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Use e1 sample count for blits
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@ -150,6 +150,7 @@ namespace skyline::gpu {
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.dynamicState = dynamicState,
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.colorFormats = colorFormats,
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.depthStencilFormat = state.depthFormat,
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.sampleCount = vk::SampleCountFlagBits::e1, //TODO: fix after MSAA support
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}, layoutBindings, pushConstantRanges, true)).first->second;
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}
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