mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-12-29 17:25:28 +03:00
Implement SVC SetThreadActivity
This SVC can pause/resume a thread, it is used by engines like Unity to pause a thread during a GC world stop.
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36a7ad06bd
commit
b706aa3463
@ -85,6 +85,13 @@ namespace skyline::kernel {
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void Scheduler::InsertThread(const std::shared_ptr<type::KThread> &thread) {
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void Scheduler::InsertThread(const std::shared_ptr<type::KThread> &thread) {
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auto &core{cores.at(thread->coreId)};
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auto &core{cores.at(thread->coreId)};
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std::unique_lock lock(core.mutex);
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std::unique_lock lock(core.mutex);
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if (thread->isPaused) {
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// We cannot insert a thread that is paused, so we need to wait until it has been resumed
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thread->insertThreadOnResume = false;
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thread->scheduleCondition.wait(lock, [&]() { return !thread->isPaused; });
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}
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auto nextThread{std::upper_bound(core.queue.begin(), core.queue.end(), thread->priority.load(), type::KThread::IsHigherPriority)};
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auto nextThread{std::upper_bound(core.queue.begin(), core.queue.end(), thread->priority.load(), type::KThread::IsHigherPriority)};
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if (nextThread == core.queue.begin()) {
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if (nextThread == core.queue.begin()) {
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if (nextThread != core.queue.end()) {
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if (nextThread != core.queue.end()) {
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@ -343,4 +350,41 @@ namespace skyline::kernel {
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}
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}
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}
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}
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}
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}
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void Scheduler::PauseThread(const std::shared_ptr<type::KThread> &thread) {
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CoreContext *core{&cores.at(thread->coreId)};
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std::unique_lock lock{core->mutex};
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thread->isPaused = true;
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auto it{std::find(core->queue.begin(), core->queue.end(), thread)};
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if (it != core->queue.end()) {
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thread->insertThreadOnResume = true; // If we're handling removing the thread then we need to be responsible for inserting it back inside ResumeThread
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it = core->queue.erase(it);
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if (it == core->queue.begin() && it != core->queue.end())
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(*it)->scheduleCondition.notify_one();
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if (it == core->queue.begin() && !thread->pendingYield) {
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// We need to send a yield signal to the thread if it's currently running
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thread->SendSignal(YieldSignal);
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thread->pendingYield = true;
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thread->forceYield = true;
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}
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} else {
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// If removal of the thread was performed by a lock/sleep/etc then we don't need to handle inserting it back ourselves inside ResumeThread
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// It'll be automatically re-inserted when the lock/sleep is completed and InsertThread will block till the thread is resumed
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thread->insertThreadOnResume = false;
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}
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}
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void Scheduler::ResumeThread(const std::shared_ptr<type::KThread> &thread) {
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thread->isPaused = false;
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if (thread->insertThreadOnResume)
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// If we handled removing the thread then we need to be responsible for inserting it back as well
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InsertThread(thread);
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else
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// If we're not inserting the thread back into the queue ourselves then we need to notify the thread inserting it about the updated pause state
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thread->scheduleCondition.notify_one();
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}
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}
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}
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@ -137,6 +137,18 @@ namespace skyline {
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* @note We will only wake a thread if it's determined to be a better pick than the thread which would be run on this core next
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* @note We will only wake a thread if it's determined to be a better pick than the thread which would be run on this core next
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*/
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*/
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void WakeParkedThread();
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void WakeParkedThread();
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/**
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* @brief Pauses the supplied thread till a corresponding call to ResumeThread has been made
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* @note 'KThread::coreMigrationMutex' **must** be locked by the calling thread prior to calling this
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*/
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void PauseThread(const std::shared_ptr<type::KThread> &thread);
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/**
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* @brief Resumes a thread which was previously paused by a call to PauseThread
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* @note 'KThread::coreMigrationMutex' **must** be locked by the calling thread prior to calling this
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*/
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void ResumeThread(const std::shared_ptr<type::KThread> &thread);
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};
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};
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/**
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/**
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@ -1085,6 +1085,61 @@ namespace skyline::kernel::svc {
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state.ctx->gpr.w0 = Result{};
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state.ctx->gpr.w0 = Result{};
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}
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}
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void SetThreadActivity(const DeviceState &state) {
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u32 activityValue{static_cast<u32>(state.ctx->gpr.w1)};
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enum class ThreadActivity : u32 {
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Runnable = 0,
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Paused = 1,
