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Cleanup helper pipeline cache code
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1f99d63a80
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@ -258,8 +258,9 @@ namespace skyline::gpu {
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},
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GetPipeline(gpu,
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{dstImageView->format->vkFormat,
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vk::Format::eUndefined, false, false, 0,
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VkColorComponentFlags{vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA}},
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vk::Format::eUndefined, 0,
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VkColorComponentFlags{vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA},
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false, false},
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{blit::SamplerLayoutBinding}, blit::PushConstantRanges),
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dstImageDimensions
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)};
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@ -358,9 +359,9 @@ namespace skyline::gpu {
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GetPipeline(gpu,
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{writeColor ? dstImageView->format->vkFormat : vk::Format::eUndefined,
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(writeDepth || writeStencil) ? dstImageView->format->vkFormat : vk::Format::eUndefined,
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writeDepth, writeStencil,
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value.depthStencil.stencil,
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VkColorComponentFlags{components}},
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VkColorComponentFlags{components},
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writeDepth, writeStencil},
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{}, clear::PushConstantRanges),
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dstImageView->texture->dimensions
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)};
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@ -26,12 +26,14 @@ namespace skyline::gpu {
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struct PipelineState {
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vk::Format colorFormat;
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vk::Format depthFormat;
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bool depthWrite;
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bool stencilWrite;
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u32 stencilValue;
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VkColorComponentFlags colorWriteMask;
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bool depthWrite;
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bool stencilWrite;
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bool operator<=>(const PipelineState &) const = default;
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bool operator==(const PipelineState &input) const {
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return std::memcmp(this, &input, sizeof(PipelineState)) == 0;
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}
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};
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std::unordered_map<PipelineState, cache::GraphicsPipelineCache::CompiledPipeline, util::ObjectHash<PipelineState>> pipelineCache;
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