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Add 11_11_10 vertex buffer format
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@ -1789,6 +1789,9 @@ namespace skyline::gpu::interconnect {
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/* 10-bit RGB, 2-bit A */
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FORMAT_NORM_INT_SCALED_CASE(e10_10_10_2, eA2B10G10R10, Pack32);
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/* 11-bit G and R, 10-bit B */
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FORMAT_CASE(e11_11_10, Float, Ufloat, eB10G11R11, Pack32);
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/* Unknown */
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case 0x12F: return vk::Format::eUndefined; // Issued by Maxwell3D::InitializeRegisters()
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