Align Maxwell 3D macro newline slashes

This commit is contained in:
Billy Laws 2022-04-13 22:11:50 +01:00 committed by PixelyIon
parent d79635772f
commit a31332e35f

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@ -48,31 +48,31 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
})
#define RENDER_TARGET_ARRAY(z, index, data) \
ENGINE_ARRAY_STRUCT_STRUCT_CASE(renderTargets, index, address, high, { \
ENGINE_ARRAY_STRUCT_STRUCT_CASE(renderTargets, index, address, high, { \
context.SetColorRenderTargetAddressHigh(index, high); \
}) \
ENGINE_ARRAY_STRUCT_STRUCT_CASE(renderTargets, index, address, low, { \
ENGINE_ARRAY_STRUCT_STRUCT_CASE(renderTargets, index, address, low, { \
context.SetColorRenderTargetAddressLow(index, low); \
}) \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, width, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, width, { \
context.SetColorRenderTargetWidth(index, width); \
}) \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, height, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, height, { \
context.SetColorRenderTargetHeight(index, height); \
}) \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, format, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, format, { \
context.SetColorRenderTargetFormat(index, format); \
}) \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, tileMode, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, tileMode, { \
context.SetColorRenderTargetTileMode(index, tileMode); \
}) \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, arrayMode, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, arrayMode, { \
context.SetColorRenderTargetArrayMode(index, arrayMode); \
}) \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, layerStrideLsr2, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, layerStrideLsr2, { \
context.SetColorRenderTargetLayerStride(index, layerStrideLsr2); \
}) \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, baseLayer, { \
ENGINE_ARRAY_STRUCT_CASE(renderTargets, index, baseLayer, { \
context.SetColorRenderTargetBaseLayer(index, baseLayer); \
})
@ -108,26 +108,26 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
context.SetDepthRenderTargetArrayMode(depthTargetArrayMode);
})
#define VIEWPORT_TRANSFORM_CALLBACKS(_z, index, data) \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleX, { \
#define VIEWPORT_TRANSFORM_CALLBACKS(_z, index, data) \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleX, { \
context.SetViewportX(index, scaleX, registers.viewportTransforms[index].translateX); \
}) \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, translateX, { \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, translateX, { \
context.SetViewportX(index, registers.viewportTransforms[index].scaleX, translateX); \
}) \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleY, { \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleY, { \
context.SetViewportY(index, scaleY, registers.viewportTransforms[index].translateY); \
}) \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, translateY, { \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, translateY, { \
context.SetViewportY(index, registers.viewportTransforms[index].scaleY, translateY); \
}) \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleZ, { \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, scaleZ, { \
context.SetViewportZ(index, scaleZ, registers.viewportTransforms[index].translateZ); \
}) \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, translateZ, { \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, translateZ, { \
context.SetViewportZ(index, registers.viewportTransforms[index].scaleZ, translateZ); \
}) \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, swizzles, { \
ENGINE_ARRAY_STRUCT_CASE(viewportTransforms, index, swizzles, { \
context.SetViewportSwizzle(index, swizzles.x, swizzles.y, swizzles.z, swizzles.w); \
})
@ -136,7 +136,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
#undef VIEWPORT_TRANSFORM_CALLBACKS
#define COLOR_CLEAR_CALLBACKS(z, index, data) \
ENGINE_ARRAY_CASE(clearColorValue, index, { \
ENGINE_ARRAY_CASE(clearColorValue, index, { \
context.UpdateClearColorValue(index, clearColorValue); \
})
@ -169,13 +169,13 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
})
#define SCISSOR_CALLBACKS(z, index, data) \
ENGINE_ARRAY_STRUCT_CASE(scissors, index, enable, { \
ENGINE_ARRAY_STRUCT_CASE(scissors, index, enable, { \
context.SetScissor(index, enable ? registers.scissors[index] : std::optional<type::Scissor>{}); \
}) \
ENGINE_ARRAY_STRUCT_CASE(scissors, index, horizontal, { \
ENGINE_ARRAY_STRUCT_CASE(scissors, index, horizontal, { \
context.SetScissorHorizontal(index, horizontal); \
}) \
ENGINE_ARRAY_STRUCT_CASE(scissors, index, vertical, { \
ENGINE_ARRAY_STRUCT_CASE(scissors, index, vertical, { \
context.SetScissorVertical(index, vertical); \
})
@ -300,7 +300,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
})
