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synced 2024-12-29 00:45:28 +03:00
Implement Maxwell3D Depth/Stencil Clears
Support for clearing the depth/stencil RT has been added as its own function via either optimized `VkAttachmentLoadOp`-based clears or `vkCmdClearAttachments`. A bit of cleanup has also been done for color RT clears with the lambda for the slow-path purely calling the command rather than creating the parameter structures.
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@ -404,57 +404,110 @@ namespace skyline::gpu::interconnect {
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/* Buffer Clears */
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/* Buffer Clears */
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private:
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private:
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vk::ClearColorValue clearColorValue{}; //!< The value written to a color buffer being cleared
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vk::ClearColorValue clearColorValue{}; //!< The value written to the color RT being cleared
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vk::ClearDepthStencilValue clearDepthValue{}; //!< The value written to the depth/stencil RT being cleared
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public:
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public:
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void UpdateClearColorValue(size_t index, u32 value) {
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void UpdateClearColorValue(size_t index, u32 value) {
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clearColorValue.uint32.at(index) = value;
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clearColorValue.uint32.at(index) = value;
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}
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}
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void ClearBuffers(maxwell3d::ClearBuffers clear) {
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void UpdateClearDepthValue(float depth) {
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auto renderTargetIndex{renderTargetControl[clear.renderTargetId]};
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clearDepthValue.depth = depth;
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auto renderTarget{GetColorRenderTarget(renderTargetIndex)};
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}
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if (renderTarget) {
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std::lock_guard lock(*renderTarget->texture);
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void UpdateClearStencilValue(u32 stencil) {
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clearDepthValue.stencil = stencil;
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}
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void ClearColorRt(TextureView *renderTarget, vk::Rect2D scissor, u32 layerIndex) {
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std::lock_guard lock(*renderTarget);
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scissor.extent.width = static_cast<u32>(std::min(static_cast<i32>(renderTarget->texture->dimensions.width) - scissor.offset.x,
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static_cast<i32>(scissor.extent.width)));
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scissor.extent.height = static_cast<u32>(std::min(static_cast<i32>(renderTarget->texture->dimensions.height) - scissor.offset.y,
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static_cast<i32>(scissor.extent.height)));
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if (scissor.extent.width != 0 && scissor.extent.height != 0) {
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if (scissor.extent.width == renderTarget->texture->dimensions.width && scissor.extent.height == renderTarget->texture->dimensions.height && renderTarget->range.baseArrayLayer == 0 && renderTarget->range.layerCount == 1 && layerIndex == 0) {
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executor.AddClearColorSubpass(renderTarget, clearColorValue);
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} else {
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vk::ClearAttachment clearAttachment{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.colorAttachment = 0,
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.clearValue = clearColorValue,
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};
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vk::ClearRect clearRect{
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.rect = scissor,
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.baseArrayLayer = layerIndex,
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.layerCount = 1,
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};
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executor.AddSubpass([clearAttachment, clearRect](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &, vk::RenderPass, u32) {
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commandBuffer.clearAttachments(clearAttachment, clearRect);
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}, vk::Rect2D{.extent = renderTarget->texture->dimensions}, {}, renderTarget);
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}
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}
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}
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void ClearDepthStencilRt(TextureView *renderTarget, vk::ImageAspectFlags aspect, u32 layerIndex) {
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std::lock_guard lock(*renderTarget);
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if (renderTarget->range.layerCount == 1 && layerIndex == 0) {
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executor.AddClearDepthStencilSubpass(renderTarget, clearDepthValue);
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} else {
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vk::ClearAttachment clearAttachment{
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.aspectMask = aspect,
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.clearValue = clearDepthValue,
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};
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auto &dimensions{renderTarget->texture->dimensions};
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vk::Rect2D imageArea{
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.extent = vk::Extent2D{
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.width = dimensions.width,
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.height = dimensions.height
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},
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};
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vk::ClearRect clearRect{
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.rect = imageArea,
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.baseArrayLayer = layerIndex,
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.layerCount = 1,
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};
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executor.AddSubpass([clearAttachment, clearRect](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &, vk::RenderPass, u32) {
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commandBuffer.clearAttachments(clearAttachment, clearRect);
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}, imageArea, {}, {}, renderTarget);
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}
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}
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void ClearBuffers(maxwell3d::ClearBuffers clear) {
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bool isColor{clear.red || clear.green || clear.blue || clear.alpha};
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auto renderTargetIndex{renderTargetControl[clear.renderTargetId]};
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auto colorRenderTargetView{isColor ? GetColorRenderTarget(renderTargetIndex) : nullptr};
