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Keep holes in descriptors for unsupported bindings
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@ -762,6 +762,9 @@ namespace skyline::gpu::interconnect::maxwell3d {
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return GetStorageBufferBinding(ctx, desc, constantBuffers[i][desc.cbuf_index], storageBufferViews[storageBufferIdx++]);
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});
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bindingIdx += stageDescInfo.uniformTexelBufferDescCount;
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bindingIdx += stageDescInfo.storageTexelBufferDescCount;
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writeImageDescs(vk::DescriptorType::eCombinedImageSampler, stage.info.texture_descriptors, stageDescInfo.combinedImageSamplerDescCount,
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[&](const Shader::TextureDescriptor &desc, size_t arrayIdx) {
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BindlessHandle handle{ReadBindlessHandle(ctx, constantBuffers[i], desc, arrayIdx)};
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@ -769,6 +772,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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sampledImages[combinedImageSamplerIdx++] = binding.second;
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return binding.first;
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}, ctx.gpu.traits.quirks.needsIndividualTextureBindingWrites);
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bindingIdx += stageDescInfo.storageImageDescCount;
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}
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// Since we don't implement all descriptor types the number of writes might not match what's expected
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