#define SET_COLOR_BLEND_CONSTANT_CALLBACK(z, index, data) \
ENGINE_ARRAY_CASE(blendConstant, index, { \
ENGINE_ARRAY_CASE(blendConstant, index, { \
context.SetColorBlendConstant(index, blendConstant); \
})
@ -337,7 +337,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
})
#define SET_COLOR_BLEND_ENABLE_CALLBACK(z, index, data) \
ENGINE_ARRAY_CASE(rtBlendEnable, index, { \
ENGINE_ARRAY_CASE(rtBlendEnable, index, { \
context.SetColorBlendEnabled(index, rtBlendEnable); \
})
@ -396,7 +396,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
})
#define SET_COLOR_WRITE_MASK_CALLBACK(z, index, data) \
ENGINE_ARRAY_CASE(colorWriteMask, index, { \
ENGINE_ARRAY_CASE(colorWriteMask, index, { \
if (*registers.commonColorWriteMask) \
if (index == 0) \
for (u32 idx{}; idx != type::RenderTargetCount; idx++) \
@ -422,25 +422,25 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
})
#define VERTEX_BUFFER_CALLBACKS(z, index, data) \
ENGINE_ARRAY_STRUCT_CASE(vertexBuffers, index, config, { \
ENGINE_ARRAY_STRUCT_CASE(vertexBuffers, index, config, { \
context.SetVertexBufferStride(index, config.stride); \
}) \
ENGINE_ARRAY_STRUCT_STRUCT_CASE(vertexBuffers, index, iova, high, { \
ENGINE_ARRAY_STRUCT_STRUCT_CASE(vertexBuffers, index, iova, high, { \
context.SetVertexBufferStartIovaHigh(index, high); \
}) \
ENGINE_ARRAY_STRUCT_STRUCT_CASE(vertexBuffers, index, iova, low, { \
ENGINE_ARRAY_STRUCT_STRUCT_CASE(vertexBuffers, index, iova, low, { \
context.SetVertexBufferStartIovaLow(index, low); \
}) \
ENGINE_ARRAY_STRUCT_CASE(vertexBuffers, index, divisor, { \
ENGINE_ARRAY_STRUCT_CASE(vertexBuffers, index, divisor, { \
context.SetVertexBufferDivisor(index, divisor); \
}) \
ENGINE_ARRAY_CASE(isVertexInputRatePerInstance, index, { \
ENGINE_ARRAY_CASE(isVertexInputRatePerInstance, index, { \
context.SetVertexBufferInputRate(index, isVertexInputRatePerInstance); \
}) \
ENGINE_ARRAY_STRUCT_CASE(vertexBufferLimits, index, high, { \
ENGINE_ARRAY_STRUCT_CASE(vertexBufferLimits, index, high, { \
context.SetVertexBufferEndIovaHigh(index, high); \
}) \
ENGINE_ARRAY_STRUCT_CASE(vertexBufferLimits, index, low, { \
ENGINE_ARRAY_STRUCT_CASE(vertexBufferLimits, index, low, { \
context.SetVertexBufferEndIovaLow(index, low); \
})
@ -449,7 +449,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
#undef VERTEX_BUFFER_CALLBACKS
#define VERTEX_ATTRIBUTES_CALLBACKS(z, index, data) \
ENGINE_ARRAY_CASE(vertexAttributeState, index, { \
ENGINE_ARRAY_CASE(vertexAttributeState, index, { \
context.SetVertexAttributeState(index, vertexAttributeState); \
})
@ -458,22 +458,22 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
#undef VERTEX_BUFFER_CALLBACKS
#define SET_INDEPENDENT_COLOR_BLEND_CALLBACKS(z, index, data) \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, colorOp, { \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, colorOp, { \
context.SetColorBlendOp(index, colorOp); \
}) \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, colorSrcFactor, { \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, colorSrcFactor, { \
context.SetSrcColorBlendFactor(index, colorSrcFactor); \
}) \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, colorDstFactor, { \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, colorDstFactor, { \
context.SetDstColorBlendFactor(index, colorDstFactor); \
}) \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, alphaOp, { \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, alphaOp, { \
context.SetAlphaBlendOp(index, alphaOp); \
}) \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, alphaSrcFactor, { \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, alphaSrcFactor, { \
context.SetSrcAlphaBlendFactor(index, alphaSrcFactor); \
}) \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, alphaDstFactor, { \
ENGINE_ARRAY_STRUCT_CASE(independentBlend, index, alphaDstFactor, { \
context.SetDstAlphaBlendFactor(index, alphaDstFactor); \
})
@ -630,7 +630,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
})
#define SHADER_CALLBACKS(z, index, data) \
ENGINE_ARRAY_STRUCT_CASE(setProgram, index, offset, { \
ENGINE_ARRAY_STRUCT_CASE(setProgram, index, offset, { \
context.SetShaderOffset(static_cast<type::ShaderStage>(index), offset); \
})
@ -639,7 +639,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
#undef SHADER_CALLBACKS
#define PIPELINE_CALLBACKS(z, idx, data) \
ENGINE_ARRAY_STRUCT_CASE(bind, idx, constantBuffer, { \
ENGINE_ARRAY_STRUCT_CASE(bind, idx, constantBuffer, { \
context.BindPipelineConstantBuffer(static_cast<type::PipelineStage>(idx), constantBuffer.valid, constantBuffer.index); \
})
@ -652,7 +652,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
})
#define CBUF_UPDATE_CALLBACKS(z, index, data_) \
ENGINE_STRUCT_ARRAY_CASE(constantBufferUpdate, data, index, { \
ENGINE_STRUCT_ARRAY_CASE(constantBufferUpdate, data, index, { \
context.ConstantBufferUpdate(data, registers.constantBufferUpdate->offset); \
registers.constantBufferUpdate->offset += 4; \
})