.unlink<vk::PhysicalDeviceExtendedDynamicStateFeaturesEXT>();
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if (hasRobustness2Ext) {
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FEAT_SET(vk::PhysicalDeviceRobustness2FeaturesEXT, nullDescriptor, supportsNullDescriptor)
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FEAT_SET(vk::PhysicalDeviceRobustness2FeaturesEXT, robustBufferAccess2, std::ignore)
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FEAT_SET(vk::PhysicalDeviceRobustness2FeaturesEXT, robustImageAccess2, std::ignore)
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} else {
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enabledFeatures2.unlink<vk::PhysicalDeviceRobustness2FeaturesEXT>();
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}
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if (hasCustomBorderColorExt) {
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bool hasCustomBorderColorFeature{};
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FEAT_SET(vk::PhysicalDeviceCustomBorderColorFeaturesEXT, customBorderColors, hasCustomBorderColorFeature)
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@ -46,6 +46,8 @@ namespace skyline::gpu {
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bool supportsSubgroupVote{}; //!< If subgroup votes are supported in shaders with SPV_KHR_subgroup_vote
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bool supportsWideLines{}; //!< If the device supports the 'wideLines' Vulkan feature
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bool supportsDepthClamp{}; //!< If the device supports the 'depthClamp' Vulkan feature
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bool supportsExtendedDynamicState{}; //!< If the device supports the 'VK_EXT_extended_dynamic_state' Vulkan extension
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bool supportsNullDescriptor{}; //!< If the device supports the null descriptor feature in the 'VK_EXT_robustness2' Vulkan extension
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u32 subgroupSize{}; //!< Size of a subgroup on the host GPU
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std::bitset<7> bcnSupport{}; //!< Bitmask of BCn texture formats supported, it is ordered as BC1, BC2, BC3, BC4, BC5, BC6H and BC7
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@ -98,7 +100,9 @@ namespace skyline::gpu {
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vk::PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT,
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vk::PhysicalDeviceImagelessFramebufferFeatures,
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vk::PhysicalDeviceTransformFeedbackFeaturesEXT,
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vk::PhysicalDeviceIndexTypeUint8FeaturesEXT>;
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vk::PhysicalDeviceIndexTypeUint8FeaturesEXT,
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vk::PhysicalDeviceExtendedDynamicStateFeaturesEXT,
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vk::PhysicalDeviceRobustness2FeaturesEXT>;
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TraitManager(const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions, const DeviceProperties2 &deviceProperties2, const vk::raii::PhysicalDevice& physicalDevice);
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