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} activity{static_cast<ThreadActivity>(activityValue)};
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switch (activity) {
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case ThreadActivity::Runnable:
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case ThreadActivity::Paused:
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break;
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default:
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Logger::Warn("Invalid thread activity: {}", static_cast<u32>(activity));
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state.ctx->gpr.w0 = result::InvalidEnumValue;
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return;
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}
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KHandle threadHandle{state.ctx->gpr.w0};
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try {
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auto thread{state.process->GetHandle<type::KThread>(threadHandle)};
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if (thread == state.thread) {
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Logger::Warn("Thread setting own activity: {} (Thread: 0x{:X})", static_cast<u32>(activity), threadHandle);
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state.ctx->gpr.w0 = result::Busy;
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return;
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}
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std::scoped_lock guard{thread->coreMigrationMutex};
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if (activity == ThreadActivity::Runnable) {
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if (thread->running && thread->isPaused) {
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Logger::Debug("Resuming Thread: 0x{:X}", threadHandle);
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state.scheduler->ResumeThread(thread);
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} else {
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Logger::Warn("Attempting to resume thread which is already runnable (Thread: 0x{:X})", threadHandle);
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state.ctx->gpr.w0 = result::InvalidState;
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return;
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}
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} else if (activity == ThreadActivity::Paused) {
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if (thread->running && !thread->isPaused) {
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Logger::Debug("Pausing Thread: 0x{:X}", threadHandle);
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state.scheduler->PauseThread(thread);
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} else {
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Logger::Warn("Attempting to pause thread which is already paused (Thread: 0x{:X})", threadHandle);
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state.ctx->gpr.w0 = result::InvalidState;
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return;
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}
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}
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state.ctx->gpr.w0 = Result{};
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} catch (const std::out_of_range &) {
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Logger::Warn("'handle' invalid: 0x{:X}", static_cast<u32>(threadHandle));
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state.ctx->gpr.w0 = result::InvalidHandle;
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}
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}
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void WaitForAddress(const DeviceState &state) {
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void WaitForAddress(const DeviceState &state) {
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auto address{reinterpret_cast<u32 *>(state.ctx->gpr.x0)};
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auto address{reinterpret_cast<u32 *>(state.ctx->gpr.x0)};
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if (!util::IsWordAligned(address)) [[unlikely]] {
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if (!util::IsWordAligned(address)) [[unlikely]] {
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@ -222,6 +222,12 @@ namespace skyline::kernel::svc {
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*/
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*/
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void UnmapPhysicalMemory(const DeviceState &state);
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void UnmapPhysicalMemory(const DeviceState &state);
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/**
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* @brief Sets if a thread is runnable or paused
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* @url https://switchbrew.org/wiki/SVC#SetThreadActivity
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*/
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void SetThreadActivity(const DeviceState &state);
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/**
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/**
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* @brief Waits on an address based on the value of the address
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* @brief Waits on an address based on the value of the address
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* @url https://switchbrew.org/wiki/SVC#WaitForAddress
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* @url https://switchbrew.org/wiki/SVC#WaitForAddress
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@ -305,7 +311,7 @@ namespace skyline::kernel::svc {
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SVC_NONE, // 0x2F
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SVC_NONE, // 0x2F
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SVC_NONE, // 0x30
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SVC_NONE, // 0x30
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SVC_NONE, // 0x31
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SVC_NONE, // 0x31
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SVC_NONE, // 0x32
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SVC_ENTRY(SetThreadActivity), // 0x32
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SVC_NONE, // 0x33
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SVC_NONE, // 0x33
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SVC_ENTRY(WaitForAddress), // 0x34
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SVC_ENTRY(WaitForAddress), // 0x34
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SVC_ENTRY(SignalToAddress), // 0x35
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SVC_ENTRY(SignalToAddress), // 0x35
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@ -72,6 +72,9 @@ namespace skyline {
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bool cancelSync{false}; //!< Whether to cancel the SvcWaitSynchronization call this thread currently is in/the next one it joins
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bool cancelSync{false}; //!< Whether to cancel the SvcWaitSynchronization call this thread currently is in/the next one it joins
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type::KSyncObject *wakeObject{}; //!< A pointer to the synchronization object responsible for waking this thread up
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type::KSyncObject *wakeObject{}; //!< A pointer to the synchronization object responsible for waking this thread up
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bool isPaused{false}; //!< If the thread is currently paused and not runnable
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bool insertThreadOnResume{false}; //!< If the thread should be inserted into the scheduler when it resumes (used for pausing threads during sleep/sync)
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KThread(const DeviceState &state, KHandle handle, KProcess *parent, size_t id, void *entry, u64 argument, void *stackTop, i8 priority, u8 idealCore);
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KThread(const DeviceState &state, KHandle handle, KProcess *parent, size_t id, void *entry, u64 argument, void *stackTop, i8 priority, u8 idealCore);
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~KThread();
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~KThread();
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