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Split out guest texture layer size calcs into a seperate func
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8fa83fdf13
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@ -16,15 +16,20 @@ namespace skyline::gpu {
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if (layerStride)
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return layerStride;
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layerStride = CalculateLayerSize();
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return layerStride;
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}
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u32 GuestTexture::CalculateLayerSize() {
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switch (tileConfig.mode) {
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case texture::TileMode::Linear:
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return layerStride = static_cast<u32>(format->GetSize(dimensions));
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return static_cast<u32>(format->GetSize(dimensions));
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case texture::TileMode::Pitch:
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return layerStride = dimensions.height * tileConfig.pitch;
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return dimensions.height * tileConfig.pitch;
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case texture::TileMode::Block:
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return layerStride = static_cast<u32>(texture::GetBlockLinearLayerSize(dimensions, format->blockHeight, format->blockWidth, format->bpb, tileConfig.blockHeight, tileConfig.blockDepth, mipLevelCount, layerCount > 1));
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return static_cast<u32>(texture::GetBlockLinearLayerSize(dimensions, format->blockHeight, format->blockWidth, format->bpb, tileConfig.blockHeight, tileConfig.blockDepth, mipLevelCount, layerCount > 1));
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}
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}
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@ -276,6 +276,11 @@ namespace skyline::gpu {
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*/
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u32 GetLayerStride();
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/**
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* @brief Calculates the size of a single layer in bytes, unlike `GetLayerStride` the returned layer size is always calculated and may not be equal to the actual layer stride
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*/
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u32 CalculateLayerSize();
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/**
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* @return The most appropriate backing image type for this texture
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*/
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