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if (colorRenderTargetView) {
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if (!clear.red || !clear.green || !clear.blue || !clear.alpha)
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throw exception("Atomically clearing color channels is not supported ({}{}{}{})", clear.red ? 'R' : '-', clear.green ? 'G' : '-', clear.blue ? 'B' : '-', clear.alpha ? 'A' : '-');
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if (colorRenderTargetView->format->vkAspect & vk::ImageAspectFlagBits::eColor)
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ClearColorRt(colorRenderTargetView, scissors.at(renderTargetIndex), clear.layerId);
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}
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bool isDepth{clear.depth || clear.stencil};
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auto depthRenderTargetView{isDepth ? GetDepthRenderTarget() : nullptr};
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if (depthRenderTargetView) {
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vk::ImageAspectFlags aspect{};
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vk::ImageAspectFlags aspect{};
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if (clear.depth)
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if (clear.depth)
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aspect |= vk::ImageAspectFlagBits::eDepth;
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aspect |= vk::ImageAspectFlagBits::eDepth;
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if (clear.stencil)
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if (clear.stencil)
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aspect |= vk::ImageAspectFlagBits::eStencil;
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aspect |= vk::ImageAspectFlagBits::eStencil;
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if (clear.red || clear.green || clear.blue || clear.alpha)
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aspect |= vk::ImageAspectFlagBits::eColor;
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aspect &= renderTarget->format->vkAspect;
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if (aspect == vk::ImageAspectFlags{})
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aspect &= depthRenderTargetView->format->vkAspect;
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return;
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if (aspect)
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ClearDepthStencilRt(depthRenderTargetView, aspect, clear.layerId);
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auto scissor{scissors.at(renderTargetIndex)};
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scissor.extent.width = static_cast<u32>(std::min(static_cast<i32>(renderTarget->texture->dimensions.width) - scissor.offset.x,
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static_cast<i32>(scissor.extent.width)));
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scissor.extent.height = static_cast<u32>(std::min(static_cast<i32>(renderTarget->texture->dimensions.height) - scissor.offset.y,
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static_cast<i32>(scissor.extent.height)));
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if (scissor.extent.width == 0 || scissor.extent.height == 0)
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return;
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if (scissor.extent.width == renderTarget->texture->dimensions.width && scissor.extent.height == renderTarget->texture->dimensions.height && renderTarget->range.baseArrayLayer == 0 && renderTarget->range.layerCount == 1 && clear.layerId == 0) {
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executor.AddClearColorSubpass(renderTarget, clearColorValue);
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} else {
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executor.AddSubpass([aspect, clearColorValue = clearColorValue, layerId = clear.layerId, scissor](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &, vk::RenderPass, u32) {
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commandBuffer.clearAttachments(vk::ClearAttachment{
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.aspectMask = aspect,
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.colorAttachment = 0,
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.clearValue = clearColorValue,
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}, vk::ClearRect{
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.rect = scissor,
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.baseArrayLayer = layerId,
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.layerCount = 1,
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});
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}, vk::Rect2D{
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.extent = renderTarget->texture->dimensions,
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}, {}, {renderTarget});
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}
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}
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}
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}
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}
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@ -176,6 +176,14 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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static_assert(4 < BOOST_PP_LIMIT_REPEAT);
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static_assert(4 < BOOST_PP_LIMIT_REPEAT);
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#undef COLOR_CLEAR_CALLBACKS
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#undef COLOR_CLEAR_CALLBACKS
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MAXWELL3D_CASE(clearDepthValue, {
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context.UpdateClearDepthValue(clearDepthValue);
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})
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MAXWELL3D_CASE(clearStencilValue, {
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context.UpdateClearStencilValue(clearStencilValue);
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})
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MAXWELL3D_STRUCT_CASE(polygonMode, front, {
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MAXWELL3D_STRUCT_CASE(polygonMode, front, {
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context.SetPolygonModeFront(front);
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context.SetPolygonModeFront(front);
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})
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})
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@ -76,7 +76,8 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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Register<0x35E, u32> drawVertexCount; //!< The amount of vertices to draw, calling this method triggers drawing
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Register<0x35E, u32> drawVertexCount; //!< The amount of vertices to draw, calling this method triggers drawing
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Register<0x360, std::array<u32, 4>> clearColorValue;
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Register<0x360, std::array<u32, 4>> clearColorValue;
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Register<0x364, u32> clearDepthValue;
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Register<0x364, float> clearDepthValue;
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Register<0x368, u32> clearStencilValue;
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struct PolygonMode {
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struct PolygonMode {
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type::PolygonMode front; // 0x36B
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type::PolygonMode front; // 0x36B
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